Genres | Board game Chess variant |
---|---|
Players | 2 |
Setup time | ~1 minute; an additional minute to determine starting position |
Playing time | Casual games: usually 10–60 mins. Tournament games: anywhere from 10 mins. (blitz chess) to 6+ hours |
Chance | Little |
Skills | Strategy, tactics |
Chess 2: The Sequel is a chess variant created by David Sirlin and Zachary Burns of Ludeme Games. Sirlin, whose previous design work includes rebalancing Super Street Fighter II Turbo HD Remix , approached what he believed to be a problem of rote endgames and static opening games in chess by introducing asymmetrical piece compositions and an additional win condition. [1] A video game version of Chess 2 is available on Ouya as of 2014. The game was released on Steam on 19 August 2014.
When designing Chess 2, Sirlin took inspiration from Bobby Fischer's Chess960 variant. [1] Like Fischer, his goals were to create a more dynamic opening game, decrease the emphasis on openings memorization, and reduce draws. In Chess 2, players may choose from six unique armies, such as an army with two kings and an army whose knights, bishops, and rooks may move like each other when adjacent.
A new win condition has been added: a player wins if their king travels past the 4th rank. This was intended to prevent traditional "solved" chess endgames, which can be played by consulting a chess tablebase, and therefore does not require player skill.
A third rule change from standard chess is the dueling system. Each player begins the game with three stones. Whenever a capture is made, the defending player may initiate a "duel." In a duel, the players secretly "bid" up to two stones. After revealing the bids, the stones are removed from the game; if the defender spent more stones than the attacker, both the attacking and defending pieces are captured. More stones may be earned by capturing enemy pawns. Sirlin's intention with this mechanic was to allow players to dynamically evaluate the worth of their pieces throughout the match. [1]
There are six armies players may choose from at the start of a game. All armies have the standard setup for chess as their baseline, except they are unable to castle (except for the Classic army).
The Classic army is simply the standard chess setup. It is the only army that is allowed to castle.
The Nemesis army has their queen replaced with the namesake Nemesis, and their pawns replaced with nemesis pawns.
a | b | c | d | e | f | g | h | ||
8 | 8 | ||||||||
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2 | 2 | ||||||||
1 | 1 | ||||||||
a | b | c | d | e | f | g | h |
While a knight, bishop or rook of the Empowered army is orthogonally adjacent to another knight, bishop or rook of the same color, each of those piece gains the power of its neighbour in addition to its regular movement. However, the queen is replaced by an elegant queen, which may only move as a king.
The Reaper army has their queen replaced by the namesake Reaper, and their rooks by ghosts.
The Two Kings army replaces both their normal king and their queen by two warrior kings. The game is lost if either is checkmated, and to win by midline invasion both kings must cross the midline.
Warrior kings move as a king but may also perform a whirlwind attack, which captures all adjacent units, friendly or enemy, without moving the king. This may not be performed if the other warrior king would be captured by it, or if the resulting position would put one of the kings in check.
Additionally, after each of their turns the Two Kings army may optionally perform a special king-turn where the only actions are either moving a warrior king or performing a whirlwind attack. No king may be moved into check during either the normal turn or the optional king-turn. If any of the kings is in check, it must be out of check at the end of the normal turn.
The Animals have their pieces replaced in the following way:
A video game version of Chess 2 was released on Ouya in December 2013. The game debuted on Valve's digital distribution platform Steam in 2014. In June 2014 the game's servers were temporarily shut down after an ex parte court order issued to Microsoft to seize the domains of DNS service No-IP in order to control botnets that had abused its services. [2] [3] [4] The game received "mixed or average" reviews according to Metacritic. [5]
Baroque chess is a chess variant invented in 1962 by Robert Abbott. In 1963, at the suggestion of his publisher, he changed the name to Ultima, by which name it is also known. Abbott later considered his invention flawed and suggested amendments to the rules, but these suggestions have been substantially ignored by the gaming community, which continues to play by the 1962 rules. Since the rules for Baroque were first laid down in 1962, some regional variation has arisen, causing the game to diverge from Ultima.
Chess strategy is the aspect of chess play concerned with evaluation of chess positions and setting goals and long-term plans for future play. While evaluating a position strategically, a player must take into account such factors as the relative value of the pieces on the board, pawn structure, king safety, position of pieces, and control of key squares and groups of squares. Chess strategy is distinguished from chess tactics, which is the aspect of play concerned with the move-by-move setting up of threats and defenses. Some authors distinguish static strategic imbalances, which tend to persist for many moves, from dynamic imbalances, which are temporary. This distinction affects the immediacy with which a sought-after plan should take effect. Until players reach the skill level of "master", chess tactics tend to ultimately decide the outcomes of games more often than strategy. Many chess coaches thus emphasize the study of tactics as the most efficient way to improve one's results in serious chess play.
The king is the most important piece in the game of chess. It may move to any adjoining square; it may also perform, in tandem with the rook, a special move called castling. If a player's king is threatened with capture, it is said to be in check, and the player must remove the threat of capture on their next move. If this cannot be done, the king is said to be in checkmate, resulting in a loss for that player. A player cannot make any move that places their own king in check. Despite this, the king can become a strong offensive piece in the endgame or, rarely, the middlegame.
A chess piece, or chessman, is a game piece that is placed on a chessboard to play the game of chess. It can be either white or black, and it can be one of six types: king, queen, rook, bishop, knight, or pawn.
The pawn is the most numerous and weakest piece in the game of chess. It may move one vacant square directly forward, it may move two vacant squares directly forward on its first move, and it may capture one square diagonally forward. Each player begins a game with eight pawns, one on each square of their second rank. The white pawns start on a2 through h2; the black pawns start on a7 through h7.
The rules of chess govern the play of the game of chess. Chess is a two-player abstract strategy board game. Each player controls sixteen pieces of six types on a chessboard. Each type of piece moves in a distinct way. The object of the game is to checkmate the opponent's king; checkmate occurs when a king is threatened with capture and has no escape. A game can end in various ways besides checkmate: a player can resign, and there are several ways a game can end in a draw.
This glossary of chess explains commonly used terms in chess, in alphabetical order. Some of these terms have their own pages, like fork and pin. For a list of unorthodox chess pieces, see Fairy chess piece; for a list of terms specific to chess problems, see Glossary of chess problems; for a list of named opening lines, see List of chess openings; for a list of chess-related games, see List of chess variants; for a list of terms general to board games, see Glossary of board games.
A fairy chess piece, variant chess piece, unorthodox chess piece, or heterodox chess piece is a chess piece not used in conventional chess but incorporated into certain chess variants and some chess problems. Compared to conventional pieces, fairy pieces vary mostly in the way they move, but they may also follow special rules for capturing, promotions, etc. Because of the distributed and uncoordinated nature of unorthodox chess development, the same piece can have different names, and different pieces can have the same name in various contexts. Most are symbolised as inverted or rotated icons of the standard pieces in diagrams, and the meanings of these "wildcards" must be defined in each context separately. Pieces invented for use in chess variants rather than problems sometimes instead have special icons designed for them, but with some exceptions, many of these are not used beyond the individual games for which they were invented.
Checkmate is any game position in chess and other chess-like games in which a player's king is in check and there is no possible escape. Checkmating the opponent wins the game.
Makruk, or Thai chess, is a strategy board game that is descended from the 6th-century Indian game of chaturanga or a close relative thereof, and is therefore related to chess. It is part of the family of chess variants.
Vernon Rylands Parton was an English chess enthusiast and prolific chess variant inventor, his most renowned variants being Alice chess and Racing Kings. Many of Parton's variants were inspired by the fictional characters and stories in the works of Lewis Carroll. Parton's formal education background, like Lewis Carroll's, was in mathematics. Parton's interests were wide and he was a great believer in Esperanto.
Tamerlane chess is a medieval chess variant. Like modern chess, it is derived from shatranj. It was developed in Central Asia during the reign of Emperor Timur, and its invention is also attributed to him. Because Tamerlane chess is a larger variant of chaturanga, it is also called Shatranj Al-Kabir, as opposed to Shatranj as-saghir. Although the game is similar to modern chess, it is distinctive in that there are varieties of pawn, each of which promotes in its own way.
Hexagonal chess is a group of chess variants played on boards composed of hexagon cells. The best known is Gliński's variant, played on a symmetric 91-cell hexagonal board.
In chess, a flight square or escape square is a safe square to which a piece, especially a king, can move if it is threatened.
Chadarangam is a Telugu version of Indian chess, Chaturanga. It became very famous among kings and courtesans. Previously chariots (Ratha) were used in warfare, but in medieval times chariots were replaced by camels (Oṣṭra). So, the bishop in olden days was called Ratha / Śakaṭa and in medieval ages was called Oṣṭra.
In chess, an exchange or trade of chess pieces is a series of closely related moves, typically sequential, in which the two players capture each other's pieces. Any type of pieces except the kings may possibly be exchanged, i.e. captured in an exchange, although a king can capture an opponent's piece. Either the player of the white or the black pieces may make the first capture of the other player's piece in an exchange, followed by the other player capturing a piece of the first player, often referred to as a recapture. Commonly, the word "exchange" is used when the pieces exchanged are of the same type or of about equal value, which is an even exchange. According to chess tactics, a bishop and a knight are usually of about equal value. If the values of the pieces exchanged are not equal, then the player who captures the higher-valued piece can be said to be up the exchange or wins the exchange, while the opponent who captures the lower-valued piece is down the exchange or loses the exchange. Exchanges occur very frequently in chess, in almost every game and usually multiple times per game. Exchanges are often related to the tactics or strategy in a chess game, but often simply occur over the course of a game.
In chess, several checkmate patterns occur frequently enough to have acquired specific names in chess commentary. By definition, a checkmate pattern is a recognizable/particular/studied arrangements of pieces that delivers checkmate. The diagrams that follow show these checkmates with White checkmating Black.
The following outline is provided as an overview of and topical guide to chess:
Dynamo chess is a chess variant invented by chess problemists Hans Klüver and Peter Kahl in 1968. The invention was inspired by the closely related variant push chess, invented by Fred Galvin in 1967. The pieces, board, and starting position of Dynamo chess are the same as in orthodox chess, but captures are eliminated and enemy pieces are instead "pushed" or "pulled" off the board. On any given move, a player can make a standard move as in orthodox chess, or execute a "push move" or a "pull move". A move that is either a push move or a pull move is called a "dynamo move".