Christine Love (writer)

Last updated

Christine Love
Christine Love at GDC 2015 (cropped).jpg
Born (1989-12-10) 10 December 1989 (age 35)
Occupation(s)Writer, video game developer
Known for Visual novels
Notable work
Website http://www.loveconquersallgam.es

Christine Love (born 10 December 1989) is a Canadian independent video game developer and writer. Love began creating visual novels while in university, making a few small games, visual novels, and pieces of written fiction before coming into prominence with the release of Digital: A Love Story in 2010. She went on to work on Love and Order, a dating simulation by Italian video game designer Celso Riva, as well as her own Don't Take It Personally, Babe, It Just Ain't Your Story , both released in 2011. Her first commercial project on which she was the primary developer was Analogue: A Hate Story , released in February 2012; Love dropped out of her English degree during its development, and has since been a full-time game developer. She released an expansion to the game, titled Hate Plus, in 2013. In 2016, she released the visual novel Ladykiller in a Bind . Her latest project is the 2021 Get in the Car, Loser! , a road trip role-playing game and her first non-visual novel.

Contents

Biography and career

Christine Love was born on 10 December 1989. [1] [2] She began creating visual novels while in school at Trent University. [3] [4] By January 2010, she had made a few small video games; written a novel and a few short stories, which she largely unsuccessfully tried to sell; and had made a visual novel each March for three consecutive years for NaNoRenO (National Ren'ai Game Writing Month), a month-long contest in the vein of National Novel Writing Month (NaNoWriMo) where developers attempt to create a visual novel in one month. [3] [5] In February 2010, she started a fourth visual novel, which resulted in Digital: A Love Story , her first game to receive widespread attention and acclaim. [6] Love expected the game to reach as many people as her prior work, "a dozen or so people"; instead, the free game was noticed by video game publications and websites such as PC Gamer and Gamasutra and received much more attention, becoming what Love believes was "a defining point in [her] writing career". [3] [7] [8] Digital earned an honourable mention in Gamasutra's "Best Indie Games of 2010" list. [8]

After Digital, Love worked on her first commercial game project, Love and Order, a dating simulation by video game designer Riva Celso. She did writing and design work for the game, set in the Crown attorney's office in Montreal, which was released in February 2011. [9] Love describes the game as "not really my best work" and led Love to believe that creating games and visual novels could be a full-time profession. [10] In 2011, she spent the month of March working on another visual novel, don't take it personally, babe, it just ain't your story , which was released as a free download on 4 April 2011. [11] The Daily Telegraph awarded the game "Best Script" in its video game awards of 2011. [12]

In the summer of 2011, Love began working on a larger commercial game. [10] She was beginning to believe that her games could be successful commercially, a belief supported by messages to that effect by fans of her previous works. [13] The game, Analogue: A Hate Story , was released in February 2012. [14] Love dropped out of university during the game's development in her fourth year of an English undergraduate degree. She felt that she was "not really learning a whole lot" and was unable to balance school and work on the game. [15] Set centuries after Digital: A Love Story , the plot of Analogue revolves around an unnamed investigator, who is tasked with discovering the reason for an interstellar ship's disappearance once it reappears 600 years after "going dark". The game's themes focus similarly around human/computer interaction, interpersonal relationships, and LGBT issues. [16] Although Analogue is a sequel "of sorts" to Digital, the time difference between the two games means that they are connected more in spirit than directly, similar to the connections between Digital and don't take it personally. [13] Analogue sold over 40,000 copies by December 2012, and has inspired the release of a soundtrack album by the game's composer, Isaac Schankler, as well as a commercial expansion to the game, titled Hate Plus. [17] [18] [19] [20] [21]

Along with her visual novels, Love has also developed a few games using the interactive fiction tool Twine. These games include Even Cowgirls Bleed, [22] and Magical Maiden Madison. [23] In 2016, Love released a new visual novel, Ladykiller in a Bind . She described the game as "an erotic visual novel about social manipulation and girls tying up other girls". [24] Ladykiller in a Bind won the Excellence in Narrative award at the Independent Games Festival 2017. [25] It was followed in 2021 by Get in the Car, Loser!, a role-playing game. [26] It received positive reviews from RPGamer and Kotaku . [27] [28]

Influences and philosophy

Christine Love describes herself as "a writer first, and a game designer second", as writing was her initial goal. [15] She originally pictured her future as that of a novelist, with a day job as a programmer to support herself. [29] Love describes her games as being about "our relationship with technology, about human relationships in general, and about seeing things from different perspectives," as well as having "a ton of words". She strives for her stories to be true and sincere, but not necessarily realistic. [13] Love said in 2013 that cuteness and sincerity were the most important things to her, and believes human beings should work together to make the world a cuter place. [30] Love is also interested in the portrayal of gender and sexuality in video games; in Digital and Analogue, she was careful to avoid mentioning or assuming the gender of the player or the character they control, though the love interests in the games are female. Privately, however, she thinks of them as female, as her intention was to create games that could be easily appreciated by queer people such as herself, without having to project themselves onto a relationship that did not match up to their perceptions. Love believes that indie games have "more meaningful depictions of queer experiences" than those from larger studios. [29] [31]

Works

Related Research Articles

A visual novel (VN) is a form of digital interactive fiction. Visual novels are often associated with the medium of video games, but are not always labeled as such themselves. They combine a textual narrative with static or animated illustrations and a varying degree of interactivity. The format is more rarely referred to as novel game, a retranscription of the wasei-eigo term noberu gēmu (ノベルゲーム), which is more often used in Japanese.

<i>Game Developer</i> (website) Video game developer website

Game Developer is a website created in 1997 that focuses on aspects of video game development. It is owned and operated by Informa TechTarget and acted as the online sister publication to the print magazine Game Developer prior to the latter's closure in 2013.

<span class="mw-page-title-main">Nonlinear gameplay</span> Gameplay involving unordered sequences

A video game with nonlinear gameplay presents players with challenges that can be completed in a number of different sequences. Each player may take on only some of the challenges possible, and the same challenges may be played in a different order. Conversely, a video game with linear gameplay will confront a player with a fixed sequence of challenges: every player faces every challenge and has to overcome them in the same order.

<span class="mw-page-title-main">2K (company)</span> American video game publisher

2K is an American video game publisher based in Novato, California. The company was founded as a subsidiary of Take-Two Interactive in January 2005 through the 2K Games and 2K Sports sub-labels. The nascent label incorporated several development studios owned by Take-Two, including Visual Concepts and Kush Games, which had been acquired the day before. Originally based in New York City, 2K moved to Novato in 2007. A third label, 2K Play, was added in September 2007. 2K is governed by David Ismailer as president and Phil Dixon as chief operating officer. It operates a motion capture studio in Petaluma, California.

<span class="mw-page-title-main">Brenda Romero</span> American video game designer and developer

Brenda Louise Romero, previously known as Brenda Brathwaite, is John Romero's wife and an American game designer and developer in the video game industry. She was born in Ogdensburg, New York and is a graduate of Clarkson University. Romero is best known for her work on the Wizardry series of role-playing video games and, more recently, the non-digital series The Mechanic is the Message. She has worked in game development since 1981 and has credits on 49 game titles.

<span class="mw-page-title-main">Kellee Santiago</span> Venezuelan American video game designer and producer

Kellee Santiago is a Venezuelan American video game designer and producer. She is the co-founder and former president of thatgamecompany. Santiago was born in Caracas, Venezuela, and raised in Richmond, Virginia, where Santiago played video games from a young age and was encouraged by her software engineer father to experiment with computers. While attending New York University's Tisch School of the Arts, she became active in experimental theater, planning to pursue it after earning a master's degree in the Interactive Media Program of the School of Cinematic Arts at the University of Southern California. However, Santiago became involved in video game design and produced Cloud, a game developed by Jenova Chen and a student team. Its success sparked her and Chen to found thatgamecompany upon graduating, and she became the president.

<span class="mw-page-title-main">GLaDOS</span> Video game character from the Portal series

GLaDOS is a fictional character from the video game series Portal. The character was created by Erik Wolpaw and Kim Swift, and voiced by Ellen McLain. GLaDOS is depicted in the series as an artificially superintelligent computer system responsible for testing and maintenance in the Aperture Science Computer-Aided Enrichment Center in all titles. While GLaDOS initially appears in the first game to simply be a voice that guides the player, her words and actions become increasingly malicious as she makes her intentions clear. The second game, as well as the Valve-created comic Lab Rat, reveals that she was mistreated by the scientists and used a neurotoxin to kill the scientists in the laboratory before the events of the first Portal. She is apparently destroyed at the end of the first game but returns in the sequel, in which she is supplanted by her former intelligence dampener and temporarily stuck on a potato battery, while her past as the human Caroline is also explored.

<i>Maji de Watashi ni Koi Shinasai!</i> Japanese visual novel and its adaptation(s)

Maji de Watashi ni Koi Shinasai!!, often abbreviated Majikoi! (まじこい!), is a Japanese adult visual novel developed by Minato Soft and released for the PC on August 28, 2009 as a DVD and on October 30, 2009 as two DVDs. An English translation of the PC version was made by JAST USA and was to be available in 2019, but was delayed to be released on December 25, 2020, first as a digital game, with the physical Collector's Edition released in February 2021.

<span class="mw-page-title-main">Amy Hennig</span> American video game writer and director

Amy Hennig is an American video game writer and director, formerly for the video game company Naughty Dog. She began her work in the industry on the Nintendo Entertainment System, with her design debut on the Super Nintendo Entertainment System game Michael Jordan: Chaos in the Windy City. She later went to work for Crystal Dynamics, working primarily on the Legacy of Kain series. With Naughty Dog, she worked primarily on the Jak and Daxter and Uncharted series, the latter of which she created.

<i>Digital: A Love Story</i> 2010 indie visual novel

Digital: A Love Story is a visual novel by video game designer Christine Love, released for free in February 2010. Set "five minutes into the future of 1988", Digital tells the story of the protagonist's online relationship with a girl and their attempts to solve a mystery surrounding the deaths of several artificial intelligences. The game is presented entirely through the interface of a 1980s computer with online bulletin board system posts and messages from other characters; the protagonist's own messages are implied but never shown. The game's story is linear, with the player's actions unable to significantly change the course of the plot. The game was received positively, with critics especially praising the game's writing and plot, and it was noted in lists of the best indie games of 2010.

<i>Dont Take It Personally, Babe, It Just Aint Your Story</i> 2011 visual novel by Christine Love

Don't Take It Personally, Babe, It Just Ain't Your Story is a 2011 visual novel by independent developer Christine Love. Intended as a spiritual sequel to Love's 2010 Digital: A Love Story, the game was developed over the course of a month and was released as a free download on April 4, 2011. Don't take it personally is a visual novel, with the majority of the plot taking place outside of the player's control except for key decisions. It follows a new high school literature teacher in 2027 over the course of a semester, with the ability to see private messages between students at any time without their knowledge. It deals with themes of privacy and relationships in the future. The game was received positively, with critics praising the interplay between the metafictional elements of the story and those of the game itself, with special acknowledgment reserved for the writing.

<i>YU-NO: A Girl Who Chants Love at the Bound of this World</i> 1996 video game

YU-NO: A Girl Who Chants Love at the Bound of this World is a visual novel adventure game developed and published by ELF Corporation. It was originally released in 1996 as an eroge for the NEC PC-98 Japanese home computer and later ported to the Sega Saturn and Microsoft Windows platforms without the sexual content. The story follows the protagonist travelling between parallel worlds to solve the mystery of his parents' disappearance. The game uses concepts from science fiction, physics, mathematics, philosophy, history and religion to construct its fictional universe. The "Auto Diverge Mapping System" (A.D.M.S.) that displays the branching parallel worlds and storylines as a tree helps the player navigate the game world.

<i>Analogue: A Hate Story</i> 2012 video game

Analogue: A Hate Story is a visual novel created by independent designer and visual novelist Christine Love. It was created with the Ren'Py engine, and was first released for download on the author's website in February 2012. A sequel set centuries after Love's earlier work, Digital: A Love Story (2010), Analogue revolves around an unnamed investigator, who is tasked with discovering the reason for an interstellar ship's disappearance once it reappears after 600 years. The game's themes focus similarly around human/computer interaction, interpersonal relationships, and LGBT issues; but focus primarily on "transhumanism, traditional marriage, loneliness and cosplay."

Nicalis, Inc. is an American video game developer and publisher based in Santa Ana, California. The company focuses primarily on indie games and has developed and published both original games as well as ports of existing games. Nicalis was founded in 2007 by Tyrone Rodriguez, a game designer and former game journalist. In 2017, Nicalis announced that they had acquired SuperVillain Studios and Cowboy Color.

<i>Cinders</i> (video game) 2012 video game

Cinders is a visual novel video game based on the Cinderella story that was developed and published by Polish indie studio MoaCube for Windows and Mac OS X in 2012, Nintendo Switch in 2019, and PlayStation 4 and Xbox One in 2020. The game was developed and published by MoaCube.

<span class="mw-page-title-main">Chris Remo</span> American video game designer

Chris Remo is an American video game designer, composer, writer, podcaster, and former journalist.

<i>Zero Escape</i> Video game series

Zero Escape, formerly released in Japan as Kyokugen Dasshutsu, is a series of adventure games directed and written by Kotaro Uchikoshi. The first two entries in the series, Nine Hours, Nine Persons, Nine Doors (2009) and Zero Escape: Virtue's Last Reward (2012), were developed by Spike Chunsoft, while the third entry, Zero Time Dilemma (2016), was developed by Chime. Zero Escape is published by Spike Chunsoft in Japan, while Aksys Games and Rising Star Games have published the games for North America and Europe respectively.

<span class="mw-page-title-main">Kanji Tatsumi</span> Fictional character in the 2008 video game Persona 4

Kanji Tatsumi is a fictional character introduced in the 2008 PlayStation 2 video game Persona 4 by Atlus. In the game Kanji is a high school student who becomes famous in television after fighting delinquents in the streets. Kanji becomes a victim of a series of kidnappings where the person is thrown to a dimension known as the TV World and the main cast of characters goes to save him from his alternate self, his Shadow. After Kanji is saved from the experience with the Shadow being turned into a power known as Persona, he joins the Investigation Team, befriending them in the process. He has also appeared in other works such as the fighting game Persona 4 Arena and the crossover Persona Q: Shadow of the Labyrinth. He is voiced by Tomokazu Seki in Japanese, and Troy Baker in English in Persona 4, Persona 4 Golden, Persona 4: Arena, and the first twelve episodes of Persona 4: The Animation; his English voice actor for the remainder of Persona 4: The Animation, as well as all subsequent games, is Matthew Mercer.

<span class="mw-page-title-main">Leigh Alexander (journalist)</span> American author and journalist (born 1980s)

Leigh Alexander is an American author, journalist, and video game writer. She is the former editor-at-large and news editor for Game Developer, and former editor-in-chief for the revived Boing Boing website Offworld. She has writing credits on the games Reigns: Her Majesty and Reigns: Game of Thrones.

<i>Ladykiller in a Bind</i> 2016 erotic visual novel

My Twin Brother Made Me Crossdress as Him and Now I Have to Deal with a Geeky Stalker and a Domme Beauty Who Want Me in a Bind!!, or Ladykiller in a Bind, is a 2016 erotic visual novel by Love Conquers All Games, with writing and programming by Christine Love and art by Raide. It is described as "an erotic romantic comedy about social manipulation, crossdressing, and girls tying up other girls".

References

  1. Love, Christine [@christinelove] (10 December 2019). "Thanks for the birthday wishes, everyone! Really excited to now be 29-2, the exciting sequel to 29! And definitely not passing any arbitrary milestone that makes me feel like my youth has withered away forever and I will now blow away on the wind" (Tweet). Archived from the original on 10 December 2019. Retrieved 1 June 2021 via Twitter.
  2. Wade, Jessie (30 January 2019). "Christine Love on Creating Visual Novels – Humans Who Make Games Episode 3". IGN . Archived from the original on 30 January 2019. Retrieved 1 June 2021. ...and she purposely chose to set the game a year before she was born, in 1988.
  3. 1 2 3 Love, Christine (4 January 2011). "What kind of year has it been?". Christine Love. Archived from the original on 2 June 2011. Retrieved 25 May 2011.
  4. Love, Christine. "Christine Love – Google+". Archived from the original on 3 February 2016. Retrieved 2 December 2012.
  5. Christine Love (February 2010). Digital: A Love Story (Microsoft Windows).
  6. Denby, Lewis (9 June 2010). "Interview – Christine Love on Digital". Resolution Magazine. Archived from the original on 20 July 2012. Retrieved 26 May 2011.
  7. Denby, Lewis (3 May 2011). "20 free PC games you must play". PC Gamer . Archived from the original on 8 May 2011. Retrieved 26 May 2011.
  8. 1 2 Rose, Mike; W., Tim (17 December 2010). "Gamasutra's Best of 2010: Top 10 Indie Games". Gamasutra. Archived from the original on 3 March 2016. Retrieved 26 May 2011.
  9. 1 2 Love, Christine (11 February 2011). "Love & Order is ready to pre-order". Christine Love. Archived from the original on 11 April 2011. Retrieved 1 December 2012.
  10. 1 2 Love, Christine (31 December 2011). "This year was a good year". Christine Love. Archived from the original on 27 January 2013. Retrieved 23 August 2012.
  11. Love, Christine (4 April 2011). "Blog – don't take it personally, babe, it just ain't your story". Christine Love. Archived from the original on 10 April 2011. Retrieved 16 May 2011.
  12. "Telegraph video game awards 2011". The Daily Telegraph . 27 December 2011. Archived from the original on 28 December 2011. Retrieved 29 December 2011.
  13. 1 2 3 Dimopoulos, Konstantinos (9 July 2012). "Interview: Christine Love on Digital and Analogue Stories". Indie Games. Archived from the original on 1 November 2012. Retrieved 2 December 2012.
  14. 1 2 Love, Christine (1 February 2011). "Analogue: A Hate Story". Christine Love. Archived from the original on 23 June 2012. Retrieved 1 December 2012.
  15. 1 2 Polak, Ted (8 November 2012). "An Interview With Christine Love". Those Geeks You Know. Archived from the original on 5 February 2013. Retrieved 20 November 2012.
  16. Sakey, Matt "Steerpike" (1 March 2012). "Analogue: A Hate Story". Tap-Repeatedly. Archived from the original on 13 January 2013. Retrieved 2 July 2012.
  17. Kaharl, Jonathan (18 July 2017). "Analogue: A Hate Story & Hate Plus". Hardcore Gaming 101. Archived from the original on 14 November 2017. Retrieved 1 June 2021. As of December 2012, the game proved to be successful with the moving of 40,000 copies...
  18. Schankler, Isaac (1 February 2012). "Analogue: A Hate Story OST". Bandcamp. Archived from the original on 12 January 2013. Retrieved 3 December 2012.
  19. Hernandez, Patricia (23 August 2012). "How Women Could Easily Lose All Their Rights, As Told by a Game". Kotaku. Archived from the original on 20 November 2012. Retrieved 2 December 2012.
  20. Love, Christine (8 March 2013). "I'll go into more detail about it when things are". Loveconquersallgam.es. Archived from the original on 7 April 2013. Retrieved 5 April 2013.
  21. "Punk Rock: A Lost Levels Post Mortem". Gameranx.com. 14 April 2013. Archived from the original on 12 March 2017. Retrieved 8 July 2013.
  22. Love, Christine (14 February 2013). "Love Conquers All games". Love Conquers All games. Archived from the original on 2 April 2021. Retrieved 9 March 2021.
  23. Love, Christine (8 April 2013). "Love Conquers All games". Love Conquers All games. Archived from the original on 27 May 2020. Retrieved 9 March 2021.
  24. Love, Christine (30 December 2013). "I'd like to announce our new project". Christine Love. Archived from the original on 4 January 2014. Retrieved 16 January 2014.
  25. "2017: Independent Games Festival Winners". Independent Games Festival. Archived from the original on 19 March 2017. Retrieved 18 March 2017.
  26. 1 2 Love, Christine (1 September 2019). "Tumblr Game Time: GET IN THE CAR, LOSER!". Love Conquers All games. Archived from the original on 12 August 2021. Retrieved 9 March 2021.
  27. Wachter, Sam (9 November 2021). "Get in the Car, Loser! Review". RPGamer. Retrieved 19 January 2022.
  28. Colbert, Isaiah (29 September 2021). "Gay Road Trip RPGs Are A Thing Now, And I'm Into It". Kotaku . Retrieved 19 January 2022.
  29. 1 2 Khaw, Cassandra (18 June 2012). "Interview: Christine Love on Creating Inclusive Games". 1UP.com. Archived from the original on 10 January 2013. Retrieved 2 December 2012.
  30. Love, Christine (2013). "Yes, that IS my real name, thankyouverymuch". Tumblr. Archived from the original on 12 August 2021. Retrieved 9 March 2021.
  31. Love, Christine (21 June 2013). "An open letter to Jerry Holkins". Loveconquersallgam.es. Christine Love. Archived from the original on 5 September 2013. Retrieved 5 September 2013.
  32. Hamilton, Kirk (1 August 2013). "Hate Plus". Kotaku . Archived from the original on 8 August 2014. Retrieved 2 August 2014.
  33. Love, Christine (30 December 2013). "I'd like to announce our new project". loveconquersallgam.es. Archived from the original on 3 January 2014. Retrieved 3 January 2014.