Christopher Erhardt

Last updated
Christopher Erhardt
Christopher Erhardt.jpg
Born
December 23, 1958 Seattle, Washington
Died
December 3, 2012 Issaquah, Washington
Occupation(s)Head of School, AIE US Campuses

Christopher Erhardt (December 23, 1958 - December 3, 2012)[ citation needed ] was the Head of School - US Campuses for the Academy of Interactive Entertainment (AIE) from the time the school opened until his death. [1] From 1998-2007 he was the Associate Dean as well as V.P.-Production at DigiPen Institute of Technology in the United States. [2]

Contents

Biography

During the first 10 years of his life, Christopher Erhardt lived in Seattle, Washington, Detroit, Michigan, Riverside, California and Arcadia, California. He received a Bachelor of Science from the University of San Francisco, did graduate studies in psychology at Harvard University and acquired his master's degree in business from Capella University. In 2008 he completed his doctoral dissertation on video game players and demographic considerations and he was awarded his PhD from Cappella in 2010. [3] Erhardt had over 19 years of experience in the Interactive Media Industry, where he was responsible for the production, design and product management of more than 22 titles with such publishers as Infocom, Activision, Electronic Arts, Infogrames, and Ocean Software of America.

Erhardt started working at an early age, putting himself through his undergraduate degree by odd jobs that ranged from magician to fur currier to line chef. In the early 80s he was a product planner for companies such as Teledyne and other TEMPEST secured, MIS-based programming and project management tasks. He moved into the game industry in 1987 when Infocom requested his assistance in transitioning them from text-only games into graphical titles, leveraging his education in adolescent psychology to help them develop more compelling titles.

Erhardt was the President of ISOG based at Hyderabad, India until June 2009.

In December 2010, it was announced that Erhardt would be the head of the new Seattle branch of the Academy of Interactive Entertainment, which offers certificate programs and continuing education courses in digital media, game development, special effects and film production. [4]

Games credited on

YearGamePlatformRole/dutyCompany
1988 Battletech: The Crescent Hawk's Inception Amiga, Apple II, Atari ST, Commodore 64, DOS Producer Infocom
1988 Quarterstaff: The Tomb of Setmoth Macintosh Producer Infocom
1989 Arthur: The Quest for Excalibur DOSProducer Infocom
1989 Pool of Radiance MacintoshProducer, sound designer Strategic Simulations
1990 Circuit's Edge DOSProducer Infocom
1990 Chiller Nintendo Entertainment System DesignerShareData
1990 Hard Nova Amiga, Atari ST, DOSProducer Electronic Arts
1990 Battle Squadron Sega Genesis Producer Electronic Arts
1990 Sword of Sodan Sega GenesisProducer Electronic Arts
1990 Spider-Man Sega Genesis, Master System Designer Sega of America
1991 James Pond Sega GenesisProducer Electronic Arts
1991 James Pond II: Codename Robocod Sega GenesisProducer Electronic Arts
1991 Rings of Power Sega GenesisProducer Electronic Arts
1991 Starflight Sega GenesisExecutive producer Electronic Arts
1992 Black Crypt AmigaProducer Electronic Arts
1992 The Lost Files of Sherlock Holmes: The Case of the Serrated Scalpel DOS, 3DO Producer, video director Electronic Arts
1994 Noctropolis DOSVideo director Electronic Arts
1995PocahontasDOSExecutive producer GT Interactive
1996 Total Control Football DOS, WindowsProducer/Product manager Philips Media
2007 Synaesthete WindowsExecutive producer DigiPen
2008Nocturnal: Boston NightfallWindowsDesigner, producer Big Fish Games
2009Route 66WindowsDesigner, producer Big Fish Games
2009Rangy Lil's Wild West AdventureWindowsDesigner, producer Gameshastra

Academic career

In 1998, Erhardt transitioned into an academic environment and became a professor of Game Design and Production at DigiPen Institute of Technology. In 2000 he was responsible for co-creating, with Alex Dunne, the student submissions category of the Game Developers Conference Independent Games Submission. [5] In 2002 he moved to Beirut, Lebanon and spent two years teaching game software design and production to French and Arabic speaking computer engineering students. In 2005, upon his return to the US, he approached Valve to develop a level design program at DigiPen using their FPS engine.[ citation needed ] In 2006 he worked with Microsoft Game Studios to bring XNA product development into DigiPen and inaugurated one of the first series of C#/XNA Game Studio Express product development programs at an accredited academic institution.

In 2007 Erhardt left DigiPen Institute of Technology and moved to India to head ISOG.

2005-2007 public presentations

Related Research Articles

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References

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  2. "AIE's Faculty Bios". theAIE.us. Archived from the original on 2017-04-05. Retrieved 2012-12-06.
  3. Offerman, Michael J., Interim President (August 14, 2010). Commencement 2010 (PDF). Minneapolis: MN. p. 16.{{cite book}}: CS1 maint: multiple names: authors list (link)
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