Cloud Kingdoms

Last updated

Cloud Kingdoms
Cloud Kingdoms Cover.jpg
Atari ST box art
Developer(s) Logotron
Publisher(s) Millennium Interactive
Designer(s) Dene Carter
Composer(s) David Whittaker
Platform(s) Atari ST, Amiga, Commodore 64, MS-DOS
Release1990
Genre(s) Puzzle
Mode(s) Single-player

Cloud Kingdoms is a puzzle game published by Millennium Interactive for the Amiga, Atari ST, Commodore 64, and MS-DOS in 1990. The player controls Terry, a green bouncing sphere, on a quest to recover his magic crystals that have been stolen by Baron von Bonsai. To do so, he must travel through the eponymous Cloud Kingdoms, avoiding enemies and hazards while collecting all of the crystals within the game's time limit. The game was developed by Dene Carter at Logotron, with sounds and music composed by David Whittaker.

Contents

Most editions were priced at £24.99 upon their release, except for the Commodore 64 ports, which were less expensive. Reception for the Amiga version was generally positive, but was more mixed for the Commodore 64 port. Most reviews, however, praised the graphics and gameplay and criticized the difficulty and the amount of content that was available for the price. A less expensive re-release for Amiga computers a year later, at £7.99, also received mixed reviews.

Gameplay

Commodore 64 gameplay Cloudkingdoms crystal world c64.png
Commodore 64 gameplay

Cloud Kingdoms is a puzzle game where the player controls the character of Terry, a green bouncing sphere with eyes, in his quest to recover his magic crystals that were stolen by the game's antagonist, Baron von Bonsai. The crystals have been scattered across a series of levels, the eponymous Cloud Kingdoms, which Terry must conquer in order to win the game. The player navigates Terry through each Kingdom from a top-down perspective and can move in eight directions, as well as jump over enemies, obstacles, and holes. Enemies include fairies that have been transformed into insects and black balls by Baron von Bonsai. There are 15 Kingdoms in the Commodore 64 version and 32 in all others. [1]

Players begin the game with a preset choice of four Kingdoms to begin with, with each leading to four other kingdoms that are opened up once the level is won. The objective in each Kingdom is to collect all of the crystals and maneuver through hazards such as trap doors, slippery floors, magnet floors that prevent Terry from jumping, and pinball bumpers. The game overall has a time limit of 99 "Manukas", each of which is equivalent to approximately four seconds. [1] Contact with lava fields [2] or enemies drains the player's energy and, if all energy is lost, the level is reset and ten Manukas are subtracted from the remaining total. The level can also be restarted voluntarily, at the cost of five Manukas. When the Manuka counter reaches zero, the game ends. Collecting clocks will add five Manukas to the timer, while successfully completing a Kingdom will add twenty. Energy can be restored by collecting soda bottles, while shields will make Terry invincible to enemies for a short period. Other items include wings, which allow Terry to fly over all obstacles, paint cans, which allow him to fill in holes and trap doors, [1] and alcohol bottles that temporarily make the gameplay more difficult by altering some of the mechanics. [3]

Development and release

Cloud Kingdoms was developed at Logotron [1] by Dene Carter, who had previously worked on Druid and its sequel Enlightenment for the Commodore 64, as well as Dragon Lord . It was published under Logotron's publishing arm Millennium Interactive Ltd. [4] The game contains a small assortment of sound effects, [5] as well as music on the title screen, [1] and tunes that play when particular items are collected, [3] all composed by David Whittaker. [6] Upon its release in 1990, Cloud Kingdoms was priced at £24.99 for the Amiga, Atari ST, and MS-DOS versions, [4] and £9.99 and £14.99 for a Commodore 64 cassette and disk respectively. [1] In addition to having fewer levels, the Commodore 64 version also omitted several styles of the enemies. The MS-DOS edition came out a week after the others [4] and supported EGA and VGA graphics. It also featured fewer sounds than the other versions. [3]

Reception

Reviews for Cloud Kingdom on Amiga computers were positive. Writing for Computer and Video Games , Paul Rand praised the graphics and gameplay over similar games such as Quedex , and enjoyed its "stimulating and addictive" challenge, rating it at 80%, [4] while Australian Commodore and Amiga Review offered a higher estimation of 83%, with praise overall for the game. [5] ACE magazine gave the Amiga version a score of 730 out of 1000, claiming that it was "taxing enough to provide a good few hours of solid entertainment", [7] while Amiga Action gave it a similar overall score of 72%. [8] Carsten Borgmeier of the German publication Amiga Joker gave the game 71%, docking points primarily for the game's high level of difficulty, [6] while Kati Hamza's 78% for The One was based on concerns that the price might be too high for the amount of content offered. [3] Mark Caswell of The Games Machine held Cloud Kingdoms in high esteem, praising the sound, graphics, and gameplay with an overall 86% rating. [9] Conversely, finding the game average all-around, Magnus Friskytt of the Swedish Datormagazin scored it 5 out of 10. [10]

Similarly mixed reviews were produced for the Commodore 64 version. On the high end, The Games Machine's Mark Caswell again lauded the game, scoring it at 89% and commenting that it was even more playable than the Amiga edition. [9] Stewart C. Russell, writing for Amiga Computing , held the game in lower esteem with a 78% rating, subtracting points for the graphics in particular. [11] Zzap!64 gave the port a rating of 80%, calling it "a well presented and addictive arcade-puzzle game" and feeling that the gameplay was somewhat easier than the Amiga version, which it gave a lower score of 72% for its difficulty and price. [1] Paul Rand of Computer and Video Games also scored the Commodore 64 version at 80%, claiming that it was just as good as the Amiga version despite the reduced number of levels. He gave the same rating to the Atari ST version, noting that the only differences were "cosmetic", [4] an assessment that Katai Hamza agreed with for his Atari ST review in The One. Hamza also looked at the MS-DOS version and claimed that the reduced graphics and sound "in no way serve[] to detriment the proceedings". [3] Datormagazin's Pontus Linberg, on the other hand, gave the Commodore 64 version 5 out of 10, the same as the magazine would give the Amiga version in its following issue. [12] Anatol Locker of the German Power Play magazine felt that the Atari ST version was too easy and, despite its impressive graphics, borrowed too heavily from games such as Quedex, Puffy's Saga , and Rock 'n' Roll . His final verdict was 43%. [2]

Cloud Kingdoms was re-released for Amiga computers in mid-1991 by GBH at the budget price of £7.99. The One for Amiga Games, which had rated the game 78% upon its initial release, lowered its score for the re-release to 3 out of 5, but still admitted that it was "eminently playable and will keep you amused long enough to easily justify the price tag". [13] The Amiga Format review was more negative, giving the game 56% after praising its aesthetic appeal but noting that its "strangely remote joystick response [...] makes a tough design harder to play than it really should be". [14]

Related Research Articles

<i>Bloodwych</i> 1989 RPG video game

Bloodwych is a dungeon role-playing video game, a dungeon crawler, developed for the Amiga, Atari ST, MS-DOS, Amstrad CPC, Commodore 64, and ZX Spectrum. Its box featured artwork by Chris Achilleos. The plotline identifies the player as a champion of Trazere who, after recruiting up to three fellow champions, travels through dungeons and mazes fighting creatures along the way to find and destroy the evil Zendick, and banish the Lord of Entropy.

<i>Bombuzal</i> 1988 video game

Bombuzal is a puzzle video game designed by Antony Crowther and David Bishop for Image Works. The game was released in 1988 for the Amiga, Atari ST and Commodore 64. It was also released in 1989 for MS-DOS and Dec, 21 1990 in Japan for the Super Famicom, with the North American version released on August, 1992 renamed as Ka-Blooey.

<i>Wonder Boy in Monster Land</i> 1987 video game

Wonder Boy in Monster Land, known by its original arcade release as Wonder Boy: Monster Land, is an action role-playing platform video game developed by Westone Bit Entertainment and released by Sega in Japanese arcades in 1987 and for the Master System in 1988, with a number of other home computer and console ports following. The game is the sequel to the 1986 game Wonder Boy and takes place eleven years after the events in the previous game. After enjoying over a decade of peace on Wonder Land following the defeat of the evil King by Tom-Tom, later bestowed the title "Wonder Boy", a fire-breathing dragon called the MEKA dragon appeared; he and his minions conquered Wonder Land, turning it into "Monster Land". The people, helpless due to their lack of fighting skill, call for Wonder Boy, now a teenager, to destroy the monsters and defeat the MEKA dragon. Players control Wonder Boy through twelve linear levels as he makes his way through Monster Land to find and defeat the MEKA dragon. Players earn gold by defeating enemies and buy weapons, armor, footwear, magic, and other items to help along the way.

<i>Defender of the Crown</i> 1986 video game

Defender of the Crown is a strategy computer game designed by Kellyn Beck. It was Cinemaware's first game, and was originally released for the Commodore Amiga in 1986, setting a new standard for graphic quality in home computer games.

<i>Top Banana</i> (video game) 1991 video game

Top Banana is an environmentally-themed platform game produced by Hex and Psycore for the Acorn Archimedes in 1991 and ported to the Amiga and Atari ST in 1992. The chief artist and coder was Miles Visman, with supporting graphics and sound by Karel Dander, and supporting graphics by Sophie Smith, Robert Pepperell and Matt Black. Top Banana was released using recycled cardboard packaging, furthermore being advertised as being the 'first video game with recycled packaging'. Top Banana's plot is about trying to save the environment from pollution using love.

<i>Paperboy</i> (video game) 1985 video game

Paperboy is an arcade action game developed and published by Atari Games and Midway Games, and released in 1985. The player takes the role of a paperboy who delivers a fictional newspaper called The Daily Sun along a suburban street on his bicycle. The arcade version of the game featured bike handlebars as the controller.

<i>Skyfox</i> (1984 video game) 1984 video game

Skyfox is a combat flight simulation game developed by Ray Tobey for the Apple II and published by Electronic Arts in 1984. Ariolasoft published the game in Europe. It was released for the ZX Spectrum, Amstrad CPC, Commodore 64, and Macintosh in 1985, to the Amiga and Atari ST in 1986, and to the PC-88 in 1988.

<i>Star Goose</i> 1988 video game

Star Goose is a vertically scrolling shooter that was published for the Amiga, Atari ST, and MS-DOS by Logotron in 1988. The player controls Scouser-Gitt, who pilots the eponymous Star Goose, a vessel that has been commissioned to scour the planet Nom and collect 48 crystals. Players must collect all six crystals in each of the game's eight levels to advance, while at the same time avoiding or destroying enemies and maintaining their shield, ammunition, and fuel levels. The game's surfaces are contoured, which affects the way that bullets travel, and contain tunnels that switch modes to a three-dimensional perspective where the player can replenish their resources.

<i>Xenon 2: Megablast</i> 1989 shoot em up video game

Xenon 2: Megablast is a 1989 shoot 'em up video game developed by The Bitmap Brothers and published by Image Works for the Amiga and Atari ST. It was later converted to the Master System, Mega Drive, Commodore CDTV, Game Boy, Acorn Archimedes and Atari Jaguar platforms. The game is a sequel to Xenon and takes place a millennium after the previous title. The goal of the game is to destroy a series of bombs planted throughout history by the Xenites, the vengeful antagonists of the first game.

<i>Indiana Jones and the Last Crusade: The Action Game</i> 1989 video game

Indiana Jones and the Last Crusade: The Action Game was published in 1989 by Lucasfilm Games, based on the film of the same name. The game was released for the ZX Spectrum, Amstrad CPC, Commodore 64, Atari ST, Amiga, IBM PC, MSX, Master System, NES, Game Boy, Sega Genesis and Game Gear.

<i>Back to the Future Part II</i> (video game) 1990 video game

Back to the Future Part II is a 1990 action game based on the 1989 film of the same name. It was developed and published by Image Works for Amiga, Amstrad CPC, Atari ST, Commodore 64, MS-DOS, Master System, and ZX Spectrum. The game has five levels based on scenes from the film, and was criticized as a poor conversion of the film. It was followed by Back to the Future Part III.

<i>Hammerfist</i> 1990 video game

Hammerfist is a side-scrolling beat 'em up video game developed by Vivid Image and released in 1990 for the Amiga, Atari ST, Commodore 64, Amstrad CPC and ZX Spectrum.

<i>Menace</i> (video game) 1988 video game

Menace is a horizontally scrolling shooter developed by DMA Design and published by Psygnosis. It was originally released for the Amiga in 1988, and was ported for the Atari ST, Commodore 64, and MS-DOS in 1989. The game is set on the planet of Draconia, where players are tasked with destroying the planet's defence mechanisms in order to kill the harmful creatures.

<i>Yogis Great Escape</i> (video game) 1990 video game

Yogi's Great Escape is a 1990 platform game based on the 1987 movie of the same name. It was developed by British studio PAL Developments and published by Hi-Tec Software as a budget game. It was released in Europe for Amiga, Amstrad CPC, Atari ST, Commodore 64, and ZX Spectrum.

<i>The Real Ghostbusters</i> (1987 video game) 1987 video game

The Real Ghostbusters is a 1987 shoot 'em up arcade game developed and published by Data East in the United States. It is loosely based on the animated series of the same name. In Japan, Data East released it as a non-Ghostbusters arcade game under the title Meikyuu Hunter G. In 1989, Activision published The Real Ghostbusters for Amiga, Amstrad CPC, Atari ST, Commodore 64, and ZX Spectrum.

<i>P-47: The Phantom Fighter</i> 1988 video game

P-47: The Phantom Fighter is a 1988 horizontally scrolling shooter arcade video game originally developed by NMK and published by Jaleco. Set during World War II, players control a Republic P-47 Thunderbolt fighter aircraft to face against the Nazis, who are occupying multiple countries around the world. Its gameplay involves destroying waves of enemies, picking up power-ups and new weapons, and destroying bosses. It ran on the Mega System 1 hardware.

<i>Sex Vixens from Space</i> 1988 erotic text adventure game by Free Spirit Software

Sex Vixens from Space is an erotic interactive fiction game developed and self-published by Free Spirit Software and originally released in 1988 for the Commodore 64 and Apple II as part of the compilation Sex And Violence Vol. 1. It was released as a standalone game, with the addition of graphics, in November 1988 for MS-DOS and Amiga and in 1989 for the Atari ST. Sex Vixens was inspired by the 1974 sexploitation film Flesh Gordon. The game was panned by reviewers.

<i>Judge Dredd</i> (1990 video game) 1990 platform shoot em up game

Judge Dredd is a 1990 platform shoot 'em up game based on the character of the same name. It was developed by Random Access and published by Virgin Mastertronic. It was released in Europe in 1990, for the Commodore Amiga, Atari ST, Commodore 64, and Sinclair ZX Spectrum. Judge Dredd was criticized for its gameplay, which was viewed as repetitive.

<i>Pink Panther</i> (video game) 1988 video game

Pink Panther is a 1988 video game based on the character of the same name. It was developed by German company Magic Bytes and published by Gremlin Graphics. It was released in Europe for Amiga, Amstrad CPC, Atari ST, Commodore 64, and ZX Spectrum. Pink Panther was criticized for its control and difficulty, although the Amiga and Atari ST versions received praise for their graphics.

<i>Red Heat</i> (video game) 1989 video game

Red Heat is a beat 'em up video game based on the 1988 film of the same name. It was developed by British studio Special FX and published by Ocean Software. It was released in Europe in 1989, for Amiga, Amstrad CPC, Atari ST, Commodore 64 (C64), and ZX Spectrum.

References

  1. 1 2 3 4 5 6 7 "Cloud Kingdoms". Zzap!64 . Ludlow: Newsfield (61): 14. May 1990.
  2. 1 2 Locker, Anatol (June 1990). "Cloud Kingdoms". Power Play (in German). Bath, Somerset: Future plc: 102.
  3. 1 2 3 4 5 Hamza, Kati (June 1990). "Cloud Kingdoms". The One . London: EMAP (211): 81.
  4. 1 2 3 4 5 Rand, Paul (May 1990). "Cloud Kingdoms". Computer and Video Games . Bath, Somerset: Future plc (102): 84.
  5. 1 2 "Cloud Kingdoms". Australian Commodore and Amiga Review. Saturday Magazine. 7 (7): 77. July 1990.
  6. 1 2 Borgmeier, Carsten (May 1990). "Cloud Kingdoms". Amiga Joker (in German). Joker Verlag: 80.
  7. "Cloud Kingdoms". ACE . Bath, Somerset: Future plc (34): 64. July 1990.
  8. "Cloud Kingdoms". Amiga Action . Adlington, Cheshire: Europress (8). May 1990.
  9. 1 2 Caswell, Mark (May 1990). "Cloud Kingdoms". The Games Machine . Ludlow: Newsfield (30): 30.
  10. Friskytt, Magnus (June 1990). "Kladdigt kungadöme". Datormagazin (in Swedish). Copenhagen: Hjemmet Mortensen. 5 (10): 21.
  11. Russell, Stewart C. (July 1990). "Cloud Kingdoms". Amiga Computing . Adlington, Cheshire: Europress. 3 (2): 52–53.
  12. Lindberg, Pontus (May 1990). "Cloud Kingdoms". Datormagazin (in Swedish). Copenhagen: Hjemmet Mortensen. 5 (9): 23.
  13. "Cloud Kingdoms". The One for Amiga Games . London: EMAP (35): 80. August 1991.
  14. "Cloud Kingdoms". Amiga Format . Bath, Somerset: Future plc (27): 103. October 1991.