Cool Cool Toon | |
---|---|
Developer(s) | SNK [1] |
Publisher(s) | SNK |
Platform(s) | Dreamcast |
Release |
|
Genre(s) | Rhythm |
Mode(s) | Single-player, multiplayer |
Cool Cool Toon [a] is a rhythm-based music video game exclusive to the Dreamcast. It was developed and published by SNK and released only in Japan on August 10, 2000 due to a combination of SNK going bankrupt and the Dreamcast's declining popularity in North America.
The letters A, B, X, and Y appear at the edge or in the middle of a large circle on the screen. The player must use the analog stick to move a marker to the letter and press the corresponding button on the controller at the right time. If the player misses too many letters, they level down. If the performance level goes to zero, or it is too low, the game is over.
Cool Cool Toon was developed and published by SNK. The composer, Yasumasa Yamada, considered it a fresh game to work on due to it being a game with music as a central premise. He based the soundtrack's tempo on music used by motion-captured music of the time. When making the music, he had to work with the programmers to approach it in the best way. He contributed four songs to the project, with most of the work being done by other members of staff. According to Yamada, the development of the game was very "business-oriented." [2] The art design was led by Ippei Gyoubu, [3]
It was originally teased on March 22, 2000, when SNK posted promotional artwork on their official website and categorized the game as "Rhythm comic". A side game titled Cool Cool Jam was released alongside the game for the Neo Geo Pocket Color exclusively in Japan. A localization was planned and aimed for an early 2001 release in North America, but was cancelled due to SNK filing for bankruptcy, and the declining popularity of the Sega Dreamcast in the North American markets. [4] An English fan translation was released in 2023. [5]
Publication | Score |
---|---|
AllGame | [6] |
Edge | 7/10 [7] |
GameSpot | 7/10 [8] |
IGN | 7.8/10 [9] |
Dreamcast Magazine | 7.33/10 [10] |
Consoles + | 83% [11] |
Reception of the game has been mostly positive. Reviewers praised the art style and original use of the analogue stick.
The Dreamcast is the final home video game console manufactured by Sega. It was released on November 27, 1998, in Japan; September 9, 1999, in North America; and October 14, 1999, in Europe. It was the first sixth-generation video game console, preceding Sony's PlayStation 2, Nintendo's GameCube, and Microsoft's Xbox. The Dreamcast's 2001 discontinuation ended Sega's 18 years in the console market.
Space Channel 5 is a music video game developed and published by Sega. Originally released for the Dreamcast, it was later ported to the PlayStation 2. A version for the Game Boy Advance (GBA) was published in 2003 as a Western exclusive. Following space-faring reporter Ulala as she investigates an alien invasion, players engage in rhythm-based combat where Ulala mimics the actions of rivals in time to musical tracks.
Phantasy Star Online is an online role-playing game (RPG) developed by Sonic Team and published by Sega in 2000 for the Dreamcast. It was the first successful online RPG for game consoles; players adventure with up to three others over the internet to complete quests, collect items and fight enemies in real-time action RPG combat. The story is unrelated to previous games in the Phantasy Star series.
The Neo Geo Pocket Color (NGPC) is a 16-bit handheld game console developed and manufactured by SNK, released on March 19, 1999 in Japan with international markets following in August that year. It is the successor to the Neo Geo Pocket, which was released in 1998 only in Japan and Hong Kong; the Color features a color display instead of a monochrome one, and is fully backward compatible.
ChuChu Rocket! is a 1999 action puzzle game developed by Sonic Team and published by Sega for the Dreamcast. The objective is for the player to place arrows on a board to lead mice into escape rockets while avoiding cats. The game features single-player modes in which a player must save all the mice on a board, and a multiplayer mode in which players battle to collect the most mice.
Samba de Amigo is a rhythm game developed by Sonic Team and published by Sega. The game was released in arcades in December 1999, and for the Dreamcast in 2000. A port for the Wii was also developed by Gearbox Software and Escalation Studios and released in 2008. Samba de Amigo draws on Latin American culture and its gameplay involves the player using controllers shaped like maracas to match a series of patterns displayed on-screen. The music is made of primarily popular Latin music songs rather than common or traditional samba. The game also features non-Latin pop songs.
The Atomiswave is a custom arcade system board and cabinet from Sammy Corporation. It is based on Sega's Dreamcast console, sharing similarities with the NAOMI, as far as it uses interchangeable game cartridges, as well as a removable module for changing the control scheme, but unlike the NAOMI, the Atomiswave does not feature expanded RAM compared to the Dreamcast.
Death Crimson OX is a light gun shooting game developed by Ecole Software. It was released in arcades in 2000 then ported to the Dreamcast console in 2001, several months after Sega had dropped support for the console. It is the third and final game in the Death Crimson series, and the only one to be released outside Japan. The game was also released as Guncom 2 in Europe and Death Crimson OX+ in Japan on the PlayStation 2.
Jet Set Radio is a 2000 action game developed by Smilebit and published by Sega for the Dreamcast. The player controls a member of a youth gang, the GG's, as they use inline skates to traverse Tokyo, spraying graffiti, challenging rival gangs, and evading authorities.
Sega AM Research & Development No. 3, known as Hitmaker Co., Ltd. from 2000 to 2004, is a defunct division of Sega, a Japanese video game company. Established by 1993, AM3 was managed by Hisao Oguchi and developed a number of arcade games for Sega. Series introduced by AM3 include Virtual On, Sega Rally, Crazy Taxi, and Virtua Tennis. AM3's main focus was on arcade games until the release of the Dreamcast. Additionally, developers Tetsuya Mizuguchi and Kenji Sasaki developed Sega Rally Championship with AM3 before departing to form AM Annex, which later split into Sega AM9 and Sega AM5.
2001 saw many sequels and prequels in video games, such as Madden NFL 2002, NBA Live 2002, NBA 2K2, WWF Smackdown! Just Bring It, Capcom vs. SNK 2,Dead or Alive 3, Final Fantasy X, Gran Turismo 3: A-Spec, Grand Theft Auto III, Metal Gear Solid 2: Sons of Liberty, Myst III: Exile, Crazy Taxi 2, SSX Tricky, Super Smash Bros. Melee, Sonic Adventure 2, Tony Hawk's Pro Skater 3, and Virtua Fighter 4. New intellectual properties include Ace Attorney, Advance Wars,Animal Crossing, Burnout, Gothic, Black & White, Devil May Cry, Fatal Frame, Ghost Recon,Halo, Jak and Daxter, Max Payne, Oni, Onimusha: Warlords, Operation Flashpoint, Pikmin, Pro Evolution Soccer, Red Faction, Serious Sam, and Tropico.
1999 saw many sequels and prequels in video games, such as Heroes of Might and Magic III, System Shock 2, Legacy of Kain: Soul Reaver, Final Fantasy VIII, Age of Empires II, Crash Team Racing, Spyro 2: Ripto's Rage!, Grand Theft Auto 2, Resident Evil 3: Nemesis, Chrono Cross, Unreal Tournament, Pokémon Gold and Silver, and Donkey Kong 64, along with new titles such as Super Smash Bros., Silent Hill, Syphon Filter, Driver, EverQuest, Homeworld, Tony Hawk's Pro Skater, and Planescape: Torment.
Sonic the Hedgehog Pocket Adventure is a platform game developed and published by SNK for the Neo Geo Pocket Color in 1999. The game is based on Sonic the Hedgehog 2 (1992) for the Sega Genesis, borrowing much of the stage themes and gameplay elements, but featuring unique stage layouts, elements from other Genesis Sonic the Hedgehog games, and extra game modes. Sega's Yuji Naka and the rest of Sonic Team supervised over production.
Twinkle Star Sprites is a competitive vertically scrolling shooter arcade video game created by ADK and published by SNK in 1996. It was ADK's last production for the Neo Geo. Two players are each in separate, side-by-side, vertically scrolling levels. Combinations of shots and timed power-ups damage the other player. These attacks also serve as counters to the opponent's attack.
Zombie Revenge is a beat 'em up video game released for arcades and Dreamcast in 1999. Armed with their fists, feet, and whatever weapons they should find along the way, players are tasked with ridding an unnamed city of zombies. Originally titled Blood Bullet: The House of the Dead Side Story, the game was renamed Zombies Nightmare before Sega decided on the name Zombie Revenge.
The Dreamcast is a home video game console by Sega, the first one introduced in the sixth generation of video game consoles. With the release of the Dreamcast in 1998 amid the dot-com bubble and mounting losses from the development and introduction of its new home console, Sega made a major gamble in attempting to take advantage of the growing public interest in the Internet by including online capabilities in the console as a selling point. As such, the Dreamcast was the first console to include a built-in modem for Internet support and online play. Sega would end up leaning heavily into the online capabilities to sell the Dreamcast as hype grew for Sony's then-upcoming competitor, the PlayStation 2, which also promised online gaming in addition to its DVD capabilities.
Capcom vs. SNK: Millennium Fight 2000, also known as simply Capcom vs. SNK in international releases, is a 2000 head-to-head fighting game produced by Capcom originally released as a coin-operated arcade game for Sega's NAOMI hardware and later ported to the Dreamcast. It is the second game in the SNK vs. Capcom series and the first game in the series to be released for the arcade.
Sega All Stars was Sega's budget series for the Dreamcast in North America. It included a total of 17 titles, each retailing for $19.95 in the United States and $29.95 in Canada. Seven of these were first released as Dreamcast launch titles. Sega All Stars titles are typically rated "E for Everyone" by the ESRB, and typically have a sports theme, but there are a few exceptions.
NASCAR Arcade, initially known as NASCAR Rubbin' Racing outside North America, is a 2000 racing arcade game developed by Sega Rosso and released by Sega. It was produced at the suggestion of producer Kenji Arai, and the soundtrack was produced by Jun Senoue. The game is based on NASCAR, and carries an official license with permission from EA Sports, which permitted Sega to develop the game as a coin-op only title.