Cortex Classic System

Last updated
Cortex System
Designed by Jamie Chambers
Published by Margaret Weis Productions
Publication date2005
Genres Role-playing game

Now most commonly referred to as "Cortex Classic," the Cortex System is a generic RPG system based on the Sovereign Stone role-playing game system,[ citation needed ], and was developed by Margaret Weis Productions, Ltd for the Serenity Role Playing Game . [1] It was subsequently used for their licensed Battlestar Galactica and Supernatural RPGs, and brought out as a stand-alone system in the Cortex System Role Playing Game book [2] (also called the Cortex Classic System Role Playing Game). [3] Serenity, using the Cortex System, was the 2005 Origins Award Gamer's Choice Role Playing Game of the Year. [4]

Contents

In 2010, the Cortex Plus system, which evolved from the Cortex System, was released. Despite the similar name, the Cortex System is different from the Cortex Plus system, also produced by Margaret Weis Productions.

The basic system

The system uses dice with 2, 4, 6, 8, 10, and 12 sides, described with the standard role-playing game notation of d2, d4, d6, d8, and so on, and the basic resolution system involves adding up the total on all your relevant dice and comparing it to a static target number. The three parts of your dice pool are your relevant Attributes (Agility, Strength, Vitality, Alertness, Intelligence, and Willpower) which range from d4 to d12+d4, your relevant Skill (from a list of 22) which range from 0 to d12, and any relevant Assets (positive character traits) or Complications (negative traits). Situational advantages can be represented either by changing the target difficulty number or increasing or reducing the number of faces on the dice rolled.

The Cortex System also uses Plot Points, which increase characters' survivability and give players greater control over events in the game. Players can spend Plot Points to gain extra dice when making a die roll, reduce the damage from an attack, or even make changes to the storyline. Some Assets also require the expenditure of Plot Points. At the end of a game session, excess Plot Points are converted to Advancement Points, which a player spends to improve his or her character's abilities.

Character creation

The game uses a point-buy system with a default initial spread between attributes, skills, and traits (the collective name for advantages and complications) based on the intended power level of the game. This is similar to the siloed point buy and special abilities and character flaws used in a variety of other role-playing games, such as Merits and Flaws in White Wolf Publishing's original World of Darkness , Qualities and Drawbacks in Eden Unisystem, and Edges and Hindrances in Pinnacle Entertainment's Deadlands and Savage Worlds games (to which the Serenity system bears a strong resemblance).

Published games using the Cortex System

Reception

The initial reception to the Cortex System was good, with the Serenity Role Playing Game winning the 2005 Origins Award for Gamer's Choice: Best Roleplaying Game of the Year. [5] The Battlestar Galactica Role Playing Game gained praise from SF Weekly for the Plot Point mechanisms and the way they reproduced the all-or-nothing moments of the Battlestar Galactica series. [6] The Journal of Transformative Works said that the system itself could be considered transformative given that the rules were meant to evolve through play sessions. [7]

By the time of the Smallville Roleplaying Game (2010), RPGamer commented that "Smallville does something rare in a licensed game: not only does it deliver an experience that captures the feel of the original, but also comes up with a set of mechanics that create an entirely new dynamic for roleplaying." [8] [ relevant? ]

Related Research Articles

In some role-playing game (RPG) systems, the dice pool is the number of dice that a player is allowed to roll when attempting to perform a certain action.

<i>Serenity Role Playing Game</i> Tabletop science fiction role-playing game

The Serenity Role Playing Game is a science fiction role-playing game released in 2005 and set in the universe of the movie Serenity. It was produced by Margaret Weis Productions, Ltd, and its mechanics were the first iteration of the Cortex System. It won an Origins Award for best RPG in 2005 and Margaret Weis' license came to an end on January 31, 2011.

Margaret Weis Productions, Ltd. is a games publisher located in Williams Bay, Wisconsin, United States and founded in 2004 after Margaret Weis and Don Perrin, the two founders of Sovereign Press, Inc divorced.

Attribute (role-playing games) Quantified characteristic in role-playing games

An attribute is a piece of data that describes to what extent a fictional character in a role-playing game possesses a specific natural, in-born characteristic common to all characters in the game. That piece of data is usually an abstract number or, in some cases, a set of dice. Some games use different terms to refer to an attribute, such as statistic, (primary) characteristic or ability. A number of role-playing games like Fate do not use attributes at all.

In tabletop role-playing games, a plot point is a resource possessed by a player which can be spent to alter the plot of the game. The name is a pun on the TV and film term plot point.

<i>Ghostbusters</i> (role-playing game) Tabletop comedy role-playing game

Ghostbusters is a comedy role-playing game designed by Sandy Petersen, Lynn Willis and Greg Stafford and published by West End Games in 1986. It is based on the 1984 film Ghostbusters.

<i>Conspiracy X</i> Game

Conspiracy X is a role-playing game (RPG) originally released by New Millennium Entertainment in 1996, and since revised and released by several publishers including Steve Jackson Games and Eden Studios, Inc. In all versions, the setting posits that aliens are insiduously taking over the world, reminiscent of The X-Files.

<i>Supernatural Role Playing Game</i> Game

The Supernatural Role Playing Game is a role-playing game by Margaret Weis Productions that was released in 2009. It is based on the television series Supernatural and was the final game to use the Cortex System.

<i>The Dresden Files</i> Roleplaying Game Tabletop role-playing game

The Dresden Files Roleplaying Game is a licensed role-playing game based on The Dresden Files and using the Fate system. It was released in late 2010 in two hardcover volumes: Your Story with the rules information and Our World with setting information, and won numerous awards at all of the Origins Awards, the ENnies, and the Golden Geek Awards.

<i>Theatrix</i> (role-playing game) Game

Theatrix is a role playing game that was produced in 1995 by the now-defunct Backstage Press. It was unusual because, unlike most other role-playing games of the time, it did not use dice to resolve actions or determine success.

<i>Marvel Heroic Roleplaying</i> Game

Marvel Heroic Roleplaying is the fourth role-playing game set in the Marvel Universe published by Margaret Weis Productions under license from Marvel Comics. It uses the Cortex Plus system. The first volume was published in early 2012. In early 2013, Margaret Weis Productions announced that they would not be renewing their license and publication ceased.

The Cortex Plus System is a toolkit RPG system that evolved from Margaret Weis Productions, Ltd's Cortex System. It has been used for four published games and one published preview to date, and the design principles are in the Cortex Plus Hacker's Guide, a book of advice in how to create new games using Cortex Plus, and list of new games produced via Kickstarter. According to the Hacker's Guide there are three basic 'flavors' of Cortex Plus; Action, Drama, and Heroic.

<i>Smallville Roleplaying Game</i> Tabletop superhero role-playing game

The Smallville Roleplaying Game is a superhero-themed role-playing game published in 2010 by Margaret Weis Productions, and is set in the universe of the television series Smallville. The Smallville Roleplaying Game was the first of the new role-playing games from Margaret Weis Productions to utilize their new Cortex Plus system. The game was co-designed by line developer Cam Banks and indie publisher Josh Roby.

<i>Leverage: The Roleplaying Game</i> Game

Leverage: The Roleplaying Game is a role-playing game based on the Leverage television series using the Cortex Plus system. It is known for its innovative use of flashback scene to reproduce the con or heist genre and was nominated for the 2010 Origins Award for Best Roleplaying Game.

Cam Banks is a game designer known for his work on the Cortex System line of roleplaying games as lead designer for Marvel Heroic Roleplaying, and the Big Damn Heroes Handbook supplement to the Serenity Role Playing Game, among other titles. He is the Cortex Creative Director for Fandom Tabletop, the publishers of Cortex Prime.

<i>Battlestar Galactica Role Playing Game</i>

The Battlestar Galactica Role Playing Game is a role-playing game published by Margaret Weis Productions in 2007, based on the Battlestar Galactica franchise.

Jamie Chambers American game designer

Jamie Chambers is an American game designer who works primarily on role-playing games, contributing in a variety of genres. He served as Vice President of the non-profit Game Manufacturers Association, a trade association for the hobby games industry, from 2007 until 2016, when he chose not to seek re-election. He succeeded Marcus King for the post. Chambers worked with Margaret Weis at Sovereign Press in 1988, then transitioned with her to Margaret Weis Productions (MWP) where he served as Vice President and Lead Designer. While there, he created the Cortex System, a role-playing game ruleset that has been used by MWP since that time.

<i>Firefly Role-Playing Game</i> Science fiction tabletop role-playing game

The Firefly Role-Playing Game is a science fiction role-playing game released in 2014, written by Monica Valentinelli and set in the universe of the Joss Whedon television show Firefly. It was produced by Margaret Weis Productions, Ltd, and uses the "Cortex Action" variant of Margaret Weis Production's proprietary Cortex Plus game system.

<i>Dont Look Back</i> (role-playing game)

Don't Look Back: Terror is Never Far Behind (DLB) is a supernatural and paranormal horror-themed role-playing game set in modern times that was initially published in 1994 by Mind Ventures.

The Cortex System is a collection of related roleplaying games. Its most recent iteration, Cortex Prime, was designed by Cam Banks and published by Fandom Tabletop. Prior versions appeared in the licensed roleplaying games published by Margaret Weis Productions, where it was used as the house system. Cortex is an adaptable game system focusing on characterization and story development.

References

  1. "D6G Episode 18: Serenity RPG reviewed & interview with designer". The D6 Generation. October 30, 2008. Retrieved March 31, 2013.
  2. RPG.net review of Cortex Classic
  3. Cortex Classic System RPG listing
  4. RPG Geek Serenity RPG page
  5. 2005 Origins Awards Archived 2013-12-27 at the Wayback Machine
  6. SF Weekly review of Battlestar Galactica
  7. Book Review: Supernatural role playing game, by Jamie Chambers - the Journal of Transformative Works
  8. "Review of Smallville by RPGamer". Archived from the original on 2014-01-02. Retrieved 2014-01-05.