Create with Garfield

Last updated
Create with Garfield!
CreateWithGarfieldTitleScreen.jpg
Title screen
Developer(s) Ahead Designs
Publisher(s) Development Learning Materials
Series Garfield
Platform(s) Apple II, Commodore 64, DOS
Release
  • Original: 1986
  • Deluxe: 1987
Genre(s) Educational entertainment
Mode(s)Single player

Create with Garfield is a 1986 educational computer game based on Jim Davis' Garfield comic strip, developed by Ahead Designs and published by Development Learning Materials. It was released for Apple II, Commodore 64 and IBM PC. A deluxe edition was released in 1987; it featured two disks (one containing additional character and prop sprites), improved printer drivers and a shortcut for returning to a previous screen. [1] [2] It is the first video game based on Garfield comics to be released. A companion disk was released in 1989. [2]

Contents

Content

The game allows players to make Garfield cartoons with pieces of artwork featuring characters, props, backgrounds, and text. The game functions with a drag-and-drop system used by a keyboard, mouse or joystick. Cartoons can be printed and/or saved to disk. [3]

Reception

Eric Holroyd, in a review for the Australian Apple Review , recommended the game for Garfield fans, especially if mixed with the similar game Teddy Bear-rels of Fun, claiming that "The added bonus of mixing and matching the two will give endless hours of fun for you, your family and your friends". [1] Neil Randall, writing in Compute!'s Gazette, highly recommended the software for those who enjoyed "creativity programs". He complemented the program as "useful and fun" and thought it "impressive for its ability to get the user creating shortly after boot-up". [4]

Related Research Articles

<i>Sid Meiers Pirates!</i> 1987 video game

Sid Meier's Pirates! is a video game created by Sid Meier for the Commodore 64 and published by MicroProse in 1987. It was the first game to include the name "Sid Meier" in its title as an effort by MicroProse to attract fans of Meier's earlier games, most of which were combat vehicle simulation video games. The game is a simulation of the life of a pirate, a privateer, or a pirate hunter in the 16th, 17th and 18th centuries. It was widely ported to other systems.

<i>Temple of Apshai</i> 1979 video game

Temple of Apshai is a dungeon crawl role-playing video game developed and published by Automated Simulations in 1979. Originating on the TRS-80 and Commodore PET, it was followed by several updated versions for other computers between 1980 and 1986.

<i>Little Computer People</i> 1985 video game

Little Computer People, also called House-on-a-Disk, is a social simulation game released in 1985 by Activision for the Commodore 64, ZX Spectrum, Amstrad CPC, Atari ST and Apple II. An Amiga version was released in 1987. Two Japanese versions were also released in 1987, a Family Computer Disk System version, published in Japan by DOG, and a PC-8801 version.

<i>Mavis Beacon Teaches Typing</i> Application software program designed to teach touch typing

Mavis Beacon Teaches Typing is an application software program designed to teach touch typing. Released in late 1987 by The Software Toolworks, the program aimed to enhance users' typing skills through a series of interactive lessons and games. It quickly gained popularity and became one of the most recognizable typing tutorial software titles.

<span class="mw-page-title-main">Fast loader</span> Software acceleration program for file loading

A fast loader is a software program for a home computer, such as the Commodore 64 or ZX Spectrum, that accelerates the speed of file loading from floppy disk or compact cassette.

<i>Phantasie II</i> 1986 video game

Phantasie II is the second game in the Phantasie series of role-playing video games.

<span class="mw-page-title-main">Instant Music (software)</span>

Instant Music is interactive music software released by Electronic Arts in 1986. It was developed first for the Amiga, but then ported to the Apple IIGS and Commodore 64. Instant Music was created and developed by Robert Campbell. The prototype was created on the Commodore 64 and EA producer Stewart Bonn championed its inclusion in EA's product offerings for the then upcoming Amiga platform.

<span class="mw-page-title-main">Garry Kitchen's GameMaker</span> 1985 game creation system

Garry Kitchen's GameMaker is an integrated development environment for the Commodore 64, Apple II, and IBM PC compatibless, created by Garry Kitchen and released by Activision in 1985. It is one of the earliest all-in-one game design products aimed at the general consumer, preceded by Broderbund's The Arcade Machine in 1982. Several sample files are included: a demo sequence featuring animated sprites and music, a recreation of Pitfall!, and a birthday greeting.

<i>Escape from Singes Castle</i> 1987 video game

Escape from Singe's Castle, also known as Dragon's Lair Part II - Escape From Singe's Castle, is a computer game for the Amstrad CPC, Commodore 64 and ZX Spectrum home computers, released by Software Projects in 1987.

<i>Fun School</i> Video game series

Fun School is a series of educational packages developed and published in the United Kingdom by Europress Software, initially as Database Educational Software. The original Fun School titles were sold mostly by mail order via off-the-page adverts in the magazines owned by Database Publications. A decision was made to create a new set of programs, call the range Fun School 2, and package them more professionally so they could be sold in computer stores around the UK. Every game comes as a set of three versions, each version set to cater for a specific age range.

<i>Leader Board</i> 1986 golf video game

Leader Board is a series of golf simulation video games that was developed by Bruce Carver and Roger Carver, and published by Access Software.

<i>Space Crusade</i> (video game) 1992 video game

Space Crusade is a 1992 video game based on the Space Crusade board game. It is the first video game set in the Warhammer 40,000 universe. Gremlin Graphics Software Ltd. released the video game version of Space Crusade in early 1992. It was available on Amiga, Atari ST, MS-DOS, Amstrad CPC, Commodore 64, and ZX Spectrum. It later received an expansion pack, The Voyage Beyond.

<i>Into the Eagles Nest</i> 1987 video game

Into the Eagle's Nest is a video game developed by Pandora and published for Amiga, Amstrad CPC, Apple II, Atari 8-bit family, Atari ST, Commodore 64, IBM PC, and ZX Spectrum starting in 1987.

<i>Karateka</i> (video game) 1984 video game

Karateka is a 1984 martial arts action game for the Apple II by Jordan Mechner. It is his first published game and was created while he was attending Yale University. The game was published in North America by Broderbund and in Europe by Ariolasoft. Along with Karate Champ and Yie-Ar Kung Fu, Karateka is one of the earliest martial arts fighting games. It was inspired by Japanese culture and by early Disney animated films and silent pictures.

<i>Boulder Dash Construction Kit</i> 1986 video game

Boulder Dash Construction Kit is the fourth game in the Boulder Dash series. It published for the Commodore 64 and Atari 8-bit family in 1986 by Epyx. Ports were released for the Apple II, Atari ST, Amiga, Amstrad CPC, ZX Spectrum, and MS-DOS. The Spectrum version was rereleased as Boulder Dash IV: The Game. Boulder Dash Construction Kit includes new levels and a level editor.

<i>Where in the U.S.A. Is Carmen Sandiego?</i> (1986 video game) 1986 video game

Where in the U.S.A. Is Carmen Sandiego? is a video game that was released by Broderbund in 1986 and is part of the Carmen Sandiego series. The game is a sequel to 1985's Where in the World Is Carmen Sandiego?. A deluxe version with updated graphics and interface was released in 1992 and a remade version was released in 1996. The goal of the game is to track Carmen Sandiego's henchmen across the United States, arrest them, and ultimately arrest Carmen herself. The game received generally positive reviews but some critics compared it unfavorably with its predecessor game, which had a global perspective.

<i>Australian Apple Review</i>

Australian Apple Review was an Australian computer magazine published by Gareth Powell Pty Ltd and Saturday Magazine Pty Ltd and initially printed by Offset Alpine and then by Ian Liddel Pty Ltd. The first issue was available in newsagents and dealerships in 1984 at the recommended price of $3.00. Its headquarters was in Randwick, New South Wales.

<i>Killed Until Dead</i> 1986 adventure video game

Killed Until Dead is an adventure game developed by Artech and published by Accolade in 1986. It was released on Apple II, Amstrad CPC, Commodore 64, and ZX Spectrum.

<i>Designasaurus</i> 1988 video game

Designasaurus is an educational game created by Ezra Sidran and published by Britannica Software. It was released for Amiga, Apple II, Apple IIGS, Commodore 64, and MS-DOS. The game is about creating a custom dinosaur and helping it survive. It is divided into three activities: "Walk-a-Dinosaur", "Build-a-Dinosaur" and "Print-a-Dinosaur".

<span class="mw-page-title-main">Typequick</span> Australian courseware company

Typequick Pty Ltd is an Australian courseware company specialising in the development of computer-based touch-typing tutor systems of the same name. The first Typequick program was developed by Noel McIntosh's AID Systems in conjunction with Blue Sky Industries in 1982, as a tool for teaching typing skills among users of new micro computers. The Sydney-based company of the same name was founded by McIntosh in 1985, after buying out the founders and acquiring the software.

References

  1. 1 2 Holroyd, Eric (June 1987). "Create with Garfield!". Australian Apple Review. Randwick, New South Wales: Gareth Powell Pty Ltd, Saturday Magazine Pty Ltd.
  2. 1 2 The Latest and Best of TESS: The Educational Software Selector. Hampton Bays, New York: EPIE Institute. 1991. p. 121. ISBN   9780916087159.
  3. Green, Earl (1985). "Create With Garfield!". theLogBook.com. Retrieved 2021-11-30.
  4. Randall, Neil (September 1987). "Create with Garfield". Compute!'s Gazette. No. 51. ABC Publishing. p. 43. Retrieved 1 December 2023.