Crusty Demons (video game)

Last updated
Crusty Demons
Crusty Demons 2006 PS2 Cover Art.jpg
Developer Fluent Entertainment
Publishers
Producers Mark Simmons
Gary Burchell
Designers Sam Barlow
Damian Hosen
Programmers Ben Potton
Chris Keegan
Artists James Brace
Glenn Brace
Platforms PlayStation 2, Xbox
ReleaseXbox
PlayStation 2
Genre Sports
Modes Single-player, multiplayer

Crusty Demons is a 2006 video game based on the freestyle motorcyclist group Crusty Demons.

Contents

Gameplay

Crusty Demons takes its premise—extreme motocross riders resurrected by the Devil to serve his cause—and spins it into a trick‑focused riding experience. Players take on the roles of real freestyle motocross stars like Kenny Bartram or Seth Enslow, alongside fictional riders, each paired with bikes that have distinct attributes. The journey begins in a trailer park training mode, where locals guide players through the basics: pulling off ground and aerial stunts, crashing spectacularly, and even launching themselves off the bike. Crashing is central to the gameplay—the immortal rider can slam into walls, cars, or buildings, with exaggerated animations. From there, the game unfolds across compact urban levels in cities like New York, Amsterdam, Rio, and Tokyo. Each stage offers challenges ranging from checkpoint races to bizarre missions, such as rolling giant beach balls, scaring hotel residents by flinging onesself through windows, or freeing cow balloons. Stunt contests demand chaining tricks together for points. Modes extend beyond the story campaign: "Devil's Rush" timed challenges, free‑ride exploration, and split‑screen multiplayer. Unlockables include new bikes, riders, and real‑life Crusty Demons footage. [5]

Development

Fluent Entertainment acquired the Crusty Demons license in November 2004. [6]

Reception

The game holds a 51% rating on Metacritic indicating mixed or average reviews. [7]

GameSpot rated the game a 4.6 of 10, stating "It's easy to appreciate the conceptual twist Crusty Demons puts on traditional extreme motorcross[ sic ] games; it's too bad that the game never really rises above its promising concept." [5]

References

  1. Team, IGN Xbox (2006-06-30). "Game of the Month: June 2006". IGN. Archived from the original on September 2, 2015. Retrieved February 3, 2024.
  2. "Crusty Demons Ships in the UK - PS2 News". 2006-12-10. Archived from the original on 2006-12-10. Retrieved 2023-03-29.
  3. "Crusty Demons". Gamesindustry.biz . November 8, 2006. Archived from the original on December 1, 2022. Retrieved July 12, 2023.
  4. Jastzrab, Jeremy (November 13, 2006). "Updated Australian release list, 13/11/06". PALGN. Archived from the original on September 30, 2007. Retrieved April 14, 2024.
  5. 1 2 3 brianek (June 23, 2006). "Crusty Demons Review". GameSpot . Archived from the original on September 30, 2018. Retrieved August 17, 2015.
  6. "Fluent Entertainment Acquires Renowned Crustry Demons License From Fleshwound Films For Creation Of Freestyle Moto-X Game". fluententertainment.com. November 8, 2004. Archived from the original on December 9, 2004. Retrieved April 16, 2022.
  7. 1 2 "Crusty Demons". Metacritic . Retrieved September 25, 2021.
  8. Kesten, Lou (July 30, 2006). "Games that'll get your motor running". Associated Press . p. 38. Archived from the original on September 25, 2021. Retrieved September 25, 2021 via Newspapers.com.
  9. "Video Game Score Board". Detroit Free Press . August 27, 2006. p. 55. Archived from the original on September 25, 2021. Retrieved September 25, 2021 via Newspapers.com.
  10. Onyett, Charles (June 27, 2006). "Crusty Demons Review". IGN . Archived from the original on October 3, 2015. Retrieved September 25, 2021.
  11. Low, David (February 21, 2007). "Crusty Demons Review". PALGN. Archived from the original on January 5, 2008. Retrieved September 25, 2021.
  12. Nardozzi, Dale (June 30, 2006). "Crusty Demons Review (Xbox)". TeamXbox . Archived from the original on July 4, 2006. Retrieved September 25, 2021.