The Dark Urge | |
---|---|
First appearance | Blood in Baldur's Gate (2023) |
First game | Baldur's Gate 3 (2023) |
Created by | Swen Vincke [1] |
Designed by | Baudelaire Welch [2] |
Voiced by | Neil Roberts [2] [note 1] Amelia Tyler (narration) [3] |
In-universe information | |
Race | White Dragonborn [note 1] |
Class | Sorcerer [note 1] |
The Dark Urge is a character from the 2023 role-playing video game Baldur's Gate 3 by Larian Studios, a title set in the Forgotten Realms universe of Dungeons & Dragons . First introduced at the conclusion of tie-in community-based browser game Blood in Baldur's Gate, the character was designated as an "Origin" character that the player can select to play through the game from their perspective. Unlike other "Origin" characters, the Dark Urge's appearance, voice, gender, and class can be customized if the player chooses. By default, the Dark Urge is a male White Dragonborn Sorcerer, voiced by Neil Roberts.
The Dark Urge is an amnesiac compelled by violent urges to harm and kill others due to being a Bhaalspawn, a being born from the blood of the setting's God of Murder, Bhaal. Through the course of the game, it is revealed that they were in fact the mastermind behind the game's plot before being betrayed by another Bhaalspawn, Orin. Upon confronting Orin, the player is given a choice to reject Bhaal or accept the god's blessing, and can choose to either save the world or kill everyone in it.
Praised for how playing as them changed the core concept of the game and added depth to the game's story, the Dark Urge was considered by some to be the game's "true" protagonist due to how much additional content they added to the game. Others praised how the character's mental state juxtaposed against the companions in the title made for an interesting roleplaying experience, while others felt the horror of a character struggling with their inner demons made for a playthrough of Baldur's Gate 3 suitable for the Halloween season.
The Dark Urge was a character concept lead developer Swen Vincke had wanted to put in a game for some time, and was planned at the start of Baldur's Gate 3's development. [1] Early on, the development team had wanted to include a character that would be a "Bhaalspawn", a child of the setting's God of Murder Bhaal, in reference to the protagonist of the previous Baldur's Gate games. Principal writer Jan van Dosselaer went through multiple iterations of the character, with the initial idea being an available companion character for the party that would be struggling against an urge that drove them to "fucking up and doing things". However, lead writer Adam Smith felt that not being able to witness the struggle in the character's mind diminished the impact and chose it as an option for players to instead experience firsthand, making it one of the game's "Origin" options for them to choose and customize. [4]
Added to give players a choice, the developers felt the Dark Urge allowed players to be completely evil if they so chose, though initially with the caveat that by the end of the game they would be alone. Several elements were in part inspired by interactions with another character in the game, Minthara, who players would need to commit heinous acts to gain the trust of and could question why they committed said acts. Vinke acknowledged while very few players played evil characters, he felt the addition was worth it for those that chose to. [5] Originally, the character was intended to be a Paladin, however they found this made things difficult from a narrative standpoint. As a result, they allowed players to customize the character and choose a class themselves, and not make it the default option as it made roleplaying as the character difficult. [6]
Throughout the game's early access period, the character's addition was kept secret, with Vincke only hinting there was a big secret he had in regards to the game during the initial announcement. [1] Smith noted when the character was first revealed, he worked hard to encourage that the character was not intended as "the evil run" for the game. He further argued that the character had the potential to be the most heroic character in the game, through resisting their urges and instead being shrewd, adding "those very urges may be what allows you to seal the deal on a good ending." [7]
Early drafts would have had Bhaal attempting to influence the player directly, killing the "dream companion" character the player would encounter in their mental space throughout the title and making demands of them. However Smith felt this gave players too much to contend with atop the game's existing core struggles, stating while it may have worked "as a TV show", it did not in their roleplaying game. After the game's early access release in 2020, Baudelaire "Beau" Welch, who had just been hired, suggested to instead modify the concept and make the character "a deranged leftover". Welch felt that the player was already thrown "a million different names and words and proper nouns" to remember, and the better approach would have been to instead have them feel "There's a fucking voice in my head making me do things I don't want to do." Vincke, upon learning that Welch's mother was a script writer on the film The Silence of the Lambs , asked them to write dialogue for the character. [4]
Welch wrote the character as a "dark counterpoint" to the main storyline, and pose a question as to why players were compelled to do evil acts in a video game. [8] They avoided writing gory scenes directly, instead writing the scenes of the Urge's atrocities in abstract terms to avoid a cool, "heavy metal" tone to them. To help desensitize the player to these actions further another character was added as well, Sceleritas Fel, inspired by the unreliable narrator in the novel A Clockwork Orange . A goblin-like butler to the Urge, Fel would visit the player at night, acting as an element of their past the character couldn't recall but would encourage them to engage in atrocities in a playful manner, with Welch feeling "players aren't going to ever play an evil character unless they're actually having fun with it - unless they feel a real reason to be encouraged to do it". [4]
While Welch initially wanted to write the character as always eventually giving into Bhaal and succumbing to their urges, during development they found players were actively resisting the evil options and instead wanting to redeem the Dark Urge. This surprised Welch, and a scene was added near the game's conclusion where the player could reject Bhaal entirely. While they felt it was "corny", Adam Smith loved the concept, as he felt it shone a different light on the story's struggles of man vs deity, and helped portray the character overcoming "something that is not your fault, that was put into you". Welch themselves came to appreciate the concept, [4] and wanted players to enjoy playing as "the bad guy", but also have room to play as a hero if they chose. [8]
While the player can choose which voice set to use for the Dark Urge, Welch chose Neil Roberts to provide the character's default voice. Roberts, whose voice lines were intended to fit Rogue class characters, also provided the opening narration for the Dark Urge. He enjoyed the positive reaction it had received, and acknowledged fan's comparison of the monologue to Shakespeare, stating that he wanted to maintain that character dilemma, and portray the Dark Urge as someone not knowing where they were from but with an overwhelming feel of something they had to fight. He added "it's confusion, and almost like a child not quite knowing what to do. And so we veered into that.” [2]
The game's narrator, voiced by Amelia Tyler, was used to give a voice to the character's bloodlust as well. Tyler considered what the character represented, and portrayed it as "feral, visceral, animalistic, want to tear the world apart with your teeth". She utilized her background in animal studies to characterize its behavior, wanting to portray the character's internal urge to kill akin to an animal pacing in its cage yearning to be let out, a primal need "to kill and not even really knowing why". She didn't want it to feel like someone else's voice, however, but instead a part of the player's character they may not like. [3] She additionally stated that "You so rarely get a character that you can just sink your teeth into like that", and that one of her favorite lines she provided to the game, a dark chuckle after committing a brutal murder, was her favorite line for the character. [9]
The character was first introduced by Larian in their official 2023 community-based browser game, Blood in Baldur's Gate. In it, players were tasked with solving murders within the city of Baldur's Gate. The culprit is revealed to be the Dark Urge, who alongside Sceleritas kills the player's character at the end of the game. After its completion, the developers revealed the full character of the Dark Urge, and his role in Baldur's Gate 3. [10]
The Dark Urge was included as one of the "Origin" characters in Baldur's Gate 3 upon its August 3, 2023 release for players to be able to select at the start of the game. Introduced as an amnesiac afflicted with violent compulsions to harm others, during the course of the game the Dark Urge is revealed to be a Bhaalspawn crafted directly from Bhaal himself. With the help of the characters Enver Gortash and Ketheric Thorm, prior to the events of the game the Dark Urge masterminded a plot to take control of a creature called an Elder Brain to use Ilithid tadpoles to take control of the world, with the Urge's ultimate plan being to kill everyone. However, the Dark Urge is betrayed and infected with a tadpole by another Bhaalspawn, Orin, who seeks Bhaal's favor. As the Dark Urge tries to find a way to remove the tadpole, they are encouraged to engage in atrocities by their past life's butler, Sceleritas Fel. [11] [12]
Upon confronting and defeating Orin, the player is given a choice to accept Bhaal's favor and take over the Elder Brain in his name, or reject Bhaal. If the player rejects Bhaal, the god will kill them, but they will be revived and free of Bhaal's influence. [11] [12] If the player accepts Bhaal's favor and they take control of the Elder Brain, the Dark Urge will use it to enact their original plan to kill all life in the world. [13] Alternatively if the player fails to kill Orin, Bhaal will intervene and Dark Urge is instead locked to a fate where they will eventually lose their mind and are driven to kill those they once loved. [11]
The Dark Urge was well received, with Jasmine Gould-Wilson of GamesRadar+ praising the depth that was added to the game's story when playing as the character. She argued that the character's intrinsic links to the game's plot helped the player feel more like the protagonist of the game, and the most "canon": "You're not just another everyman hero with a worm in their brain, but a true stakeholder in the outcome of a long, perilous journey." She additionally described being able to play as a homicidal maniac "who still has a merry band of best buds" made for a unique roleplaying experience. She compared the role of Withers to a chorus member of a Greek tragedy, and alongside the expanded dialogue and involvement with the game's villains provided "an inexplicable weight" to the character's decisions. [14]
Cat Bussell in an article for TechRadar praised how the Dark Urge affected the concept of the game as a whole, undermining the sense of control and player agency usually provided. In particular she cited the bard's death as an example, and how in the aftermath the player is forced to try and reason how to deal with not only the body, but their companions' discovery of the murder. She added that no matter what response the player chose, "it's an upsetting experience, on par with what you might expect from some of the best horror games", and helped establish a sense of dread in the player as to whether they would lose control again. Bussell gave additional praise to how ever-present the presence of the urges were throughout the game, either through dialogue options "that veer from the darkly amusing to the genuinely upsetting", or the presence of Sceleritas Fel. She closed with stating that "knowing that you are only a bad dice roll away from turning into a blood-hungry serial killer offers a distinctive kind of horror", appropriate in particular for the Halloween season. [15]
Polygon 's Cass Marshall compared playing as the Dark Urge to the Independent New Vegas option of Fallout: New Vegas or playing as a Malkavian in Vampire: The Masquerade – Bloodlines , due to giving the player freedom and helping enrich the story from a different point of view. While they acknowledged that playing a villain or anti-hero in the game was viable without needing to play as the Dark Urge, "a constant battle against intrusive thoughts", and their ramifications of them if not prepared, added some depth. They further found it "delightful taking the time to peel back the layers and explore Baldur's Gate 3's branching paths", and enjoyed how the community had taken to portray the character in a humorous manner as they dealt with their internal struggle. [16] Madeline Carpou of The Mary Sue meanwhile shared Marshall's Malkavian comparison, illustrating how significantly the game and player perspective of it changed by presenting the player with a character's mental issues and other aspects they might not completely comprehend. [17]
Baldur's Gate is a series of role-playing video games set in the Forgotten Realms Dungeons & Dragons campaign setting. The series has been divided into two sub-series, known as the Bhaalspawn Saga and the Dark Alliance, both taking place mostly within the Western Heartlands, but the Bhaalspawn Saga extends to Amn and Tethyr. The Dark Alliance series was released for consoles and was critically and commercially successful. The Bhaalspawn Saga was critically acclaimed for using pausable realtime gameplay, which is credited with revitalizing the computer role-playing game (CRPG) genre.
Black Isle Studios is a division of the developer and publisher Interplay Entertainment formed in 1996 that develops role-playing video games. It has published several games from other developers.
Baldur's Gate II: Throne of Bhaal is a 2001 expansion pack for the role-playing video game Baldur's Gate II: Shadows of Amn. It adds a multi-level dungeon called Watcher's Keep to the game and completes the main plot. There are several new weapons, a higher level cap, a further refined Infinity graphics engine, and new class-related features and magical skills. The novelization of the game was written by Drew Karpyshyn and released in September 2001.
Volothamp "Volo" Geddarm, created by Jeff Grubb, is a fictional character of the Forgotten Realms campaign setting for the Dungeons & Dragons fantasy role-playing game.
Baldur's Gate: Dark Alliance II is a 2004 hack and slash action role-playing game for PlayStation 2 and Xbox developed by Black Isle Studios and published by Interplay Entertainment, with distribution handled by Vivendi Universal Games in North America and Avalon Interactive/Acclaim Entertainment in Europe. It is the sequel to the 2001 game Baldur's Gate: Dark Alliance.
Baldur's Gate II: Shadows of Amn is a role-playing video game developed by BioWare and published by Interplay Entertainment. It is the sequel to 1998's Baldur's Gate and was released for Windows in September 2000. Following its predecessor, the game takes place in the Forgotten Realms, a fantasy campaign setting, and is based on the Advanced Dungeons & Dragons 2nd edition rules. Powered by BioWare's Infinity Engine, Baldur's Gate II uses an isometric perspective and pausable real-time gameplay. The player controls a party of up to six characters, one of whom is the player-created protagonist; the others are certain characters recruited from the game world.
Minsc is a fictional character in the Baldur's Gate series of Dungeons & Dragons role-playing video games developed by BioWare and Larian Studios. He originated from the pen-and-paper Dungeons & Dragons sessions held by the lead designer of Baldur's Gate, James Ohlen, and was expanded upon by the game's lead writer, Lukas Kristjanson. His video game debut was in Baldur's Gate as a companion character who can join the player's party. He also appears in the sequel, Baldur's Gate II: Shadows of Amn, the expansion, Baldur's Gate II: Throne of Bhaal, the 2015 game Baldur's Gate: Siege of Dragonspear, the 2023 game Baldur's Gate 3, as well as in promotions relating to the titles. Minsc is voiced by Jim Cummings in his original video game appearances, and by Matt Mercer in Baldur's Gate 3.
Divine Divinity is an action role-playing game developed by Larian Studios and published by cdv Software Entertainment for Microsoft Windows, which was released in August 2002. It has three sequels, Beyond Divinity, Divinity II, and Divinity: Original Sin II. It also has a prequel, Divinity: Original Sin, and a spin-off, Divinity: Dragon Commander. The game was released for Mac OS X on 15 November 2013.
Baldur's Gate is a role-playing video game that was developed by BioWare and published in 1998 by Interplay Entertainment. It is the first game in the Baldur's Gate series and takes place in the Forgotten Realms, a high fantasy campaign setting, using a modified version of the Advanced Dungeons & Dragons (AD&D) 2nd edition rules. It was the first game to use the Infinity Engine for its graphics, with Interplay using the engine for other Forgotten Realms-licensed games, including the Icewind Dale series and Planescape: Torment. The game's story focuses on a player-made character who travels across the Sword Coast alongside a party of companions.
Larian Studios is a Belgian independent video game developer and publisher founded in 1996 by Swen Vincke. Headquartered in Ghent, Belgium, Larian focuses on developing role-playing video games but has previously worked on educational games and casino games. It is best known for developing the Divinity series and Baldur's Gate 3.
Baldur's Gate III: The Black Hound was a cancelled role-playing video game developed by Black Isle Studios for the Microsoft Windows platform. Announced in 2002 under the codenames FR6 and Project Jefferson, it was planned to be the third main entry in the Baldur's Gate series, utilizing the Dungeons & Dragons 3rd Edition ruleset. The game was set to use a 3D graphics engine developed for the game, rather than the Infinity Engine used for the developer's previous games.
David Gaider is a Canadian narrative designer and writer. He was the lead writer and creator of the setting for the role-playing video game series Dragon Age.
Baldur's Gate: Enhanced Edition is a 2012 role-playing video game developed by Overhaul Games, a division of Beamdog, and published by Atari. It was released for Microsoft Windows on November 28, 2012, with additional releases between 2012 and 2014 for iPad, OS X, Android and Linux and most recently for Xbox One, PlayStation 4, and Nintendo Switch on October 15, 2019. It is a remaster of the 1998 game Baldur's Gate and its expansion, Baldur's Gate: Tales of the Sword Coast, retaining the original elements from both, while including additions, a separate arena adventure entitled The Black Pits, and a number of improvements some of which were imported from Baldur's Gate II: Shadows of Amn.
Swen Johan Vincke is a Belgian video game designer, programmer and director. He is the founder and CEO of the video game company Larian Studios, where he has led the development of the Divinity series and Baldur's Gate 3.
Baldur's Gate: Siege of Dragonspear is an expansion pack for the role-playing video game Baldur's Gate: Enhanced Edition developed and published by Beamdog. The expansion was the first new original content to the Baldur's Gate series released after more than 10 years, and its plot takes place between the events of Baldur's Gate and Baldur's Gate II: Shadows of Amn. Gameplay remained similar to Baldur's Gate: Enhanced Edition, although a class, companions and areas have been added. Siege of Dragonspear received mixed reviews by video game publications who appreciated the return to the franchise after a long hiatus. It received backlash from some consumers who criticized the general quality of the writing and the introduction of a transgender non-playable character.
Divinity: Original Sin II is a role-playing video game developed and published by Larian Studios. The sequel to 2014's Divinity: Original Sin and the fifth main entry in the Divinity series, the game was released for Microsoft Windows in September 2017. The player controls a "Godwoken", a Sourcerer who can harness and use a powerful magic known as Source, and becomes a pivotal figure in the fight against the Voidwoken, monstrous creatures who wreak havoc in the medieval fantasy world of Rivellon.
Baldur's Gate 3 is a 2023 role-playing video game developed and published by Larian Studios. It is the third main installment of the Baldur's Gate series, based on the tabletop fantasy role-playing game Dungeons & Dragons. A partial version of the game was released in early access for macOS and Windows in October 2020 until the full release for Windows in August 2023, with versions for PlayStation 5, macOS, and Xbox Series X/S releasing later that year.
Baldur's Gate: Descent into Avernus is an adventure module for the 5th edition of the Dungeons & Dragons fantasy role-playing game. It serves as a prologue to the video game Baldur's Gate III. Christopher Perkins, Dungeons & Dragons Principal Narrative Designer, described the module as "Dungeons & Dragons meets Mad Max: Fury Road".
Minthara Baenre is a character from the 2023 Baldur's Gate 3, a Larian Studios roleplaying game set in the Forgotten Realms universe of Dungeons & Dragons. Voiced by Emma Gregory, she is a drow Paladin in service of the game's antagonist, and acts as a central villain for the game's first act. Depending on the player's actions, she can be recruited as a companion in the game's second act, and can be romanced if the player chooses to do so. Outside of video games, she has appeared on cards for Magic: the Gathering.
Astarion Ancunín is a fictional character from Larian Studios' Baldur's Gate video game series, which is based on the tabletop fantasy role-playing system of Dungeons & Dragons and set in the Forgotten Realms. Making his first appearance in 2023's Baldur's Gate 3, Astarion is available as a major playable character, either as the primary protagonist, or as a recruitable party member. He is a rogue, specializing in stealth, lockpicking, and sneak attacks. In the game, Astarion is kidnapped alongside several other party members and infected with an Illithid parasite and must search for a way to cure himself. Early in the story, he is revealed to be a vampire spawn, and his personal quest focuses on evading and hunting down his former master, Cazador Szarr.