David Wesely (born 1945) is an American wargamer, board game designer, and video game developer. Wesely's developments, inspired by Kriegsspiel wargames, were important and influential in the early history of role-playing games.
Dave Wesely was born in 1945. [1]
Wesely studied physics at Hamline University, in Saint Paul, Minnesota. [2]
In 1967, Wesely rediscovered the 19th-century professional wargame Strategos , by Charles A. L. Totten, at the University of Minnesota library. An avid hobby wargamer and reader of wargaming literature, Wesely seized upon these rules and incorporated their principles into the miniature wargames played by the Midwest Military Simulation Association (MMSA). These included the role of the referee, and the principle of free kriegsspiel that players could attempt anything, although not always successfully, and that the referee should be able to make judgements to cover anything not ordinarily covered by the rules. [3] Totten's Strategos became the cornerstone text for the Twin Cities gamers. [4]
The incorporation of Totten's Strategos into MMSA wargaming culminated with the 1968 development of Strategos N, a compact set of Napoleonic wargaming rules devised by Wesely and other MMSA members. Dave Wesely developed Strategos N as the first MMSA Strategos variant for the first time in 1968. It was later self-published in 1970, and again in 1984. [3] [5]
Dave Wesely developed Strategos C for wargames set during the American Civil War, and it circulated in draft form in 1969, acting as a precursor to Valley Forge (1976). [5]
The concept of the referee in Totten's Strategos led to Dave Wesely expanding upon these ideas to create the Braunstein games, which were influential in the early history of role-playing games. [6] This development of the role of the referee became a catalyst for the evolution of role-playing games. [7]
In a 1981 interview published in Pegasus magazine, Dave Arneson described Wesely's Braunstein as a game in which each player had a "role" that they were playing. [8] He also described his Blackmoor game as a variation of Dave Wesely's earlier Braunstein, based on Wesely's ideas about role-playing, but set in a fantasy world. [8] Jon Peterson cites Arneson's Blackmoor as being the most significant precursor to Dungeons & Dragons . [7]
Wesely created the wargame Valley Forge, which was published by TSR Hobbies in 1976. Dave Arneson wrote an introduction for the game. Peterson describes Valley Forge as an adaptation of Strategos N to the American Revolutionary War. [9]
Wesely designed video games for Discovery Games, including Winged Samurai , [10] and Chennault's Flying Tigers .
A wargame is a strategy game in which two or more players command opposing armed forces in a simulation of an armed conflict. Wargaming may be played for recreation, to train military officers in the art of strategic thinking, or to study the nature of potential conflicts. Many wargames re-create specific historic battles, and can cover either whole wars, or any campaigns, battles, or lower-level engagements within them. Many simulate land combat, but there are wargames for naval, air combat, and cyber as well as many that combine various domains.
David Lance Arneson was an American game designer best known for co-developing the first published role-playing game (RPG), Dungeons & Dragons, with Gary Gygax, in the early 1970s. Arneson's early work was fundamental to the role-playing game (RPG) genre, pioneering devices now considered to be archetypical, such as cooperative play to develop a storyline instead of individual competitive play to "win" and adventuring in dungeon, town, and wilderness settings as presented by a neutral judge who doubles as the voice and consciousness of all characters aside from the player characters.
Miniature wargaming is a form of wargaming in which military units are represented by miniature physical models on a model battlefield. Miniature wargames are played using model soldiers, vehicles, and artillery on a model battlefield, with the primary appeal being recreational rather than functional. Miniature wargames are played on custom-made battlefields, often with modular terrain, and abstract scaling is used to adapt real-world ranges to the limitations of table space. The use of physical models to represent military units is in contrast to other tabletop wargames that use abstract pieces such as counters or blocks, or computer wargames which use virtual models. The primary benefit of using models is immersion, though in certain wargames the size and shape of the models can have practical consequences on how the match plays out. Models' dimensions and positioning are crucial for measuring distances during gameplay. Issues concerning scale and accuracy compromise realism too much for most serious military applications.
Blackmoor is a fantasy role-playing game campaign setting generally associated with the game Dungeons & Dragons. It originated in the early 1970s as the personal setting of Dave Arneson, the co-creator of Dungeons & Dragons, as an early testing ground for what would become D&D.
The history of role-playing games began when disparate traditions of historical reenactment, improvisational theatre, and parlour games combined with the rulesets of fantasy wargames in the 1970s to give rise to tabletop role-playing games (TTRPGs). Multiple TTRPGs were produced between the 1970s and early 1990s. In the 1990s, TTRPGs faced a decline in popularity. Indie role-playing game design communities arose on the internet in the early 2000s and introduced new ideas. In the late 2010s and early 2020s, TTRPGs experienced renewed popularity due to videoconferencing, the rise of actual play, and online marketplaces.
Don't Give Up the Ship is a set of rules for conducting Napoleonic era naval wargames. The game was published by Guidon Games in 1972 and republished by TSR, Inc. in 1975. The game was developed as a collaboration between Dave Arneson, Gary Gygax, and Mike Carr. It was the first collaboration between Dave Arneson and Gary Gygax, the co-authors of Dungeons & Dragons. Mike Carr edited the rules and researched the historical single ship actions that are included as game scenarios.
The Midwest Military Simulation Association (MMSA) is a group of wargamers and military figurine collectors active during the late 1960s and 1970s.
Siege of Bodenburg is a wargame developed in 1967 by Henry Bodenstedt. It is one of the earliest sets of rules for conducting battles with medieval miniatures.
The Castle & Crusade Society was a chapter of the International Federation of Wargaming dedicated to medieval miniature wargaming.
Robert J. Kuntz is a game designer and author of role-playing game publications. He is best known for his contributions to various Dungeons & Dragons-related materials.
The original Dungeons & Dragons boxed set by Gary Gygax and Dave Arneson was published by Tactical Studies Rules in 1974. It included the original edition of the Dungeons & Dragons fantasy role-playing game. Its product designation was TSR 2002.
Greyhawk is a supplementary rulebook written by Gary Gygax and Robert J. Kuntz for the original edition of the Dungeons & Dragons (D&D) fantasy role-playing game. It has been called "the first and most important supplement" to the original D&D rules. Although the name of the book was taken from the home campaign supervised by Gygax and Kuntz based on Gygax's imagined Castle Greyhawk and the lands surrounding it, Greyhawk did not give any details of the castle or the campaign world; instead, it explained the rules that Gygax and Kuntz used in their home campaign, and introduced a number of character classes, spells, concepts and monsters used in all subsequent editions of D&D.
Blackmoor is a supplementary rulebook of the original edition of the Dungeons & Dragons fantasy role-playing game written by Dave Arneson.
The Dungeons & Dragons Basic Set is a set of rulebooks for the Dungeons & Dragons (D&D) fantasy role-playing game. First published in 1977, it saw a handful of revisions and reprintings. The first edition was written by J. Eric Holmes based on Gary Gygax and Dave Arneson's original work. Later editions were edited by Tom Moldvay, Frank Mentzer, Troy Denning, and Doug Stewart.
David R. Megarry is a game designer most notable for the board game Dungeon!.
Braunstein is an experimental game and game genre introduced by David Wesely, a member of the Midwest Military Simulation Association, in the late 1960s, and originally played in the Twin Cities. Braunstein was important and influential in the early history of role-playing games.
Georg Heinrich Rudolf Johann von Reisswitz (1794–1827) was a Prussian army officer. Reisswitz is regarded by many as the father of wargaming, as he developed the first wargaming system to be widely used as a serious tool for training and research. The particular genre of wargaming he developed is known in the English-speaking world as Kriegsspiel. It is characterized by high realism, an emphasis on the experience of decision-making rather than on competition, and the use of an umpire to keep the system flexible.
A wargame is a strategy game that realistically simulates warfare. Wargames were invented for the purpose of training military officers, but they eventually caught on in civilian circles, played recreationally.
Strategos is a military wargame developed by Charles A. L. Totten for the United States Army, and published in 1880.
The First Fantasy Campaign is a supplement for fantasy role-playing games written by Dave Arneson and published by Judges Guild in 1977.