Day Dreamin' Davey

Last updated
Day Dreamin' Davey
DayDreaminDaveyNES.jpg
Cover art
Developer(s) Sculptured Software
Publisher(s) HAL Laboratory
Designer(s)
  • Michael Mendheim
  • Hal Rushton
Programmer(s) Ken Moore
Artist(s) Les Pardew
Composer(s) Paul Webb
Platform(s) Nintendo Entertainment System
Release
Genre(s) Action-adventure
Mode(s) Single-player

Day Dreamin' Davey is an action-adventure game developed by Sculptured Software and published by HAL Laboratory for the North American Nintendo Entertainment System in June 1992.

Contents

Gameplay

Davey battles thieves in the medieval-themed level. DayDreaminDaveyScreenshotNESAttackoftheThieves.PNG
Davey battles thieves in the medieval-themed level.

Day Dreamin' Davey incorporates elements of action, adventure, and role-playing genres, similar to The Legend of Zelda . [2] [3] [4] The player controls Davey on a top-down perspective, moving up, down, left, and right on the screen. [5]

It takes place on one day of Davey at school, which involves him going through seven daydreams [6] of himself being in three historic locations: Ancient Greece, Middle Ages, and the Wild West, [5] [7] with stopovers in "Outer Worlds" such as Winterland, a quicksand area, and a "Cloud City", filled with the Titans along the way. [8] Levels contain mazes and dead-ends. [5] The game includes loose references to the Matter of Britain, Greek mythology, and the gunfight at the O.K. Corral; particularly Excalibur, Merlin, and the Cochise County Cowboys. During his journey, Davey encounters Greek deities, such as: Apollo, Artemis, Athena, Charon, and Hades; while fighting against the Cyclopes, Cerberus, and Medusa.

Throughout the game, Davey collects items garnered from roaming the level and defeating bosses, with the more powerful ones, including those that increase or drain Davey's life energy, more hidden or guarded by evil protectors. [5] Among items that can decrease the life energy include peppermint found in the Old West and green apples in Greece. [5]

He carries a main weapon triggered with the A button and secondary weapons and shields activated by pressing the B button; [5] due to this, the player has to press A and B at the same time to jump, [7] which is required for jumping over fences and rocks and attacking foes above ground. [5] Some enemies can only be defeated with certain "special weapons", and it's up to the player to find clues about which weapons kill what enemies. [5] Multiple weapons can be carried at a time, and the player can change them during level gameplay through a menu screen accessed by pressing select; the menu also shows items and special items that have been collected. [9] The game can be continued with passwords. [9]

Reception

Day Dreamin' Davey was released to little press coverage, with only a Nintendo Power guide for the first seven levels a year prior to the game's release [13] and a mixed review published in Game Players ; in it, Patrick Baggatta wrote that it had strategy-solving elements that made it interesting enough for young kids but also was too limited in locations used and was overly long to the point of turning an "original concept" "tiresome". [12]

Mixed opinions continued in retrospective coverage of the game. In a review for Hardcore Gaming 101 , Adrian Sandoval opined that despite "an imaginative high concept that allows for a variety of level settings and game mechanics," the "slapdash and sloppy" programming and design choices ruined it; these include the weapons not being cancelled if both A and B are pressed to jump, an awkward method of obtaining items from non-player characters, re-used stage layouts, and combat involving poor hit detection and unclear feedback. [2] Andy Slaven, in his book the Video Game Bible, 1985–2002, opined the game consisted of "varied, yet boring levels", [14] and Skyler Miller of AllGame wrote the game benefitted from a "cute" story with a like-able protagonist but suffered from "bland" gameplay consisting of "boring mazes", "generic enemies" and "poor controls". [10]

In 2015, Paste ranked it the 16th best NES game to use the Zapper, where Garrett Martin labeled it a "decent little adventure". [15] Something Awful 's review of the game, which ranked it -39/-50, was a parody involving a fake conversation between the writer and Davey, ending with Davey dying a bloody death. [16]

Notes

  1. Nintendo Power gave Day Dreamin' Davey two 3.2/5 scores for graphics/sound and challenge, a 2.9/5 rating for play control, and a 3.7/5 for theme/fun, over a year prior to the game's release. [11]

Related Research Articles

<i>Super Mario World</i> 1990 video game

Super Mario World, known in Japanese marketing as Super Mario World: Super Mario Bros. 4, is a platform video game developed by Nintendo EAD and published by Nintendo for the Super Nintendo Entertainment System (SNES). It was released in Japan in 1990, North America in 1991 and Europe and Australia in 1992. The player controls Mario on his quest to save Princess Peach and Dinosaur Land from the series' antagonist Bowser and the Koopalings. The gameplay is similar to that of earlier Super Mario games; players control Mario through a series of levels in which the goal is to reach the goalpost at the end.

<span class="mw-page-title-main">NES Advantage</span> Accessory for the Nintendo Entertainment System

The NES Advantage is an arcade style controller manufactured by Asciiware and released by Nintendo for the Nintendo Entertainment System in 1987. The device is meant to rest on a flat surface at a comfortable level, such as a tabletop or the floor, with the player seated behind it. This way, it can be used like an arcade game joystick—with the left hand using the joystick and the right hand operating the buttons.

<span class="mw-page-title-main">NES Zapper</span> Video game light gun accessory

The NES Zapper, also known as the Video Shooting Series light gun in Japan, is an electronic light gun accessory for the Nintendo Entertainment System (NES) and the Japanese Famicom. It was released in Japan for the Famicom on February 18, 1984, and launched alongside the NES in North America in October 1985.

<i>Battletoads</i> (1991 video game) 1991 beat em up/platform video game by Rare

Battletoads is a beat 'em up/platform video game developed by Rare and published by Tradewest. It is the first installment of the Battletoads series and was originally released on 1 June 1991 for the Nintendo Entertainment System. It was subsequently ported to the Mega Drive and Game Gear in 1993, to the Amiga and Amiga CD32 in 1994, and released with some changes for the Game Boy in 1993 in the form of Battletoads in Ragnarok's World. In the game, three space humanoid toad warriors form a group known as the Battletoads. Two of the Battletoads, Rash and Zitz, embark on a mission to defeat the evil Dark Queen on her planet and rescue their kidnapped friends: Pimple, the third member of the Battletoads, and Princess Angelica.

<i>Super Castlevania IV</i> 1991 video game

Super Castlevania IV is a platform video game developed and published by Konami for the Super Nintendo Entertainment System. It has been re-released multiple times, including for the Super NES Classic Edition.

<i>The Guardian Legend</i> 1988 video game

The Guardian Legend is a 1988 hybrid action-adventure/shoot 'em up video game developed by Compile for the Nintendo Entertainment System (NES). It is the sequel to the 1986 MSX game Guardic, and was published and released in Japan by Irem in 1988, in North America by Broderbund in 1989, and in Europe by Nintendo in 1990.

<i>The Hunt for Red October</i> (console game) 1991 video game

The Hunt for Red October is a video game based on the 1990 film The Hunt for Red October. It was first released in 1991 for the Nintendo Entertainment System. Versions for the Game Boy and Super NES were subsequently released.

<i>Contra Force</i> 1992 video game

Contra Force is an run and gun game released by Konami for the Nintendo Entertainment System in 1992 in North America. It is a spinoff of the Contra series, being the third game in the series released for the NES following the original Contra and Super Contra. However, the game's plot and setting are unrelated to both previous and succeeding entries, as the villains in the game are human terrorists instead of an alien menace. The game was scheduled to be released in Japan under the title of Arc Hound, with no ties to the Contra series, but was cancelled.

<i>Ninja Gaiden III: The Ancient Ship of Doom</i> 1991 video game

Ninja Gaiden III: The Ancient Ship of Doom is a side-scrolling platform video game developed and published by Tecmo. It was released in Japan on June 21, 1991 for the Famicom and in North America on August 15, 1991 for the Nintendo Entertainment System (NES). The NES version was not released in Europe. It was later ported to the Atari Lynx by Atari Corporation and released in 1993 in North America and Europe, the European version retaining the North American Ninja Gaiden III title. It was also re-released as part of its Ninja Gaiden Trilogy Super NES compilation in 1995 in Japan and North America. Long after, it was released for the Virtual Console service in North America on February 18, 2008 for the Wii and in North America and Europe on November 28, 2013 and January 23, 2014 respectively for the Nintendo 3DS. It was designed by Masato Kato, who took over for Hideo Yoshizawa—designer of the first two games in the NES series.

<i>Ghoul School</i> 1992 video game

Ghoul School is a metroidvania video game released for the Nintendo Entertainment System in 1992 by Imagineering. This game takes place in a high school which has been overrun by ghosts/demons.

<i>Shadow of the Ninja</i> 1990 video game

Shadow of the Ninja, originally released in Japan as Yami no Shigotonin Kage and later released in Europe and Australia as Blue Shadow, is a side-scrolling action game developed by Natsume for the Nintendo Entertainment System (NES) in 1990. The game revolves around a pair of ninja sent to assassinate a dictator in a futuristic version of New York City. A port was planned for the Game Boy, but was released in a rebranded form as Ninja Gaiden Shadow.

<i>S.C.A.T.: Special Cybernetic Attack Team</i> 1990 video game

S.C.A.T.: Special Cybernetic Attack Team, also known as Final Mission in Japan and Action in New York in Europe, is a science fiction side-view shoot-'em-up produced by Natsume for the Nintendo Entertainment System. Within PAL-A regions, the game was only released in the UK. It was released in Japan in 1990, in North America in 1991, and in the PAL region in 1992. It was also later released on the Virtual Console in the PAL region on February 4, 2011, and in North America on February 7 for the Wii and in the PAL region on December 4, 2014 for the Nintendo 3DS and Wii U and was released on the Nintendo Switch via the Nintendo Switch Online service on September 23, 2020.

<i>Batman: Return of the Joker</i> 1991 video game

Batman: Return of the Joker is a 1991 platform video game, the follow-up to Sunsoft's first Batman game on the Nintendo Entertainment System. Unlike that game, which was based on the 1989 Batman film directed by Tim Burton, Return of the Joker is entirely self-contained and based more on the modern comic book iteration of Batman, but the Batmobile and the Batwing are featured from the 1989 film. A remake of Return of the Joker, titled Batman: Revenge of the Joker, was released on the Sega Genesis by Ringler Studios in 1992. A Super NES version of Revenge of the Joker was completed but never officially released; a ROM image surfaced online in later years.

<i>Mickey Mousecapade</i> 1987 video game

Mickey Mousecapade, released in Japan as Mickey Mouse: Adventures in Wonderland, is a platform video game based on Disney's Mickey Mouse franchise. It was developed and published by Hudson Soft originally in 1987 for the Family Computer in Japan. Capcom published the game for the Nintendo Entertainment System in the United States in 1988.

<i>Laser Invasion</i> 1991 video game

Laser Invasion, released as Gun Sight (ガンサイト) in Japan, is a multi-genre first-person action game released by Konami for the Nintendo Entertainment System in 1991. The player takes control of a military operative who pilots an attack helicopter in order to infiltrate various enemy bases and fulfill his mission. The game supports the standard NES controller, as well as the NES Zapper light gun and the LaserScope, a voice-activated headset controller Konami released for the NES that was compatible with all light gun games released for the system. The American version of the game featured a rebate for the LaserScope in the instruction booklet.

<i>Kid Icarus: Of Myths and Monsters</i> 1991 video game

Kid Icarus: Of Myths and Monsters is a platform game for the Game Boy developed by Nintendo Research & Development 1 and Tose, and published by Nintendo. It is a sequel to Kid Icarus (1986) for the Nintendo Entertainment System. It was released in North America on November 5, 1991, and in Europe on May 21, 1992. It was released in Japan on February 8, 2012, via the 3DS Virtual Console, where it retains its English title, to commemorate the release of Kid Icarus: Uprising, followed by its re-release in Europe on March 8, and North America on July 19. The story of Of Myths and Monsters is influenced by Greek and Roman mythology, and follows the angel soldier Pit on his quest for three sacred treasures. His objective is to defeat the demon Orcos, who has invaded the kingdom of Angel Land. The game features the core gameplay mechanics of its predecessor. Players explore two-dimensional environments while collecting items and fighting monsters. Of Myths and Monsters was named the 18th best Game Boy game by Nintendo Power, and commended by critics for its gameplay, graphics, and music.

<i>G.I. Joe: The Atlantis Factor</i> 1992 video game

G.I. Joe: The Atlantis Factor is an action-platform video game developed by KID and published by Capcom for the Nintendo Entertainment System. It was released only in North America in 1992. Previously, a G.I. Joe video game was released for the NES by Taxan in 1991.

<i>The Lone Ranger</i> (video game) 1991 video game

The Lone Ranger is an 1991 action-adventure game released by Konami for the Nintendo Entertainment System (NES). Released only in North America, it is based on The Lone Ranger radio and TV franchise, the latter which was still rerunning in syndication when the game was released. The player takes the role of the Lone Ranger himself as he engages against outlaws in side-scrolling, overhead, and even first-person segments. The Lone Ranger theme music is played prominently during the game, which includes a DPCM-coded voice clip of the ranger shouting his catch-phrase "Hi Yo Silver".

<i>Waynes World</i> (video game) 1993 video game

Wayne's World is an action video game based on the film of the same name and released in 1993 by THQ. Different versions of the game were released; the NES and Game Boy games were developed by Radical Entertainment and feature both protagonists Wayne and Garth as playable characters. The Super NES and Sega Mega Drive/Genesis games were developed by Gray Matter and feature only Wayne as a playable character.

<i>Conan: The Mysteries of Time</i> 1991 video game

Conan is a side-scrolling action video game for the Nintendo Entertainment System released in 1991. It was developed and published by Mindscape. While it features the Conan the Barbarian character, it is a simple adaptation of a computer game called Myth: History in the Making, which was developed by System 3.

References

  1. "NES Games" (PDF). Nintendo. Archived from the original (PDF) on December 21, 2010. Retrieved December 30, 2011.
  2. 1 2 Sandoval, Adrian (January 9, 2014). "Day Dreamin' Davey". Hardcore Gaming 101 . Archived from the original on January 18, 2020. Retrieved September 13, 2020 via Wayback Machine.
  3. "Day Dreamin' Davey". Nintendo Power . Vol. 24. May 1991. p. 95.
  4. The Winner's Guide to Nintendo. Editors of Consumer Guide. 1991. pp. 48–50. ISBN   1-56173520-5.
  5. 1 2 3 4 5 6 7 8 Nintendo Power 1991, p. 71.
  6. Nintendo Power 1991, p. 75.
  7. 1 2 Day Dreamin' Davey Instruction Booklet 1992, p. 4.
  8. Day Dreamin' Davey Instruction Booklet 1992, p. 9.
  9. 1 2 Day Dreamin' Davey Instruction Booklet 1992, p. 5.
  10. 1 2 Miller, Skyler. "Day Dreamin' Davey". AllGame . Archived from the original on November 16, 2014. Retrieved September 13, 2020.
  11. Nintendo Power 1991, p. 70.
  12. 1 2 Baggatta, Patrick (March 1992). "Daydreamin' Davey". Game Players Nintendo Guide. Vol. 5, no. 3. p. 66.
  13. Nintendo Power 1991, p. 70–75.
  14. Slaven, Andy (2002). Video Game Bible, 1985-2002. Trafford. p. 101. ISBN   9781553697312 . Retrieved September 13, 2020.
  15. Martin, Garrett (August 24, 2015). "Ranking Every NES Zapper Game". Paste . Retrieved September 13, 2020.
  16. Wilson, Kevin (March 4, 2006). "Day Dreamin' Davey". Something Awful . Retrieved September 13, 2020.

Bibliography