Author | Chris Crawford Lane Winner Jim Cox Amy Chen Jim Dunion Kathleen Pitta Bob Fraser |
---|---|
Language | English |
Subject | Atari 8-bit computers |
Publisher | Atari Program Exchange |
Publication date | 1982 |
Publication place | United States |
Pages | 250 pp |
De Re Atari (Latin for "All About Atari"), subtitled A Guide to Effective Programming, is a book written by Atari, Inc. employees in 1981 and published by the Atari Program Exchange in 1982 as an unbound, shrink-wrapped set of three-holed punched pages. It was one of the few non-software products sold by APX. Targeted at developers, it documents the advanced features of the Atari 8-bit computers and includes ideas for how to use them in applications. The information in the book was not available in a single, collected source at the time of publication.
The content of De Re Atari was serialized in BYTE beginning in 1981, prior to the book's publication. The release of Atari 8-bit technical details through the magazine and book quickly resulted in other sources being published, such as COMPUTE!'s First Book of Atari Graphics (1982). [1]
Atari published official documentation for the hardware and a source listing of the operating system the same year, 1982, but they were not as easily obtainable as De Re Atari and tutorials in magazines such as COMPUTE! . Following the closure of the Atari Program Exchange in late 1984, De Re Atari went out of print. [2]
Atari at first did not disclose technical information on its computers, except to software developers who agreed to keep it secret. [3] De Re Atari ("All About Atari") was sold through the Atari Program Exchange mail-order catalog, which described the book as "everything you want to know about the Atari ... but were afraid to ask" and a resource for "professional programmers" and "advanced hobbyists who understand Atari BASIC and assembly language". [4]
An article on Player/Missile Graphics by De Re Atari coauthor Chris Crawford appeared in Compute! in 1981 [5] Another article by Crawford and Lane Winner appeared in the same month in BYTE . [6] De Re Atari was serialized in BYTE in 1981 and 1982 [7] in ten articles. [8] [9] [10] [11] [12] [13] [14] [15] [16] [17]
De Re Atari, and its 1981-82 serialization in BYTE , were the first public, official publication of Atari 8-bit technical information. It was based on Atari's documentation written in 1979-80 for third-party developers under non-disclosure agreements. Individual chapters are devoted to making use of the features of the platform: ANTIC and display lists, color registers, redefined character sets, player/missile graphics, the vertical blank interrupt and display list interrupts (a.k.a. raster interrupts), fine scrolling, and sound. Additional chapters cover the operating system, Atari DOS, Atari BASIC, and designing intuitive human interfaces.
Lead author Chris Crawford used many of these features in the computer wargame Eastern Front (1941) released in 1981. Another of the book's authors, Jim Dunion, used custom display lists in the DDT 6502 debugger to produce a partitioned, IDE-like display. DDT was later incorporated into the MAC/65 assembler.
De Re Atari was successful; the manager of APX later said that it and Eastern Front "paid the bills, i.e. were our biggest sellers". [18] Mapping the Atari described De Re Atari as "an arcane, but indispensable reference to the Atari's operations and some of its most impressive aspects". [7] The Addison-Wesley Book of Atari Software 1984 stated that the book had "a wealth of information, but tends to be obscure and includes numerous errors". [19]
The Atari 8-bit computers, formally launched as the Atari Home Computer System, are a series of home computers introduced by Atari, Inc., in 1979 with the Atari 400 and Atari 800. The architecture is designed around the 8-bit MOS Technology 6502 CPU and three custom coprocessors which provide support for sprites, smooth multidirectional scrolling, four channels of audio, and other features. The graphics and sound are more advanced than most of its contemporaries, and video games are a key part of the software library. The 1980 first-person space combat simulator Star Raiders is considered the platform's killer app.
Atari BASIC is an interpreter for the BASIC programming language that shipped with Atari 8-bit computers. Unlike most American BASICs of the home computer era, Atari BASIC is not a derivative of Microsoft BASIC and differs in significant ways. It includes keywords for Atari-specific features and lacks support for string arrays.
Pinball Construction Set is a video game by Bill Budge written for the Apple II. It was originally published in 1982 through Budge's own company, BudgeCo, then was released by Electronic Arts in 1983 along with ports to the Atari 8-bit computers and Commodore 64.
The Art of Computer Game Design by Chris Crawford is the first book devoted to the theory of computer and video games. The book attempts to categorize computer games and talks about design precepts that serve as guidelines for game designers. It was originally published in Berkeley, California, by McGraw-Hill/Osborne Media in 1984. The original edition became available as a free download from a site maintained by Washington State University, Pullman in 1997. In 2011 the free download was removed and the text is currently available as a Kindle e-book.
Alphanumeric Television Interface Controller (ANTIC) is an LSI ASIC dedicated to generating 2D computer graphics to be shown on a television screen or computer display.
Color Television Interface Adaptor (CTIA) and its successor Graphic Television Interface Adaptor (GTIA) are custom chips used in the Atari 8-bit computers and Atari 5200 home video game console. In these systems, a CTIA or GTIA chip works together with ANTIC to produce the video display. ANTIC generates the playfield graphics while CTIA/GTIA provides the color for the playfield and adds overlay objects known as player/missile graphics (sprites). Under the direction of Jay Miner, the CTIA/GTIA chips were designed by George McLeod with technical assistance of Steve Smith.
Temple of Apshai is a dungeon crawl role-playing video game developed and published by Automated Simulations in 1979. Originating on the TRS-80 and Commodore PET, it was followed by several updated versions for other computers between 1980 and 1986.
A display list, also called a command list in Direct3D 12 and a command buffer in Vulkan, is a series of graphics commands so that they may be later run when the list is executed. Systems that make use of display list functionality are called retained mode systems, while systems that do not are as opposed to immediate mode systems. In OpenGL, display lists are useful to redraw the same geometry or apply a set of state changes multiple times. This benefit is also used with Direct3D 12's bundle command lists. In Direct3D 12 and Vulkan, display lists are regularly used for per-frame recording and execution.
Eastern Front (1941) is a computer wargame for Atari 8-bit computers created by Chris Crawford and published through the Atari Program Exchange (APX) in 1981. A scenario editor and assembly language source code for the game were also sold by APX as separate products.
Caverns of Mars is a vertically scrolling shooter for Atari 8-bit computers. It was written by Greg Christensen, with some features later added by Richard Watts, and published by the Atari Program Exchange (APX) in 1981. Caverns of Mars became the best selling APX software of all-time and was moved into Atari, Inc.'s official product line, first on diskette, then on cartridge.
AtariWriter is a word processor program for the Atari 8-bit computers released by Atari, Inc. as a 16 kB ROM cartridge in 1983. The program was fast and easy to use, while still allowing for the creation of fairly complex documents. It was a success for the platform, with at least 800,000 units initially sold, not including international versions and later updates.
Antic was a print magazine devoted to Atari 8-bit computers and later the Atari ST. It was named after the ANTIC chip in the 8-bit line which, in concert with CTIA or GTIA, generates the display. The magazine was published by Antic Publishing from April 1982 until June/July 1990.Antic printed type-in programs, reviews, and tutorials, among other articles. Each issue contained one type-in game as "Game of the Month." In 1986, STart magazine was spun off to exclusively cover the Atari ST line.
A raster interrupt is an interrupt signal in a legacy computer system which is used for display timing. It is usually, though not always, generated by a system's graphics chip as the scan lines of a frame are being readied to send to the monitor for display. The most basic implementation of a raster interrupt is the vertical blank interrupt.
Atari Program Exchange (APX) was a division of Atari, Inc. that sold software via mail-order for Atari 8-bit computers from 1981 until 1984. Quarterly APX catalogs were sent to all registered Atari 8-bit owners. APX encouraged any programmer, not just professionals, to submit video games, educational software, applications, and utilities. A few internally developed Atari products were sold through APX, such as Atari Pascal, the developer handbook De Re Atari, and a port of the arcade video game Kangaroo.
Many games, utilities, and educational programs were available for Atari 8-bit computers. Atari, Inc. was primarily the publisher following the launch of the Atari 400/800 in 1979, then increasingly by third parties. Atari also distributed "user written" software through the Atari Program Exchange from 1981 to 1984. After APX folded, many titles were picked up by Antic Software.
Legionnaire is a computer wargame for Atari 8-bit computers created by Chris Crawford released through Avalon Hill in 1982. Recreating Julius Caesar's campaigns in a semi-historical setting, the player takes command of the Roman legions in real-time battles against the barbarians.
Getaway! is a crime-themed, multidirectional-scrolling maze game for Atari 8-bit computers. It was designed by Mark Reid and published by the Atari Program Exchange (APX) in 1982. In Getaway!, the player drives around a large city stealing cash, valuable items, and the contents of armored trucks, then must return the loot to their hideout. Three different police vehicles pursue, getting more aggressive as more crimes are committed.
Tom Hudson is an American programmer best known for co-creating the 3D modeling and animation package 3D Studio as well as creating its precursor, CAD-3D for the Atari ST.
Airstrike is a horizontally scrolling shooter written by Steven A. Riding for Atari 8-bit computers. Having strong similarities to Konami's 1981 Scramble arcade game, it was published in 1982 as the first release from UK-based English Software. In Airstrike, the player flies through caverns while shooting and bombing targets, avoiding terrain, and managing fuel and ammunition. The company described the game as "Very, very, difficult!" in magazine advertisements, and reviewers agreed with that assessment.
Dodge Racer is a maze video game programmed by Rob Re for Atari 8-bit computers and published by Synapse Software in 1981. It is a clone of the 1979 arcade video game Head On, where the player drives around a rectangular track, divided into lanes, collecting dots and avoiding collisions. Dodge Racer was the second release from Synapse and the company's first game.