This article needs additional citations for verification .(August 2017) |
Earth 2150: The Moon Project | |
---|---|
Developer(s) | TopWare Interactive |
Publisher(s) | 1C Company |
Platform(s) | Microsoft Windows |
Release | |
Genre(s) | Strategy |
Mode(s) | Single-player |
Earth 2150: The Moon Project is a sequel to the real time strategy game Earth 2150 . While the game is in fact a stand-alone game, many consider it an expansion pack because it does little more than provide new missions, and weapons. The story takes place alongside the original game's story. The Moon Project was released in 2000 by Strategic Simulations, Inc.
Earth's final war is in full swing. The United Civilized States, Eurasian Dynasty, and the Lunar Corporation fight over what is left of the world's resources in order to escape the blue planet before it is destroyed. Meanwhile, on the Moon, the Lunar Corporation discovers the remnants of an alien tunnel system. In it, they find the plans for an orbital super weapon, with the power to attack the Earth from the Moon. While beginning the process of building the weapon, code named "Sunlight", a United Civilized States army appears ready to try to stop them. It is up to the player to decide how it will play out, and who will win.
The Moon Project is a war strategy game. Full three-dimensional play sets it apart from other games in the genre. Players can rotate their cameras to view the battlefield from just about any angle. It also includes an experience system for the units, indicated by a green and black line under the health bar. Higher levels means higher damage, health, and armor. The player must mine resources in order to build units and structures, and must create power plants to keep structures working. The game includes a 10 level campaign for each faction, and multiplayer support is provided.
The game includes three playable factions. Each has its own unique style and army:
United Civilized States: UCS for short, it consists of the American continents. Their society relies heavily on machinery and robotics, and is ruled by an artificial intelligence. Machines do all tasks for the humans and as a result the population is lazy and hedonistic. Their army consists of mecha without human pilots. When playing as the UCS, the player takes the role of a commander working for the President but more directly to GOLAN and another AI called NEO. The UCS has long been at war with the Eurasian Dynasty. The main weapon of the UCS is the plasma cannon and the larger heavy plasma cannons. While powerful, shields can stop plasma before it can make it to the hull of target vehicles, but enough plasma (does not take much) will eat through the shields quickly and allow quick destruction of everything.
Eurasian Dynasty: ED for short, it controls Europe and Asia and is the most populous of the factions. They are ruled by a descendant of Genghis Khan and follow old Soviet ideology of mass numbers and superior firepower. They are somewhat technologically primitive (by 22nd century standards) relying on 21st century vehicles and weapons, such as tanks, helicopters and large caliber cannons. They do however have some advanced technology in the form of the laser cannon and the ion cannon. The ED dual 120 mm cannons are powerful and can also punch through shields, a useful property in the late game. The ED lack maneuverability compared to the other factions but make up for it by being a slow moving and tough hitting juggernaut that can equip some of its units with tactical nuclear weaponry in the end game.
Lunar Corporation: LC for short, they are descendants of lunar colonists. Since 2084, they severed contact with the Earth when it became apparent that a full-scale nuclear war was about to occur. Since then they have lived peacefully on the Moon. Because of their isolation from the wars of Earth, their society has evolved into a pacifist form. The technology of the LC are far more advanced than that of the other two factions. The main weapon platform of the LC is the hovercraft. Not having been at war for many years, the LC military machine is almost non-existent. They catch on quickly and build some of the more exotic weapons of the game including the electro-cannon, which emits electricity, much like lightning, to destroy targets (the units do not need power like buildings; they recharge themselves and are purely self-sufficient). The sonic-cannon, which emits a moderately powerful radial effect that damages all enemies around it. Another thing to note is that the LC mostly consists of females.
The game plays nearly the same as Earth 2150 with a few key differences:
1. Both LC and UCS campaigns take place on the Moon, with the exception of the first UCS level.
2. Several new vehicles and weapons have been added to the game including mobile transports, artillery, antimissile systems which fire automatically in order to take down incoming enemy missiles and "anti-air" weapons (ED: AA Gun, UCS: AA Plasma Cannon, LC: AA Rocket Launcher), which do heavy amounts of damage to aircraft.
3. The ED campaign introduces an "Advancement system" which allows the player to gain rank (and a cut-scene) upon earning a certain number of points, which are received when objectives are met in missions.
4. The shield system has been changed to even out the defense capabilities of the 3 factions. The power of the shields has been halved.
5. The campaign no longer revolves around sending resources to the player's home base for the construction of an evacuation fleet. Instead, all the resources on the map are added to home base funds when the player successfully destroys all enemy units in the mission and returns to base. Unlike the first game, which required careful conservation of resources to complete a mission and the game, funds are nearly unlimited on each mission.
6. Compared to the original game, all factions have received new additions to their respective arsenals, namely, the new anti-air weapons, which cannot attack ground units but are extremely effective against aerial ones. These new weapons are: the ED's AA Gun, similar to WW2-era anti-air weapons; the UCS' AA Plasma Cannon, which now explains why aircraft should be equipped with shields; and the LC AA Rocket, the one with the longest range of all.
7. New artillery weaponry also appears for the ED and UCS. These are most suitable for destroying structures from a very long distance. Although ED had monopoly over long-range nuclear ballistic missiles, they now also have a rapid firing artillery cannon, added in the most recent patch. In addition, both the ED and the UCS now possess submarine units armed with ballistic missiles (nuclear for ED, plasma for UCS). To counter this, the SDI Defense Center building has been upgraded in the patch: it now shoots down not only nuclear missiles, but the UCS Plasma Control Center's plasma bolts as well, resulting in the LC Weather Control Center remaining as the only truly unstoppable superweapon.
8. Five new chassis types were added: the ED Stealth tank, which is invisible unless its lights are on; the UCS Cargo Salamander, a treaded unit with heavy armor but with the ability to carry the AA Plasma Cannon; the LC Super Fighter, an effective air superiority fighter armed with AA missiles; the LC Fat Girl, a moderately armored unit with four weapon hardpoints; and the LC Tunnel Gouger which removes the factions disadvantage over their inability to modify the terrain without a builder unit. The 2.1 patch also adds a sixth newcomer, the unarmed and silent Scout helicopter for the ED. This eliminates the disadvantage that ED players could not spy on enemy bases because their flying units are all helicopters, which means they are loud compared to the other factions' aircraft and bound to be noticed by the other player.
9. Previously, only the ED and the UCS possessed Repairers capable of capturing enemy units and buildings, but only the ED and LC could disable these objects to be captured. The new Grabber is a rebalancing addition, which gives each side a method of capturing enemy buildings without the need to disable them, but the player can only use a captured production building if it is on the same faction. This means it is impossible, for example, to be with ED and capture an LC Main Base then begin unit production. Finally, each side can now sell buildings and recycle units to receive half of the original price in credits. This way, the player can evacuate/recycle all units and sell every building except the Landing Zone at the end of each mission for maximum resource gain. Coupled with the Grabber, it is actually more beneficial now to leave enemy structures intact, but capture and sell them.
The Star Trek fictional universe contains a variety of weapons, ranging from missiles to melee. The Star Trek franchise consists mainly of several multi-season television shows and thirteen movies, as well as various video games and merchandise. Many aspects of the Star Trek universe impact modern popular culture, especially its fictitious terminology and the concept of weaponry on spacecraft. The franchise has had a widespread influence on its audiences from the late 20th to early 21st century. Notably, Star Trek's science fiction concepts have been studied by real scientists; NASA described it in relation to the real world as "entertaining combination of real science, imaginary science gathered from lots of earlier stories, and stuff the writers make up week-by-week to give each new episode novelty." For example, NASA noted that the Star Trek "phasers" were a fictional extrapolation of real-life lasers, and compared them to real-life microwave based weapons that have a stunning effect.
Allegiance is a multiplayer online game initially developed by Microsoft Research. It is notable for providing a mix of real-time strategy and player piloted space combat gameplay.
Earth 2150, also known as Earth 2150: Escape from the Blue Planet, is a real-time strategy game, originally published in 2000 by SSI and Polish developer Reality Pump and a sequel to Earth 2140. 2150 was one of the first commercial full-3D games of its kind. A sequel to Earth 2150, Earth 2160, was published in August 2005. The game also has two stand-alone expansion packs: Earth 2150: The Moon Project, and Earth 2150: Lost Souls.
Renegade Legion is a series of science fiction games that were designed by Sam Lewis, produced by FASA, and published from 1989 to 1993. The line was then licensed to Nightshift games, a spin-off of the garage company Crunchy Frog Enterprises by Paul Arden Lidberg, which published one scenario book, a gaming aid, and three issues of a fanzine-quality periodical before reverting the license.
Earth 2140 is a 2D real-time strategy computer game created in 1997 by Polish-based Reality Pump Studios and published by TopWare Interactive. It has two sequels, Earth 2150 and Earth 2160.
Metal Marines is a real-time strategy video game developed by Namco for the Super Nintendo Entertainment System. It was ported to Microsoft Windows PCs by Mindscape. It was later released in Japan under the title of Militia. The Super NES version was re-released on the Virtual Console in Japan on July 10, 2007, for the Wii and on March 4, 2015, for the Wii U, and in North America on October 15, 2007, for the Wii.
Command and Conquer: Generals – Zero Hour is the expansion pack for the 2003 video game Command & Conquer: Generals. Zero Hour added several new abilities and units to each side, and a new mode of play called Generals' Challenge, along with a lot more changes, new features and bug/glitch fixes.
Earth 2160 is a real-time strategy video game, developed by Reality Pump Studios. A third entry in the Earth series, it is a direct sequel to Earth 2150. The release of the game was staggered, originally published in Russia, Germany, and Poland in June 2005, then released in the rest of Europe in September with North America receiving the latest release of the game November. It was also released on Valve's Steam platform in April 2006, and later from Good Old Games in 2009. The game continues the dystopic themes of the previous Earth games, and is set in numerous locales throughout the Solar System.
Shattered Steel is a mech simulation game developed by BioWare and published by Interplay Productions for MS-DOS in 1996. It was later ported to Mac OS by now-defunct Logicware. It is notable for the deformable terrain effects, and for being BioWare's first developed game.
Urban Assault is a 3D combined first-person shooter and real-time strategy computer game developed by the German company TerraTools and published by Microsoft in the year 1998.
Metal Gear are the mecha in the Metal Gear series. In the series, a Metal Gear is a bipedal, nuclear weapons-equipped tank. The Metal Gears are typically autonomous nuclear launch platforms which the player must destroy to save the world and complete the game. Often, confronting the latest Metal Gear model is one of the final challenges of each game.
Nether Earth is one of the earliest computer real-time strategy games. It was released for the Amstrad CPC, ZX Spectrum and Commodore 64 in 1987. It was published in the United Kingdom by Argus Press Software and re-released in Spain by Mind Games Espana S.A.
Haegemonia: Legions of Iron, or Hegemonia: Legions of Iron, is a 3D real-time strategy game developed by Digital Reality for Microsoft Windows, and by Microïds for OS X, iOS, and Android.
Tom Clancy's EndWar is a strategy video game available on Microsoft Windows and all seventh-generation platforms except the Wii, with the timing and flow of gameplay differing across platforms. The console and PC version is a real-time tactics game designed by Ubisoft Shanghai, while the handheld versions feature turn-based tactics. It was released on Nintendo DS, PlayStation 3, PlayStation Portable, and Xbox 360 in November 2008. A Windows version was released in February 2009.
Colony Wars: Vengeance is a space combat simulator video game developed and released by Psygnosis for the PlayStation during 1998, and sequel to the original Colony Wars, released the previous year. In this game, players complete space combat missions using preselected starships equipped with various weapons. The game features multiple paths of missions and outcomes, depending on the player's performance.
Cuban Missile Crisis: The Aftermath, also known as The Day After: Fight for Promised Land and known in Russia as Caribbean Crisis, is a real-time tactics computer game developed by Russian developer G5 Software and published by 1C Company in Russia, Black Bean Games in Europe and Strategy First in North America. It was made using Nival Interactive's Enigma engine and is similar to Blitzkrieg.
Earth 2150: Lost Souls is the second sequel to the real time strategy game Earth 2150. While it is a stand-alone game, many consider it the second expansion pack because it does little more than provide new missions, and weapons. The story takes place alongside the original game's story. Lost Souls was released in 2001.
Radix: Beyond the Void is a 2.5D first-person shooter developed by Canadian studio Neural Storm Entertainment and published by Epic MegaGames for MS-DOS in 1995.
Robocraft is an online vehicular combat game developed and published by Freejam Games. The game is set on different planets, with players constructing robots to fight with and against others in battle. The game features contained garage bays in which players can build various functional vehicles with basic block-based parts, such as cubes and wheels, along with weapons that can be used for combat. The initial alpha build was released in March 2013, and gained over 300,000 players by the following year. It officially released out of beta on August 24, 2017.