Elite | |
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Genre(s) | Space trading and combat simulator, online space flight simulator |
Developer(s) | David Braben, Ian Bell, Chris Sawyer, Frontier Developments, Microplay Software |
Publisher(s) | Acornsoft (Acorn/BBC), Firebird (ports), Imagineer, GameTek, Konami, Frontier Developments |
First release | Elite 1984 |
Latest release | Elite Dangerous 2014 |
Elite is a space trading and combat simulation video game series created by David Braben and Ian Bell in 1984. The Elite series has been revolutionary innovative, genre defining, and the longest running space sim series in history. [1] [2] The series was met with commercial success, favorable reviews and near-universal acclaim. [3] [4]
1984 | Elite |
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1985–1990 | |
1991 | Elite Plus |
1992 | |
1993 | Frontier: Elite II |
1994 | |
1995 | Frontier: First Encounters |
1996–2013 | |
2014 | Elite Dangerous |
2015 | Elite Dangerous: Horizons |
2016 | Elite Dangerous: Arena |
2017–2020 | |
2021 | Elite Dangerous: Odyssey |
Year | Title | Platform(s) | ||
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Console | Computer | Handheld | ||
Main series | ||||
1984 | Elite |
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1991 | Elite Plus |
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1993 | Frontier: Elite II |
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1995 | Frontier: First Encounters |
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2014 | Elite Dangerous |
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Expansion packs | ||||
2015 | Elite Dangerous: Horizons |
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2021 | Elite Dangerous: Odyssey |
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Spin-offs | ||||
2016 | Elite Dangerous: Arena |
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The first game in the series is Elite , made by Braben and Bell. [5] It was published by Acornsoft (Acorn/BBC), Firebird (ports) and Imagineer in 1984. Elite was one of the first home computer games to use wire-frame 3D graphics with hidden line removal and twitch gameplay. The inclusion of Elite: The Dark Wheel, a novella by Robert Holdstock. Elite: The Dark Wheel by Robert Holdstock was the first ever novella to be included for distribution with a video game. [6] Elite is considered a classic and genre maker in gaming history for its then revolutionary game engine with 3D graphics and open-ended game model. [2] Due to its popularity, Elite was subsequently ported to nearly every computer and gaming system at the time. [2] Elite has been called the "godfather of space games" since countless other space games wouldn't have existed if it weren't for Elite. [7]
Elite Plus was developed and published by Microplay Software in 1991. It was coded in assembly language by Chris Sawyer. [8] [9] It's considered an upgraded light version of the original Elite and only available for DOS.
The sequel Frontier: Elite II (1993) [10] was developed by David Braben and published by GameTek and Konami. Bell had limited involvement in Elite II, and was not involved in the production of other sequels. [11] Chris Sawyer was an additional programmer and made the PC conversion. [12] Sawyer added texture mapping to the 3D systems with an algorithm for pixel-by-pixel texture plotting and used self-modifying code to increase the game speed. [12] Braben founded the video game studio Frontier Developments in 1994.
Frontier featured many technical advancements and new features on the original Elite, including filled 3D graphics, missions and a complex economy. This time, the player was not confined to orbit but could land on and explore or mine planets. The number of flyable ships was greatly increased, and a new political backstory was introduced enabling the player to gain ranks in competing interstellar empires. Frontier: Elite II appeared on the Amiga, Atari ST, and IBM PC compatibles. [13] Frontier received near universal acclaim by video game critics. [4]
The third title Frontier: First Encounters was developed by Frontier and published only for IBM PC in 1995. [13] [14] [11] First Encounters was considered flawed in a number of respects with many bugs, due apparently to being published in an incomplete state. [15] First Encounters was extensively patched, then reissued and finally withdrawn from sale. This was followed by a lawsuit brought by Gametek against David Braben. The two games employed a realistic flight model based on Newtonian mechanics rather than the original arcade-style engine. While this was more realistic, many players also found it frustratingly difficult, particularly in combat. [15] Most space trading games since Elite have stuck to an arcade-style flight model, in which the ships behave as though they are flying in an atmosphere. Braben was the project leader and involved in shapes and story. [16] Braben also programmed the game with Chris Sawyer and 6 other programmers. [16]
Elite Dangerous was conceived in 1998 and provisionally titled Elite 4. It was successfully crowdfunded initially through a Kickstarter campaign in late 2012, [17] and released in December 2014. [18] ED added multiplayer and extended the use of procedural generation, allowing players to fly to and survey every non-atmospheric planet of a certain size range and temperature range in a galaxy containing billions of stars. Elite Dangerous also offers both a Newtonian flight model as well as an arcade one, with the player being able to choose between them using 'flight assist.' [19] Critics gave ED "generally favorable reviews" (84% positive). [3]
Elite Dangerous: Arena (2016) is an arena PVP game with fast paced spaceship combat. It's a standalone spin-off of the CQC (Close Quarters Combat) mode in Elite Dangerous. It includes 4 arenas and 3 game modes (Deathmatch, Team Deathmatch and Capture the flag). There are 4 flyable ships: F63 Condor, Eagle MkII, Sidewinder MkI and the Imperial Fighter with customizable loadouts. The game released for PC and Steam on 16 February 2016. However, by 10 February 2017 the Steam version was pulled from sale due to insufficient players. It's still available via the Elite Dangerous launcher.
Guinness World Records awarded the Elite series: Elite (1984) was the first game to feature a procedurally generated world. [20] Frontier: Elite II was the first game to feature procedurally generated star systems. [20] Frontier: First Encounters was the first game to contain procedurally generated terrain and textures. [20] It also holds the record for longest running space simulation series in history. [1]
Elite is a space trading video game. It was written and developed by David Braben and Ian Bell and originally published by Acornsoft for the BBC Micro and Acorn Electron computers in September 1984. Elite's open-ended game model, and revolutionary 3D graphics led to it being ported to virtually every contemporary home computer system and earned it a place as a classic and a genre maker in gaming history. The game's title derives from one of the player's goals of raising their combat rating to the exalted heights of "Elite".
Christopher Sawyer is a Scottish video game designer and programmer. He is best known for creating Transport Tycoon, which has been considered "one of the most important simulation games ever made", and the bestseller RollerCoaster Tycoon series. He began his career in the early 1980s producing small games for Memotech, and developing DOS ports of many Amiga games. From 1994 to 2004 he produced a series of Tycoon games, which became hallmarks of the simulation genre. After a period away from the games industry in the late 2000s, Sawyer founded the mobile game studio 31X which has handled modern ports of his work. Wired has described Sawyer as "one of gaming's greatest enigmas" given his legendary contributions to the genre while maintaining little presence online, and rarely agreeing to give interviews.
David John Braben is a British video game developer and designer, founder and President of Frontier Developments, and co-creator of the Elite series of space trading video games, first published in 1984. He is also a co-founder of and works as a trustee for the Raspberry Pi Foundation, which in 2012 launched a low-cost computer for education.
RollerCoaster Tycoon 3 is a 2004 construction and management simulation video game. It is the third installment in the RollerCoaster Tycoon series, and was developed by Frontier Developments and published by Atari Interactive. RollerCoaster Tycoon 3 places players in charge of managing amusement parks; rides can be built or demolished, terrain and scenery can be adjusted, and prices can be controlled to keep visitors or "peeps" happy.
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Frontier: Elite II is a space trading and combat simulator video game written by David Braben and published by GameTek and Konami in October 1993 and released on the Amiga, Atari ST and DOS. It is the first sequel to the seminal game Elite from 1984.
Combat flight simulators are vehicle simulation games, amateur flight simulation computer programs used to simulate military aircraft and their operations. These are distinct from dedicated flight simulators used for professional pilot and military flight training which consist of realistic physical recreations of the actual aircraft cockpit, often with a full-motion platform.
Elite Dangerous is an online space flight simulation game developed and published by Frontier Developments. The player commands a spaceship and explores a realistic 1:1 scale, open-world representation of the Milky Way galaxy, with the gameplay being open-ended. The game is the first in the series to attempt massively multiplayer gameplay, with players' actions affecting the narrative story of the game's persistent universe, while also retaining a single-player mode. Elite Dangerous is the fourth game in the Elite video game series. It is the sequel to Frontier: First Encounters, released in 1995.
Frontier: First Encounters is a space trading and combat simulator video game developed by Frontier Developments and published by GameTek in 1995 for DOS. The player pilots a spaceship through a universe pursuing trading, combat and other missions.
Frontier Developments plc. is a British video game developer founded by David Braben in January 1994 and based at the Cambridge Science Park in Cambridge, England. Frontier develops amusement park management simulators Planet Coaster and Planet Zoo, and has produced several games in David Braben's Elite series, including Elite Dangerous. The company takes its name from the earliest titles in the Elite series with which it was involved, a port of Frontier: Elite II and development of Frontier: First Encounters. In 2013, the company was listed on the AIM segment of the London Stock Exchange. It published third-party games under the Frontier Foundry label between 2019 and 2022.
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