Every Extend

Last updated
Every Extend
Every Extend Extra.jpg
E3 European cover art
Genre(s) Puzzle, shoot 'em up
Developer(s) Kanta Matsuhisa (E2)
Q Entertainment (E3 & E4)
Sonic Blue (E4)
Publisher(s) Every Extend Extra
JP Bandai Namco Games
NA/PAL Buena Vista Games
Every Extend Extra Extreme
Q Entertainment
Platform(s) Windows, PSP, Xbox 360
First releaseEvery Extend
March 29, 2004
Latest release Every Extend Extra Extreme
October 17, 2007

Every Extend [lower-alpha 1] is series of puzzle shoot 'em up video games primarily developed by Q Entertainment. The series began with a 2004 freeware game of the same name (also known as E2) for Windows, which was a personal project by Kanta Matsuhisa under the "Omega" pseudonym. [1] Q Entertainment discovered the game online and approached Matshisa to develop a remix version. The remix version was developed for the PlayStation Portable and was released in 2006, titled Every Extend Extra [lower-alpha 2] (or E3). In 2007, Q Entertainment developed and released a sequel on the Xbox 360 titled Every Extend Extra Extreme [lower-alpha 3] (or E4).

Contents

Gameplay

Xbox 360 version gameplay screenshot. E4xbla.jpg
Xbox 360 version gameplay screenshot.

In Every Extend, players control a ship with the only ability to detonate itself. Stages begin with a set time limit and enemies appearing on screen in randomized patterns. When the player detonates their ship and an enemy is caught in its blast radius, the enemy will explode and have its own blast radius that other enemies can get caught in, causing a chain reaction. The goal is to destroy the maximum number of ships on screen by positioning and detonating at the right moment, setting off a chain reaction of explosions and earning combo bonus. The first enemy in a chain is worth 10 points and each successive blast doubles in value up to a maximum of 2560 points. Blowing oneself up takes away from one's overall 'stock' of lives. Additional lives are gained after a certain number of points have been obtained. The requirement to obtain lives increases after each new life gained. [2] [3]

Green enemies drop point bonus items that begin at 800 points, and if collected continuously without detonating or losing a life, they increase by an additional 800 points. Pink enemies drop quickens which raises the speed of enemies and spawn rate. Mini-bosses drop yellow items that grants 10-second time extensions. If the ship is destroyed without detonating, the player receives a 5-second penalty. Pulse bombs don't drop items or bonus but instead charge and detonate a wider range than normal once defeated. If the player runs out of lives or time, they lose the game [2] [3]

In Every Extend Extra and Every Extend Extra Extreme , each stage has its own unique music, background, enemy design, and bosses. It also adds varying explosion types to the Every Extend template, which can link chains in different ways, as well as a "charge" feature. By holding down the explosion button, players can charge the bomb; the longer the button is held, the larger the blast radius, expanding the possibility for chaining explosions. Quickens dropped by enemies increase the speed of both the player and the enemy, as well as the speed of that stage's music. Each stage is played out to a time limit, with a boss character appearing at a set point towards the end. Rather than attacking the boss directly, the player relies on destroying the required number of regular enemies near the boss to cause a 'hit'. [3]

Modes

There are two modes in Every Extend: Light mode and Heavy mode. Light mode is easier and has a single boss at the end of the stage named "AKR-I-C-E". Heavy mode is more difficult and offers a boss named "KW MOTOR". An alternative boss named "A-BA HEDRON" can be encountered if the player manages to collect seven quickens, have over 5 lives remaining and accumulated over 800,000 points. Bosses are required to be defeated using only chain attacks [2]

Every Extend Extra adds four new modes: 'Arcade', 'Caravan', 'Boss Attack', with the original Every Extend labeled as 'Original'. In Arcade mode players must work their way through the stage and defeat the boss at the end in order to move on to the next stage. Arcade mode is made up of seven stages as well as two special hidden stages. In Caravan, players can choose from any of the stages that were previously unlocked in Arcade mode and compete for a high score. Boss Attacks has two modes: Solo and Rush. In Solo, players can face-off against a single boss. In Rush, players can battle one after another until all the bosses are defeated. [3]

Every Extend Extra Extreme comes in four main modes: 'E4: The Game Unlimited', 'E4: The Game Time Limited', 'S4: Wiz Ur Muzik', and 'R4: The Revenge'. E4: The Game Unlimited and E4: The Game Time Limited are the two main game modes. In "Unlimited", players can play as long as they want so long as they keep gaining lives, and extending time. In "Time Limited", players cannot extend time. In "S4: Wiz Ur Muzik" players can choose their own music stored in the Xbox 360 hard drive. In 'R4: The Revenge' players have the ability to shoot projectiles and attacking enemies directly, however the only hit that will count towards destroying the player is the green circle. Players can choose their movement speed and one of two modes of firing prior to the start of the game, "Four Way", and "Spread". Four way shoots projectiles from all points of your character, and Spread shoots projectiles from one specific point of your character. Players are tasked with destroying a set number of enemies until they encounter the "Boss Enemy". Destroying any enemy will give players slight amounts of "Level" which increases the number of projectiles that players can fire by one, to a maximum level of 20. every 25 stages, bosses 1–4 will have an extra one spawn with them, however the fifth boss has increased health instead. The final stage is 100.

Both Every Extend Extra and Every Extend Extra Extreme offer multiplayer modes. Every Extend Extra offers multiplayer via PSP's ad-hoc mode and Every Extend Extra Extreme offers online multiplayer through Xbox Live. [3]

Development

Every Extend was developed by Kanta Matsuhisa. He took inspiration from Tetsuya Mizuguchi's own Rez when developing the game. The game began as a contest entry and took three months for Matsuhisa to develop. Matsuhisa spent the first month using DirectX for the first time and Windows program to draw 3D polygons and exercising model techniques. The next month involved making the prototypes and testing them with Matsuhisa's friends. The third and final month was spent creating finishing parts, making the boss and two levels. During the time developing the game, Matsuhisa was balancing life in college and didn't go to campus much as a result. [4]

A remix version of the game titled Every Extend Extra was announced in Tokyo Game Show 2005. Q Entertainment's Chief Creative Officer Reo Yonaga approached Matsuhisa via email on future plans for the game after the staff of Q Entertainment played the original version on PC. Decision to port the game into PSP was made in 2004 during the time that Lumines was being developed and Matsuhisa joined the development team as a game designer. [5] The game was released as Every Extend Extra was due to adding new graphics, sound effects, gameplay elements, and a new soundtracks from various artists such as USCUS and O-Zone, creating an original game. [6] [7] Every Extend Extra also features the original PC version as well. The PSP version was localized by Buena Vista Games for North American and includes an exclusive soundtrack for one of the bonus levels. Buena Vista Games noted one of the difficulties of localizing the game was translating the names of the levels, bosses, and rankings from the names chosen from Q Entertainment. [8] Namco Bandai released a trial version on PC as part of a contest to promote the game's release. The contest lasted from July 14, 2006, to August 17, 2006. [9]

A sequel to the game was released as Every Extend Extra Extreme for Xbox 360 via Xbox Live Arcade. Tetsuya Mizuguchi described it as a fever version of the game and a sequel to Every Extend Extra. [10] Mizuguchi noted the most difficult thing during development was expanding on the scope of game while trying to confine to a download size that users will deem acceptable. Mizuguchi found it rewarding being able to create new modes and breathe some new life into the game for those who have already played the first game. [11]

Releases

The Original Every Extend was released for the PC on March 29, 2004, in Japan. The remix version, Every Extend Extra, was released for the PSP in Japan on August 13, 2006, in North America November 7, 2006, in Australia on February 5, 2007, and in Europe on February 9, 2007. [12] [13] The sequel, Every Extend Extra Extreme, was released for the Xbox 360 via Xbox Live Arcade on February 9, 2007, for North America and Japan. The game was re-released into physical form as a compilation by Atari alongside Rez HD and Lumines Live! titled Qubed. [14] The compilation was released on September 19, 2009. [15]

Reception

Aggregate review scores
Game GameRankings Metacritic
Every Extend Extra76.03% [16] 74% [17]
Every Extend Extra Extreme76.82% [18] 78% [19]

Every Extend Extra was positively received among critics. The game earned an aggregated score of 74 out of 100 on Metacritic based on 45 reviews. [17] Edge magazine awarded the game 8/10 in their October 2006 issue. They cited an obtuse initial learning curve and a "defiant obscurity and the resulting barrier to entry" as its main hindrances, but concluded that, overall, the game was "an undeniably exhilarating dance". Pocket Gamer had also gave the same rating of 8 out of 10, describing the game as "Effortlessly stylish, engagingly simple but deep and beguiling" [20] IGN complimented the game for doing fine job of mixing arcade action with the depth of a serious puzzle game, however noted that it could use more stages and a greater range of difficulty modes." [21] Eurogamer gave similar complaints including their own complaints on the difficulty curve, but gave still gave the game praise, rating it an 8 out of 10 and stating "Every Extend Extra is another triumph of fast-paced puzzle gameplay" [22] GameSpot gave the game a lesser score of 7 out of 10, stating, "concept is kind of interesting, but the novelty wears out after a couple of rounds." However also complimented the game for the ability to grabbing their attention with its outstanding presentation. [23]

Every Extend Extra Extreme was also well received among critics and earned an aggregated score of 78 out of 100 on Metacritic based on 28 reviews. [19] IGN gave the game an 8.5 out of 10, describing the game as "unique" and "trippy". [24] GameSpot gave the game a 7.5 out of 10 complimenting the visuals, stating "It's as much an interactive lightshow as it is a game, and the flashing, spacey visuals in combination with the pulsing, electronic soundtrack make it a hypnotic and singular experience." [25] Eurogamer was more negative towards the game and gave it a 4 out of 10, criticizing how easy it was to get on the top leaderboard and unable to do anything during chains. [26]

Notes

  1. Eburi ekusutendo (エブリ・エクステンド)
  2. Eburi ekusutendo ekusutora (エブリ・エクステンド・エクストラ)
  3. Eburi ekusutendo ekusutora ekusutorīmu (エブリ・エクステンド・エクストラ・エクストリーム)

Related Research Articles

<span class="mw-page-title-main">Tetsuya Mizuguchi</span> Japanese video game designer, producer and businessman

Tetsuya Mizuguchi is a Japanese video game designer, producer, and businessman. Along with ex-Sega developers he is one of the co-founders of the video game development firm Q Entertainment. He formerly worked for Sega as a producer in their Sega AM3 'arcade machines' team, developing games like Sega Rally Championship and Sega Touring Car Championship, before moving on to become the head of Sega's United Game Artists division, the team responsible for Rez and Space Channel 5. Mizuguchi is better known for creating video games that incorporate interactive synesthesia into his game design, regardless of genre, evidenced by Rez, Lumines, Child of Eden, and Tetris Effect.

<i>Rez</i> (video game) 2001 rail shooter video game

Rez is a musical rail shooter game developed by United Game Artists and published by Sega for the Dreamcast and PlayStation 2. It was released in Japan in 2001, followed by releases to the United States and Europe in 2002. The game was ported to Xbox 360 as Rez HD by Q Entertainment and HexaDrive in 2008. A virtual reality-compatible expanded version dubbed Rez Infinite was co-developed and released through 2016 to 2023 by Enhance Games, Resonair and Monstars for PlayStation 4, Windows, Android, Oculus Quest and PlayStation 5.

<i>Lumines: Puzzle Fusion</i> 2004 puzzle video game

Lumines: Puzzle Fusion is a 2004 puzzle game developed by Q Entertainment for the PlayStation Portable (PSP). During the game, players must strategically arrange falling 2×2 blocks comprising two colors to form single-color 2×2 squares. A vertical "time line" sweeps across the field, erases completed squares, and awards points. Each stage features a unique skin that influences the background, block colors, accompanying music, and the time line's speed.

<i>Tekken 6</i> 2007 fighting video game

Tekken 6 is a fighting game developed and published by Bandai Namco Games. It is the sixth main and seventh overall installment in the Tekken franchise. It was released in arcades on November 26, 2007, as the first game running on the PlayStation 3-based System 357 arcade board. A year later, the game received an update, subtitled Bloodline Rebellion. Both versions also saw a limited release in North America. A home version based on the update was released for the PlayStation 3 and Xbox 360 on October 27, 2009. This was the first time a main installment was produced for another console. It was ported for the PlayStation Portable on November 24, 2009. The game was produced by Katsuhiro Harada, who aimed to give the fights a strategic style while remaining faithful to the previous games in the series. This was the first Tekken game with Harada as producer. He replaced the longtime producer Hajime Nakatani from the first game, where Harada started out as the voice actor for Marshall Law and Yoshimitsu, and a part of the original development team.

<i>Metal Slug 3</i> 2000 video game

Metal Slug 3 is a run and gun video game developed by SNK. It was originally released in 2000 for the Neo-Geo MVS arcade platform as the sequel to Metal Slug 2/Metal Slug X. The music of the game was developed by Noise Factory.

<i>Virtua Tennis 3</i> 2006 sports video game

Virtua Tennis 3, known in Japan as Sega Professional Tennis: Power Smash 3, is the second arcade game sequel to Sega's tennis game franchise, Virtua Tennis. The arcade version of Virtua Tennis 3 is powered by the PC-based Sega Lindbergh arcade system board. Ports for the PC, Xbox 360, PlayStation Portable and PlayStation 3 consoles are also available with a traditional collection of tennis minigames that the home versions of Virtua Tennis are known for. In 2009, Sega updated and re-created Virtua Tennis 3 in Virtua Tennis 2009.

<i>Lumines II</i> 2006 puzzle video game

Lumines II is a 2006 puzzle video game developed by Q Entertainment for the PlayStation Portable (PSP). It was released in November 2006 in the PAL region and North America by Buena Vista Games, and in February 2007 in Japan by Bandai Namco Games. The objective of the game is to move and rotate 2×2 blocks to form colored squares of the same color. Points are awarded to the player when the Time Line erases the colored squares. It serves as a direct sequel to Lumines: Puzzle Fusion, expanding on previous modes from its predecessor and adding new modes such as Mission mode, Skin Edit mode, and Sequencer. Lumines II utilizes songs from its predecessor and introduces music videos as background skins from Japanese music artists and mainstream American music artists such as New Order, Missy Elliot, and Beck.

<i>Lumines Live!</i> 2006 video game

Lumines Live! is a 2006 puzzle video game developed by Q Entertainment for the Xbox 360. It was released worldwide in October 2006 and in Japan in March 2007. The objective of the game is to move and rotate 2×2 blocks to form colored squares of the same color. Points are awarded to the player when the Time Line erases the colored squares. Lumines Live! introduces online multiplayer, Xbox Live achievements, and a leaderboard.

<i>Ford Street Racing</i> 2006 video game

Ford Street Racing is a game commissioned by Ford for the Xbox, PC, PlayStation 2 and PlayStation Portable (PSP). The game was sold as Ford Street Racing on the PC while the various console releases were given region specific names. They are as follows: Ford Bold Moves Street Racing in the US and Canada, Ford Street Racing: L.A. Duel in the EU, and Ford Street Racing: XR Edition in Australia and New Zealand. It was released September 19, 2006 in the United States. It was developed by Razorworks and published by Empire Interactive under the Empire banner in the US and under the Xplosiv banner in the rest of the world. The game received mostly mixed to negative reviews.

<i>Mushihimesama Futari</i> 2006 video game

Mushihimesama Futari is a bullet hell shooter video game released in arcades by Cave on October 27, 2006 and it is a sequel to Mushihimesama. Mushihimesama Futari was released on the Xbox 360 in Japan on November 26, 2009. In April 2012, Cave released a port of the game on the iOS platforms, titled Bug Princess 2.

<i>Ketsui: Kizuna Jigoku Tachi</i> 2003 video game

Ketsui: Kizuna Jigoku Tachi is a vertical shoot 'em up arcade game by Cave. It was released in Japanese arcades in 2003. A Nintendo DS boss rush version was released in October 2008 in Japan. It included a Superplay DVD featuring a world record scoring run by a top ranked player. The arcade game was ported to the Xbox 360 and released in 2010. A special version of Dodonpachi Daifukkatsu Black Label was released on the Xbox 360 in 2011, which is a crossover with Ketsui, featuring the ship, re-arranged music and scoring system from Ketsui on top of the Dodonpachi Daifukkatsu Black Label scoring system.

Every Extend Extra Extreme is a game for the Xbox 360's Xbox Live Arcade service released on October 17, 2007. It is an expanded version of the PlayStation Portable game Every Extend Extra which is, in itself, an expanded version of the 2004 freeware title Every Extend.

<i>Pac-Man Championship Edition</i> 2007 video game

Pac-Man Championship Edition is a 2007 maze video game developed and published by Namco Bandai Games for the Xbox 360. It has since appeared on several other platforms, including iOS, Android, and the PlayStation 3 and PlayStation Portable as a PSP mini title available on the PlayStation Store. It is an HD reimagining of the original Pac-Man arcade game; players navigate Pac-Man through an enclosed maze, eating pellets and avoiding four ghosts that pursue him. Clearing an entire side of the maze of dots will cause a fruit item to appear, and eating it will cause a new maze to appear on the opposite side.

<i>Space Invaders Extreme</i> 2008 video game

Space Invaders Extreme is a re-vamped incarnation of the classic arcade game Space Invaders. The DS and PSP versions were released to mark the 30th anniversary of Space Invaders which saw its original arcade release in 1978. An HD version of the game has been remastered by Backbone Entertainment for Xbox Live Arcade with new four-player multiplayer modes and visualizer backgrounds by Jeff Minter, it was released on 6 May 2009 as a wrap-up to the 30th anniversary. The game is played at a fast pace with an electronic soundtrack and sound effects.

<i>Galaga Legions</i> 2008 video game

Galaga Legions is a 2008 twin-stick shooter video game developed and released by Namco Bandai Games for the Xbox 360. It is the twelfth game in the Galaxian series, and the third developed for home platforms. The player controls a starship, the AEf-7 "Blowneedle", in its efforts to wipe out the Galaga armada. The objective of the game is to clear each of the five stages as quick as possible. Stages have a heavy emphasis on puzzle solving and chain reactions, which are necessary to clear out enemy formations. The Blowneedle has a pair of satellites at its disposal, and can place them anywhere on the screen to fend off enemies.

<i>Madden NFL 10</i> 2009 video game

Madden NFL 10 is an American football video game based on the National Football League that was published by EA Sports and developed by EA Tiburon. The 21st installment of the Madden NFL series, it is the first game to feature two players on the cover: Troy Polamalu of the Pittsburgh Steelers and Larry Fitzgerald of the Arizona Cardinals, who played against each other the previous season in Super Bowl XLIII. It was released in August 2009 for the PlayStation 2, PlayStation 3, PlayStation Portable, Wii, Xbox 360 and BlackBerry, and for the iOS on September 9 through the App Store.

<i>Qix++</i> 2009 video game

Qix++ is a video game developed and released by Taito for Xbox Live Arcade on December 9, 2009 and the PlayStation Portable on February 25, 2010 exclusively in Japan. It is the fifth game in the Qix series, and adds several new features, such as different Qix types, powerups, and new enemies. The Xbox 360 version of Qix++ was added to the Xbox Backwards compatibility list on September 8, 2016 making it 100% compatible with Xbox One and later, the Xbox Series X and series S. As of December 25, 2021 it was still available to buy on the Xbox Game Store.

<i>Child of Eden</i> 2011 video game

Child of Eden is a 2011 musical rail shooter game developed by Q Entertainment and published by Ubisoft for Xbox 360 and PlayStation 3. Following the player's journey to purge a far-future internet of viruses, the gameplay features shooting numerous enemies from a first-person perspective, with scores based on performance and bonuses awarded for syncing groups of shots with each stage's musical track. In addition to standard controllers, each version has the option to use motion controls through the Kinect and PlayStation Move respectively. It is a spiritual successor to the 2001 title Rez, carrying over the aim of producing a feeling of synesthesia in players.

<span class="mw-page-title-main">Q Entertainment</span> Japanese video game developer

Q Entertainment was a Japanese video game developer. The studio created, produced, and published digital entertainment content across multiple game consoles, PC broadband and mobile units. It was founded on October 10, 2003 by Tetsuya Mizuguchi, formerly of Sega, and Shuji Utsumi, former founding member of Sony Computer Entertainment America, Senior VP of Sega Enterprises, Ltd., and head of Disney Asia.

Lumines is a puzzle video game series developed by Q Entertainment. The core objective of the games is to survive by rotating and aligning 2×2 blocks varying between two colors to form 2×2 squares of a single color which will be erased when the Time Line passes over them. The game is lost when the blocks reach the top of the playing field.

References

  1. EveryExtendExtra [Q Entertainment Inc.] Archived 2007-11-23 at the Wayback Machine
  2. 1 2 3 Every Extend English manual (HTML). Japan: Kanta Matsuhisa (Omega). 2004.
  3. 1 2 3 4 5 Every Extend Extra instruction manual (PDF). North America: Buena Vista Games. 2006.
  4. "The Indie Shooter Roundtable: Mak, Cho, And Omega Fire At Will". Gamasutra . 28 July 2008. Retrieved May 17, 2018.
  5. "Gaming Life in Japan". IGN . 22 October 2005. Retrieved May 16, 2018.
  6. "O-Zone highlighted in Every Extend Extra". Siliconera. 25 June 2006. Retrieved May 16, 2018.
  7. "Nobody Beats the Miz: Q Entertainment's Tetsuya Mizuguchi on Name Recognition (page 5 of 8)". Gamasutra . 22 August 2006. Retrieved May 23, 2018.
  8. "Elaborating on Every Extend Extra". Siliconera. 9 October 2006. Retrieved May 16, 2018.
  9. "『Every Extend Extra』PC体験版 ハイスコアランキング ゲーム大会キャンペーン". Famitsu . Retrieved May 19, 2018.
  10. "Interviews// Tetsuya Mizuguchi (page 2 of 3)". SPOnG. Retrieved May 19, 2018.
  11. "Interviews// Tetsuya Mizuguchi (page 3 of 3)". SPOnG. Retrieved May 19, 2018.
  12. "EVERY EXTEND EXTRA エブリ エクステンド エクストラ". Sony. Retrieved May 19, 2018.
  13. "Every Extend Extra". IGN . Retrieved May 19, 2018.
  14. "Atari to bundle Rez HD, Lumines Live, E4 in one retail box". Destructoid. 2 December 2008. Retrieved May 20, 2018.
  15. "Qubed for Xbox 360". GameSpot . Retrieved May 20, 2018.
  16. "Every Extend Extra for PSP reviews". GameRankings . Retrieved May 16, 2018.
  17. 1 2 "Every Extend Extra for PSP reviews". Metacritic . Retrieved May 16, 2018.
  18. "Every Extend Extra Extreme for Xbox 360 reviews". GameRankings . Retrieved May 16, 2018.
  19. 1 2 "Every Extend Extra Extreme for Xbox 360 reviews". Metacritic . Retrieved May 16, 2018.
  20. "Every Extend Extra review". Pocket Gamer . 14 November 2006. Retrieved May 24, 2018.
  21. "Every Extend Extra review". IGN . 10 November 2006. Archived from the original on October 19, 2013. Retrieved May 24, 2018.
  22. "Every Extend Extra review". Eurogamer . 7 February 2007. Retrieved May 24, 2018.
  23. "Every Extend Extra review". GameSpot . Retrieved May 24, 2018.
  24. "Every Extend Extra Extreme review". IGN . 17 October 2007. Retrieved May 27, 2018.
  25. "Every Extend Extra Extreme review". GameSpot . Retrieved May 27, 2018.
  26. "Every Extend Extra Extreme review". Eurogamer . Retrieved May 27, 2018.