A fictional religion, hypothetical religion, imaginary religion or invented religion refers to a fictional belief system created for the purposes of literature, film, or game. Fictional religions can be complex and inspired by or build on existing religions. Two of the better known and influential examples are the Cthulhu Mythos of H. P. Lovecraft and the religion of Middle Earth created by J. R. R. Tolkien.
Some fictional religions have gained real followers in the real world and some works of fiction have inspired new religious movements (for example, the Church of All Worlds, Jediism or Matrixism); others have been intended from the beginning as parody religions (for example, Discordianism and the Church of the Flying Spaghetti Monster).
Religious themes have long been a significant theme of fiction. [1] [2] [3] [4] : 209 [5] : 60 One of those themes is that of a fictional religion: a fictional belief system created for the purposes of literature, film or games. [6] : 162 [7] [8] Many fictional religions are found in the speculative fiction, in particular, in science fiction and fantasy genres. [9] [10] [11] [12] [13] Sometimes, they are intended for satirical purposes, and at other times, they are "thoughtful extrapolations in the sociology of religion" or "earnest visions of better [religions]". [10] [7] : 434 Brian Stableford, referring to "hypothetical" or "imaginary" religions in science fiction, notes that their accounts "inevitably raise questions similar to those addressed by sociologists and psychologists of religion, sharpened by the dissatisfaction writers usually feel with regard to the imperfections of their own religious culture". [7] : 434 Stableford suggests that the tradition of speculative fiction (or specifically, utopian fiction) designing "better religious cultures and organizations" can be traced at least to Thomas More's Utopia (1516). [7] : 434 Stableford also suggests that "the most striking and memorable images of fictional religion" are those that are horrific or comic, noting for example that portrayal of theocracies in speculative fiction is usually negative and used to contrast such societies with liberal ones; the latter are usually more positively framed, citing the example of The Culture series by Iain M. Banks. [7] : 434–435
Religious themes have been often found in works of science fiction. [10] In American science fiction, fictional religions were a trope that Stableford argues was introduced with some delay, as some writers, particularly in the early 20th century, did not want to offend the readers with themes that were considered morally suspect. By 1940s and 1950s this started to change, for example with Robert A. Heinlein's "If This Goes On—" (1940) and Sixth Column (1941), and Fritz Leiber's Gather, Darkness! (1943). Heinlein stories juxtapose "evil fake religion" against a "well-intentioned fake religion", while Leiber's story portrays a "virtuous fake Satanism as a remedy for an evil fake godliness". [7] : 435 In some stories from that period, criticism of religion can be seen in stories in which humans use invented religion to influence (educate or control) more primitive alien societies (ex. L. Sprague de Camp's "Ultrasonic God", 1951 and Robert Silverberg and Randall Garrett's The Shrouded Planet , 1957). [14] : 81 Bene Gesserit, a secretive organization from Frank Herbert's Dune (1965), have "planted myths and rituals in a variety of cultures, just in case a stranded Bene Gesserit would need to control them". [14] : 114 The concept of fictional religions can also be found in non-American science fiction works; for example in Polish short story by Jacek Dukaj, "Crux ", where formation of a new religion is shown, one mixing Christian themes with the Polish Sarmatism ideology. [15]
In addition to fictional religions of the humans, some works discuss the concept of alien religions. [10] Works featuring alien religions or institutions include, among others, George R.R. Martin's A Song for Lya (1974) and Dan Simmons' Hyperion (1989); alien missionaries visit Earth in, among others, David G. Compton's The Missionaries (1972). [7] : 435 Some works feature religions in the context of "instrumentality of future tyranny", such as in James E. Gunn’s This Fortress World (1955). Others feature religions formed or evolved in the post-apocalyptic conditions (Walter M. Miller’s A Canticle for Leibowitz , 1960), or in settings of interstellar civilizations (Simmons' Hyperion, or Frank Herbert and Bill Ransom’s series that begun with The Jesus Incident , 1979) or featuring artificial intelligence (Clifford D. Simak’s Project Pope , 1981). Greg Egan’s ‘‘Oceanic’’ (1998) describes conflict between fictional future religious faiths in a posthuman context. [7] : 435–436 Fremen from Frank Herbert's Dune practice "a future form of Islam". [14] : 114 Kurt Vonnegut's Cat's Cradle (1963) features a humorous fictional religion, bokonism, and is often cited as a classic in the genre's satirical criticism of religion. [7] : 434 [16] [17] [18] Conversely, some fictional religions are sympathetic to real-life religions: the Star Wars cosmology has been read as coded Christian theology. [19] Others are explicitly pro-religious: in some Christian science fiction, such as C.S. Lewis' Space Trilogy series beginning with Out of the Silent Planet (1938), the religious practices on Mars and Venus are invented, but dovetail into and endorse Christian belief. [20] [21] Orson Scott Card has criticized the science fiction genre for oversimplifying religion, which he claims is always negatively depicted as "ridiculous and false". [22]
In fantasy novels, individual belief in a deity or deities is generally treated favorably. By contrast, the organized religions that are part of the fantasy world are often depicted as corrupt: for example "omnianism" in Terry Pratchett's Small Gods ; other novels treating organized religion in this way include Ursula K. Le Guin's Earthsea series. Fantasy works that tie to the real world often portray known organized religions as power-hungry and lament the thinning of religious diversity, associated with the concept of the Golden Age (e.g. the fantasy works of Thomas Burnett Swann). [9] Several fictional religions are featured in George R. R. Martin's A Song of Ice and Fire series (also known as the Game of Thrones series; 1996-) and represent an example of complex world building. [23] : 288 [13] [24] The fictional post-Christian religion from Pratchett's Nation has been described as "complex and contradictory - as any real religion", and the use of fictional religion is said to "render the topic of religion more accessible (and perhaps less controversial)" to the reader, who is "encouraged to think about both the merits and the problematic dimensions of religion" in general, without being distracted by considering those issues in terms of real-world religions. [25] : 180
Significantly associated with the horror genre, the Cthulhu Mythos of H. P. Lovecraft has been described as "something like the official fictional religion of fantasy, science fiction, and horror, a grab bag for writers in need of unthinkably vast, and unthinkably indifferent, eldritch entities". [26]
Fictional religion can also be found in games, whether role-playing or video. [6] : 162 [8] [12] M. A. R. Barker, a linguist and game designer (creator of the Tékumel setting), wrote an article Create a Religion In Your Spare Time for Fun and Profit (1980) which presented his detailed guidelines for the construction of fictional religion for games, effectively recommending that any fictional religion that is to be taken seriously by the readers (or players) has to be crafted with the "anthropologist's level of realism". [8] Some fictional religions in role-playing games have been controversial due to accusations of encouraging occultism (see also: religious objections to Dungeons & Dragons). [8] In video games, the portrayal of alien religions in the Mass Effect series (related to characters of Mordin Solus and Thane Krios) has been praised as "relatable and touching." [27] : 25 Thane, in particular, has been praised for pioneering characterization as an openly religious video game character. It has been suggested that players' positive reception of Thane and his religion is related to the fact that they are clearly recognized as alien by players, which does not invite comment on real world religions and spirituality, whereas the same cannot be said of a more critically received character in the series, human Ashley William and her religiosity. [28]
Stableford notes that "thinkers and writers who could not set aside their own propensity for faith" created not just literary images, but real world new cults, of various popularity. [7] : 434 Some existing religions (new religious movements) more or less openly announce their "invented" status, and a number of them have been inspired by works of fiction or pop culture, or even incorporate elements of published fiction; some of them have been also called "fiction-based religions" as well as "parody religions". [29] : 1–3 [30] [31] The Church of Scientology mythology written by L. Ron Hubbard draws heavily on pulp SF tropes. [7] : 434 [10] Discordianism, founded in 1957, incorporates into its canon Robert Anton Wilson and Robert Shea’s Illuminatus! Trilogy. [29] : 1 Founded in 1968, the Church of All Worlds' name is inspired by a fictional religion of the same name in the science fiction novel Stranger in a Strange Land (1961) by Robert A. Heinlein; the church's mythology includes science fiction to this day. [29] : 2 [32] The Church of the SubGenius, also commonly classified as a parody religion, celebrates several holidays in honor of characters from fiction and popular culture, such as Monty Python, Dracula, and Klaatu and its mythology is influenced by, among others, the Cthulhu Mythos of H. P. Lovecraft. [29] : 101, 104 Octavia E. Butler's fictional religion of Earthseed (introduced in the Parable of the Sower , 1993) has also led to some real-world new religious movements. [10] Star Wars -inspired Jediism, emerging around 2001 and espousing "the values of the monastic, honour-bound and ethical Jedi Order", [29] : 140 [30] and Matrixism, founded in 2004 and inspired by Lana & Lilly Wachowski's The Matrix film series, are some of the most recent examples of this type of interaction between fiction and religion. As claimed by Carole Cusack: "Jediism and Matrixism embrace the notion that the values depicted in cinematic science fiction are more ‘real’ and provide a more meaningful basis for life than existing ‘real life’ religions". [29] : 3
Fictional languages are the subset of constructed languages (conlangs) that have been created as part of a fictional setting. Typically they are the creation of one individual, while natural languages evolve out of a particular culture or people group, and other conlangs may have group involvement. Fictional languages are also distinct from natural languages in that they have no native speakers. By contrast, the constructed language of Esperanto now has native speakers.
Stranger in a Strange Land is a 1961 science fiction novel by American author Robert A. Heinlein. It tells the story of Valentine Michael Smith, a human who comes to Earth in early adulthood after being born on the planet Mars and raised by Martians, and explores his interaction with and eventual transformation of Terran culture.
Philip José Farmer was an American author known for his science fiction and fantasy novels and short stories.
The overwhelming majority of fiction is set on or features the Earth, as the only planet home to humans or known to have life. This also holds true of science fiction, despite perceptions to the contrary. Works that focus specifically on Earth may do so holistically, treating the planet as one semi-biological entity. Counterfactual depictions of the shape of the Earth, be it flat or hollow, are occasionally featured. A personified, living Earth appears in a handful of works. In works set in the far future, Earth can be a center of space-faring human civilization, or just one of many inhabited planets of a galactic empire, and sometimes destroyed by ecological disaster or nuclear war or otherwise forgotten or lost.
A parody religion or mock religion is a belief system that challenges the spiritual convictions of others, often through humor, satire, or burlesque. Often constructed to achieve a specific purpose related to another belief system, a parody religion can be a parody of several religions, sects, gurus, cults, or new religious movements at the same time, or even a parody of no particular religion – instead parodying the concept of religious belief itself. Some parody religions emphasise having fun; the new faith may serve as a convenient excuse for pleasant social interaction among the like-minded.
An extraterrestrial or alien is a lifeform that did not originate on Earth. The word extraterrestrial means "outside Earth". Extraterrestrials are a common theme in modern science-fiction, and also appeared in much earlier works such as the second-century parody True History by Lucian of Samosata.
The Moon has appeared in fiction as a setting since at least classical antiquity. Throughout most of literary history, a significant portion of works depicting lunar voyages has been satirical in nature. From the late 1800s onwards, science fiction has successively focused largely on the themes of life on the Moon, first Moon landings, and lunar colonization.
Fictional depictions of Mercury, the innermost planet of the Solar System, have gone through three distinct phases. Before much was known about the planet, it received scant attention. Later, when it was incorrectly believed that it was tidally locked with the Sun creating a permanent dayside and nightside, stories mainly focused on the conditions of the two sides and the narrow region of permanent twilight between. Since that misconception was dispelled in the 1960s, the planet has again received less attention from fiction writers, and stories have largely concentrated on the harsh environmental conditions that come from the planet's proximity to the Sun.
Saturn has made appearances in fiction since the 1752 novel Micromégas by Voltaire. In the earliest depictions, it was portrayed as having a solid surface rather than its actual gaseous composition. In many of these works, the planet is inhabited by aliens that are usually portrayed as being more advanced than humans. In modern science fiction, the Saturnian atmosphere sometimes hosts floating settlements. The planet is occasionally visited by humans and its rings are sometimes mined for resources.
Pluto has appeared in fiction as a setting since shortly after its 1930 discovery, albeit infrequently. It was initially comparatively popular as it was newly discovered and thought to be the outermost object of the Solar System and made more fictional appearances than either Uranus or Neptune, though still far fewer than other planets. Alien life, sometimes intelligent life and occasionally an entire ecosphere, is a common motif in fictional depictions of Pluto. Human settlement appears only sporadically, but it is often either the starting or finishing point for a tour of the Solar System. It has variously been depicted as an originally extrasolar planet, the remnants of a destroyed planet, or entirely artificial. Its moon Charon has also appeared in a handful of works.
Asteroids have appeared in fiction since at least the late 1800s, the first one—Ceres—having been discovered in 1801. They were initially only used infrequently as writers preferred the planets as settings. The once-popular Phaëton hypothesis, which states that the asteroid belt consists of the remnants of the former fifth planet that existed in an orbit between Mars and Jupiter before somehow being destroyed, has been a recurring theme with various explanations for the planet's destruction proposed. This hypothetical former planet is in science fiction often called "Bodia" in reference to Johann Elert Bode, for whom the since-discredited Titius–Bode law that predicts the planet's existence is named.
Worldbuilding is the process of constructing an imaginary world or setting, sometimes associated with a fictional universe. Developing the world with coherent qualities such as a history, geography, culture and ecology is a key task for many science fiction or fantasy writers. Worldbuilding often involves the creation of geography, a backstory, flora, fauna, inhabitants, technology and often if writing speculative fiction, different peoples. This may include social customs as well as invented languages for the world.
Fictional planets of the Solar System have been depicted since the 1700s—often but not always corresponding to hypothetical planets that have at one point or another been seriously proposed by real-world astronomers, though commonly persisting in fiction long after the underlying scientific theories have been refuted. Vulcan was a planet hypothesized to exist inside the orbit of Mercury between 1859 and 1915 to explain anomalies in Mercury's orbit until Einstein's theory of general relativity resolved the matter; it continued to appear in fiction as late as the 1960s. Counter-Earth—a planet diametrically opposite Earth in its orbit around the Sun—was originally proposed by the ancient Greek philosopher Philolaus in the fifth century BCE, and has appeared in fiction since at least the late 1800s. It is sometimes depicted as very similar to Earth and other times very different, often used as a vehicle for satire, and frequently inhabited by counterparts of the people of Earth.
Planets outside of the Solar System have appeared in fiction since at least the 1850s, long before the first real ones were discovered in the 1990s. Most of these fictional planets do not differ significantly from the Earth, and serve only as settings for the narrative. The majority host native lifeforms, sometimes with humans integrated into the ecosystems. Fictional planets that are not Earth-like vary in many different ways. They may have significantly stronger or weaker gravity on their surfaces, or have a particularly hot or cold climate. Both desert planets and ocean planets appear, as do planets with unusual chemical conditions. Various peculiar planetary shapes have been depicted, including flattened, cubic, and toroidal. Some fictional planets exist in multiple-star systems where the orbital mechanics can lead to exotic day–night or seasonal cycles, while others do not orbit any star at all. More fancifully, planets are occasionally portrayed as having sentience, though this is less common than stars receiving the same treatment or a planet's lifeforms having a collective consciousness.
New religious movements and cults have appeared as themes or subjects in literature and popular culture. Beginning in the 1700s authors in the English-speaking world began introducing members of cults as antagonists. Satanists, Yakuzas, Triads, Thuggees, and sects of the Latter Day Saint movement were popular choices. In the twentieth century concern for the rights and feelings of religious minorities led authors to invent fictional cults for their villains to belong to.
A group mind, group ego, mind coalescence, or gestalt intelligence in science fiction is a plot device in which multiple minds, or consciousnesses, are linked into a single collective consciousness or intelligence.
Adam Possamai is a sociologist and novelist born in Belgium and living in Australia. Possamai is professor in sociology and the Deputy Dean in the School of Social Sciences and Psychology at Western Sydney University, New South Wales, Australia. He is the former Director of the Religion and Society Research Centre (RSRC) He is married to Alphia Possamai-Inesedy, and lives in the south-western suburbs of Sydney with his family.
Biology appears in fiction, especially but not only in science fiction, both in the shape of real aspects of the science, used as themes or plot devices, and in the form of fictional elements, whether fictional extensions or applications of biological theory, or through the invention of fictional organisms. Major aspects of biology found in fiction include evolution, disease, genetics, physiology, parasitism and symbiosis (mutualism), ethology, and ecology.
Reptilian humanoids, or anthropomorphic reptiles, are fictional creatures that appear in folklore, fiction, and conspiracy theories.
The Sun has appeared as a setting in fiction at least since classical antiquity, but for a long time it received relatively sporadic attention. Many of the early depictions viewed it as an essentially Earth-like and thus potentially habitable body—a once-common belief about celestial objects in general known as the plurality of worlds—and depicted various kinds of solar inhabitants. As more became known about the Sun through advances in astronomy, in particular its temperature, solar inhabitants fell out of favour save for the occasional more exotic alien lifeforms. Instead, many stories focused on the eventual death of the Sun and the havoc it would wreak upon life on Earth. Before it was understood that the Sun is powered by nuclear fusion, the prevailing assumption among writers was that combustion was the source of its heat and light, and it was expected to run out of fuel relatively soon. Even after the true source of the Sun's energy was determined in the 1920s, the dimming or extinction of the Sun remained a recurring theme in disaster stories, with occasional attempts at averting disaster by reigniting the Sun. Another common way for the Sun to cause destruction is by exploding, and other mechanisms such as solar flares also appear on occasion.