Flight Simulator (1980 video game)

Last updated
Flight Simulator
FS1 Flight Simulator.jpg
TRS-80 version cover art
Developer(s) Sublogic
Publisher(s) Sublogic
Designer(s) Bruce Artwick
Stu Moment
Programmer(s) Bruce Artwick
Platform(s) Apple II, TRS-80
ReleaseApple II
TRS-80
1980
Genre(s) Amateur flight simulator
Mode(s) Single-player

Flight Simulator is a video game published in 1980 by Sublogic for the Apple II (internally cataloged as A2-FS1 Flight Simulator). [1] A TRS-80 version (T80-FS1) followed later that year. It is the first in a line of simulations from Sublogic which, beginning in 1982, were also sold by Microsoft as Microsoft Flight Simulator .

Contents

Sublogic later released updated versions for both the Apple II and TRS-80 on 5 14 inch diskettes. The updates include enhanced terrain, help menus, and a bomb sight.

Gameplay

Apple II screenshot Flight Simulator 1.0 short animation.thumb.gif
Apple II screenshot

Flight Simulator is a flight simulator in which the player pilots a somewhat modernized Sopwith Camel. [2]

Development

Computer-graphics specialist Bruce Artwick and pilot and marketing student Stu Moment were roommates at the University of Illinois. Released for the Apple II computer as A2-FS1 Flight Simulator with British Ace - 3D Aerial Battle, [3] it was their first product after forming Sublogic, [4] has black and white wireframe graphics, with very limited scenery consisting of 36 tiles (in a 6 by 6 pattern, which roughly equals a few hundred square kilometers), and provides a very basic simulation of one aircraft.

Sublogic advertised that the $25 FS1 "is a visual flight simulator that gives you realistically stable aircraft control", with a graphics engine "capable of drawing 150 lines per second". [5]

Ports

The simulator was later ported to the TRS-80 Model I under the name T80-FS1, [6] which has only rudimentary graphics capability. Because of the TRS-80's limited memory and display, the instrument panel was dropped and the resolution of the cockpit window display reduced.

Reception

J. Mishcon reviewed FS1 Flight Simulator in The Space Gamer No. 31. Mishcon commented that "all things considered, this is single most impressive computer game I have seen. It creates a whole new standard. I most strongly urge you to buy it and see for yourself". [2]

Bob Proctor reviewed the game for Computer Gaming World , and said that "although there are other flight simulators, the Sublogic program remains unique for the built-in dogfight game. While raving about the simulation, reviewers have called the game 'difficult', 'challenging', and 'next to impossible'". [7]

Flight Simulator sold 30,000 copies by June 1982, tied for third on Computer Gaming World 's list of top sellers. [8]

Reviews

Related Research Articles

<i>Microsoft Flight Simulator</i> Windows-based flight simulator software

Microsoft Flight Simulator is a series of flight simulator programs for MS-DOS, Classic Mac OS, and Microsoft Windows operating systems. It was an early product in the Microsoft application portfolio and differed significantly from Microsoft's other software, which was largely business-oriented. Microsoft Flight Simulator is Microsoft's longest-running software product line, predating Windows by three years, and is one of the longest-running video game series of all time.

Sublogic Corporation is an American software development company. It was formed in 1977 by Bruce Artwick, and incorporated in 1978 by Artwick's partner Stu Moment as Sublogic Communications Corporation. Sublogic is best known as the creator of the Flight Simulator series, later known as Microsoft Flight Simulator, but it also created other video games such as Night Mission Pinball, Football, and Adventure on a Boat; educational software; and an Apple II graphics library.

Combat flight simulators are vehicle simulation games, amateur flight simulation computer programs used to simulate military aircraft and their operations. These are distinct from dedicated flight simulators used for professional pilot and military flight training which consist of realistic physical recreations of the actual aircraft cockpit, often with a full-motion platform.

Microsoft Flight Simulator began as a set of articles on computer graphics, written by Bruce Artwick throughout 1976, about flight simulation using 3-D graphics. When the editor of the magazine told Artwick that subscribers were interested in purchasing such a program, Artwick founded Sublogic Corporation to commercialize his ideas. At first the new company sold flight simulators through mail order, but that changed in January 1979 with the release of Flight Simulator (FS) for the Apple II. They soon followed this up with versions for other systems and from there it evolved into a long-running series of computer flight simulators.

<i>Solo Flight</i> (video game) 1983 video game

Solo Flight is a third-person flight simulator written by Sid Meier for Atari 8-bit computers and published by MicroProse in 1983. It includes a game mode called Mail Pilot. This was the fourth flight simulator Meier wrote for MicroProse—following Hellcat Ace, Spitfire Ace, and Wingman—and the first which did not involve aerial combat.

Bruce Arthur Artwick is an American software engineer. He is the creator of the first consumer flight simulator software. He founded Sublogic after graduating from the University of Illinois at Urbana–Champaign in 1977, and released the first version of Flight Simulator for the Apple II in 1979. His Apple II software was purchased by Microsoft in 1982 and became Microsoft Flight Simulator 1.0.

<span class="mw-page-title-main">First-person (video games)</span> Graphical perspective in video games

In video games, first-person is any graphical perspective rendered from the viewpoint of the player character, or from the inside of a device or vehicle controlled by the player character. It is one of two perspectives used in the vast majority of video games, with the other being third-person, the graphical perspective from outside of any character ; some games such as interactive fiction do not belong to either format.

<i>Microsoft Flight Simulator</i> (1982 video game) 1982 flight simulator video game

Microsoft Flight Simulator, commonly known as Microsoft Flight Simulator 1.0, is a flight simulator video game, released in November 1982 for the IBM PC. It is the first instalment in the Microsoft Flight Simulator series.

<i>Microsoft Flight Simulator 3.0</i> 1988 video game

Microsoft Flight Simulator, commonly known as Microsoft Flight Simulator 3.0 or FS3, is a flight simulator video game. It was released in mid-1988 for the MS-DOS.

<i>Microsoft Flight Simulator 4.0</i> 1989 video game

Microsoft Flight Simulator, commonly known as Microsoft Flight Simulator 4.0 or FS4, is a 1989 video game developed by Bruce Artwick Organization and published by Microsoft.

<i>Microsoft Flight Simulator 5.0</i> 1993 video game

Microsoft Flight Simulator, commonly known as Microsoft Flight Simulator 5.0 or FS5, is a flight simulator video game. It was released in late 1993 for the MS-DOS. A port for PC-98 was released in 1994. It was the last game in the series for DOS and the last game to appear on a non-Microsoft platform. An updated version, 5.1, was released in 1995. In November 1995, Microsoft acquired the Bruce Artwick Organization (BAO) from Bruce Artwick. Employees were moved to Redmond, Washington, and development of the series continued in-house at Microsoft.

Aces Game Studio (ACES) was an American video game developer based in Redmond, Washington, owned by Microsoft Game Studios. It was founded in 1988 under the name Bruce Artwick Organization Limited at Champaign, Illinois, by Bruce Artwick, creator of Microsoft Flight Simulator, Microsoft Space Simulator and also co-founder of Sublogic.

<span class="mw-page-title-main">Flight simulation video game</span> Video game genre

A flight simulation video game refers to the simulation of various aspects of flight or the flight environment for purposes other than flight training or aircraft development. A significant community of simulation enthusiasts is supported by several commercial software packages, as well as commercial and homebuilt hardware. Open-source software that is used by the aerospace industry like FlightGear, whose flight dynamics engine (JSBSim) is used in a 2015 NASA benchmark to judge new simulation code to space industry standards, is also available for private use. A popular type of flight simulators video games are combat flight simulators, which simulate combat air operations from the pilot and crew's point of view. Combat flight simulation titles are more numerous than civilian flight simulators due to variety of subject matter available and market demand.

<i>Olympic Decathlon</i> 1980 video game

Olympic Decathlon is a sports video game written by Timothy W. Smith for the TRS-80 and published in 1980 by Microsoft. In the game, the player competes in ten track and field events. The gold medalist for decathlon in the Montreal 1976 Summer Olympics, Caitlyn Jenner, is a character. It was ported to the Apple II in 1981. The 1982 version for the IBM PC was renamed Microsoft Decathlon.

A flight simulator is a device that artificially re-creates aircraft flight and various aspects of the flight environment. Those not for flight training or aircraft development may be referred to as amateur flight simulators.

<i>Computer Acquire</i> 1980 video game

Computer Acquire is a 1980 video game published by Avalon Hill for the Apple II, Atari 8-bit computers, Commodore PET, and TRS-80.

<i>Flight Simulator II</i> (Sublogic) 1983 video game

Flight Simulator II is a video game developed by Bruce Artwick and published by Sublogic as the sequel to FS1 Flight Simulator. It was released in December 1983 for the Apple II, in 1984 for Atari 8-bit computers and Commodore 64, in 1986 for the Amiga and Atari ST, the Atari XEGS as a pack-in title in 1987, and in August 1988 for the Tandy Color Computer 3.

<i>Microsoft Flight Simulator</i> (1986 video game) 1986 video game

Microsoft Flight Simulator is a 1986 video game developed by Sublogic and published by Microsoft for the Macintosh.

Airfight is an early 3D graphics-based multi-user flight simulator, created on the University of Illinois Urbana-Champaign (UIUC) Control Data Corporation (CDC) PLATO system in the early 1970s.

References

  1. 1 2 Lerner, Preston (2023-03-22). "Pilot Program". National Air And Space Museum. Retrieved 2024-10-25.
  2. 1 2 Mishcon, J. (September 1980). "Capsule Reviews". The Space Gamer (31). Steve Jackson Games: 28.
  3. "sublogic_a2fs1_manual" (PDF). fs1.applearchives.com. Retrieved 2023-12-01.
  4. Hockman, Daniel (April 1987). "Bruce Artwick's Flight Simulator / You've Come A Long Way, Baby! / The History of an Epic Program". Computer Gaming World . No. 36. pp. 32–34. Retrieved 23 April 2016.
  5. "New for the Apple II & TRS-80... the subLOGIC FS1 Flight Simulator!". BYTE (advertisement). January 1980. p. 94.
  6. "Flight Simulator". mobygames. Retrieved 2023-12-01.
  7. Proctor, Bob (March–April 1982). "You Too Can Be an Ace!". Computer Gaming World. Vol. 1, no. 3. pp. 32–33.
  8. "Inside the Industry" (PDF). Computer Gaming World . September–October 1982. p. 2. Retrieved 2016-03-28.
  9. "SoftSide Magazine Issue 28 (Convoy)". January 1981.
  10. "80 Microcomputing Magazine August 1981". August 1981.
  11. https://strategyandtacticspress.com/library-files/Moves%20Issue56.pdf [ bare URL PDF ]