Microsoft Train Simulator 2 (abbreviated as MSTS 2) was a train simulation game in development by Microsoft Game Studios on two occasions. Meant to be the successor to Microsoft Train Simulator , it was originally announced in 2003, until being cancelled in 2004. The second attempt at the game was first announced on January 19, 2007 , and originally scheduled for release in the last quarter of 2009. [1] It was postponed indefinitely and virtually cancelled due to the closure of Aces Game Studio in 2009.
The second project's lead designer, Rick Selby, announced in late 2008 that it was to be compatible with Windows XP, Windows Vista and Windows 7. It was being developed by Aces Game Studio (Microsoft Game Studios), known for their long line of Microsoft Flight Simulator games, as a part of the "Games for Windows" initiative. The simulation was to use a modified version of the Flight Simulator X software platform. However, with the closure of Microsoft's Aces Game Studio on January 23, 2009 , development of this simulator was immediately halted. [2] [3]
Microsoft Train Simulator 2 | |
---|---|
Developer(s) | Kuju Entertainment |
Publisher(s) | Microsoft Game Studios |
Series | Microsoft Train Simulator |
Release | Cancelled |
Genre(s) | Vehicle simulation |
Mode(s) | Single Player |
An earlier attempt at building a successor to Microsoft Train Simulator was originally announced during the spring of 2003. Many improvements were attempted to make with procedural switches and walking passengers and was again going to be developed by Kuju Entertainment, who were the original creators. [4] On May 15, 2003 , a preview of the title was shown at the E3 Entertainment Expo in Los Angeles to demonstrate much of the new work, such as its new routes, rolling stock, and other features including animated people and functioning turntables. [5]
However, only three months later into the summer on August 18, 2003 , Kuju had handed the project over to Microsoft Game Studios and they would eventually halt the entire development by spring of 2004 as the following statement from Microsoft confirmed:
April 24, 2004 – Microsoft Game Studios has halted the Windows-based game "Train Simulator 2.0." The decision to halt "Train Simulator 2.0" was made some time ago and was based on a long, hard and difficult look at our business objectives and product offerings. We remain focused on the simulations category with successful, platform-driving franchises such as "Microsoft Flight Simulator." [6]
Much of the former development team from Kuju later announced Rail Simulator in order to continue development of their own simulation platform. Its first version was published by Electronic Arts in October 2007. Its successor, RailWorks , developed by Rail Simulator Developments (today known as Dovetail Games), was released in June 2009, then RailWorks 2: Train Simulator in October 2010. Since 2012, the series has been known as simply Train Simulator .
Microsoft Train Simulator 2 | |
---|---|
Developer(s) | Aces Game Studio |
Publisher(s) | Microsoft Game Studios |
Designer(s) | Rick Selby |
Series | Microsoft Train Simulator |
Platform(s) | PC – Windows XP, Windows Vista, Windows Server 2008 Windows 7 |
Release | Cancelled |
Genre(s) | Vehicle simulation |
Mode(s) | Single Player |
The re-launch attempt at Microsoft's second version of the "Train Simulator" project was officially announced on January 19, 2007 . This time around the simulation was instead being made in-house by Microsoft's Aces Game Studio, which was most known for its successful Microsoft Flight Simulator series line, as a part of the "Games for Windows" initiative.
The simulation leveraged most of the existing core components of Microsoft Flight Simulator X's platform, thus providing an entire earth model in which to play from, and was planned to be compatible with both Windows Vista and Windows XP. A post on 'The Little Wheel Goes in Back' blog, written by one of the developers, confirmed the working title was 'Train Simulator 2'. [7]
Microsoft's first demonstration of Train Simulator 2 occurred on August 25, 2007 at the Games Convention in Leipzig, Germany and released an official press kit which included several in-game visual prototype images, asset renders, and two videos. One of these videos presents a brief demonstration of the simulation's ability to model the entire planet's track corridors, reproducing a similar concept in Microsoft's Flight Simulator series, with global rail network data for anyone to operate their trains around freely without limits. [8] The data would have also been available to route builders for modification of any kind to suit their modeling needs anywhere in the world. As opposed to starting an entire route from scratch, this would require more or less simple cosmetic details and object placement.
Despite having the name in common with its predecessor, backwards compatibility with the first version of Train Simulator would not have been possible due to the completely different base platform used for development and programming designs between the two versions. The original Microsoft Train Simulator uses routes based on individual levels which are loaded separately within the application, whereas this version would have introduced the entire world as a single game playing area where railroad corridors would have been based on their actual real-world locations just as in Flight Simulator.
In addition to the entire global earth model from which Flight Simulator X was based, Train Simulator 2 was also going to feature four high-detail routes, including the following lines, along with their respective railroad carriers:
Route name | Featured trains | Rolling stock | Terminal stations | km | miles | Set in | Country | Notes |
---|---|---|---|---|---|---|---|---|
Horseshoe Curve | Norfolk Southern | Dash 9-40CW SD40-2 High Nose | Norfolk Southern's "Pittsburgh Line" from Altoona to Johnstown, Pennsylvania. [9] | — | — | 2000s | — | |
Stevens Pass | BNSF | Dash 9-44CW GP38-2 SD40-2 | BNSF Railway's "Scenic Subdivision" from Everett to Wenatchee, Washington. [10] | — | — | 2000s | — | |
BLS Lötschbergbahn | SBB | Re460 | BLS's "Lötschberg Line" from Thun to Interlaken and Brig, Switzerland. [11] | — | — | 2000s | — | |
Cologne–Düsseldorf | DB | ICE 3 | Deutsche Bahn's "ICE" route from Cologne to Duisburg, Germany. [12] | — | — | 2000s | — | |
The second attempt contained unknown drivable locomotives and multiple units; unknown if MSTS 2 would have featured AI-only trains, or a static in-game number.
Locomotive | Image | Ingame number | Type | mph | km/h | Built | Country | Route | Livery(s) | Notes |
---|---|---|---|---|---|---|---|---|---|---|
Dash 9-40CW | 9039 9713 | Diesel | 70 | 112 | 1993 | Horseshoe Curve | Norfolk Southern | — | ||
Dash 9-44CW | 4897 | Diesel | 70 | 112 | 1993 | Stevens Pass | BNSF | — | ||
GP38-2 | 2264 | Diesel | 70 | 112 | 1972 | Stevens Pass | BNSF | — | ||
SD40-2 | 7184 | Diesel | 70 | 112 | 1972 | Stevens Pass | BNSF | — | ||
SD40-2 High Nose | 5095 | Diesel | 70 | 112 | 1972 | Horseshoe Curve | Norfolk Southern | — | ||
Re 460 | 014 | Electric | 120 | 200 | 1991 | BLS Lötschbergbahn | SBB Dark Blue | — | ||
ICE 3 | — | Electric | 200 | 320 | 2000 | Cologne–Duisburg | DB | — |
On January 23, 2009 , Microsoft announced that it was permanently closing its Aces Game Studio, the internal development studio responsible for the Microsoft Flight Simulator series and the development of Microsoft Train Simulator 2. As a result, all future development on Train Simulator 2 (which was just entering the final stages of development at the time of closure) was immediately halted, marking the second time that this project was terminated. [2] [3] A week later, Microsoft issued the following official announcement from Train Simulator Insider.
January 30, 2009 – By now, many of you have heard that Microsoft has closed Aces Studio, the publisher of Microsoft Flight Simulator and Microsoft Train Simulator. This was not a reflection of the quality of the products Aces has developed, the sales performance of the games, or the quality of the team at Aces. This difficult decision was made to align Microsoft’s resources with our strategic priorities. As a result of this difficult decision, development of the next version of Train Simulator is being postponed for an indefinite period.
Microsoft Game Studios is investing significant resources in many exciting and new areas of gaming and entertainment, including Windows games. We believe these future investments will push innovation, community, and collaboration to unprecedented levels and will provide more synergy with our ongoing investments in Games for Windows - LIVE as well as other Windows entertainment technologies.
We are humbled and proud of the passion and support that the Train Simulator franchise has developed. This includes you, the large community of railroading simmers, as well as the vibrant third-party ecosystem that has developed around the game. Thank you for your understanding of our decision and for your continued support. [13]
Information regarding the product can be found on Microsoft's official Train Simulator website, through the Internet Archive's Wayback Machine. [14]
On October 12, 2009 , former Aces Game Studio directors, Rick Selby and Kathie Flood, announced the launch of a new simulations-based development studio named Cascade Game Foundry. [15] Their first independent release was a scuba diving simulation game titled Infinite Scuba, released in 2013. [16]
Microsoft Flight Simulator is a series of flight simulator programs for MS-DOS, Classic Mac OS and Microsoft Windows operating systems. It was an early product in the Microsoft application portfolio and differed significantly from Microsoft's other software, which was largely business-oriented. As of November 2022, Microsoft Flight Simulator is the longest-running software product line for Microsoft, predating Windows by three years. Microsoft Flight Simulator is one of the longest-running PC video game series of all time.
Microsoft Train Simulator is a 2001 train simulator game developed by UK-based Kuju Entertainment and published by Microsoft Games for Windows. It was released on June 18, 2001.
A train simulator is a computer based simulation of rail transport operations. They are generally large complicated software packages modeling a 3D virtual reality world implemented both as commercial trainers, and consumer computer game software with 'play modes' which lets the user interact by stepping inside the virtual world. Because of the near view modeling, often at speed, train simulator software is generally far more complicated software to write and implement than flight simulator programs.
Combat flight simulators are vehicle simulation games, amateur flight simulation computer programs used to simulate military aircraft and their operations. These are distinct from dedicated flight simulators used for professional pilot and military flight training which consist of realistic physical recreations of the actual aircraft cockpit, often with a full-motion platform.
Rail Simulator is a train simulation published by Electronic Arts (EA). It was produced by Kuju Entertainment. After release of the EU version, EA's support and further development of the title was taken over by Rail Simulator Developments Ltd, who continued to provide updates, fixes, official expansion packs and new content to players. RSDL has also released a sequel to the first game called RailWorks.
Microsoft Flight Simulator began as a set of articles on computer graphics, written by Bruce Artwick throughout 1976, about flight simulation using 3-D graphics. When the editor of the magazine told Artwick that subscribers were interested in purchasing such a program, Artwick founded Sublogic Corporation to commercialize his ideas. At first the new company sold flight simulators through mail order, but that changed in January 1979 with the release of Flight Simulator (FS) for the Apple II. They soon followed this up with versions for other systems and from there it evolved into a long-running series of computer flight simulators.
RailDriver is a desktop cab controller for train simulation software. It replaces keyboard and mouse operation as far as possible to provide a more realistic train driving experience. It is designed to be compatible with Microsoft Train Simulator. N3V's Trainz, BVE Trainsim and World of Subways also support RailDriver. As of December 2020, Dovetail Games' Train Sim World 2 added an open beta for Raildriver on PC. Other software may be controlled using downloadable resources.
Kuju Entertainment Ltd. is a British video game developer. The original company was Simis, formed in 1989 and purchased by Eidos Interactive in 1995. Kuju was formed in 1998 in Shalford, Surrey, England, after a management buyout of Simis from Eidos.
Microsoft Flight Simulator X is a 2006 flight simulation video game originally developed by Aces Game Studio and published by Microsoft Game Studios for Microsoft Windows. It is the sequel to Microsoft Flight Simulator 2004 and the tenth installment of the Microsoft Flight Simulator series, which was first released in 1982. It is built on an upgraded graphics rendering engine, showcasing DirectX 10 features in Windows Vista and was marketed by Microsoft as the most important technological milestone in the series at the time. FSX is the first version in the series to be released on DVD media.
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A train simulator is a computer-based video game that simulates rail transport operations. Train Simulator may also refer to any of the following specific simulators:
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A flight simulation video game refers to the simulation of various aspects of flight or the flight environment for purposes other than flight training or aircraft development. A significant community of simulation enthusiasts is supported by several commercial software packages, as well as commercial and homebuilt hardware. Open-source software that is used by the aerospace industry like FlightGear, whose flight dynamics engine (JSBSim) is used in a 2015 NASA benchmark to judge new simulation code to space industry standards, is also available for private use. A popular type of flight simulators video games are combat flight simulators, which simulate combat air operations from the pilot and crew's point of view. Combat flight simulation titles are more numerous than civilian flight simulators due to variety of subject matter available and market demand.
V-scale, Vscale, or V scale is a scale of model railroading utilizing self-defining three-dimensional models and a compatible graphics engine to create an alternative modeled world. Though it has not been classified or recognized by either the NMRA or MOROP, the term Vscale has gradually taken on widescale de facto use in railfan and model railroading circles. V-scale model railroading was created when Japanese game developer Artdink released A-Train in 1985, but it was not widely popularized until Microsoft released Microsoft Train Simulator and Australia's Auran/N3V Games released the successful family of Trainz railroad simulators, both in 2001. With the ability to enter into the cab of a modeled train consist in a modeled landscape and track system, the 'play' modes of the two simulators gradually established a following among rail enthusiasts.
Dovetail Games (DTG), a trading name of RailSimulator.com Ltd (RSC), is a British simulation video game developer and publisher established in 2008 by former Electronic Arts executive Paul Jackson, Fund4Games backers Tim Gatland and Charlie McMicking, and a development team from Kuju Entertainment.
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Ace is a combat flight simulator video game published for the Commodore 64, VIC-20, and Plus/4 in 1985 by Cascade Games. It was ported to the Amstrad CPC, Amstrad PCW, Amiga, and ZX Spectrum.
Microsoft Flight Simulator is a flight simulation video game developed by Asobo Studio and published by Xbox Game Studios. It is an entry in the Microsoft Flight Simulator series which began in 1982, and was preceded by Microsoft Flight Simulator X in 2006. The game is a return of the series after 14 years, with development beginning six years prior to its release. It was released on August 18, 2020, for Windows, with a virtual reality (VR) version released in December of the same year as part of the free Sim 2 update. Microsoft Flight Simulator is the first game in the series to see a VR and console release, with it being released on the Xbox Series X and Series S on July 27, 2021.