Form constant

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An example of a form constant Form constant.jpg
An example of a form constant

A form constant is one of several geometric patterns which are recurringly observed during hypnagogia, hallucinations and altered states of consciousness.

Contents

History

Kluver's four form constants Kluver's Form Constants.jpg
Klüver's four form constants

In 1926, Heinrich Klüver systematically studied the effects of mescaline (peyote) on the subjective experiences of its users. In addition to producing hallucinations characterized by bright, "highly saturated" colors and vivid imagery, Klüver noticed that mescaline produced recurring geometric patterns in different users. He called these patterns "form constants" and categorized four types: lattices (including honeycombs, checkerboards, and triangles), cobwebs, tunnels, and spirals. [1]

In 1988 David Lewis-Williams and T.A. Dowson incorporated the form constant into his Three Stages of Trance model, the geometric shapes comprising the visuals observed in the model's first stage.

Precipitants

Klüver's form constants have appeared in other drug-induced and naturally occurring hallucinations, suggesting a similar physiological process underlying hallucinations with different triggers. Klüver's form constants also appear in near-death experiences and sensory experiences of those with synesthesia. Other triggers include psychological stress, threshold consciousness (hypnagogia), insulin hypoglycemia, the delirium of fever, epilepsy, psychotic episodes, advanced syphilis, sensory deprivation, photostimulation, electrical stimulation, crystal gazing, migraine headaches, dizziness and a variety of drug-induced intoxications. [1] These shapes may appear on their own or with eyes shut in the form of phosphenes, especially when exerting pressure against the closed eyelid. [2]

It is believed that the reason why these form constants appear has to do with the way the visual system is organized, and in particular in the mapping between patterns on the retina and the columnar organization of the primary visual cortex. Concentric circles in the retina are mapped into parallel lines in the visual cortex. Spirals, tunnels, lattices and cobwebs map into lines in different directions. This means that if activation spreads in straight lines within the visual cortex, the experience is equivalent to looking at actual form constants. [1]

Author Michael Moorcock once observed in print that the shapes he had seen during his migraine headaches resembled exactly the form of fractals. The diversity of conditions that provoke such patterns suggests that form constants reflect some fundamental property of visual perception.

Cultural significance

Form constants have a relationship to some forms of abstract art, especially the visual music tradition, as William Wees noted in his book Light Moving in Time about research done by German psychologist Heinrich Klüver on the form constants resulting from mescaline intoxication. The visual and synaesthetic hallucinations this drug produced resembles, as Wees noted, a listing of visual forms employed in visual music:

[Klüver’s] analysis of hallucinatory phenomena appearing chiefly during the first stages of mescaline intoxication yielded the following form constants: [emphasis original] (a) grating, lattice, fretwork, filigree, honeycomb, or chessboard; (b) cobweb; (c) tunnel, funnel, alley, cone or vessel; (d) spiral. Many phenomena are, on close examination, nothing but modifications and transformations of these basic forms. The tendency towards "geometrization," as expressed in these form constants, is also apparent in the following two ways: (a) the forms are frequently repeated, combined, or elaborated into ornamental designs and mosaics of various kinds; (b) the elements constituting these forms, such as squares in the chessboard design, often have boundaries consisting of geometric forms. [3]

These form-constants provide links between abstraction, visual music and synaesthesia. The cultural significance of form constants, as Wees notes in Light Moving in Time is part of the history of abstract film and video.

The practice of the ancient art of divination may suggest a deliberate practice of cultivating form constant imagery and using intuition and/or imagination to derive some meaning from transient visual phenomena.

Psychedelic art, inspired at least in part by experiences with psychedelic substances, frequently includes repetitive abstract forms and patterns such as tessellation, Moiré patterns or patterns similar to those created by paper marbling, and, in later years, fractals. The op art genre of visual art created art using bold imagery very like that of form constants.

In electroacoustic music, Jon Weinel has explored the use of altered states of consciousness as a basis for the design of musical compositions. His work bases the design of sonic materials on typical features of hallucinatory states, and organises them according to hallucinatory narratives. As part of this work, form constants feature prominently as a basis for the design of psychedelic sonic and visual material. [4]

See also

Related Research Articles

<span class="mw-page-title-main">Mescaline</span> Naturally occurring psychedelic compound

Mescaline or mescalin (3,4,5-trimethoxyphenethylamine) is a naturally occurring psychedelic protoalkaloid of the substituted phenethylamine class, known for its hallucinogenic effects comparable to those of LSD and psilocybin.

<span class="mw-page-title-main">Psychedelia</span> 1960s subculture related to the use of psychedelics

Psychedelia usually refers to a style or aesthetic that is resembled in the psychedelic subculture of the 1960s and the psychedelic experience produced by certain psychoactive substances. This includes psychedelic art, psychedelic music and style of dress during that era. This was primarily generated by people who used psychedelic drugs such as LSD, mescaline and psilocybin and also non-users who were participants and aficionados of this subculture. Psychedelic art and music typically recreate or reflect the experience of altered consciousness. Psychedelic art uses highly distorted, surreal visuals, bright colors and full spectrums and animation to evoke, convey, or enhance the psychedelic experience.

<span class="mw-page-title-main">Hallucination</span> Perception that only seems real

A hallucination is a perception in the absence of an external stimulus that has the compelling sense of reality. Hallucination is a combination of two conscious states of brain: wakefulness and REM sleep. They are distinguishable from several related phenomena, such as dreaming, which does not involve wakefulness; pseudohallucination, which does not mimic real perception, and is accurately perceived as unreal; illusion, which involves distorted or misinterpreted real perception; and mental imagery, which does not mimic real perception, and is under voluntary control. Hallucinations also differ from "delusional perceptions", in which a correctly sensed and interpreted stimulus is given some additional significance.

<span class="mw-page-title-main">Visual snow syndrome</span> Visual impairment

Visual snow syndrome (VSS) is an uncommon neurological condition in which the primary symptom is that affected individuals see persistent flickering white, black, transparent, or colored dots across the whole visual field.

<span class="mw-page-title-main">Phosphene</span> Visual illusion

A phosphene is the phenomenon of seeing light without light entering the eye. The word phosphene comes from the Greek words phos (light) and phainein. Phosphenes that are induced by movement or sound may be associated with optic neuritis.

Hypnagogia is the transitional state from wakefulness to sleep, also defined as the waning state of consciousness during the onset of sleep. Its opposite state is described as hypnopompia – the transitional state from sleep into wakefulness. Mental phenomena that may occur during this "threshold consciousness" phase include hypnagogic hallucinations, lucid dreaming, and sleep paralysis.

<span class="mw-page-title-main">Psychedelic art</span> Visual art inspired by psychedelic experiences

Psychedelic art is art, graphics or visual displays related to or inspired by psychedelic experiences and hallucinations known to follow the ingestion of psychedelic drugs such as LSD, psilocybin, and DMT. Coined by British psychologist Humphry Osmond, the term "psychedelic" means "mind manifesting". By that definition, all artistic efforts to depict the inner world of the psyche may be considered "psychedelic".

<span class="mw-page-title-main">Psychedelic experience</span> Altered state of consciousness brought upon by the consumption of psychoactive substances

A psychedelic experience is a temporary altered state of consciousness induced by the consumption of a psychedelic substance. For example, an acid trip is a psychedelic experience brought on by the use of LSD, while a mushroom trip is a psychedelic experience brought on by the use of psilocybin. Psychedelic experiences feature alterations in normal perception such as visual distortions and a subjective loss of self-identity, sometimes interpreted as mystical experiences. Psychedelic experiences lack predictability, as they can range from being highly pleasurable to frightening. The outcome of a psychedelic experience is heavily influenced by the person's mood, personality, expectations, and environment.

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<span class="mw-page-title-main">Hallucinogen persisting perception disorder</span> Medical condition

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Closed-eye hallucinations and closed-eye visualizations (CEV) are hallucinations that occur when one's eyes are closed or when one is in a darkened room. They should not be confused with phosphenes, perceived light and shapes when pressure is applied to the eye's retina, or some other non-visual external cause stimulates the eye. Some people report CEV under the influence of psychedelics; these are reportedly of a different nature than the "open-eye" hallucinations of the same compounds. Similar hallucinations that occur due to loss of vision are called "visual release hallucinations".

Palinopsia is the persistent recurrence of a visual image after the stimulus has been removed. Palinopsia is not a diagnosis; it is a diverse group of pathological visual symptoms with a wide variety of causes. Visual perseveration is synonymous with palinopsia.

<span class="mw-page-title-main">Heinrich Klüver</span> German-American psychologist and philosopher

Heinrich Klüver was a German-American biological psychologist and philosopher born in Holstein.

Anomalous experiences, such as so-called benign hallucinations, may occur in a person in a state of good mental and physical health, even in the apparent absence of a transient trigger factor such as fatigue, intoxication or sensory deprivation.

<span class="mw-page-title-main">Entoptic phenomena (archaeology)</span>

In archaeology, the term entoptic phenomena relates to visual experiences derived from within the eye or brain. In this respect they differ slightly from the medical definition, which defines entoptic phenomena as only applying to sources within the eye, not the brain. To avoid this confusion, the term subjective visual phenomena is sometimes used. Entoptic was chosen by author David Lewis-Williams due to its origin from Greek meaning "coming from within".

<span class="mw-page-title-main">Chromesthesia</span> Sound to color synesthesia

Chromesthesia or sound-to-color synesthesia is a type of synesthesia in which sound involuntarily evokes an experience of color, shape, and movement. Individuals with sound-color synesthesia are consciously aware of their synesthetic color associations/perceptions in daily life. Synesthetes that perceive color while listening to music experience the colors in addition to the normal auditory sensations. The synesthetic color experience supplements, but does not obscure real, modality-specific perceptions. As with other forms of synesthesia, individuals with sound-color synesthesia perceive it spontaneously, without effort, and as their normal realm of experience. Chromesthesia can be induced by different auditory experiences, such as music, phonemes, speech, and/or everyday sounds.

The Ganzfeld effect, or perceptual deprivation, is a phenomenon of perception caused by exposure to an unstructured, uniform stimulation field. The effect is the result of the brain amplifying neural noise in order to look for the missing visual signals. The noise is interpreted in the higher visual cortex, and gives rise to hallucinations.

Lesions in the visual pathway affect vision most often by creating deficits or negative phenomena, such as blindness, visual field deficits or scotomas, decreased visual acuity and color blindness. On occasion, they may also create false visual images, called positive visual phenomena. These images can be a result of distortion of incoming sensory information leading to an incorrect perception of a real image called an illusion. When the visual system produces images which are not based on sensory input, they can be referred to as hallucinations. The visual phenomena may last from brief moments to several hours, but they also can be permanent. They are generally associated with other symptoms but occasionally are isolated. Conditions causing these phenomena include disruptions in the visual input along the pathways lesions in the extracortical visual system, migraines, seizures, toxic-metabolic encephalopathy, psychiatric conditions and sleep apnea, among others. The mechanisms underlying positive visual phenomena are not yet well understood. Possible mechanisms may be: 1) defect in the sensory input causing compensatory upregulation of the visual cortex, 2) faulty visual processing in which inputs are normal but lesions result in an inappropriate pattern of cortical excitation, 3)variants of normal visual processing. Of all forms of hallucination, visual hallucinations are the least likely to be associated with psychiatric disorders. For example most patients with visual hallucinations do not have schizophrenia and most patients with schizophrenia do not have visual hallucinations.

<span class="mw-page-title-main">Tactile hallucination</span> Hallucination involving perception of tactile input

Tactile hallucination is the false perception of tactile sensory input that creates a hallucinatory sensation of physical contact with an imaginary object. It is caused by the faulty integration of the tactile sensory neural signals generated in the spinal cord and the thalamus and sent to the primary somatosensory cortex (SI) and secondary somatosensory cortex (SII). Tactile hallucinations are recurrent symptoms of neurological diseases such as schizophrenia, Parkinson's disease, Ekbom's syndrome and delirium tremens. Patients who experience phantom limb pains also experience a type of tactile hallucination. Tactile hallucinations are also caused by drugs such as cocaine and alcohol.

<span class="mw-page-title-main">DeepDream</span> Software program

DeepDream is a computer vision program created by Google engineer Alexander Mordvintsev that uses a convolutional neural network to find and enhance patterns in images via algorithmic pareidolia, thus creating a dream-like appearance reminiscent of a psychedelic experience in the deliberately overprocessed images.

References

  1. 1 2 3 Bressloff, Paul C.; Cowan, Jack D.; Golubitsky, Martin; Thomas, Peter J.; Weiner, Matthew C. (March 2002). "What Geometric Visual Hallucinations Tell Us About the Visual Cortex". Neural Computation. 14 (3): 473–491. CiteSeerX   10.1.1.146.572 . doi:10.1162/089976602317250861. PMID   11860679. S2CID   207683037.
  2. Tyler, CW (1978). "Some new entoptic phenomena". Vision Research. 18 (12): 1633–9. doi:10.1016/0042-6989(78)90255-9. PMID   726316. S2CID   30888279.
  3. Wees, William C. Light Moving in Time: Studies in the Visual Aesthetics of Avant-Garde Film, (Berkeley: University of California Press, 1992), p. 66.
  4. Weinel, J. "Visual patterns of hallucination as a basis for sonic arts composition". Proceedings of Audio Mostly 2013.

Sources