Frontier: First Encounters | |
---|---|
Developer(s) | Frontier Developments |
Publisher(s) | GameTek |
Director(s) | David Braben |
Programmer(s) |
|
Writer(s) |
|
Composer(s) | David Lowe |
Series | Elite |
Platform(s) | DOS, Windows, Linux, Mac OS X |
Release | April 1995 |
Genre(s) | Space trading and combat simulator |
Mode(s) | Single-player |
Frontier: First Encounters is a 1995 space trading and combat simulator video game developed by Frontier Developments and published by GameTek for DOS. The player pilots a spaceship through a universe pursuing trading, combat and other missions.
First Encounters was the first game to use procedural texturing to generate the vegetation, snow and other features on the planet surfaces. [1] Mountain ranges, cliffs and alien landscapes and visual effects all contributed to the atmosphere of the game.
The third game in the Elite series, it is the direct sequel to Frontier: Elite II , and was followed by Elite Dangerous in 2014.
First Encounters carried over the gameplay features from its immediate predecessor Frontier: Elite II , in that the game is a combination of trading, fighting, espionage, bombing and a variety of other military activities; the combat ratings were also carried over from the previous games. Like Elite II, First Encounters features realistic Newtonian physics, the ability to seamlessly land on 1:1 scale planets in authentic 1:1 scale star systems, and rival factions for which the player can perform missions, gaining or losing standing accordingly. The game's graphics were an improvement on the previous game, introducing Gouraud shading and more extensive use of texture mapping. As well as employing the same open-ended gameplay of its predecessors, First Encounters also features a storyline which takes the player through a series of events starting with the "Wiccan Ware Race" and missions concerning an alien race called the Thargoids. Some of these missions can only be completed under specific circumstances, or with specific combat ratings. The missions take place between 3250 (the start-date of the game) and approximately 3255.
Comparing First Encounters to earlier games in the series, creator David Braben said that where the original Elite was "basically just trading" and Elite II positioned the trading as "something to do while doing missions", the developers had done "almost no work" expanding the trading for First Encounters, as it was not seen as the focus of the game. The player's objective is instead to explore, have fun and "find out what's happening with the aliens", although how they achieve this would depend on how they played the game. [2]
In addition to these now-established tenets of the Elite series, First Encounters added full motion video BBS character faces in the CD-ROM version and journals which report on happenings within the game's known universe, occasionally mentioning the player's exploits. The game also allows the player to earn special ships that are not available to buy. These ships are given as rewards for completing missions; the ships are the Turner-class Argent's Quest, the Stowmaster-class fighter (which comes with the Argent's Quest, equipped as the escape pod) and the Thargoid Warship, given to the player by the Thargoids at the completion of the Thargoid missions.
Braben was the project leader and worked on shapes. [3] The story was made by Braben and Manda Scott. [3] There were 8 programmers among which were Braben and Chris Sawyer. [3]
First Encounters was the sequel to Frontier: Elite II . It was released by the financially struggling publisher, GameTek in Easter 1995. Due apparently to being published in an incomplete state, the game was significantly flawed in a number of respects on release. [4] As FFE was originally riddled with many bugs, the game was extensively patched, later reissued as shareware (like Elite II) but finally withdrawn from sale. This was followed by a lawsuit brought by David Braben against GameTek, accusing the publisher of forcing the studio to release the game too early. [5] The lawsuit was settled out-of-court in 1999. [6]
As the official support has ended and the game being a DOS game, First Encounters has difficulty running with post-DOS operating systems such as Windows 95, Windows 2000 and Windows XP. Only with DOS-emulators like DOSBox is the game playable.
In 2000 Frontier Developments announced that FFE would be open-sourced under a GPL-similar license allowing ports, [7] but this never happened. [8] In response the community took up the support of the game, which was successfully reverse engineered by John Jordan and ported for modern operating systems in October 2005. [9] JJFFE was updated until December 2009 and was later, due to the source code availability, taken up by other community developers with improved ports like FFED3D [10] or GLFFE. [11] [12]
Publication | Score |
---|---|
Computer Game Review | 60/57/58 [13] |
First Encounters was well reviewed, despite being released before the development team thought it was ready. [4] While the game employed an advanced and realistic Newtonian mechanics flight model, rather than the original arcade-style engine, many players found it frustratingly difficult, particularly in combat. [4] In a negative review, Computer Game Review 's Tasos Kaiafas wrote, "If another Elite is planned for the future, this baby should be thrown out the window with the bath water." [13] According to Frontier Developments the game shipped around 100,000 units. [14]
Escape Velocity is a single-player role-playing space trading and combat video game series first introduced in 1996 by Ambrosia Software for the Macintosh. Two other similar games based on the original, EV Override and Escape Velocity Nova, followed in 1998 and 2002 respectively, the latter of which is also available on Microsoft Windows. In addition there is a trading card game available based on the storyline of the EV Nova universe.
Star Trek: The Next Generation – A Final Unity is an adventure game by Spectrum HoloByte, based on the Star Trek universe. It was released in 1995 for DOS and later ported to the Macintosh. It puts the player in control of Captain Picard and his crew of the Enterprise D and features traditional point-and-click adventure gameplay as well as free-form space exploration, diplomatic encounters and tactical ship-to-ship combat.
Elite is a space trading video game. It was written and developed by David Braben and Ian Bell and was originally published by Acornsoft for the BBC Micro and Acorn Electron computers in September 1984. Elite's open-ended game model, and revolutionary 3D graphics led to it being ported to virtually every contemporary home computer system and earned it a place as a classic and a genre maker in gaming history. The game's title derives from one of the player's goals of raising their combat rating to the exalted heights of "Elite".
GameTek was an American video game publisher based in North Miami Beach, Florida known for publishing video game adaptations of game shows in the late 1980s and early 1990s. GameTek was a trade name for IJE, the owner of electronic publishing rights to Jeopardy! and Wheel of Fortune. Originally, IJE licensed these titles to ShareData of Chandler, Arizona; however, when IJE saw ShareData's success with the titles, IJE decided to publish the titles themselves, resulting in the founding of GameTek.
Stars! is a turn-based strategy, science fiction 4X video game, originally developed by Jeff Johnson and Jeff McBride with help from Jeffrey Krauss for personal use, initially released as shareware for Microsoft Windows in 1995. A retail version was later produced for, and published by Empire Interactive, with developer Jason Gaston added to the team for quality assurance testing, although the shareware version continued.
X-COM: Terror from the Deep is a strategy video game developed and published by MicroProse for the PC in 1995 and for the PlayStation in 1996. It is a sequel to X-COM: UFO Defense and the second game of the X-COM series, this time taking the war against a renewed alien invasion into the Earth's oceans.
Ironseed is a 1994 MS-DOS video game, developed and published by Channel 7. It is a space trading and combat game with real-time strategy elements.
David John Braben is a British video game developer and designer, founder and President of Frontier Developments, and co-creator of the Elite series of space trading video games, first published in 1984. He is also a co-founder of and works as a trustee for the Raspberry Pi Foundation, which in 2012 launched a low-cost computer for education.
Frontier: Elite II is a space trading and combat simulator video game written by David Braben and published by GameTek and Konami in October 1993 and released on the Amiga, Atari ST and DOS. It is the first sequel to the seminal game Elite from 1984.
X: Beyond the Frontier is a video game created by Egosoft for Windows. The first of the X series, it is a space trading and combat simulator game, mostly set in the fictional X-Universe. Upon release, it was frequently compared to the older Elite.
Elite Dangerous is an online space flight simulation game developed and published by Frontier Developments. The player commands a spaceship and explores a realistic 1:1 scale, open-world representation of the Milky Way galaxy, with the gameplay being open-ended. The game is the first in the series to attempt massively multiplayer gameplay, with players' actions affecting the narrative story of the game's persistent universe, while also retaining a single-player mode. Elite Dangerous is the fourth game in the Elite video game series. It is the sequel to Frontier: First Encounters, released in 1995, becoming the top selling game for Christmas of that Year.
Frontier Developments plc. is a British video game developer founded by David Braben in January 1994 and based at the Cambridge Science Park in Cambridge, England. Frontier develops management simulators Planet Coaster and Planet Zoo, and has produced several games in David Braben's Elite series, including Elite Dangerous. The company takes its name from the earliest titles in the Elite series with which it was involved, a port of Frontier: Elite II and development of Frontier: First Encounters. In 2013, the company was listed on the AIM segment of the London Stock Exchange. It published third-party games under the Frontier Foundry label between 2019 and 2022.
Oolite is a free and open source 3D space trading and combat simulator "in the spirit of" Elite, a similar game published in the 1980s. The name is a contraction of object oriented Elite, because it was written in Objective-C, an object-oriented programming language. Among Oolite's several similarities to its source, the gaming experience is enhanced by the context set in Elite's original manual, and the accompanying novella, The Dark Wheel. Oolite is licensed under GPL-2.0-or-later for the source code, while resources are dual-licensed under GPL-2.0-or-later and CC BY-NC-SA-3.0.
The Outsider was an action-adventure game for Windows, PlayStation 3 and Xbox 360 developed by Frontier Developments. It saw players control a CIA agent who goes on the run. It was announced in 2005 and cancelled in 2011.
Nomad is a 1993 space trading and combat game developed by Intense! Interactive and Papyrus Design Group. It was published by GameTek for MS-DOS.
Elite Plus is a 1991 video game published by Microplay Software.
Fragile Allegiance is an open-ended 4X real-time strategy (RTS) game from Gremlin Interactive, released in 1996 for MS-DOS and Windows 95. The game begins on May 25, 2496, as the player begins their employment with TetraCorp who have set up a new asteroid mining franchise operation in the Fragmented Sectors. There are six alien races competing with Tetracorp for these resources. Beginning with one building and one million credits, the player is tasked with building up a successful mining operation to sell as much ore as possible to the Federation. Diplomacy is crucial to the success or failure of this franchise operation as the players' colonies begin to encroach on one another.
A space flight simulation is a genre of flight simulator video games that lets players experience space flight to varying degrees of realism. Common mechanics include space exploration, space trade and space combat.
Elite is a space trading and combat simulation video game series created by David Braben and Ian Bell in 1984. The Elite series has been revolutionary innovative, genre defining, and the longest running space sim series in history. The series was met with commercial success, favorable reviews and near-universal acclaim.
{{cite web}}
: CS1 maint: numeric names: authors list (link)What is JJFFE? JJFFE is set of recompiled replacement executables for the 1995 Frontier Developments game Frontier: First Encounters. There are currently versions that run under Windows 95/98/ME, Windows 2000, Windows XP, Windows NT4, OS/2, Linux and Mac. As well as running on many more operating systems than the original, JJFFE also includes minor improvements and bugfixes.