A galactic algorithm is an algorithm with record-breaking theoretical (asymptotic) performance, but which isn't used due to practical constraints. Typical reasons are that the performance gains only appear for problems that are so large they never occur, or the algorithm's complexity outweighs a relatively small gain in performance. Galactic algorithms were so named by Richard Lipton and Ken Regan, [1] because they will never be used on any data sets on Earth.
Even if they are never used in practice, galactic algorithms may still contribute to computer science:
Similarly, a hypothetical algorithm for the Boolean satisfiability problem with a large but polynomial time bound, such as , although unusable in practice, would settle the P versus NP problem, considered the most important open problem in computer science and one of the Millennium Prize Problems. [2]This alone could be important and often is a great reason for finding such algorithms. For example, if tomorrow there were a discovery that showed there is a factoring algorithm with a huge but provably polynomial time bound, that would change our beliefs about factoring. The algorithm might never be used, but would certainly shape the future research into factoring.
An example of a galactic algorithm is the fastest known way to multiply two numbers, [3] which is based on a 1729-dimensional Fourier transform. [4] It needs bit operations, but as the constants hidden by the big O notation are large, it is never used in practice. However, it also shows why galactic algorithms may still be useful. The authors state: "we are hopeful that with further refinements, the algorithm might become practical for numbers with merely billions or trillions of digits." [4]
The AKS primality test is galactic. It is the most theoretically sound of any known algorithm that can take an arbitrary number and tell if it is prime. In particular, is provably polynomial-time, deterministic, and unconditionally correct. All other known algorithms fall short on at least one of these criteria, but the shortcomings are minor and the calculations are much faster, so they are used instead. ECPP in practice runs much faster than AKS, but it has never been proven to be polynomial time. The Miller–Rabin test is also much faster than AKS, but produces only a probabilistic result. However the probability of error can be driven down to arbitrarily small values (say ), good enough for practical purposes. Finally the Miller–Rabin test is fully deterministic and runs in polynomial time over all inputs, but its correctness depends on the generalized Riemann hypothesis (which is widely believed, but not proven). The existence of these (much) faster alternatives means AKS is not used in practice.
The first improvement over brute-force matrix multiplication (which needs multiplications) was the Strassen algorithm: a recursive algorithm that needs multiplications. This algorithm is not galactic and is used in practice. Further extensions of this, using sophisticated group theory, are the Coppersmith–Winograd algorithm and its slightly better successors, needing multiplications. These are galactic – "We nevertheless stress that such improvements are only of theoretical interest, since the huge constants involved in the complexity of fast matrix multiplication usually make these algorithms impractical." [5]
Claude Shannon showed a simple but asymptotically optimal code that can reach the theoretical capacity of a communication channel. It requires assigning a random code word to every possible -bit message, then decoding by finding the closest code word. If is chosen large enough, this beats any existing code and can get arbitrarily close to the capacity of the channel. Unfortunately, any big enough to beat existing codes is also completely impractical. [6] These codes, though never used, inspired decades of research into more practical algorithms that today can achieve rates arbitrarily close to channel capacity. [7]
The problem of deciding whether a graph contains as a minor is NP-complete in general, but where is fixed, it can be solved in polynomial time. The running time for testing whether is a minor of in this case is , [8] where is the number of vertices in and the big O notation hides a constant that depends superexponentially on . The constant is greater than in Knuth's up-arrow notation, where is the number of vertices in . [9] Even the case of cannot be reasonably computed as the constant is greater than 2 pentated by 4, or 2 tetrated by 65536, that is, .
In cryptography jargon, a "break" is any attack faster in expectation than brute force – i.e., performing one trial decryption for each possible key. For many cryptographic systems, breaks are known, but are still practically infeasible with current technology. One example is the best attack known against 128-bit AES, which takes only operations. [10] Despite being impractical, theoretical breaks can provide insight into vulnerability patterns, and sometimes lead to discovery of exploitable breaks.
For several decades, the best known approximation to the traveling salesman problem in a metric space was the very simple Christofides algorithm which produced a path at most 50% longer than the optimum. (Many other algorithms could usually do much better, but could not provably do so.) In 2020, a newer and much more complex algorithm was discovered that can beat this by percent. [11] Although no one will ever switch to this algorithm for its very slight worst-case improvement, it is still considered important because "this minuscule improvement breaks through both a theoretical logjam and a psychological one". [12]
A single algorithm, "Hutter search", can solve any well-defined problem in an asymptotically optimal time, barring some caveats. It works by searching through all possible algorithms (by runtime), while simultaneously searching through all possible proofs (by length of proof), looking for a proof of correctness for each algorithm. Since the proof of correctness is of finite size, it "only" adds a constant and does not affect the asymptotic runtime. However, this constant is so big that the algorithm is entirely impractical. [13] [14] For example, if the shortest proof of correctness of a given algorithm is 1000 bits long, the search will examine at least 2999 other potential proofs first.
Hutter search is related to Solomonoff induction, which is a formalization of Bayesian inference. All computable theories (as implemented by programs) which perfectly describe previous observations are used to calculate the probability of the next observation, with more weight put on the shorter computable theories. Again, the search over all possible explanations makes this procedure galactic.
Simulated annealing, when used with a logarithmic cooling schedule, has been proven to find the global optimum of any optimization problem. However, such a cooling schedule results in entirely impractical runtimes, and is never used. [15] However, knowing this ideal algorithm exists has led to practical variants that are able to find very good (though not provably optimal) solutions to complex optimization problems. [16]
The expected linear time MST algorithm is able to discover the minimum spanning tree of a graph in , where is the number of edges and is the number of nodes of the graph. [17] However, the constant factor that is hidden by the Big O notation is huge enough to make the algorithm impractical. An implementation is publicly available [18] and given the experimentally estimated implementation constants, it would only be faster than Borůvka's algorithm for graphs in which . [19]
Researchers have found an algorithm that achieves the provably best-possible [20] asymptotic performance in terms of time-space tradeoff. [21] But it remains purely theoretical: "Despite the new hash table’s unprecedented efficiency, no one is likely to try building it anytime soon. It’s just too complicated to construct." [22] and "in practice, constants really matter. In the real world, a factor of 10 is a game ender.” [23]
The P versus NP problem is a major unsolved problem in theoretical computer science. Informally, it asks whether every problem whose solution can be quickly verified can also be quickly solved.
In computer science, the computational complexity or simply complexity of an algorithm is the amount of resources required to run it. Particular focus is given to computation time and memory storage requirements. The complexity of a problem is the complexity of the best algorithms that allow solving the problem.
A fast Fourier transform (FFT) is an algorithm that computes the Discrete Fourier Transform (DFT) of a sequence, or its inverse (IDFT). A Fourier transform converts a signal from its original domain to a representation in the frequency domain and vice versa. The DFT is obtained by decomposing a sequence of values into components of different frequencies. This operation is useful in many fields, but computing it directly from the definition is often too slow to be practical. An FFT rapidly computes such transformations by factorizing the DFT matrix into a product of sparse factors. As a result, it manages to reduce the complexity of computing the DFT from , which arises if one simply applies the definition of DFT, to , where n is the data size. The difference in speed can be enormous, especially for long data sets where n may be in the thousands or millions. In the presence of round-off error, many FFT algorithms are much more accurate than evaluating the DFT definition directly or indirectly. There are many different FFT algorithms based on a wide range of published theories, from simple complex-number arithmetic to group theory and number theory.
Linear programming (LP), also called linear optimization, is a method to achieve the best outcome in a mathematical model whose requirements and objective are represented by linear relationships. Linear programming is a special case of mathematical programming.
A primality test is an algorithm for determining whether an input number is prime. Among other fields of mathematics, it is used for cryptography. Unlike integer factorization, primality tests do not generally give prime factors, only stating whether the input number is prime or not. Factorization is thought to be a computationally difficult problem, whereas primality testing is comparatively easy. Some primality tests prove that a number is prime, while others like Miller–Rabin prove that a number is composite. Therefore, the latter might more accurately be called compositeness tests instead of primality tests.
The AKS primality test is a deterministic primality-proving algorithm created and published by Manindra Agrawal, Neeraj Kayal, and Nitin Saxena, computer scientists at the Indian Institute of Technology Kanpur, on August 6, 2002, in an article titled "PRIMES is in P". The algorithm was the first one which is able to determine in polynomial time, whether a given number is prime or composite without relying on mathematical conjectures such as the generalized Riemann hypothesis. The proof is also notable for not relying on the field of analysis. In 2006 the authors received both the Gödel Prize and Fulkerson Prize for their work.
In theoretical computer science, the time complexity is the computational complexity that describes the amount of computer time it takes to run an algorithm. Time complexity is commonly estimated by counting the number of elementary operations performed by the algorithm, supposing that each elementary operation takes a fixed amount of time to perform. Thus, the amount of time taken and the number of elementary operations performed by the algorithm are taken to be related by a constant factor.
In computer science and operations research, approximation algorithms are efficient algorithms that find approximate solutions to optimization problems with provable guarantees on the distance of the returned solution to the optimal one. Approximation algorithms naturally arise in the field of theoretical computer science as a consequence of the widely believed P ≠ NP conjecture. Under this conjecture, a wide class of optimization problems cannot be solved exactly in polynomial time. The field of approximation algorithms, therefore, tries to understand how closely it is possible to approximate optimal solutions to such problems in polynomial time. In an overwhelming majority of the cases, the guarantee of such algorithms is a multiplicative one expressed as an approximation ratio or approximation factor i.e., the optimal solution is always guaranteed to be within a (predetermined) multiplicative factor of the returned solution. However, there are also many approximation algorithms that provide an additive guarantee on the quality of the returned solution. A notable example of an approximation algorithm that provides both is the classic approximation algorithm of Lenstra, Shmoys and Tardos for scheduling on unrelated parallel machines.
The Schönhage–Strassen algorithm is an asymptotically fast multiplication algorithm for large integers, published by Arnold Schönhage and Volker Strassen in 1971. It works by recursively applying fast Fourier transform (FFT) over the integers modulo . The run-time bit complexity to multiply two n-digit numbers using the algorithm is in big O notation.
In computing, a cache-oblivious algorithm is an algorithm designed to take advantage of a processor cache without having the size of the cache as an explicit parameter. An optimal cache-oblivious algorithm is a cache-oblivious algorithm that uses the cache optimally. Thus, a cache-oblivious algorithm is designed to perform well, without modification, on multiple machines with different cache sizes, or for a memory hierarchy with different levels of cache having different sizes. Cache-oblivious algorithms are contrasted with explicit loop tiling, which explicitly breaks a problem into blocks that are optimally sized for a given cache.
In computer science, an algorithm is said to be asymptotically optimal if, roughly speaking, for large inputs it performs at worst a constant factor worse than the best possible algorithm. It is a term commonly encountered in computer science research as a result of widespread use of big-O notation.
In mathematics and computer science, a primality certificate or primality proof is a succinct, formal proof that a number is prime. Primality certificates allow the primality of a number to be rapidly checked without having to run an expensive or unreliable primality test. "Succinct" usually means that the proof should be at most polynomially larger than the number of digits in the number itself.
In mathematics, polynomial identity testing (PIT) is the problem of efficiently determining whether two multivariate polynomials are identical. More formally, a PIT algorithm is given an arithmetic circuit that computes a polynomial p in a field, and decides whether p is the zero polynomial. Determining the computational complexity required for polynomial identity testing, in particular finding deterministic algorithms for PIT, is one of the most important open problems in algebraic computing complexity.
Because matrix multiplication is such a central operation in many numerical algorithms, much work has been invested in making matrix multiplication algorithms efficient. Applications of matrix multiplication in computational problems are found in many fields including scientific computing and pattern recognition and in seemingly unrelated problems such as counting the paths through a graph. Many different algorithms have been designed for multiplying matrices on different types of hardware, including parallel and distributed systems, where the computational work is spread over multiple processors.
In theoretical computer science, the computational complexity of matrix multiplication dictates how quickly the operation of matrix multiplication can be performed. Matrix multiplication algorithms are a central subroutine in theoretical and numerical algorithms for numerical linear algebra and optimization, so finding the fastest algorithm for matrix multiplication is of major practical relevance.
In cryptography, Very Smooth Hash (VSH) is a provably secure cryptographic hash function invented in 2005 by Scott Contini, Arjen Lenstra, and Ron Steinfeld. Provably secure means that finding collisions is as difficult as some known hard mathematical problem. Unlike other provably secure collision-resistant hashes, VSH is efficient and usable in practice. Asymptotically, it only requires a single multiplication per log(n) message-bits and uses RSA-type arithmetic. Therefore, VSH can be useful in embedded environments where code space is limited.
In cryptography, cryptographic hash functions can be divided into two main categories. In the first category are those functions whose designs are based on mathematical problems, and whose security thus follows from rigorous mathematical proofs, complexity theory and formal reduction. These functions are called provably secure cryptographic hash functions. To construct these is very difficult, and few examples have been introduced. Their practical use is limited.
In cryptography, SWIFFT is a collection of provably secure hash functions. It is based on the concept of the fast Fourier transform (FFT). SWIFFT is not the first hash function based on the FFT, but it sets itself apart by providing a mathematical proof of its security. It also uses the LLL basis reduction algorithm. It can be shown that finding collisions in SWIFFT is at least as difficult as finding short vectors in cyclic/ideal lattices in the worst case. By giving a security reduction to the worst-case scenario of a difficult mathematical problem, SWIFFT gives a much stronger security guarantee than most other cryptographic hash functions.
In computer science, sorting is the problem of sorting pairs of numbers by their sums. Applications of the problem include transit fare minimisation, VLSI design, and sparse polynomial multiplication. As with comparison sorting and integer sorting more generally, algorithms for this problem can be based only on comparisons of these sums, or on other operations that work only when the inputs are small integers.
In the design and analysis of algorithms for combinatorial optimization, parametric search is a technique invented by Nimrod Megiddo for transforming a decision algorithm into an optimization algorithm. It is frequently used for solving optimization problems in computational geometry.
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