Ghost Squad | |
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Developer(s) | Sega AM2 Polygon Magic (Wii port) |
Publisher(s) | Sega |
Platform(s) | Arcade Wii |
Release | Arcade 2004 Wii
|
Genre(s) | Rail shooter |
Mode(s) | Single-player, multiplayer |
Arcade system | Sega Chihiro [1] |
Ghost Squad Evolution | |
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Developer(s) | Sega AM2 |
Publisher(s) | Sega |
Platform(s) | Arcade |
Release | 2007 |
Genre(s) | Rail shooter [2] |
Mode(s) | Single-player, Multiplayer [2] |
Arcade system | Sega Lindbergh [3] |
Ghost Squad and Ghost Squad: Evolution are light gun rail shooter arcade games developed and published by Sega. A home version of the original Ghost Squad was developed for Nintendo's Wii game console. [1] [4] A sequel, Operation GHOST, was released in arcades in 2012.
Sega released Ghost Squad for the arcade in 2004. Ghost Squad features a simulated IR light gun shaped similarly to the standard-issue weapon the game's protagonists use. This light gun is intended to function realistically: it features a working fire selector switch, a stock, force-feedback recoil, and iron sights. To ensure that the light gun fires accurately, a 20-second "calibration" mode is provided in which the game adjusts for any jostling or damage to the rifle's light-emitting components.
Ghost Squad features different weapons, each with its firing and reload properties (i.e. long shot splash, long reload time) which affect its difficulty of use. Ghost Squad features three semi non-linear levels with adjustable difficulty and branching choices (dubbed "Tactical Decisions" [5] ), ranging from the jungle, a government-restricted villa, and inside an Air Force One flight. There are many sub-activities in the game, such as defusing bombs and throwing grenades to disable armor, which are accomplished via the secondary "Action" trigger on the gun's foregrip.
The arcade version of Ghost Squad uses "IC Cards" to save the player's customized character data, score, and provide the player with experience points, new outfits, new weapons, and increased rank. [5] The card is available for players to purchase at some arcades. The card allows the player a maximum of 100 games and sixteen levels of difficulty. After 100 games the card must be recharged by purchasing a new card. The game also utilizes an internet ranking system, that is accessed when using a password provided by the game.
Most Ghost Squad cabinets in the United States do not have card slots. However, players have immediate access to four costumes, four guns, and the first four mission levels.
Ghost Squad Evolution is the arcade follow-up to the original Ghost Squad. It was developed and published by Sega and released in 2007.
In Ghost Squad: Evolution the player is a member of Alpha Unit, or members of the “Ghost Squad”, an unofficial unit of the anti-terrorist group, Multi-Operation-Program (M.O.P.). Non-playable characters include fellow M.O.P. members consisting of the Commander, who provides radio backup and pertinent advice to the player, along with the Bravo and Charlie Units who assist the player in suppressing the terrorist threat. [3]
The submachine gun can be set from single shot, to 3 burst shot to automatic fire as well as special effects to suit the situation such as Night Vision, Flash Light for the mounted gun, and Scope for the sniper rifle. The gun also features an action button which is used to pull off special moves like hand-to-hand combat, as well as recoil effects on every shot fired. [6]
Each mission contains multiple routes for the player to choose. Special events occur throughout the game depending on the route chosen, such as securing hostages, bomb removal, or providing friendly cover fire. The game is broken into 3 missions with 16 total difficulty levels. All 16 can be selected from the beginning. There are 14 costumes available for character customization, however, the costumes have no effect on gameplay. There are 25 different weapons. [3] [6]
Sega published the Polygon Magic developed Wii port of Ghost Squad in Japan on October 25, 2007, and in the U.S. on November 20, 2007. It uses the Wii Zapper as a multi-purpose tool to allow players easy control of targeting enemies, defusing bombs, and detaining hostages. The port also virtually emulates the original arcade version's IC Card progression system as autosaved player profiles stored in the Wii's system memory, minus the card's 100-game limit.
Ghost Squad takes advantage of the Wii Remote's pointer functionality, the nunchuk, and the Wii Zapper giving players controller flexibility. In addition, the game features a pointer calibration mode, enabling players to use line-of-sight aiming and fire precisely where the Wii Remote is pointed. The player has the option to turn off the on-screen pointer for more points.
Exclusive to the Wii conversion of the game are four-player support, and an online high score leaderboard via the Nintendo Wi-Fi Connection. [7]
Ghost Squad for the Wii received a metascore of 69 on Metacritic. [8] IGN gave it a 7.5, remarking that "most of what made Ghost Squad fun in the arcades is still retained though, as there's a huge emphasis on weapon management and mid-level missions." [9]
Writing in 2022 for Retro Gamer Ashley Day placed Ghost Squad in the top spot in his list of the Top 25 Light-Gun Games of all time, pointing to its branching-path levels, high score challenges and character progression as lending it a replayability unmatched in the genre. [5]
Duck Hunt is a 1984 light gun shooter video game developed and published by Nintendo for the Nintendo Entertainment System (NES) video game console and the Nintendo VS. System arcade hardware. The game was first released in April 1984, in Japan for the Family Computer (Famicom) console and in North America as an arcade game. It became a launch game for the NES in North America in October 1985, and was re-released in Europe two years later.
R-Type is a horizontally scrolling shooter arcade video game developed and released by Irem in 1987 and the first game in the R-Type series. The player controls a star ship, the R-9 "Arrowhead", in its efforts to destroy the Bydo, a powerful alien race bent on wiping out all of mankind. The R-9 can acquire a glowing orbicular device called a "Force", protecting it from enemy fire and providing additional firepower. The arcade version was distributed by Nintendo in North America; it is the last arcade title Nintendo distributed.
A light gun is a pointing device for computers and a control device for arcade and video games, typically shaped to resemble a pistol.
A game controller, gaming controller, or simply controller, is an input device or input/output device used with video games or entertainment systems to provide input to a video game. Input devices that have been classified as game controllers include keyboards, mice, gamepads, and joysticks, as well as special purpose devices, such as steering wheels for driving games and light guns for shooting games. Controllers designs have evolved to include directional pads, multiple buttons, analog sticks, joysticks, motion detection, touch screens and a plethora of other features.
Tactical shooter is a sub-genre of first- and third-person shooters, associated with using strategy, planning, and tactics in gameplay, as well as the realistic simulations of ballistics, firearm mechanics, physics, stamina, and low time to kill. Dating back to strategy games from the late 1980s, the genre first rose to prominence in the late 1990s with the releases of several well-received tactical shooters. The popularity of the genre saw a decline in the late 2000s as fast-paced "arcade"-like action shooters rose to prominence, it has seen a revitalization since the mid-2010s with the successful releases of several modern tactical shooters.
The NES Zapper, also known as the Video Shooting Series light gun in Japan, is an electronic light gun accessory for the Nintendo Entertainment System (NES) and the Japanese Famicom. It was released in Japan for the Famicom on February 18, 1984, and launched alongside the NES in North America in October 1985.
Virtua Cop is a 1994 light gun shooter game developed by Sega AM2 and designed by Yu Suzuki. It was originally an arcade game on the Sega Model 2 system, and was ported to the Sega Saturn in 1995 and Windows in 1996. The Saturn version included support for both the Virtua Gun and Saturn mouse, as well as a new "Training Mode" which consists of a randomly generated shooting gallery.
Yoshi's Safari is a 1993 light gun shooter developed and published by Nintendo for its Super Nintendo Entertainment System (SNES). It is the only Mario franchise game to feature first-person shooter gameplay and requires the SNES's Super Scope light gun. As Mario and his pet dinosaur Yoshi, the player embarks on a quest to save the kingdom of Jewelry Land from Bowser and his Koopalings, who have kidnapped its rulers and stolen 12 gems. The game features 12 levels in which the player shoots enemies like Goombas and Koopas, and collects power-ups and coins. At the end of each level, the player engages in a boss fight with an enemy, a Koopaling, or Bowser. Nintendo commissioned its R&D1 department to develop Yoshi's Safari in response to the waning popularity of the Super Scope. Yoshi's Safari was the first Super Scope title to use the SNES's Mode 7 graphics mode, and the future of the peripheral depended on the game's performance.
Shooter video games or shooters are a subgenre of action video games where the focus is almost entirely on the defeat of the character's enemies using the weapons given to the player. Usually these weapons are firearms or some other long-range weapons, and can be used in combination with other tools such as grenades for indirect offense, armor for additional defense, or accessories such as telescopic sights to modify the behavior of the weapons. A common resource found in many shooter games is ammunition, armor or health, or upgrades which augment the player character's weapons.
Wild Gunman is a light gun shooter game developed and published by Nintendo. Originally created as an electro-mechanical arcade game in 1974 by Gunpei Yokoi, it was adapted to a video game format for the Famicom console in 1984. It was released in 1985 as a launch game for the Nintendo Entertainment System (NES) with the Zapper light gun.
The Menacer is a light gun peripheral released by Sega in 1992 for its Sega Genesis and Sega CD video game consoles. It was created in response to Nintendo's Super Scope and as Sega's successor to the Master System Light Phaser. The gun is built from three detachable parts, and communicates with the television via an infrared sensor. The Menacer was announced at the May 1992 Consumer Electronics Show in Chicago and was released later that year. The gun was bundled with a pack-in six-game cartridge of mostly shooting gallery games. Sega also released a Menacer bundle with Terminator 2: The Arcade Game.
The Dreamcast video game console had several light guns released as accessories between the years of 1999 and 2003. The official light gun from Sega was released in Europe and Asia, but not in the United States due to concerns about bad press soon after the Columbine High School massacre. Instead, an officially licensed light gun was released by Mad Catz for the U.S. market.
Contra is a video game series produced by Konami composed primarily of run and gun-style shooting games. The series debuted in February 1987 with the Japanese coin-operated arcade game of the same name, which has since spawned several sequels produced for various platforms.
The Wii Zapper is a gun shell peripheral for the Wii Remote. The name is a reference to and successor of the NES Zapper light gun for the Nintendo Entertainment System. It is mainly used to enhance controls for shooter games, including light gun shooters, first-person shooters, and third-person shooters.
Light-gun shooter, also called light-gun game or simply gun game, is a shooter video game genre in which the primary design element is to simulate a shooting gallery by having the player aiming and discharging a gun-shaped controller at a screen. Light-gun shooters revolve around the protagonist shooting virtual targets, either antagonists or inanimate objects, and generally feature action or horror themes and some may employ a humorous, parodic treatment of these conventions. These games typically feature "on-rails" movement, which gives the player control only over aiming; the protagonist's other movements are determined by the game. Games featuring this device are sometimes termed "rail shooters", though this term is also applied to games of other genres in which "on-rails" movement is a feature. Some, particularly later, games give the player greater control over movement and in still others the protagonist does not move at all. On home computer conversions of light-gun shooters, mouse has been often an optional or non-optional replacement for a light gun.
Water Warfare is a first-person shooter video game by Hudson Soft for WiiWare. It is the second game in the genre to be released by Hudson Soft for WiiWare.
Gunblade NY is a light gun rail shooter developed by Sega for the Model 2 arcade machine and was released in 1995 in North America and 1996 in Japan. The game was re-released alongside its sequel, L.A. Machineguns: Rage of the Machines for the Wii in 2010 as part of the Sega Arcade Hits Pack.
Heavy Fire is a series of on-rails arcade shooter video games developed by Polish video game developer Teyon between 2010 and 2013 and Anshar from 2018 to present. The series includes five games: Heavy Fire: Special Operations (2010), Heavy Fire: Black Arms (2011), Heavy Fire: Afghanistan (2011), Heavy Fire: Shattered Spear (2013), and Heavy Fire: Red Shadow (2018).
Rambo is a light gun shooter developed by Sega for the arcades in 2008. The game is based on Rambo: First Blood Part II (1985) and Rambo III (1988), but not First Blood (1982).