Gilman Louie | |
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![]() Louie in 2008 | |
Born | 1960 (age 64–65) San Francisco, California, U.S. |
Education | San Francisco State University (BSBA) |
Occupation(s) | Venture capitalist, former video game designer |
Known for | CEO of Spectrum Holobyte, co-founder and CEO of In-Q-Tel |
Gilman Louie (born 1960) is an American technology venture capitalist who started as a video game designer and then co-founded and ran the CIA venture capital fund In-Q-Tel. [1] With his company Nexa Corporation he designed and developed multiple computer games such as the F-16 Fighting Falcon flight simulator series. His company later merged with Spectrum Holobyte where he was CEO until its acquisition by Hasbro, after which he became Chief Creative Officer and General Manager of its Games.com group. He has been on a number of boards of directors, including Wizards of the Coast, Niantic, Total Entertainment Network, FASA Interactive, Wickr, Aerospike, the Chinese American International School, Markle Foundation, Digital Promise, and Maxar Technologies. He is chairman of the Federation of American Scientists and Vricon. [2] [3] He is a member of the President’s Intelligence Advisory Board and the U.S. Department of State’s Foreign Affairs Policy Board. [4] [5]
Louie was born in San Francisco. [6] He graduated in 1983 from San Francisco State University with a Bachelor of Science degree in business administration. [7] [8] In 1997, he attended the then thirteen-week Advanced Management Program (AMP) and International Senior Management Program (ISMP) at Harvard Business School. [7]
He built a career in the video game industry, founding a company in 1981 while still in college. He called it NEXA Corporation, based on a department at SFSU that was a combination of the humanities and the sciences. In 1986 his company merged with Spectrum Holobyte via a shell company called Sphere, Inc., with Louie as CEO, and then he became CEO of Spectrum Holobyte in 1992. In 1992 he acquired MicroProse. He designed and developed the F-16 Fighting Falcon flight simulator series (1984–1998). He was also chairman of Spectrum HoloByte when it published Tetris (1987), based on a disputed license. His company was acquired by Hasbro Interactive in 1998, where Louie served as Chief Creative Officer and general manager of the Games.com group. [9]
In 1999 he co-founded and became the CEO of the non-profit Peleus (later In-Q-It and then In-Q-Tel). It was a company created with $30 million in seed money from the US federal government, [6] and intended to help enhance national security by connecting the United States Intelligence Community with venture-backed entrepreneurial companies and making venture capital style investments in new technologies.
As of 2021, Louie is a partner of Alsop Louie Partners, [1] a venture capital fund focused on helping entrepreneurs start companies. Known investments of Alsop Louie Partners include Niantic, Inc., Wickr, Cleversafe, Ribbit, Zephyr Technologies, Gridspeak, Netwitness, and LookingGlass Cyber Solutions.
Louie has been on a number of boards of directors, including Wizards of the Coast, Total Entertainment Network, Direct Language, FASA Interactive, Netwitness, Motive Medical, Wickr, Gridspeak, the National Venture Capital Association (NVCA), [3] Zephyr Technologies, the CIA Officers Memorial Foundation, Aerospike, GreatSchools and the Chinese American International School in San Francisco. He is on the board of the Markle Foundation, Greatschools.org and Digital Promise. Louie is chairman of the Federation of American Scientists and the Mandarin Institute. In September 2015, he was elected chairman of a US-based 3D Geospatial Mapping company, Vricon. [2]
Louie was appointed to the United States National Security Commission on Artificial Intelligence (NSCAI) that was established in 2018 and issued its final report in March 2021. [10] [11] He was vice chairman of the standing committee on Technology, Insight-Gauge, Evaluate and Review for the United States National Academies. He also chaired the committee on Forecasting Future Disruptive Technologies for the United States National Academies that produced two reports. [12] [13]
In 2009, representing his company Alsop Louie Partners, he sat as a member of the committee for The Symposium on Avoiding Technology Surprise for Tomorrow's Warfighter working alongside Raytheon. [14]
In May 2022, Louie was appointed as a member of the President's Intelligence Advisory Board. [15] In June 2022, he was appointed as a member of the U.S. Department of State’s Foreign Affairs Policy Board. [16]
Video games designed, programmed and/or produced:
Tetris is a puzzle video game created in 1985 by Alexey Pajitnov, a Soviet software engineer. Players complete lines by moving tetrominoes, which descend onto the playing field. The completed lines disappear and grant the player points, and the player can proceed to fill the vacated spaces. Different versions of Tetris have introduced altered game mechanics, with some becoming standard over time. Versions have been released for PC, consoles and mobile platforms.
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MicroProse is an American video game publisher and developer founded by Bill Stealey, Sid Meier, and Andy Hollis in 1982. It developed and published numerous games, including starting the Civilization and X-COM series. Most of their internally developed titles were vehicle simulation and strategy games.
Spectrum HoloByte, Inc. was an American video game developer and publisher. The company, founded in 1983, was known for its simulation games, notably the Falcon series of combat flight simulators, and for publishing the first version of Tetris outside the Soviet Union. Spectrum HoloByte published games for various home computers and video game consoles.
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The Falcon line of computer games is a series of simulations of the F-16 Fighting Falcon combat aircraft. The games, mostly published by Spectrum HoloByte, were noted for their high level of realism unseen in contemporary simulation games.
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Falcon is a combat flight simulator video game and the first official entry in the Falcon series of the F-16 jet fighter's simulators by Spectrum HoloByte. Originally developed by Sphere for Macintosh and MS-DOS in 1987 and ported to several platforms between 1988 and 1992, the game earned commercial success and critical acclaim.
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