God of War | |
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![]() Cover of God of War #1 (March 2010). Artist Andy Park. | |
Publication information | |
Publisher | WildStorm (#1–5) DC Comics (#6) |
Schedule | Bi-monthly |
Format | Limited series |
Genre | Action/Adventure |
Publication date | March 2010 – January 2011 |
No. of issues | 6 |
Main character(s) | Kratos |
Creative team | |
Written by | Marv Wolfman |
Artist(s) | Andrea Sorrentino Andy Park (cover arts) |
Letterer(s) | Saida Temofonte |
Editor(s) | Ben Abernathy Kristy Quinn (assistant) |
Collected editions | |
God of War | ISBN 1-4012-2972-7 |
God of War is a six-issue American comic book limited series set in the Greek mythology era of the God of War universe. The series was written by Marv Wolfman, illustrated by Andrea Sorrentino, and the cover art for each issue was produced by Andy Park, who was also an artist for the video game series. The first five issues of God of War were published by WildStorm. Due to the company's closure in December 2010, the final issue was published by their parent company, DC Comics. The series' launch coincided with the release of the video game God of War III in March 2010. The final issue was published in January 2011, followed by a trade paperback in March.
The limited series follows the story of Kratos, the protagonist of the video game series. The majority is told in flashback and shows a past quest for the Ambrosia of Asclepius, and also relates the story of Kratos' present search for the same object. The two narratives are told simultaneously; Kratos first attempts to save his dying daughter, Calliope, and years later, he is seeking to destroy the Ambrosia to prevent the resurrection of the former God of War, Ares.
The series received mixed reviews. Some critics praised Wolfman's writing, while others said that although the setting was a good comic book incentive and a good prequel for the video game series, the story did not make sense. Sorrentino's interior artwork was criticized for being "muddy" by critics, but some did praise it for being distinctive and did a good job at setting the tone and atmosphere.
The comic book series was announced at the 2009 Comic-Con International, and was scheduled to debut in October 2009, but its launch was delayed to coincide with that of God of War III in March 2010. [1] Scott A. Steinberg, Vice President of Product Marketing at Sony Computer Entertainment America said, "we are thrilled to work with the world's largest comic book publisher to bring one of our most beloved PlayStation franchises...to comic book fans." In an interview with IGN, writer Marv Wolfman stated that when he heard rumor of the comic series, he "put [in his] name right away and kept pushing" to be chosen as the writer because God of War was one of his favorite video games. Wolfman said that he had already played the first two games, so there was no research to be done and "it's because [he] loved the game that [he] wanted to do the comic." He received copies of the scripts for all the games to ensure his work was as accurate as possible, and stated that he worked very closely with Santa Monica Studio—the developer of the video games—and tied the comic book's narrative directly to the story they created for the games. Wolfman said that Santa Monica ensured the mythology was consistent while revealing new facts about Kratos' past. [2] [3]
In an interview with Comic Book Resources, Wolfman stated that Santa Monica suggested the use of two time periods, with past events affecting the narrative present. He introduced new characters, including Kratos' wife—who appeared in the games but was never named. He stated the final script was a combination of his ideas and Santa Monica's character-appropriate dialog. [4] Series artist Andrea Sorrentino stated, "it was clear from the start that for this project Sony and DC [Comics] wanted something a bit different from a 'classical' comic. So I just took my usual style and added to it something new, like new colors from the videogame palette." She stated that the games have strong, epic images, and that she easily adapted her style to Wolfman's writing as he "did really good work showing both dramatic and epic scenes." Sorrentino used color to give importance to each scene, adding hot colors (red, orange, or brown) in action scenes and cold ones (green or light blue) in others so that readers could immediately have an emotional reaction. [4]
The series was published on a bi-monthly schedule between March 2010 and January 2011. [5] In March 2011, the series was collected into a trade paperback. [6]
As with the first seven video games in the series, the comic book series is set in an alternate version of Ancient Greece, populated by the Olympian gods and other beings of Greek mythology. The story is split between two chapters in the video game chronology; a period before Ascension (2013), and a later period between God of War (2005) and Ghost of Sparta (2010). For the majority of the series, it narrates the events of the past via flashbacks with occasional focus on present events. In both, protagonist Kratos traverses Ancient Greece and the Aegean Sea on a quest for the Ambrosia of Asclepius.
As in the video game series, the comic book's protagonist is Kratos. The story references two periods in Kratos' life; his boyhood training and life in the Spartan Army as the unwitting champion of Ares, and the narrative present, in which he has assumed the role of God of War after defeating Ares. [7] The segments of the story set in the past feature several Olympian gods, including Ares, the God of War; [8] Artemis, the Goddess of the Hunt; [9] Hades, the God of the Underworld; [10] Helios, the God of the Sun; [11] Hermes, the God of Speed, Thievery, and Wild Animals; [12] and Poseidon, the God of the Sea. [13] In the present, Kratos encounters his ally and mentor Athena, the Goddess of Wisdom, [14] and the Chaos Giant, Gyges. [15] Minor characters from Kratos' first adventure include Captain Nikos, [16] the King of Sparta, [17] and Kratos' wife, Lysandra, [18] and daughter, Calliope. [19] The champions of the gods include: Pothia, champion of Artemis and the warrior-queen of an Amazonian tribe; [20] Cereyon, fiery champion of Helios; [21] Danaus, champion of Hermes who can magically control beasts; [22] Herodius, champion of Poseidon from the village of Thera; [23] and Alrik, champion of Hades and prince of the Barbarians. [24]
The story is set after Kratos' defeat of the former God of War, Ares. [25] After taking that position himself, Kratos sets out on a quest to destroy the legendary Ambrosia of Asclepius, an elixir with magical healing properties that he once found when he was a soldier in Sparta. During his quest, Kratos has flashbacks to this period, as he searches for the Ambrosia to save his newly-born daughter, Calliope, who is suffering from the plague. Given until the next full moon, General Kratos travels with a host of Spartans to find the Ambrosia. During this period, he takes counsel from Captain Nikos, his superior in the Spartan army who instructs him about the Spartan code of honor.
Several of the Olympian gods—Artemis, Hades, Helios, Hermes, and Poseidon—decide to enter into a wager with Ares. Each will choose a champion who is in search of the Ambrosia, with the successful god receiving an award (e.g., having statues erected in their honor across Greece). [26] Kratos kills two of the champions—Herodius and Pothia—and repels attacks by monsters sent by the gods to thwart him. A desperate Hades kills Nikos, who sacrifices himself to save Kratos, passing on the rank of captain. [27] Danaus is killed by Alrik, who retains Danaus' head to possess his magical ability. [28] Kratos locates the "Tree of Life", the source of the Ambrosia located on a small island, and confronts Cereyon. After being almost burned alive, Kratos drowns his foe and successfully retrieves the Ambrosia, but as he leaves, he and his Spartan troops are ambushed by Alrik's horde of barbarians. [29] When Hades observes the Spartans defeating the Barbarians, the god attempts to have the Spartans dragged to the Underworld. Alrik uses the head of Danaus to summon rocs to attack Kratos as he flies away on a similar bird with the stolen Ambrosia. Kratos pursues Alrik on a captured roc, knowing that although his men will be taken to the Underworld, they will be honored in Sparta for their sacrifices. Alrik and Kratos battle, during which, the waterskin containing the Ambrosia is punctured, spraying both men. Alrik critically wounds the Spartan, who is subsequently healed thanks to the Ambrosia. [30]
Kratos gains control of Danaus' head and uses its power against Alrik, who is torn apart by rocs. Having also been covered with the Ambrosia, Alrik is revived only to be killed once again until the Ambrosia is spent. Kratos then escapes and returns to Sparta with the Ambrosia, saving his daughter, and giving the King of Sparta the rest of the elixir, who then officially awards Kratos the rank of captain in the Spartan Army. [31] Bitter at having lost the wager, Hades resurrects Alrik, who becomes King after his father dies and swears vengeance against Kratos. [32]
In the present, Kratos overcomes several obstacles in his quest to find the Ambrosia, including defeating a giant spider, [33] ignoring Athena's pleas to stop his quest, and overcoming the reanimated corpses of Captain Nikos and his men—a final attempt by Hades to stop the Spartan. [34] On returning to the island, Kratos discovers that the island is actually one of the Chaos Giants, the fifty-headed and one hundred armed Gyges. An outraged Gyges explains that Kratos had thwarted the Giant's plan to use the elixir to resurrect his brothers Briareus and Cottus, and then reclaim the world. In his fiery battle with Cereyon, Kratos inadvertently burned off Gyges' one hundred arms, and then stole the Ambrosia. Without arms and now unable to reach the Ambrosia, Gyges was forced to wait for Kratos' return. During the battle, Kratos reveals that he seeks to destroy the elixir to prevent the worshipers of the slain god Ares from resurrecting their master. Kratos then uses the Fire of Apollo to destroy both the Tree of Life and Gyges. [35]
The God of War comic series received mixed reviews. Mike Murphy of Platform Nation stated that although the comic series serves as a good prequel to the video game series, "the story is bogged down by horrible art...[it's] muddy, confusing, and consistently pulls you out of the story as you try to figure out just what is going on from panel to panel." Rating it 5 out of 10, Murphy said that he "can’t give this one a pass, even to the hardcore God of War fans" who should "skip it." [36]
After reading God of War #1, Joe Juba of Game Informer said "If you have a choice between reading this comic and doing something else, you should do something else...like play God of War III again." He said that the story adds nothing of value and it is rough. Despite being written by Marv Wolfman, he said the story does not satisfy fans of the video game series: "I didn't think the story made much sense, and it doesn't contribute to the overall lore of the universe; it just seems to be setting Kratos up for another fetch-quest." He also felt that the writing was exceptionally low in quality. [37] Comic Vine said, "The idea here screams comic books," however, the "results were a mixed offering." The reviewer stated that the idea of Kratos finding the Ambrosia to save Calliope was a "perfect comic book incentive," however, things started to disintegrate when the distinction between the present and the past became unclear. [38] A four out of five star review from Binary Messiah praised the comic series, saying that it could be made into a full game: "That's one freaking awesome story. That right there is a premise to a whole new God of War game." They said that it "does a good job showing the hot headedness of Kratos and his selfishness." Saying that the comics do the video game series justice, for fans of God of War, this should be in their comic collection. [39]
GameSpot stated that the art appears moody, but also said it is "muddy...with a heavy digital assist from Photoshop." Although the effects were sometimes stunning, other times they were "distracting, or even chuckle-inducing." Despite the criticism over the art, GameSpot said that the art is "distinctive, and lends the story a very specific tone", and that "[it] matches the world of God of War well enough, ... the same way Kratos' anger overshadows any possible storytelling subtlety in the [video game] series." [38] Joe Juba gave some praise to the art, stating that it "is kind of neat" and "it's stylish, if nothing else". [37] Binary Messiah was disappointed in the art. They said it is very murky and washed out with black. Although there is some realism in the art, it does not match the art of the games. They also noted a mistake with the flashback scenes, as in these scenes, it shows Kratos with his ash-white skin, but this complexion did not occur until after he slayed his family. They did praise it for being gory like the games, and said "While the art may be iffy, it does have an excellent atmosphere of darkness and constant betrayal." [39]
"Crisis on Infinite Earths" is a 1985 American comic book crossover storyline published by DC Comics. The series, written by Marv Wolfman and pencilled by George Pérez, was first serialized as a 12-issue limited series from April 1985 to March 1986. As the main piece of a crossover event, some plot elements were featured in tie-in issues of other publications. Since its initial publication, the series has been reprinted in various formats and editions.
Marvin Arthur Wolfman is an American comic book and novelization writer. He worked on Marvel Comics's The Tomb of Dracula, for which he and artist Gene Colan created the vampire-slayer Blade, and DC Comics's The New Teen Titans and the Crisis on Infinite Earths limited series with George Pérez. Among the many characters Wolfman created or co-created are Cyborg, Raven, Starfire, Deathstroke, Tim Drake, Rose Wilson, Nova, Black Cat, Bullseye, Vigilante and the Omega Men.
God of War is an action-adventure hack and slash video game developed by Santa Monica Studio and published by Sony Computer Entertainment (SCE). First released on March 22, 2005, for the PlayStation 2 (PS2) console, it is the first installment in the series of the same name and the third chronologically. Loosely based on Greek mythology, it is set in ancient Greece with vengeance as its central motif. The player controls the protagonist Kratos, a Spartan warrior who serves the Olympian gods. The goddess Athena tasks Kratos with killing Ares, the God of War and Kratos' former mentor who tricked Kratos into killing his wife and daughter. As Ares besieges Athens out of hatred for Athena, Kratos embarks on a quest to find the one object capable of stopping the god once and for all: Pandora's Box.
God of War II is an action-adventure hack and slash video game developed by Santa Monica Studio and published by Sony Computer Entertainment (SCE). First released for the PlayStation 2 (PS2) console on March 13, 2007, it is the second installment in the God of War series, the sixth chronologically, and the sequel to 2005's God of War. The game is based on Greek mythology and set in ancient Greece, with vengeance as its central motif. The player character is protagonist Kratos, the new God of War who killed the former, Ares. Kratos is betrayed by Zeus, the King of the Olympian gods, who strips him of his godhood and kills him. Slowly dragged to the Underworld, he is saved by the Titan Gaia, who instructs him to find the Sisters of Fate, as they can allow him to travel back in time, avert his betrayal, and take revenge on Zeus.
Ares is a fictional character, a deity appearing in American comic books published by Marvel Comics. The character is based on the Greek god of the same name. He first appeared in Thor #129 and was created by Stan Lee and Jack Kirby. Ares has commonly appeared as an enemy of Thor and Hercules and starred in his own self-titled series in 2006.
Andy Park is a Korean-American comic book artist, illustrator, and concept artist.
God of War: Chains of Olympus is an action-adventure hack and slash video game developed by Ready at Dawn and Santa Monica Studio, and published by Sony Computer Entertainment (SCE). It was first released for the PlayStation Portable (PSP) handheld console on March 4, 2008. The game is the fourth installment in the God of War series, the second chronologically, and a prequel to the original God of War. It is loosely based on Greek mythology and set in ancient Greece, with vengeance as its central motif. The player controls Kratos, a Spartan warrior who serves the Olympian gods. Kratos is guided by the goddess Athena, who instructs him to find the Sun God Helios, as the Dream God Morpheus has caused many of the gods to slumber in Helios' absence. With the power of the Sun and the aid of the Titan Atlas, Morpheus and the Queen of the Underworld Persephone intend to destroy the Pillar of the World and in turn Olympus.
God of War III is an action-adventure hack and slash video game developed by Santa Monica Studio and published by Sony Computer Entertainment. First released for the PlayStation 3 on March 16, 2010, it is the fifth installment in the God of War series, the seventh chronologically, and the sequel to 2007's God of War II. Loosely based on Greek mythology, the game is set in ancient Greece with vengeance as its central motif. The player controls the protagonist Kratos, the former God of War, after his betrayal at the hands of his father Zeus, King of the Olympian gods. Reigniting the Great War, Kratos ascends Mount Olympus until he is abandoned by the Titan Gaia. Guided by Athena's spirit, Kratos battles monsters, gods, and Titans in a search for Pandora, without whom he cannot open Pandora's Box, defeat Zeus, and end the reign of the Olympian gods to have his revenge.
God of War: Betrayal is an action-adventure mobile game developed by Javaground and Sony Online Entertainment's (SOE) Los Angeles division, and published by Sony Pictures Digital. Released for mobile phones supporting the Java Platform, Micro Edition on June 20, 2007, it is the third installment in the God of War series, and the fifth chronologically. Loosely based on Greek mythology, Betrayal is set in ancient Greece with vengeance as its central motif. The player controls the protagonist Kratos, who became the new God of War after killing the former, Ares. Kratos is framed for the murder of Argos and pursues the true assassin across Greece, resulting in a confrontation with Olympian messenger Ceryx.
Kratos is a fictional character and the protagonist of Santa Monica Studio's God of War series, based on Greek mythology and, later, Norse mythology. He first appeared in the 2005 video game God of War, which led to the development of eight additional titles featuring the character as the protagonist. Kratos also appears as the protagonist of the 2010 and 2018 comic series, as well as three novels that retell the events of three of the games. The character was voiced by Terrence C. Carson from 2005 to 2013, with Christopher Judge taking over the role in 2018's continuation, also titled God of War. Antony Del Rio voiced the character as a child in God of War: Ghost of Sparta.
God of War is an action-adventure game franchise created by David Jaffe at Sony's Santa Monica Studio. It began in 2005 on the PlayStation 2 (PS2) video game console and has become a flagship series for PlayStation, consisting of nine installments across multiple platforms. Based on ancient mythologies, the story follows Kratos, a Spartan warrior and later the Greek God of War, who was tricked into killing his family by his former master, the original Greek God of War Ares. This sets off a series of events that leads to wars with the different mythological pantheons. The Greek-based games see Kratos follow a path of vengeance due to the machinations of the Olympian gods, while the Norse-based games, which introduce his son Atreus as a secondary protagonist, show an older Kratos on a path of redemption and inadvertently coming into conflict with the Norse gods.
Ares has appeared frequently in modern popular culture; he usually appears as the ancient Greek god of war in the most generally familiar classical mythology.
The characters of the God of War video game franchise belong to a fictional universe based on Greek mythology and Norse mythology. As such, the series features a range of traditional figures, including those from Greek mythology, such as the Olympian Gods, Titans, and Greek heroes, and those from Norse mythology, including the Æsir and Vanir gods and other beings. A number of original characters have also been created to supplement storylines.
God of War: Ghost of Sparta is an action-adventure hack and slash video game developed by Ready at Dawn and published by Sony Computer Entertainment (SCE). It was first released for the PlayStation Portable (PSP) handheld console on November 2, 2010. The game is the sixth installment in the God of War series and the fourth chronologically. Loosely based on Greek mythology, Ghost of Sparta is set in ancient Greece with vengeance as its central motif. The player controls the protagonist Kratos, the God of War. Kratos is still haunted by the visions of his mortal past and decides to explore his origins. In Atlantis, he finds his mother Callisto, who claims that his brother Deimos is still alive. Kratos journeys to the Domain of Death to rescue his brother. After initial resentment from Deimos, the brothers team up to battle the God of Death, Thanatos, Deimos's capturer.
The mythological Greek deity Hades often appears in popular culture. In spite of his present neutrality and lack of bad deeds, he is often portrayed as a villain due to his association with death and the underworld.
Hephaestus makes many appearances in popular culture.
The familiar name and large size of the Titans have made them dramatic figures suited to market-oriented popular culture.
God of War: Ascension is an action-adventure hack and slash video game developed by Santa Monica Studio and published by Sony Computer Entertainment (SCE). The game was first released on March 12, 2013, for the PlayStation 3 (PS3) console. It is the seventh installment in the God of War series and a prequel to the entire series. Loosely based on Greek mythology, it is set in ancient Greece with vengeance as its central motif. The player controls the protagonist, Kratos, the former servant of the God of War Ares, who tricked Kratos into killing his wife and daughter. In response to this tragedy, Kratos renounced Ares, breaking his blood oath to the god. Kratos was, therefore, imprisoned and tortured by the three Furies, guardians of honor and enforcers of punishment. Helped by the oath keeper, Orkos, Kratos escapes his imprisonment and confronts the Furies, aiming to free himself of his bond to Ares.
God of War is an action-adventure game developed by Santa Monica Studio and published by Sony Interactive Entertainment. It was released for the PlayStation 4 in April 2018, with a Windows port in January 2022. The game is the eighth installment in the God of War series, the eighth chronologically, and the sequel to 2010's God of War III. Unlike previous games, which were loosely based on Greek mythology, this installment is loosely inspired by Norse mythology, with the majority of it set in ancient Scandinavia in the realm of Midgard. For the first time in the series, there are two protagonists: Kratos, the former Greek God of War who remains the only playable character, and his young son, Atreus. Following the death of Kratos' second wife, Faye, the two embark on a journey to fulfill her request that her ashes be spread at the highest peak of the nine realms. Kratos keeps his troubled past a secret from Atreus, who is unaware of his divine nature. Along their journey, they come into conflict with monsters and gods of the Norse world.
Andrea Sorrentino is an Italian comic book artist known for his work for DC Comics, Marvel and Image Comics. His work includes I,Vampire and Green Arrow for DC Comics, Uncanny X-Men, All-New X-Men and Old Man Logan for Marvel and Gideon Falls for Image Comics.