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<span class="mw-page-title-main">Discrete mathematics</span> Study of discrete mathematical structures

Discrete mathematics is the study of mathematical structures that can be considered "discrete" rather than "continuous". Objects studied in discrete mathematics include integers, graphs, and statements in logic. By contrast, discrete mathematics excludes topics in "continuous mathematics" such as real numbers, calculus or Euclidean geometry. Discrete objects can often be enumerated by integers; more formally, discrete mathematics has been characterized as the branch of mathematics dealing with countable sets. However, there is no exact definition of the term "discrete mathematics".

<span class="mw-page-title-main">Data structure</span> Particular way of storing and organizing data in a computer

In computer science, a data structure is a data organization, management, and storage format that is usually chosen for efficient access to data. More precisely, a data structure is a collection of data values, the relationships among them, and the functions or operations that can be applied to the data, i.e., it is an algebraic structure about data.

<span class="mw-page-title-main">Tree (data structure)</span> Abstract data type simulating a hierarchical tree structure and represented as a set of linked nodes

In computer science, a tree is a widely used abstract data type that represents a hierarchical tree structure with a set of connected nodes. Each node in the tree can be connected to many children, but must be connected to exactly one parent, except for the root node, which has no parent. These constraints mean there are no cycles or "loops", and also that each child can be treated like the root node of its own subtree, making recursion a useful technique for tree traversal. In contrast to linear data structures, many trees cannot be represented by relationships between neighboring nodes in a single straight line.

<span class="mw-page-title-main">Wolfram Mathematica</span> Computational software program

Wolfram Mathematica is a software system with built-in libraries for several areas of technical computing that allow machine learning, statistics, symbolic computation, data manipulation, network analysis, time series analysis, NLP, optimization, plotting functions and various types of data, implementation of algorithms, creation of user interfaces, and interfacing with programs written in other programming languages. It was conceived by Stephen Wolfram, and is developed by Wolfram Research of Champaign, Illinois. The Wolfram Language is the programming language used in Mathematica. Mathematica 1.0 was released on June 23, 1988 in Champaign, Illinois and Santa Clara, California.

Edge or EDGE may refer to:

<span class="mw-page-title-main">Chart</span> Graphical representation of data

A chart is a graphical representation for data visualization, in which "the data is represented by symbols, such as bars in a bar chart, lines in a line chart, or slices in a pie chart". A chart can represent tabular numeric data, functions or some kinds of quality structure and provides different info.

SH, Sh, sH or sh may refer to:

<span class="mw-page-title-main">Graphing calculator</span> Electronic calculator capable of plotting graphs

A graphing calculator is a handheld computer that is capable of plotting graphs, solving simultaneous equations, and performing other tasks with variables. Most popular graphing calculators are programmable calculators, allowing the user to create customized programs, typically for scientific, engineering or education applications. They have large screens that display several lines of text and calculations.

Combinatorics is a branch of mathematics concerning the study of finite or countable discrete structures.

<span class="mw-page-title-main">Discrete geometry</span> Branch of geometry that studies combinatorial properties and constructive methods

Discrete geometry and combinatorial geometry are branches of geometry that study combinatorial properties and constructive methods of discrete geometric objects. Most questions in discrete geometry involve finite or discrete sets of basic geometric objects, such as points, lines, planes, circles, spheres, polygons, and so forth. The subject focuses on the combinatorial properties of these objects, such as how they intersect one another, or how they may be arranged to cover a larger object.

Set, The Set, SET or SETS may refer to:

DFS may refer to:

A diagram is a symbolic representation of information using visualization techniques. Diagrams have been used since prehistoric times on walls of caves, but became more prevalent during the Enlightenment. Sometimes, the technique uses a three-dimensional visualization which is then projected onto a two-dimensional surface. The word graph is sometimes used as a synonym for diagram.

Split(s) or The Split may refer to:

In computer programming contexts, a data cube is a multi-dimensional ("n-D") array of values. Typically, the term data cube is applied in contexts where these arrays are massively larger than the hosting computer's main memory; examples include multi-terabyte/petabyte data warehouses and time series of image data.

<span class="mw-page-title-main">Data and information visualization</span> Visual representation of data

Data and information visualization is the practice of designing and creating easy-to-communicate and easy-to-understand graphic or visual representations of a large amount of complex quantitative and qualitative data and information with the help of static, dynamic or interactive visual items. Typically based on data and information collected from a certain domain of expertise, these visualizations are intended for a broader audience to help them visually explore and discover, quickly understand, interpret and gain important insights into otherwise difficult-to-identify structures, relationships, correlations, local and global patterns, trends, variations, constancy, clusters, outliers and unusual groupings within data. When intended for the general public to convey a concise version of known, specific information in a clear and engaging manner, it is typically called information graphics.

<span class="mw-page-title-main">Asymptote (vector graphics language)</span> Descriptive vector graphics language

Asymptote is a descriptive vector graphics language – developed by Andy Hammerlindl, John C. Bowman, and Tom Prince – which provides a natural coordinate-based framework for technical drawing. Asymptote runs on all major platforms. It is free software, available under the terms of the GNU Lesser General Public License (LGPL).

In geometry, a vertex is a point where two or more curves, lines, or edges meet or intersect. As a consequence of this definition, the point where two lines meet to form an angle and the corners of polygons and polyhedra are vertices.

<span class="mw-page-title-main">Graphics Layout Engine</span> Graphics programming language

Graphics Layout Engine (GLE) is a graphics scripting language designed for creating publication quality graphs, plots, diagrams, figures and slides. GLE supports various graph types such as function plots, histograms, bar graphs, scatter plots, contour lines, color maps and surface plots through a simple but flexible set of graphing commands. More complex output can be created by relying on GLE's scripting language, which is full featured with subroutines, variables, and logic control. GLE relies on LaTeX for text output and supports mathematical formula in graphs and figures. GLE's output formats include EPS, PS, PDF, JPEG, and PNG.

<span class="mw-page-title-main">DataScene</span>

DataScene is a scientific graphing, animation, data analysis, and real-time data monitoring software package. It was developed with the Common Language Infrastructure technology and the GDI+ graphics library. With the two Common Language Runtime engines - the .Net and Mono frameworks - DataScene runs on all major operating systems.