Gregor and the Code of Claw

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Gregor and the Code of Claw
Gregor and the Code of Claw first edition cover art.jpg
Cover of the first edition.
Author Suzanne Collins
Cover artistDaniel Craig
CountryUnited States
LanguageEnglish
Series The Underland Chronicles
Genre Fantasy
Publisher Scholastic
Publication date
2007
Pages416
ISBN 978-0-439-79144-1
OCLC 66527121
Preceded by Gregor and the Marks of Secret  

Gregor and the Code of Claw is a children's novel by author Suzanne Collins, best known for her Hunger Games trilogy. It is the fifth and final book of The Underland Chronicles , and was published in 2007. [1] The novel has been praised as a conclusion to The Underland Chronicles. The Kirkus Reviews observed, "The resolution is bittersweet but faintly hopeful—a fitting end for an unflinchingly gutsy series whose deftly drawn characters have always lived dangerously." [2] An audiobook version was released in 2008 read by Paul Boehmer. [3]

Contents

Plot summary

Only a few hours have passed since the closing of Gregor and the Marks of Secret , when Gregor returns from the Firelands to warn Regalia of an impending gnawer attack. As the novel opens, Gregor is numb with shock from the Prophecy of Time's apparent prediction of his death. He and his bond Ares disobey Solovet and return to the Firelands to find the terribly ill Luxa, Aurora, and Howard. Gregor rushes his ill friends back to the city for treatment, whereupon Solovet orders him locked in the dungeon for insubordination. He is eventually released by Nerissa to help his sister Boots while the toddler works to fulfill the Prophecy of Time by deciphering the rats' "Code of Claw".

Solovet still wants Gregor imprisoned, until Ripred and Mareth inform her that Gregor has recently developed romantic feelings for Queen Luxa, and would never leave Regalia while she is hospitalized. Shortly after this incident, an upset Gregor is called to the code room for an "emergency with [his] sister", and discovers eight-year-old Lizzie has come to bring him home. When the code team learns that Lizzie has an aptitude for puzzles, Ripred makes the suggestion that she replace Boots. Gregor is desperate to keep his family safe, so he extracts a promise from Ripred to protect them and keep them in the dark about Gregor's impending doom. While Lizzie works on (and ultimately solves) the code, Gregor fights the Bane's armies, struggling all the while to cope with his emotions about Luxa and Sandwich's prophecy.

Shortly before his final confrontation with the Bane, Gregor has all but lost hope for his life. Noticing this, Ripred tells him that he doesn't believe Gregor has to die, because the old rat has never believed in Sandwich's prophetic ability. This revelation inspires Gregor to ultimately defeat the unstable Bane. Two weeks later, a wounded Gregor awakens in the hospital and learns of a series of crushing events. Though the humans routed the rats, Ares died in the Firelands of wounds inflicted by the Bane; Ripred is presumed dead; and Vikus has been partially paralyzed by a stroke brought on by his wife's death.

Though Gregor no longer feels bound by it, many Underlanders wonder how the prophecy can be fulfilled while "the warrior" lives. At the rats' official meeting to discuss terms of surrender, they have their answer. Angered by both a half-dead Ripred and Luxa's readiness to return to war, Gregor breaks Bartholomew of Sandwich's sword on his knees and pronounces the warrior officially dead. Ripred and Luxa, agreeing with Gregor's sentiment, do something unprecedented and bond as a sign of their mutual desire for peace. Afterward, delegates from each species meet to negotiate more a specific treaty while Gregor's family says their good-byes and returns to New York. The novel ends as Gregor's parents discuss a move to Virginia while their children wonder how they can ever forget the Underland. Gregor takes his sisters to the park, where he remains haunted by traumatic memories of the Underland, then notes that Boots has finally learned how to say his name.

Characters

Major characters

Codes in book

Tree of Transmission

The "Tree of Transmission" is a visual representation of the Underland equivalent of Morse code, i.e. a method of transmitting information over long distances using repeating patterns. The code has no official name, as it is the only code to have been created by humans, rats, mice, spiders, crawlers, and bats together. It is transmitted with sound, usually through the stone of tunnels. Unlike Morse code, it used three distinct sounds (a "click", a "scratch", and a "tap"), while Morse code uses only two symbols differentiated by the length of transmission.

The Tree of Transmission is so named because of one of the humans' ways of representing it. In the code room of the Regalian palace, there is a wall carving showing the letters of the alphabet as "branches" off of each of the three main sounds. For example, if one heard a scratch (by itself, the letter A) followed by a tap; one would start at A and then move to the right on the chart to reach the letter D, and so forth. If one heard a scratch and then a click, on the other hand; one would start at A and move left to reach B. When viewed from a distance, the chart looks somewhat like a tree — hence the name. The code can also be represented more like a traditional Morse code chart, and is carved like this onto the floor of the code room. This form of the chart is reproduced below.

A    |
B    | \
C    | |
D    | /
E    \
F    | | \
G   | | |
H    | | /
I     /
J    | \ \
K   | \ |
L    | \ /
M   | / \
N   | / |
O   | / /
P    \ \
Q    \ |
R    \ /
S    / \
T    / |
U    / /
V    | | \ \
W   | | / /
X    | | | \
Y    | | | /
Z    | | | |

The Code of Claw

In this book, the gnawers have developed something called the "Code of Claw.” This code is not the same one referred to by the Tree of Transmission, though it is usually transmitted using that code. The gnawers' code is actually a cipher which uses "Gorger" (also an anagram of the word "Gregor"), with recurring letters removed to form "Gore" — easily remembered by the rat armies — to make it more difficult to crack. In this code, each letter is "shifted" one over in the alphabet, except for the letters in the secret word, which stay the same. A becomes B, B becomes C, C becomes D, and so on. G, O, R, and E remain the same. This code is of great importance because of its mention in the Prophecy of Time and its usefulness to the human war effort. [4]

Reception

Gregor and the Code of Claw has been reviewed favorably by critics, yet its print version never reached the top of bestseller lists except as part of The Underland Chronicles . The audiobook version received considerably more public attention, receiving the 2009 ALSC Notable Children's Recording Award for its "originality, creativity, and suitability for children". [3] [5] [6] In particular, the recording is praised for narrator Paul Boehmer's appropriately solemn tone and effective treatment of characters. A 2009 AudioFile review states, "Boehmer creates atmosphere by slightly modulating his voice to depict the darker tone of the story and the maturity of its theme. The satisfying conclusion is bittersweet as listeners say good-bye to the many unforgettable characters in this finely crafted series." [7] [8]

The Underland Chronicles was a New York Times , Book Sense , and USA Today bestselling series, but its fifth novel reached only 116th place on a list of best-selling hardcover novels compiled by Publishers Weekly in the year it was published. [5] [9] However, the book's position on that list remained mostly unchanged for the next four years. [10] A Booklist review for the novel reads, "well-written, fast-moving, action-packed fantasy"—a sentiment generally shared by book critics. [5] [11] The novel has also received critical acclaim for being an excellent conclusion to its series. A School Library Journal review praises the "realistic conclusion, including the loss of old friends and a message about the importance of peace and trust, [leaving] readers with a sense of optimism about the future of the Underland. [12] The story's Kirkus Reviews review makes a similar observation: "The resolution is bittersweet but faintly hopeful—a fitting end for an unflinchingly gutsy series whose deftly drawn characters have always lived dangerously." [2]

The novel's main criticisms have centered on its mature themes, which are much more prominent in the somber Gregor and the Code of Claw than in the series's other books. Comparisons between The Underland Chronicles and Suzanne Collins's later Hunger Games trilogy cite parallels between this final novel more than any other, and note the series' many violent moments. [13] This trend culminates with the events of Gregor and the Code of Claw, and sets the scene for Collins's later works. [13] One Kirkus reviewer comments that though this is "heavy stuff" for preteens, the novel is an excellent "read-alike" for series such as The Heroes of Olympus , which also possess more complex themes. [14]

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References

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  2. 1 2 "GREGOR AND THE CODE OF CLAW". Kirkus Reviews. Kirkus. May 1, 2007. Retrieved November 23, 2015.
  3. 1 2 School Library Journal (April 1, 2009). "2009 ALSC Notable Videos and Recordings for Children & Great Interactive Software for Kids". School Library Journal. Retrieved November 23, 2015.
  4. Collins, Suzanne (2007). Gregor and the Code of Claw . New York, NY: Scholastic Press. ISBN   978-0-439-79144-1.
  5. 1 2 3 Collins, Suzanne. "GREGOR AND THE CODE OF CLAW: BOOK FIVE IN THE UNDERLAND CHRONICLES". Suzanne Collins: Works. Suzanne Collins. Retrieved November 23, 2015.
  6. "2009 Notable Children's Recordings". ALSC Awards. American Library Association. Retrieved November 23, 2015.
  7. "GREGOR AND THE CODE OF CLAW: The Underland Chronicles, Book 5". AudioFile Reviews. AudioFile. 2009. Retrieved November 23, 2015.
  8. "Gregor and the Code of Claw". MCLS. Retrieved November 23, 2015.
  9. Roback, Diane (March 24, 2008). "Facts and Figures 2007: Farewell to Harry". Children's Industry News. Publishers Weekly. Retrieved November 23, 2015.
  10. Roback, Diane (March 16, 2012). "Facts and Figures 2011: In Children's, 'Hunger Games' Rule". Children's Industry News. Publishers Weekly. Retrieved November 23, 2015.
  11. "Children's Bookwatch, July 2007". Midwest Book Review. July 2007. Retrieved November 23, 2015.
  12. "Gregor and the code of Claw". Library Catalog. Buffalo and Erie County Public Library. Retrieved November 23, 2015.
  13. 1 2 Dominus, Susan (April 8, 2011). "Suzanne Collins's War Stories for Kids". The New York Times Magazine. Retrieved November 23, 2015.
  14. Smith, Vicky (February 24, 2012). "Flying High with Gregor the Overlander". Kirkus. Retrieved November 23, 2015.