HeroQuest II: Legacy of Sorasil

Last updated
HeroQuest II: Legacy of Sorasil
HeroQuest II Legacy of Sorasil Cover.jpg
Developer(s) Gremlin Interactive
Publisher(s) Gremlin Interactive
Composer(s) Patrick Phelan
Platform(s)
Release
Genre(s) Role-playing game
Mode(s)up to 4 players, alternate turns

HeroQuest II: Legacy of Sorasil is an isometric role-playing game that was released on Amiga 1200 and CD32 in 1994 by Gremlin Interactive. The game is the sequel to the 1991 video game HeroQuest , both inspired by the adventure board game Hero Quest from Milton Bradley.

Contents

Gameplay

There are 9 large missions to take on. The players can choose a team of 4 from 8 character classes. The abilities of these can be customized before the game starts. The game is controlled using action icons at the bottom of the screen to set the basic instructions to move, fight, open doors, search for treasure or hidden doors and traps. [1]

Reception

The game received generally positive reviews. [2] [3] [4] [5] [6] [7] [8] [9] [10]

The One gave HeroQuest II an overall score of 74%, calling it "the same old Hero Quest with slightly flashier graphics and a different plot. ... [HeroQuest II] comes across as being just a little half-hearted". Despite this, The One goes on to state that "there's a fair degree of enjoyment to be had. There's a well-crafted learning curve", and praised the game's "intuitive" UI, but remarking that the game overall feels dated. [11]

Related Research Articles

<i>Simon the Sorcerer</i> Point-and-click adventure game

Simon the Sorcerer is a 1993 point-and-click adventure game developed and published by Adventure Soft, for Amiga and MS-DOS. The game's story focuses on a boy named Simon who is transported into a parallel universe of magic and monsters, where he embarks on a mission to become a wizard and rescue another from an evil sorcerer. The game's setting was inspired by the novels of the Discworld series, and incorporates parodies on fantasy novels and fairy tales, such as The Lord of the Rings and Jack and the Beanstalk. The lead character's design was inspired by that of the fictional British television character Blackadder, with the character voiced by Chris Barrie in the CD re-release.

<i>Zool 2</i> 1993 video game

Zool 2 is a side-scrolling platform video game originally developed by The Warp Factory and published by Gremlin Graphics for the Amiga in November 1993. It is the sequel to the original Zool, which was released earlier in 1992 on various platforms.

<i>Pinball Fantasies</i> 1992 video game

Pinball Fantasies is a 1992 pinball video game originally developed by Digital Illusions and published by 21st Century Entertainment in Europe for the Amiga home computers. It is the sequel to Pinball Dreams, which was released earlier in the same year on multiple platforms. In the game, players can choose between any of the four available playfields, both of which have their own thematic and main objectives in order to obtain the highest score possible.

<i>Soccer Kid</i> 1993 video game

Soccer Kid is a 1993 side-scrolling platform game developed and published by Krisalis Software in Europe for the Amiga. The player assumes the role of the titular main protagonist who travels across several countries around the world to repair the World Cup by retrieving pieces that were scattered by the alien pirate Scab, the main antagonist who failed to steal and add it to his trophy collection in a robbery attempt. Its gameplay mainly consists of platforming and exploration elements, with a main single-button or two-button configuration, depending on the controls setup.

<span class="mw-page-title-main">Gremlin Interactive</span> British software developer

Gremlin Graphics Software Limited, later Gremlin Interactive Limited and ultimately Infogrames Studios Limited was a British software house based in Sheffield, working mostly in the home computer market. Like many software houses established in the 1980s, their primary market was the 8-bit range of computers such as the ZX Spectrum, Amstrad CPC, MSX, Commodore 16 and Commodore 64. The company was acquired by French video game publisher Infogrames in 1999 and was renamed Infogrames Studios in 2000. Infogrames Studios closed down in 2003.

<i>The Humans</i> (video game) 1992 video game

The Humans is a puzzle-platform video game developed by Imagitec Design in Dewsbury, England and originally published by Mirage Technologies for the Amiga in May 1992. It was later ported to other home computers and consoles. The goal of the game varies per level but usually revolves around bringing at least one of the player-controlled humans to the designated end area marked by a colored tile. Doing this requires players taking advantage of the tribe's ability to build a human ladder and use tools such as spears, torches, wheels, ropes and a witch doctor in later levels.

<i>Switchblade II</i> 1991 video game

Switchblade II is a 1991 side-scrolling action-platform run and gun video game originally developed and published by Gremlin Graphics in Europe for the Amiga home computers. It is the sequel to the original Switchblade, which was solely created by Simon Phipps at Core Design and released earlier in 1989 across multiple platforms. Despite being primarily developed in the UK, its graphics had a distinctly Japanese style similar to anime or manga.

<i>Worms</i> (1995 video game) 1995 video game

Worms is a 2D artillery tactical video game developed by Team17 and released in 1995. It is the first game in the Worms series of video games. It is a turn based game where a player controls a team of worms against other teams of worms that are controlled by a computer or human opponent. The aim is to use various weapons to kill the worms on the other teams and have the last surviving worm(s).

<i>Loaded</i> (video game) 1995 video game

Loaded is a science fiction-themed top-down multidirectional shooter developed by Gremlin Interactive. Loaded was released on December 15, 1995 on the PlayStation, and was ported to the Sega Saturn the following year. The game had origins in DC Comics as well as the more adult-orientated Vertigo Comics, and there was a small graphic novel based on the game. The six playable characters of the game are a combination of villains, anti-heroes, psychopaths, perverts, mutants, and flamboyant murderers. They are, however, the best hope to stop the intergalactic supervillain nicknamed F.U.B. and save the universe. The characters were created and designed with contributions from Garth Ennis of Vertigo Comics and Greg Staples of 2000AD.

<i>Ruff n Tumble</i> 1994 video game

Ruff 'n' Tumble is a 1994 platform run and gun video game developed by Wunderkind and published by Renegade Software for the Amiga. An Amiga CD32 version was planned but never released. It was the only game made by Wunderkind. It stars Ruff Rodgers, embarking on a quest across an alien planet to reclaim his marbles after one of them fell into a portal inside a rabbit hole while playing with his collection in the park, and free the planet from Dr. Destiny and his Tinhead army. Through the journey, the player explores and search through each level for items and power-ups, as well as fight enemies and defeat bosses.

<i>Litil Divil</i> 1993 video game

Litil Divil is a video game released by Gremlin Graphics Software in 1993. The game stars Mutt, a dog-like devil in the Underworld whose goal is to obtain the "Mystical Pizza of Plenty" from the Labyrinth of Chaos. Litil Divil's release was delayed several times, and the game was initially advertised in magazines under the name Little Divil.

<i>Microcosm</i> (video game) 1993 video game

Microcosm is a 3D rail shooter video game developed and published by Psygnosis in 1993. It was originally developed for the FM Towns, and ported for the Sega CD, Amiga CD32, 3DO, and MS-DOS. Microcosm featured realistic FMV animation, with the graphics being rendered on Silicon Graphics workstations. The game is either in first-person or third-person view depending on the gaming system.

<i>Fun School</i> Video game series

Fun School is a series of educational packages developed and published in the United Kingdom by Europress Software, initially as Database Educational Software. The original Fun School titles were sold mostly by mail order via off-the-page adverts in the magazines owned by Database Publications. A decision was made to create a new set of programs, call the range Fun School 2, and package them more professionally so they could be sold in computer stores around the UK. Every game comes as a set of three versions, each version set to cater for a specific age range.

<i>HeroQuest</i> (video game) 1991 video game

HeroQuest is a video game based on the HeroQuest board game.

<i>Cloud Kingdoms</i> 1990 video game

Cloud Kingdoms is a puzzle game published by Millennium Interactive for the Amiga, Atari ST, Commodore 64, and MS-DOS in 1990. The player controls Terry, a green bouncing sphere, on a quest to recover his magic crystals that have been stolen by Baron von Bonsai. To do so, he must travel through the eponymous Cloud Kingdoms, avoiding enemies and hazards while collecting all of the crystals within the game's time limit. The game was developed by Dene Carter at Logotron, with sounds and music composed by David Whittaker.

<i>Robinsons Requiem</i> 1994 video game

Robinson's Requiem is a 1994 survival simulation video game developed and originally published by Silmarils exclusively in Europe for the Atari ST, Atari Falcon and Amiga. Taking place in the 22nd century where Earth and colonized planets are facing overpopulation, the game sees players assuming the role of Robinson officer Trepliev 1 from the Alien World Exploration department in his attempt to escape imprisonment from the fictional planet of Zarathustra alongside another AWE Robinson named Nina1, while facing several hostile creatures and dangers in order to survive.

<i>Power Drive</i> (1994 video game) 1994 video game

Power Drive is a 1994 racing video game developed by Rage Software and published by U.S. Gold. The player competes in rally driving in various countries.

<i>Switchblade</i> (video game) 1989 video game

Switchblade is a 1989 side-scrolling action-platform run and gun video game originally developed by Core Design and published by Gremlin Graphics in Europe for the Atari ST home computers. The first installment in the eponymous two-part series, the game is set in a dystopian future where players assume the role of Hiro from the Blade Knights as he embarks on a journey to defeat Havok, the main antagonist who broke free from his imprisonment after the sacred Fireblade was shattered into several pieces. Its gameplay consists of run and gun action mixed with platforming and exploration elements, with a main single-button configuration.

<i>Brutal Sports Football</i> 1993 video game

Brutal Sports Football is a 1993 sports video game developed by Teque London and originally published by Millennium Interactive for the Amiga. It was re-published for MS-DOS and Amiga CD32, and later became the first third-party title published for the Atari Jaguar. The first entry in the Brutal Sports series, the game is a fictional style of football played against human or computer-controlled opponents. It features a different take on american football by emphasising the violent aspect of the sport.

<i>Marvins Marvellous Adventure</i> 1994 video game

Marvin's Marvellous Adventure is a 1994 platform video game developed by Infernal Byte Systems and published by 21st Century Entertainment for the Amiga. An Amiga CD32 version was later released in 1995. It stars Marvin, a pizza delivery boy transported into another dimension embarking on an adventure to defeat an evil being known as Dark-One and rescue a professor who ordered a pizza. The player must traverse through 60 levels and search for items and power-ups, while defeating enemies along the way.

References

  1. HeroQuest II: Legacy of Sorasil manual. Gremlin Interactive. 1994. Retrieved 21 June 2018.
  2. Duy, Manfred (October 1994). "Legacy of Sorasil". Amiga Joker (in German). No. 10'94. p. 78. Retrieved 21 June 2018.
  3. Almén, Jesper (August 1994). "Heroquest 2 - Legacy of Sorasil". Datormagazin (in Swedish). Vol. 1994, no. 14. Hjemmet Mortensen. p. 42. ISSN   1650-1306.
  4. Dillon, Tony (6 August 1994). "Heroquest 2: The Legacy of Sorasil". CU Amiga . EMAP. p. 50. ISSN   0963-0090 . Retrieved 21 June 2018.
  5. Rik, Skews (September 1994). "Legacy of Sorasil". Computer and Video Games . No. 154. Future plc. p. 90. ISSN   0261-3697 . Retrieved 21 June 2018.
  6. Nash, Jonathan (September 1994). "Legacy of Sorasil". Amiga Power . No. 41. Future plc. p. 81. ISSN   0961-7310 . Retrieved 21 June 2018.
  7. Leach, James (August 1994). "The Legacy of Sorasil". Amiga Format . No. 62. Future plc. p. 76. ISSN   0957-4867 . Retrieved 21 June 2018.
  8. Cavanaggia, Alexandre (September 1994). "Legacy of Sorasil". Amiga Dream (in French). No. 10. Posse Press. p. 91. Retrieved 21 June 2018.
  9. "Hero Quest 2: Legacy of Sorasil". Amiga Computing . No. 78. Europress. October 1994. p. 124. ISSN   0959-9630 . Retrieved 21 June 2018.
  10. "Legacy of Sorasil". Amiga CD32 Gamer. No. 3. Paragon Publishing. August 1994. pp. 25–27. ISSN   1355-9621 . Retrieved 21 June 2018.
  11. Broughton, Matt (April 1994). "Legacy of Sorasil". The One . No. 67. EMAP. pp. 62–63. ISSN   0955-4084 . Retrieved 13 November 2019.