In the Groove (video game)

Last updated
In the Groove
In the Groove cover artwork (PlayStation 2).png
PlayStation 2 cover artwork for In the Groove.
Developer(s) Roxor Games
Publisher(s) Roxor Games (arcade)
RedOctane (PS2 port)
Series In the Groove
Engine StepMania
Platform(s) Arcade, Mac OS X, PlayStation 2, Windows
Release
  • NA: August 30, 2004
    (Arcade)
  • NA: June 17, 2005
    (PlayStation 2)
  • EU: August 21, 2006
  • NA: August 21, 2006
    (Mac OS X, Windows)
Genre(s) Music, Exercise
Mode(s) Single-player, Multiplayer
Arcade system Roxor

In the Groove (abbreviated ITG) is a rhythm game developed & published by Roxor Games, and is the first game in the In the Groove series. [1] The game was shown in an official beta-testing preview on July 9, 2004, [2] [3] [4] [5] and was officially released in arcades around August 30, 2004. [6] [ citation needed ] A PlayStation 2 port of In the Groove was released on June 17, 2005, by RedOctane.

Contents

Gameplay

The gameplay mechanics of In the Groove are very similar to Konami's Dance Dance Revolution series, involving stepping in time to the general rhythm or beat of a song using a four-arrowed Dance Pad. During normal gameplay, color arrows scroll upwards from the bottom of the screen and pass over a set of gray, stationary arrows near the top (referred to as "targets"). When the scrolling arrows overlap the stationary ones, the player must step on the corresponding arrow(s) on the dance platform. Longer arrows referred to as "Holds" must be held down for their entire length for them to count. "Rolls" (as introduced in In the Groove 2), which appear to be spiky, green and yellow holds, must be rapidly tapped (like a drumroll, hence the name) for them to count. Mines deduct score and health if a player's foot is on an arrow when they pass by the corresponding target arrow on-screen. If more than two arrows appear at the same time, the additional arrows are known as "Hands", as players would hit arrows with their hands to complete such steps, though hitting two arrows with one foot also typically works. [7]

On the player's far side of the screen is a life bar. This is affected by the accuracy judgements the player receives for hitting (or missing) arrows. Most machines have the Auto-Fail feature turned off - that is, any player whose life bar empties during a song can still finish playing that song, but will be failed at its conclusion. All machines will immediately fail any player who stops hitting arrows long enough to accrue 30 misses in a row. Similar to other dancing games, the player is judged for how accurately they step relative to when they were supposed to step. From highest to lowest, possible judgements are "Fantastic," "Excellent," "Great," "Decent," "Way Off," and "Miss". For holds and rolls, if the player finishes the hold or roll successfully, they receive a "Yeah!" judgement. If not, the player receives a "Bad". In the middle of the screen, the game keeps track of a player's current "combo," which is the length of the player's most recent chain of good timing judgements. A player's combo carries over from one song to the next, typically ending at the conclusion of a credit. However, if the player utilizes a USB card to keep track of their scores, their combo will also carry over from one credit to the next. The game has safety nets for players on easy difficulties that allows them to play all of the songs on their credit without failing out. If the life bar is fully depleted during gameplay, the player fails the song (unless the fail at end of song setting is on), usually resulting in a game over. Otherwise, the player is taken to the Results Screen, which rates the player's performance with a letter grade and a percentage score, among other statistics.

Modifiers (also referred to as mods) [8] change the display of how arrows and other items in a stepchart work. [8] They include Speed Multipliers (to space out the position of the scrolling arrows so less can be seen at once), Perspective (to change the behavior of how arrows scroll, such as having slower-moving arrows at the top and faster-moving arrows at the bottom), and Note (to change the appearance of how arrows look; some Note options change the color of the arrow depending on the rhythm of the song). [9]

Game modes

In the Groove offers different modes of gameplay, each with different rules on how songs are selected and played.

Dance Mode is the default mode of play. In this mode, a player chooses a number of individual songs to play (the default is three). After the songs are played, the game is over.

Marathon Mode is an extended mode of play. In this mode, a player chooses a predefined configuration of songs that may also have a predefined set of modifiers in order to make the songs more challenging to play. Marathon courses typically have four songs, although some have five songs.

Battle Mode is a specialized "versus" mode of play. Two players (or one player against the computer) play three individual songs of the same difficulty. During the song, successfully executed steps fill up a player's "power bar". When the power bar completely fills, a modifier is applied to the opposing player's side.

Music

A total of 76 songs were available in the arcade and home versions of In the Groove. Some songs are exclusive to the home version for PC and Mac. Kyle Ward (also known as KaW, Inspector K, Des-ROW, Banzai, E-Racer, and Smiley) is the developer's house musician, who composed many of the songs.[ citation needed ] Another 56 artists can be found in the series.

Home versions

Two home versions of In the Groove were released. The first was released for the PlayStation 2 on June 17, 2005, and was published by RedOctane. [10] The PS2 version contains the Novice mode carried over from In the Groove 2 , Liquid Moon as a fully playable track, and 4 songs from the sequel. A PC version was released on August 16, 2006, featuring 3 songs from the now-canceled In the Groove 3, [11] widescreen aspect ratio support, and Edit Mode. A patch named Song Pack A was later released adding the songs and theme from In the Groove 2.

In the home version, as the player progresses in the game by clearing a certain number of songs, more modifiers, marathon courses, and songs are unlocked. [12]

Controversy

Konami filed a lawsuit against Roxor Games on an infringement of various rights on May 9, 2005, in the Eastern District of Texas, [13] a district known for its bias for the plaintiff in patent cases. [14] Additionally, they amended their complaint on July 1, 2005, to include the dance game "MC Groovz Dance Craze" (a game produced by Mad Catz to accompany their 3rd party dance mat). [15] Konami primarily claims that Roxor has infringed their dancing game patent rights, but also goes on to claim that the refitting of arcade cabinets "has been done in an infringing and unfair way".

On July 10, 2005, however, Konami amended its complaint to include the In The Groove PS2 game and its publisher RedOctane. On July 25, 2005, Roxor Games filed a counterclaim against Konami. In the counterclaim, Roxor denies the claims in Konami's complaint, stating that 'In The Groove' does not violate patent law and that claiming that Konami has engaged in unfair competition.

However, the lawsuit ultimately ended in a settlement. On October 18, 2006, Roxor announced that Konami had acquired the intellectual property rights to the In the Groove series as part of the settlement to this litigation. The musicians and developers of the game would later go on to create Pump it Up Pro , a spinoff of the Pump it Up series featuring music and features from ITG.

Technical details

In the Groove is built on a complete PC system dubbed the "Boxor" which runs a heavily modified version of the Debian Linux distribution. The computer contains a standard IDE hard disk (usually 40gb or 80gb in size), single-core 32-bit processor (Usually AMD Athlon or Intel Celeron), 128mb nVidia GeForce FX 5200 graphics card, 256MB or 512MB of DDR RAM, a Gigabyte Technology GA-8IPE1000 Pro2 motherboard, and a USB 2.0 hub (Cypress EZ-USB FX2) for transferring user statistics and edits onto a flash drive. On upgrade kits for Dance Dance Revolution machines, The Boxor includes a special I/O board called "ITGIO" for making a JAMMA connection to the machine. Some Boxors have slightly different hardware than others. The software used to run the game is a proprietary fork of the open source StepMania computer program. Anti-piracy measures are achieved through the use of a "serial dongle" which prevents execution of the software on an unlicensed computer. Certain versions of the In the Groove 2 cabinet - in particular the ones manufactured by Andamiro, have BIOS passwords. In this situation users have to bypass the password by resetting the BIOS on the motherboard. This is typically done by removing the power cord and CMOS battery, then activating CMOS_PWD reset jumper on the motherboard of the computer.[ citation needed ]

See also

Related Research Articles

Dance Dance Revolution (DDR) is a music video game series produced by Konami. Introduced in Japan in 1998 as part of the Bemani series, and released in North America and Europe in 1999, Dance Dance Revolution is the pioneering series of the rhythm and dance genre in video games. Players stand on a "dance platform" or stage and hit colored arrows laid out in a cross with their feet to musical and visual cues. Players are judged by how well they time their dance to the patterns presented to them and are allowed to choose more music to play to if they receive a passing score.

<span class="mw-page-title-main">StepMania</span> 2001 rhythm video game

StepMania is a cross-platform rhythm video game and engine. It was originally developed as a clone of Konami's arcade game series Dance Dance Revolution, and has since evolved into an extensible rhythm game engine capable of supporting a variety of rhythm-based game types. Released under the MIT License, StepMania is open-source free software.

Bemani, stylized as BEMANI, is Konami's music video game division. Originally named the Games & Music Division (G.M.D.), it changed its name in honor of its first and most successful game, Beatmania, and expanded into other music-based games, most notably rhythm games such as Dance Dance Revolution, GuitarFreaks, and DrumMania.

<i>Pump It Up</i> (video game series) 1999 video game

Pump It Up is a music video game series developed and published by Andamiro, a Korean arcade game producer. The game is similar to Dance Dance Revolution, except that it has five arrow panels as opposed to four, and is typically played on a dance pad with five arrow panels: the top-left, top-right, bottom-left, bottom-right, and a center. Additional gameplay modes may utilize two five-panel pads side by side. These panels are pressed using the player's feet, in response to arrows that appear on the screen in front of the player. The arrows are synchronized to the general rhythm or beat of a chosen song, and success is dependent on the player's ability to time and position their steps accordingly.

<span class="mw-page-title-main">Dance pad</span> Flat electronic controller used for input in dance video games

A dance pad, also known as a dance mat or dance platform, is a flat electronic game controller used for input in dance games. Most dance pads are divided into a 3×3 matrix of square panels for the player to stand on, with some or all of the panels corresponding to directions or actions within the game. Some dance pads also have extra buttons outside the main stepping area, such as "Start" and "Select". Pairs of dance pads often are joined, side by side, for certain gameplay modes.

DDRMAX Dance Dance Revolution 6thMix is the 6th game in the Dance Dance Revolution series of music video games. It was released in the arcades by Konami on October 19, 2001, and for the PlayStation 2 on May 16, 2002, in Japan. 6thMix contains a total of 42 songs, all which made their first arcade appearance on this release. 11 of these songs debuted in various console releases prior to 6thMix. All arcade songs from Dance Dance Revolution to Dance Dance Revolution 5thMix were removed in 6thMix, although many of the Konami originals from those games would later be revived in future arcade releases.

<i>Dance Dance Revolution</i> (1998 video game) 1998 video game

Dance Dance Revolution (DDR) is a music video game, developed by Konami, released in arcades on September 26, 1998, in Japan. Dance Dance Revolution is a unique game involving dance and rhythm that defined the genre. It involves timing and balance by having players use their feet instead of their hands like typical video games. In March 1999, the game was released for North American arcades, and for European arcades under the name Dancing Stage. Players and game critics were caught off-guard by the game's addictive qualities winning the new franchise many merits to its design.

<i>Dancing Stage</i> (video game) 1999 video game

Dancing Stage is a music video game, developed by Konami, released in European arcades on March 9, 1999. In North America, the game was released as Dance Dance Revolution on the same date, and it received a PlayStation port on March 6, 2001. It is the first international release of the game. The arcade version features 13 songs, with 11 of these available on the PlayStation port, while Dancing Stage Internet Ranking adds another three exclusive songs to arcades.

Roxor Games, Inc. is a 25-person company based in Austin, Texas that develops video game software for the arcade and home markets. Founded in 2002, Roxor works with developers of open source software to deploy games on a Linux-based hardware platform in the arcade and on multiple home consoles. Although their most well known product, In The Groove, is proprietary software, the developers regularly contribute code back to the open source project StepMania upon which In The Groove is based.

This is a comparison of dancing video game series in which players must step on panels on a dance pad in time with music. Step placement and timing is indicated by rising arrows overlapping fixed targets.

<i>In the Groove 2</i> 2005 video game

In the Groove 2 is the sequel to Roxor Games' 2004 arcade game In the Groove. It was released to arcades officially on June 18, 2005. It was available as an upgrade kit and as a dedicated cabinet developed by Andamiro. The price for a dedicated cabinet was $9,999 USD and the upgrade kit was US$2,999.

<i>Dance Dance Revolution SuperNova</i> 2006 video game

Dance Dance Revolution SuperNova, released in Europe as Dancing Stage SuperNova, is an arcade and PlayStation 2 game in the Dance Dance Revolution (DDR) series of music video games. It was produced by Konami and released through Betson Enterprises. The game was released in Europe on April 28, 2006, followed shortly by a North American release on May 15 and a Japanese release on July 12.

<i>MC Groovz Dance Craze</i> 2004 video game

MC Groovz Dance Craze is a rhythm game for the GameCube developed and published by Mad Catz. The game is a Dance Dance Revolution clone and was bundled with Mad Catz' Beat Pad accessory. The game was originally announced via a press release on November 2, 2004.

<i>Dancing Stage MegaMix</i> 2003 video game

Dancing Stage MegaMiX is the fifth home release in the Dancing Stage series, a European version of the Dance Dance Revolution series of music video games. MegaMix was the first Dancing Stage game released on the Sony PlayStation 2 game console - and as with Dancing Stage EuroMix 2, MegaMix introduced many new features to Europe, such as Freeze Arrows, the Options menu, and a cleaner interface. Based largely on Dancing Stage EuroMix 2, MegaMiX was separated from the arcade game by a completely different track list of songs. The game was marketed by Konami as a family game and an exercise tool in efforts to make the niche series more mainstream.

<i>Dance Dance Revolution Extreme</i> 2002 video game

Dance Dance Revolution Extreme is a music video game by Konami and is the eighth release in the main Dance Dance Revolution (DDR) series. It was released on December 25, 2002, for Japanese arcades, on October 9, 2003, for the Japanese PlayStation 2, and on September 21, 2004, for the North American PlayStation 2. This game is the ninth release in North America, but despite having the same name as its Japanese counterpart, its gameplay and soundtrack is significantly different and won the Video Music Awards in 2005 on MTV for Best Video Game Soundtrack.

<i>Beatmania IIDX 7th Style</i> 2002 video game

beatmania IIDX 7th Style is the seventh game in the beatmania IIDX series of music video games. It was released in arcades by Konami in March 2002.

<i>Dance Dance Revolution X</i> 2008 video game

Dance Dance Revolution X is a music video game developed by Konami. A part of the Dance Dance Revolution series, it was announced in 2008 for Japan and on May 15, 2008, for the North American PlayStation 2. The arcade version was announced on July 7, 2008, July 9, 2008 in Europe, and July 10, 2008, for North America. Released to celebrate the 10th anniversary of Dance Dance Revolution, DDR X sports an improved interface, new music, and new modes of play. The arcade release featured an overhauled cabinet design with a widescreen display, e-Amusement and USB access, and an improved sound system. Despite such new design of its arcade cabinet, upgrade kit to change the edition of DDR on its first generation arcade cabinet from SuperNOVA2 to X is also available. The PlayStation 2 release has link ability with the arcade machine, multi-player support over LAN, and other improved and returning features such as EyeToy support. DDR X was called a "truly global version", with a multi-regional release by all three major Konami houses.

Dance Dance Revolution Extreme has a robust soundtrack. It includes many licensed tracks as well as in-house original music that was written and performed by Konami staff.

The music of In the Groove includes 136 songs for arcade and home releases. A few additional songs were confirmed to be present in the now-cancelled In the Groove 3. Some artists are common to Dance Dance Revolution. In fact, a few song revivals can be found in In the Groove, but with different stepcharts.

<i>StepManiaX</i> 2017 video game

StepManiaX is a rhythm game developed and published by Step Revolution, a studio formed by former developers of In the Groove, ReRave, and Pump It Up Pro. It is considered a spiritual successor to the In the Groove series. The name is a nod to the legacy of the open-source simulator StepMania, as many of the original StepMania developers were involved with the project. StepManiaX is derived from the same codebase, with modifications made to support the new game types, lights, touch support, connectivity, and the custom Android operating system and hardware that dedicated units run on.

References

  1. "In The Groove - Videogame by Roxor Games". www.arcade-museum.com. Retrieved 2016-01-25.
  2. "In the Groove (Arcade) - The Cutting Room Floor". tcrf.net. Retrieved 2017-08-09.
  3. dasbacon (2006-12-23), In The Groove Pre Beta , retrieved 2017-08-09
  4. "Index of ./archive/In The Groove/Events/In the Groove - Video Pack /". Rhythmatic. Retrieved 2017-08-09.
  5. dasbacon (2004-07-09). "In the Groove - Video Pack #1 - 07-09-04 - iNFO.txt". Rhythmatic. Retrieved 2017-08-08.
  6. "In The Groove - Videogame by Roxor Games". The International Arcade Museum. Retrieved 2017-08-09.
  7. "In the Groove Review". GameSpot. Retrieved 2016-01-25.
  8. 1 2 "ITG Freak - What is ITG?". rhythmatic.net. ITG Freak Staff. Retrieved 25 June 2017.
  9. "IN THE GROOVE - Instruction Manual - Arrow Modifiers". manual.pocitac.com. RedOctane, InTheGroove, Roxor, PositiveGaming. Retrieved 25 June 2017.
  10. "PS2 In the Groove Dance Game". www.ddrgame.com. Retrieved 2016-01-25.
  11. "in the groove | www.kyleaward.com". www.kyleaward.com. Retrieved 2017-07-24.
  12. "In the Groove Cheats". GameSpot. Information contributed by djHaQ. CBS Interactive Inc. Retrieved 25 June 2017.{{cite web}}: CS1 maint: others (link)
  13. Text of Konami Corporation v. Roxor Games, Inc. is available from:  WebSupp    Google Scholar  
  14. "Analysis: patent reform bill unable to clean up patent mess". Ars Technica. 26 March 2008.
  15. Text of Konami Corporation v. Roxor Games, Inc. - Mad Catz SEC Filing/10-Q Document is available from:  SEC.gov    MadCatz Investor Relations