An integrating sphere (also known as an Ulbricht sphere) is an optical component consisting of a hollow spherical cavity with its interior covered with a diffuse white reflective coating, with small holes for entrance and exit ports. Its relevant property is a uniform scattering or diffusing effect. Light rays incident on any point on the inner surface are, by multiple scattering reflections, distributed equally to all other points. The effects of the original direction of light are minimized. An integrating sphere may be thought of as a diffuser which preserves power but destroys spatial information. It is typically used with some light source and a detector for optical power measurement. A similar device is the focusing or Coblentz sphere, which differs in that it has a mirror-like (specular) inner surface rather than a diffuse inner surface.
In 1892, W. E. Sumpner published an expression for the throughput of a spherical enclosure with diffusely reflecting walls. [1] Ř. Ulbricht developed a practical realization of the integrating sphere, the topic of a publication in 1900. [2] It has become a standard instrument in photometry and radiometry and has the advantage over a goniophotometer that the total power produced by a source can be obtained in a single measurement. Other shapes, such as a cubical box, have also been theoretically analyzed. [3]
Even small commercial integrating spheres cost many thousands of dollars, as a result their use is often limited to industry and large academic institutions. However, 3D printing and homemade coatings have seen the production of experimentally accurate DIY spheres for very low cost. [4]
The theory of integrating spheres is based on these assumptions:
Using these assumptions the sphere multiplier can be calculated. This number is the average number of times a photon is scattered in the sphere, before it is absorbed in the coating or escapes through a port. This number increases with the reflectivity of the sphere coating and decreases with the ratio between the total area of ports and other absorbing objects and the sphere inner area. To get a high homogeneity a recommended sphere multiplier is 10-25. [5]
The theory further states that if the above criteria are fulfilled then the irradiance on any area element on the sphere will be proportional to the total radiant flux input to the sphere. Absolute measurements of instance luminous flux can then be done by measuring a known light source and determining the transfer function or calibration curve.
For a sphere with radius r, reflection coefficient ρ, and source flux Φ, the initial reflected irradiance is equal to:
Every time the irradiance is reflected, the reflection coefficient exponentially grows. The resulting equation is
Since ρ ≤ 1, the geometric series converges and the total exit irradiance is: [6]
Integrating spheres are used for a variety of optical, photometric or radiometric measurements. They are used to measure the total light radiated in all directions from a lamp. An integrating sphere can be used to create a light source with apparent intensity uniform over all positions within its circular aperture, and independent of direction except for the cosine function inherent to ideally diffuse radiating surfaces (Lambertian surfaces). An integrating sphere can be used to measure the diffuse reflectance of surfaces, providing an average over all angles of illumination and observation.
A number of methods exist to measure the absolute reflectance of a test object mounted on an integrating sphere. In 1916, E. B. Rosa and A. H. Taylor published the first such method. [7] Subsequent work by A. H. Taylor, [8] [9] Frank A. Benford, [10] [11] C. H. Sharpe & W. F. Little, [12] Enoch Karrer, [13] and Leonard Hanssen & Simon Kaplan [14] [15] expanded the number of unique methods which measure port-mounted test objects. Edwards et al., [16] Korte & Schmidt, [17] and Van den Akker et al. [18] developed methods which measure center-mounted test objects.
Light scattered by the interior of the integrating sphere is evenly distributed over all angles. The integrating sphere is used in optical measurements. The total power (flux) of a light source can be measured without inaccuracy caused by the directional characteristics of the source, or the measurement device. Reflection and absorption of samples can be studied. The sphere creates a reference radiation source that can be used to provide a photometric standard.
Since all the light incident on the input port is collected, a detector connected to an integrating sphere can accurately measure the sum of all the ambient light incident on a small circular aperture. The total power of a laser beam can be measured, free from the effects of beam shape, incident direction, and incident position, as well as polarization.
The optical properties of the lining of the sphere greatly affect its accuracy. Different coatings must be used at visible, infrared and ultraviolet wavelengths. High-powered illumination sources may heat or damage the coating, so an integrating sphere will be rated for a maximum level of incident power. Various coating materials are used. For visible-spectrum light, early experimenters used a deposit of magnesium oxide, and barium sulfate also has a usefully flat reflectance over the visible spectrum. Various proprietary PTFE compounds are also used for visible light measurements. Finely-deposited gold is used for infrared measurements.
An important requirement for the coating material is the absence of fluorescence. Fluorescent materials absorb short-wavelength light and re-emit light at longer wavelengths. Due to the many scatterings this effect is much more pronounced in an integrating sphere than for materials irradiated normally.
The theory of the integrating sphere assumes a uniform inside surface with diffuse reflectivity approaching 100%. Openings where light can exit or enter, used for detectors and sources, are normally called ports. The total area of all ports must be small, less than about 5% of the surface area of the sphere, for the theoretical assumptions to be valid. Unused ports should therefore have matching plugs, with the interior surface of the plug coated with the same material as the rest of the sphere.
Integrating spheres vary in size from a few centimeters in diameter up to a few meters in diameter. Smaller spheres are typically used to diffuse incoming radiation, while larger spheres are used to measure integrating properties like the luminous flux of a lamp or luminaries which is then placed inside the sphere.
If the entering light is incoherent (rather than a laser beam), then it typically fills the source-port, and the ratio of source-port area to detector-port area is relevant.
Baffles are normally inserted in the sphere to block the direct path of light from a source-port to a detector-port, since this light will have non-uniform distribution. [19]
Luminance is a photometric measure of the luminous intensity per unit area of light travelling in a given direction. It describes the amount of light that passes through, is emitted from, or is reflected from a particular area, and falls within a given solid angle.
In 3D computer graphics, radiosity is an application of the finite element method to solving the rendering equation for scenes with surfaces that reflect light diffusely. Unlike rendering methods that use Monte Carlo algorithms, which handle all types of light paths, typical radiosity only account for paths which leave a light source and are reflected diffusely some number of times before hitting the eye. Radiosity is a global illumination algorithm in the sense that the illumination arriving on a surface comes not just directly from the light sources, but also from other surfaces reflecting light. Radiosity is viewpoint independent, which increases the calculations involved, but makes them useful for all viewpoints.
A light meter is a device used to measure the amount of light. In photography, an exposure meter is a light meter coupled to either a digital or analog calculator which displays the correct shutter speed and f-number for optimum exposure, given a certain lighting situation and film speed. Similarly, exposure meters are also used in the fields of cinematography and scenic design, in order to determine the optimum light level for a scene.
In computer graphics, photon mapping is a two-pass global illumination rendering algorithm developed by Henrik Wann Jensen between 1995 and 2001 that approximately solves the rendering equation for integrating light radiance at a given point in space. Rays from the light source and rays from the camera are traced independently until some termination criterion is met, then they are connected in a second step to produce a radiance value. The algorithm is used to realistically simulate the interaction of light with different types of objects. Specifically, it is capable of simulating the refraction of light through a transparent substance such as glass or water, diffuse interreflection between illuminated objects, the subsurface scattering of light in translucent materials, and some of the effects caused by particulate matter such as smoke or water vapor. Photon mapping can also be extended to more accurate simulations of light, such as spectral rendering. Progressive photon mapping (PPM) starts with ray tracing and then adds more and more photon mapping passes to provide a progressively more accurate render.
Reflection is the change in direction of a wavefront at an interface between two different media so that the wavefront returns into the medium from which it originated. Common examples include the reflection of light, sound and water waves. The law of reflection says that for specular reflection the angle at which the wave is incident on the surface equals the angle at which it is reflected.
The Mach–Zehnder interferometer is a device used to determine the relative phase shift variations between two collimated beams derived by splitting light from a single source. The interferometer has been used, among other things, to measure phase shifts between the two beams caused by a sample or a change in length of one of the paths. The apparatus is named after the physicists Ludwig Mach and Ludwig Zehnder; Zehnder's proposal in an 1891 article was refined by Mach in an 1892 article. Mach–Zehnder interferometry with electrons as well as with light has been demonstrated. The versatility of the Mach–Zehnder configuration has led to its being used in a range of research topics efforts especially in fundamental quantum mechanics.
A photometer is an instrument that measures the strength of electromagnetic radiation in the range from ultraviolet to infrared and including the visible spectrum. Most photometers convert light into an electric current using a photoresistor, photodiode, or photomultiplier.
Ellipsometry is an optical technique for investigating the dielectric properties of thin films. Ellipsometry measures the change of polarization upon reflection or transmission and compares it to a model.
A spectroradiometer is a light measurement tool that is able to measure both the wavelength and amplitude of the light emitted from a light source. Spectrometers discriminate the wavelength based on the position the light hits at the detector array allowing the full spectrum to be obtained with a single acquisition. Most spectrometers have a base measurement of counts which is the un-calibrated reading and is thus impacted by the sensitivity of the detector to each wavelength. By applying a calibration, the spectrometer is then able to provide measurements of spectral irradiance, spectral radiance and/or spectral flux. This data is also then used with built in or PC software and numerous algorithms to provide readings or Irradiance (W/cm2), Illuminance, Radiance (W/sr), Luminance (cd), Flux, Chromaticity, Color Temperature, Peak and Dominant Wavelength. Some more complex spectrometer software packages also allow calculation of PAR μmol/m2/s, Metamerism, and candela calculations based on distance and include features like 2- and 20-degree observer, baseline overlay comparisons, transmission and reflectance.
The bidirectional reflectance distribution function (BRDF), symbol , is a function of four real variables that defines how light from a source is reflected off an opaque surface. It is employed in the optics of real-world light, in computer graphics algorithms, and in computer vision algorithms. The function takes an incoming light direction, , and outgoing direction, , and returns the ratio of reflected radiance exiting along to the irradiance incident on the surface from direction . Each direction is itself parameterized by azimuth angle and zenith angle , therefore the BRDF as a whole is a function of 4 variables. The BRDF has units sr−1, with steradians (sr) being a unit of solid angle.
Gloss is an optical property which indicates how well a surface reflects light in a specular (mirror-like) direction. It is one of the important parameters that are used to describe the visual appearance of an object. Other categories of visual appearance related to the perception of regular or diffuse reflection and transmission of light have been organized under the concept of cesia in an order system with three variables, including gloss among the involved aspects. The factors that affect gloss are the refractive index of the material, the angle of incident light and the surface topography.
The Oren–Nayar reflectance model, developed by Michael Oren and Shree K. Nayar, is a reflectivity model for diffuse reflection from rough surfaces. It has been shown to accurately predict the appearance of a wide range of natural surfaces, such as concrete, plaster, sand, etc.
A glossmeter is an instrument which is used to measure specular reflection gloss of a surface. Gloss is determined by projecting a beam of light at a fixed intensity and angle onto a surface and measuring the amount of reflected light at an equal but opposite angle.
The Hong–Ou–Mandel effect is a two-photon interference effect in quantum optics that was demonstrated in 1987 by three physicists from the University of Rochester: Chung Ki Hong (홍정기), Zheyu Ou (欧哲宇), and Leonard Mandel. The effect occurs when two identical single-photons enter a 1:1 beam splitter, one in each input port. When the temporal overlap of the photons on the beam splitter is perfect, the two photons will always exit the beam splitter together in the same output mode, meaning that there is zero chance that they will exit separately with one photon in each of the two outputs giving a coincidence event. The photons have a 50:50 chance of exiting (together) in either output mode. If they become more distinguishable, the probability of them each going to a different detector will increase. In this way, the interferometer coincidence signal can accurately measure bandwidth, path lengths, and timing. Since this effect relies on the existence of photons and the second quantization it can not be fully explained by classical optics.
Stray light is light in an optical system which was not intended in the design. The light may be from the intended source, but follow paths other than intended, or it may be from a source other than that intended. This light will often set a working limit on the dynamic range of the system; it limits the signal-to-noise ratio or contrast ratio, by limiting how dark the system can be. Ocular straylight is stray light in the human eye.
Spectralon is a fluoropolymer that has the highest diffuse reflectance of any known material or coating over the ultraviolet, visible, and near-infrared regions of the spectrum. It exhibits highly Lambertian behavior, and can be machined into a wide variety of shapes for the construction of optical components such as calibration targets, integrating spheres, and optical pump cavities for lasers.
Günter Wolfgang Wyszecki was a German-Canadian physicist who made important contributions to the fields of colorimetry, color discrimination, color order, and color vision.
There are two different types of haze that can occur in materials:
The Cary Model 14 UV-VIS Spectrophotometer was a double beam recording spectrophotometer designed to operate over the wide spectral range of ultraviolet, visible and near infrared wavelengths (UV/Vis/NIR). This included wavelengths ranging from 185 nanometers to 870 nanometers.
Time-domain diffuse optics or time-resolved functional near-infrared spectroscopy is a branch of functional near-Infrared spectroscopy which deals with light propagation in diffusive media. There are three main approaches to diffuse optics namely continuous wave (CW), frequency domain (FD) and time-domain (TD). Biological tissue in the range of red to near-infrared wavelengths are transparent to light and can be used to probe deep layers of the tissue thus enabling various in vivo applications and clinical trials.