Judgment: Apocalype Survival Simulation | |
---|---|
Developer(s) | Suncrash |
Publisher(s) | Suncrash |
Designer(s) | Tomer Barkan, Harel Eilam |
Artist(s) | Yoni Wisner |
Composer(s) | Alon Kaplan |
Engine | |
Platform(s) | Windows |
Release | May 3, 2018 |
Genre(s) | Base management, survival, real-time strategy |
Mode(s) | Single Player |
Judgment: Apocalypse Survival Simulation is a colony simulation game with tactical combat and survival elements, developed by the Israeli indie company Suncrash. [1] The game was initially released as alpha software on Steam Early Access on April 11, 2016, for Microsoft Windows. [2] In Judgment: Apocalypse Survival Simulation the player controls a colony of survivors in an ongoing Apocalypse. After surviving an encounter with a demon, three survivors build a base in an isolated valley in order to resist the invasion and survive.
Judgment: Apocalypse Survival Simulation puts the player in control of a group of survivors with the ultimate goal to stop an ongoing Apocalypse. First, survivors need to eat, drink and sleep, and for that they build a sustainable base and defend it against demon attacks. The economy of the base is one of the most important parts of the game: survivors have to farm, mine, plant or scavenge different basic resources – and use them to build facilities, craft equipment, and research for technologies and magic. Survivors have different professions, making them more efficient in some tasks than others; they can also gain experience and level up to improve their skills. There are also different random events that serve as a sort of side missions, such as having to gather some resources in order to perform a ritual to remove a curse. In the end, victory can only be achieved by researching for a way to close the Hellgate that the demons are using to enter the world.
Apart from the colony management and economy simulation mechanics, Judgment: Apocalypse Survival Simulation features tactical combat, both going to combat missions to the outside world and defending the base against demon attacks. In the combat missions, the player sends a group of survivors to different locations in a randomly generated world map. The group of survivors can be equipped with melee and ranged weapons, armors and other items (such as Molotov cocktail or spells). In all the combat missions, the squad faces different types of demons, each with different combat styles, weaknesses, and strengths. Combat missions can be won by achieving their goals (for instance, rescuing a trapped survivor) or killing all enemies in the map. As is common in survival games, death is permanent. If all the survivors in a mission party die, the mission is lost.
Judgment: Apocalypse Survival Simulation is being developed by Suncrash, an Israeli-based independent video game developer. Their core team worked in different fields before founding Suncrash; Judgment is the studio’s first game. Suncrash quote the X-COM franchise (original and new) as one of the main inspirations for the game along with Rimworld. Its final release date is still to be announced.
Judgment’s first public alpha version (alpha 5) was released on April 11, 2016 on Steam Early Access. Since then Suncrash has released 6 major updates for the game, featuring new game mechanics such as character professions and new combat missions.
Aggregator | Score |
---|---|
Metacritic | 72/100 [3] |
Judgment: Apocalypse Survival Simulation has received generally favorable reviews so far, praising its "exciting blend of gameplay" between "turn based strategy, role-playing and resource management". [4] Critics have appraised its base management mechanics as "well thought-out", stating that "this aspect alone more than makes up for any shortcomings". [5] Its setting has also been lauded as "interesting and original". [6] There are mixed opinions on its art style; while some talk about the game retaining "an indie charm while also appearing very polished" [7] and it having "a fair amount of detail", [6] others were unconvinced by its art style [8] or said that it won't "blow you away initially". [5]
Tactical shooter is a sub-genre of first- and third-person shooters, associated with using strategy, planning, and tactics in gameplay, as well as the realistic simulations of ballistics, accurate firearm mechanics, physics and stamina, and low time to kill. Dating back to the late 1980s, the genre first rose to prominence in the late 1990s with the releases of several well-received tactical shooters. The popularity of the genre saw a decline in the late 2000s as more the arcade-like fast-paced action of other types of shooters rose to prominence, but it has seen a revitalization since the mid-2010s with the successful releases of several modern tactical shooters.
XCOM is a science fiction video game franchise featuring an elite international organization tasked with countering alien invasions of Earth. The series began with the strategy video game X-COM: UFO Defense created by Julian Gollop's Mythos Games and MicroProse in 1994. The original lineup by MicroProse included six published and at least two canceled games, as well as two novels. The X-COM series, in particular its original entry, achieved a sizable cult following and has influenced many other video games; including the creation of a number of clones, spiritual successors, and unofficial remakes.
Tactical role-playing games, also known as strategy role-playing games and in Japan as simulation RPGs, are a video game genre that combines core elements of role-playing video games with those of tactical strategy video games. The formats of tactical RPGs are much like traditional tabletop role-playing games and strategy games in appearance, pacing, and rule structure. Likewise, early tabletop role-playing games are descended from skirmish wargames such as Chainmail, which were primarily concerned with combat.
The following outline is provided as an overview of and topical guide to video games:
Real-time tactics (RTT) is a subgenre of tactical wargames played in real-time, simulating the considerations and circumstances of operational warfare and military tactics. It is differentiated from real-time strategy gameplay by the lack of classic resource micromanagement and base or unit building, as well as the greater importance of individual units and a focus on complex battlefield tactics.
Virtual Heroes, Inc. is a developer of serious games in Raleigh, North Carolina, United States. It was founded in 2004.
Darkwind: War on Wheels is a turn-based racing and vehicle combat massively multiplayer online game for Microsoft Windows, Mac OS X and Linux by Irish developer Sam Redfern. It is inspired by the tabletop game Car Wars and the Mad Max movies, but set in an original universe. Darkwind was opened to the public on May 4, 2007, after two years of development and been continually updated. It was re-released for Steam in 2014 as free-to-play.
Dead State is a turn-based survival horror role-playing video game developed by DoubleBear Productions and Iron Tower Studio set in a zombie apocalypse scenario. Players are tasked with leading a group of survivors living in a shelter in the fictional town of Splendid, Texas. Dead State was released in December 2014 after having been in Early Access since spring of that year. DoubleBear Productions continued to work on the title and in May 2015 released an "enhanced edition" which changed the name to Dead State: Reanimated.
Interstellar Marines is a science fiction first-person shooter video game being developed by indie studio Zero Point Software. It was added to Steam Greenlight on September 3, 2012 and later released on Steam Early Access on July 2, 2013.
Project Zomboid is an open-world, isometric video game developed by British and Canadian independent developer The Indie Stone. The game is set in the post-apocalyptic, zombie-infested exclusion zone of the fictional Knox Country, Kentucky, United States, where the player is challenged to survive for as long as possible before inevitably dying. It was one of the first five games released on the alpha funding section of the gaming portal Desura.
Powered by the Apocalypse (PbtA) is a tabletop role playing game design framework developed by Meguey Baker and Vincent Baker for the 2010 game Apocalypse World and later adapted for hundreds of other RPGs.
The Long Dark is a first-person survival video game developed and published by Hinterland Studios. The player assumes the role of crash-landed bush pilot Will Mackenzie who must survive the frigid Canadian wilderness after a geomagnetic storm. The game received seed financing from the Canada Media Fund, and further funding was secured through a successful Kickstarter campaign in October 2013.
Planet Explorers is an adventure role-playing video game developed and published by Pathea Games. Development began in January 2014, existing as an early access game. The game was released on 8 November 2016 for Microsoft Windows, OS X and Linux on the Steam digital distribution platform.
RimWorld is a construction and management simulation video game developed and published by Canadian-based developer Ludeon Studios. Originally called Eclipse Colony, it was initially released as a Kickstarter crowdfunding project in early access for Microsoft Windows, macOS, and Linux in November 2013, and was released on October 17, 2018. The game was released for PlayStation 4 and Xbox One as RimWorld Console Edition on July 29, 2022, with development and publishing being handled by Double Eleven. Rather than a test of skill or a challenge, the game is intended to serve as an AI-powered "story generator", where the game is used as the medium for players to experience narrative adventures. The game has received generally positive reviews from critics.
Book of Demons is an isometric hack and slash action role-playing created by Polish studio Thing Trunk. The game was officially released through Steam on 13 December 2018. The game was originally developed for Microsoft Windows, but the developers informed about plans to release it also on Xbox One. Book of Demons is the first installment of the Return 2 Games series that aims to bring classic hardcore genres to broader audiences. The game features an unusual art style - all elements of the game are visualised as papercuttings and pop-up book elements, and such style defines visual framework for the whole series. The game also brings some novelties to the genre - the card system which replaces equipment and skills systems typical for the genre, the Flexiscope feature which allows players to control duration of a game session and movement restricted to a path which add a tactical element to the gameplay.
Tinker Island is a freemium mobile game developed by Slovenian studio Tricky Tribe and published by Kongregate. It is available on iOS and Android and combines a text based narrative, card based controls and survival mechanics. Players lead a team of shipwrecked survivors and guide them to explore a mysterious but dangerous tropical island.
Star Ixiom is a 3D space combat simulator video game developed and released by Namco in 1999 for the PlayStation. It is the sequel to the 1985 Family Computer game Star Luster, which was Namco's first original game for home consoles. In the game, the player controls one of seven ships in their mission to wipe out an alien race threatening the galaxy. Gameplay revolves around clearing missions to progress further, such as destroying a certain fleet of enemies or protecting a space station from enemy fire.
Flotsam is a survival simulation video game developed and published by Pajama Llama Games, which released in early access on Steam, Kartridge, GoG, Itch.io and Humble Store on September 26, 2019. It was previously published by Kongregate, until the developers self-published it in 2020.
Hegemony is a series of computer strategy games developed by Canadian studio Longbow Games. The games combine historical grand strategy with real-time battles on a seamless map. The title references the concept of hegemony, i.e. the political, economic, or military predominance or control of one state over others.
Valheim is an upcoming survival and sandbox video game by the Swedish developer Iron Gate Studio and published by Coffee Stain Studios. It was released in early access on 2 February 2021 for Linux and Windows via Steam, and for Xbox One and Xbox Series X/S on 14 March 2023. The game was developed by a five-person team, building on development work which Richard Svensson had undertaken as a side project in his spare time. Since its early access release, Valheim has achieved both critical and commercial success, being praised as a "rare exception" of a refined early access game. A month after its release, it had sold over five million copies and was one of the most played games on Steam.