Jussi Ville Tuomas Parikka (born 1976 [1] in Anjalankoski) is a Finnish new media theorist [2] and Professor in Digital Aesthetics and Culture at Aarhus University, Denmark. He is also (visiting) Professor in Technological Culture & Aesthetics at Winchester School of Art [3] (University of Southampton) as well as visiting professor at FAMU at the Academy of Performing Arts in Prague. In Finland, he is Docent of digital culture theory at the University of Turku. Until May 2011 Parikka was the Director of the Cultures of the Digital Economy (CoDE) research institute at Anglia Ruskin University and the founding Co-Director of the Anglia Research Centre for Digital Culture. With Ryan Bishop, he also founded the Archaeologies of Media and Technology research unit.
Parikka was awarded a Ph.D. in Cultural History from the University of Turku in 2007. He is a member of the Editorial Board for Fibreculture-journal and a member of the Leonardo Journal Digital Reviews Panel.
In 1995, Parikka deferred his national service and spent 18 months as an assistant fisheries inspector in Oulu.
In 2021 Parikka was elected as member of the Academia Europaea in the Film, Media & Visual Studies section. [4]
Parikka has published extensively on digital art, digital culture and cultural theory in Finnish and English in journals such as CTheory , Theory, Culture & Society, Fibreculture, Media History, Postmodern Culture and Game Studies. His texts have been translated into Hungarian, Czech, French, Turkish, Polish, Portuguese, Chinese, Italian, Spanish, and Indonesian. He has published five single authored books; in Finnish on media theory in the age of cybernetics (Koneoppi. Ihmisen, teknologian ja median kytkennät, (2004)) and in English, Digital Contagions: A Media Archaeology of Computer Viruses (2007), the award-winning Insect Media (2010), What is Media Archaeology? (2012) and A Geology of Media (2015). Parikka is also part of the co-authored short book Remain (2019).
Digital Contagions is the first book to offer a comprehensive and critical analysis of the culture and history of the computer virus phenomenon. The book maps the anomalies of network culture from the angles of security concerns, the biopolitics of digital systems, and the aspirations for artificial life in software.
The genealogy of network culture is approached from the standpoint of accidents that are endemic to the digital media ecology. Viruses, worms, and other software objects are not, then, seen merely from the perspective of anti-virus research or practical security concerns, but as cultural and historical expressions that traverse a non-linear field from fiction to technical media, from net art to politics of software.
His work on Insect Media combines themes from media archaeology, posthumanism and animal studies to put forth a new history of how insects and technology frame critical, scientific and technological thought. It won the Society for Cinema and Media Studies 2012 Anne Friedberg Award for Innovative Scholarship. [5] He has also discussed this work in dialogue with historian Etienne Benson and media theorist Bernard Dionsius Geoghegan on the Cultural Technologies podcast. [6]
Most recently, Parikka has written on media archaeology as a theory and methodology in various publications, including Media Archaeology (co-edited with Erkki Huhtamo) and What is Media Archaeology? With Joasia Krysa he edited a volume on the Finnish media art figure Erkki Kurenniemi in 2015.
With Garnet Hertz, Parikka co-authored a paper entitled "Zombie Media: Circuit Bending Media Archaeology into an Art Method," which was nominated for the 2011 Transmediale Vilem Flusser media theory award. [7]
Parikka leads the Operational Images and Visual Culture research project (2019-2023) at the Academy of Performing Arts, Prague as well as the Design and Aesthetics for Environmental Data project (2022-2024) at Aarhus University.
Dr. Parikka's research activities include continental philosophy, media theory, the politics and history of new media, media archaeology, new materialist cultural analysis and various other topics relating to anomalies, media and the body.
Noise music is a genre of music that is characterised by the expressive use of noise. This type of music tends to challenge the distinction that is made in conventional musical practices between musical and non-musical sound. Noise music includes a wide range of musical styles and sound-based creative practices that feature noise as a primary aspect.
William Alfred Higinbotham was an American physicist. A member of the team that developed the first nuclear bomb, he later became a leader in the nonproliferation movement. He also has a place in the history of video games for his 1958 creation of Tennis for Two, the first interactive analog computer game and one of the first electronic games to use a graphical display.
Lev Manovich is an artist, an author and a theorist of digital culture. He is a Distinguished Professor at the Graduate Center of the City University of New York. Manovich played a key role in creating four new research fields: new media studies (1991-), software studies (2001-), cultural analytics (2007-) and AI aesthetics (2018-). Manovich's current research focuses on generative media, AI culture, digital art, and media theory.
Alexander R. Galloway is an author and professor in the Department of Media, Culture, and Communication at New York University. He has a bachelor's degree in Modern Culture and Media from Brown University and earned a Ph.D. in literature from Duke University in 2001. Galloway is known for his writings on philosophy, media theory, contemporary art, film, and video games.
Erkki Juhani Kurenniemi was a Finnish designer, philosopher and artist, best known for his electronic music compositions and the electronic instruments he has designed. He is considered to have been one of the leading early pioneers of electronic music in Finland. Kurenniemi was also a science populariser, a futurologist, a pioneer of media culture, and an experimental film-maker.
Kenneth E. Rinaldo is an American neo-conceptual artist and arts educator, known for his interactive robotics, 3D animation, and BioArt installations. His works include Autopoiesis (2000), and Augmented Fish Reality (2004), a fish-driven robot.
Electracy is a theory by Gregory Ulmer that describes the skills necessary to exploit the full communicative potential of new electronic media such as multimedia, hypermedia, social software, and virtual worlds. According to Ulmer, electracy "is to digital media what literacy is to print". It encompasses the broader cultural, institutional, pedagogical, and ideological implications inherent in the major societal transition from print to electronic media. Electracy is a portmanteau of "electricity" and Jacques Derrida's term "trace".
Software studies is an emerging interdisciplinary research field, which studies software systems and their social and cultural effects. The implementation and use of software has been studied in recent fields such as cyberculture, Internet studies, new media studies, and digital culture, yet prior to software studies, software was rarely ever addressed as a distinct object of study. To study software as an artifact, software studies draws upon methods and theory from the digital humanities and from computational perspectives on software. Methodologically, software studies usually differs from the approaches of computer science and software engineering, which concern themselves primarily with software in information theory and in practical application; however, these fields all share an emphasis on computer literacy, particularly in the areas of programming and source code. This emphasis on analysing software sources and processes often distinguishes software studies from new media studies, which is usually restricted to discussions of interfaces and observable effects.
Open Humanities Press is an international open access publishing initiative in the humanities, specializing in critical and cultural theory. OHP's editorial board includes scholars like Alain Badiou, Jonathan Culler, Stephen Greenblatt, Jean-Claude Guédon, Graham Harman, J. Hillis Miller, Antonio Negri, Peter Suber and Gayatri Spivak, among others.
Kimberley Vanvaeck, also known by her online moniker Gigabyte, is a virus writer from Belgium known for a long-standing dispute which involved the internet security firm Sophos and one of its employees, Graham Cluley. Vanvaeck wrote several viruses, including Quis, Coconut and YahaSux. She also created a Sharp virus, credited as being the first virus to be written in C#.
Alan N. Shapiro is an American science fiction and media theorist. He is a lecturer and essayist in the fields of science fiction studies, media theory, posthumanism, French philosophy, creative coding, technological art, sociology of culture, software theory, robotics, artificial intelligence, and futuristic and transdisciplinary design. Shapiro's book and other published writings on Star Trek have contributed to a change in public perception about the importance of Star Trek for contemporary culture. His published essays on Jean Baudrillard - especially in the International Journal of Baudrillard Studies - have contributed to a change in public perception about the importance of Baudrillard's work for culture, philosophy, sociology, and design.
Media archaeology or media archeology is a field that attempts to understand new and emerging media through close examination of the past, and especially through critical scrutiny of dominant progressivist narratives of popular commercial media such as film and television. Media archaeologists often evince strong interest in so-called dead media, noting that new media often revive and recirculate material and techniques of communication that had been lost, neglected, or obscured. Some media archaeologists are also concerned with the relationship between media fantasies and technological development, especially the ways in which ideas about imaginary or speculative media affect the media that actually emerge.
Media art history is an interdisciplinary field of research that explores the current developments as well as the history and genealogy of new media art, digital art, and electronic art. On the one hand, media art histories addresses the contemporary interplay of art, technology, and science. On the other, it aims to reveal the historical relationships and aspects of the ‘afterlife’ in new media art by means of a historical comparative approach. This strand of research encompasses questions of the history of media and perception, of so-called archetypes, as well as those of iconography and the history of ideas. Moreover, one of the main agendas of media art histories is to point out the role of digital technologies for contemporary, post-industrial societies and to counteract the marginalization of according art practices and art objects: ″Digital technology has fundamentally changed the way art is made. Over the last forty years, media art has become a significant part of our networked information society. Although there are well-attended international festivals, collaborative research projects, exhibitions and database documentation resources, media art research is still marginal in universities, museums and archives. It remains largely under-resourced in our core cultural institutions.″
Erkki Huhtamo is a media archaeologist, exhibition curator, and professor at the University of California, Los Angeles in the Departments of Design Media Arts and Film, Television, and Digital Media.
Wendy Hui Kyong Chun is the Canada 150 Research Chair in New Media in the School of Communication at Simon Fraser University. She is the founding Director of the Digital Democracies Institute at Simon Fraser University, established in 2020. Previously, she was Professor and Chair of Modern Culture and Media at Brown University. Her theoretical and critical approach to digital media draws from her training in both Systems Design Engineering and English Literature.
Garnet Hertz is a Canadian artist, designer and academic. Hertz is Canada Research Chair in Design and Media Art and is known for his electronic artworks and for his research in the areas of critical making and DIY culture.
The writing hand is a mechanical automaton created by Friedrich von Knauss in 1764. A clockwork mechanism moves a hand which dips a pen into an inkstand and writes the phrase "Huic Domui Deus / Nec metas rerum / Nec tempora ponat" on a small card. On the silver-coating of the mechanism are the words "Pro patria".
Wolfgang Ernst is a German media theorist. He is Professor for Media Theories at Humboldt University of Berlin and a major exponent of media archaeology as a method of scholarly inquiry.
Tony D. Sampson is a British academic author who writes about philosophies of affect, digital media cultures and labour, marketing power, design/brand thinking, social and immersive user experiences and neurocultures. He is best known for his widely cited and debated academic publications on virality, network contagion and neuroculture. This work is influenced by the 19th century French sociologist, Gabriel Tarde and concerns contemporary analyses of viral phenomena and affective and emotional contagion on the Internet. In 2017 Sampson published The Assemblage Brain, a book about the culture of the affective brain explored through digital media, the neurosciences, business (marketing), cybernetics and political power. His most recent publication, A Sleepwalker's Guide to Social Media (2020), explores the power dynamic of a post-Cambridge Analytica social media environment wherein the marketing logic of virality/growth helps to inflame contagions of race hate, posing a threat to democracy.
Lori Emerson is an associate professor at the University of Colorado at Boulder and founder of the Media Archaeology Lab, a museum dedicated to obsolete technologies spanning from the late nineteenth century to the twenty-first century. She is known for her work in media archaeology, digital preservation, and digital archives.
suomalainen mediatutkija Jussi Parikka (s.1976)