Knight Rider (1986 video game)

Last updated

Knight Rider
Knight Rider 1986 game cover.jpg
Developer(s) Ocean Software
Publisher(s) Ocean Software
Platform(s)
Release
Mode(s) Single-player

Knight Rider is a 1986 video game based on the series of the same name. It was developed and published by Ocean Software, and was released in Europe for Amstrad CPC, Commodore 64, and ZX Spectrum. [1] [2] [3] [4]

Contents

By April 1985, Ocean Software was planning to create a game based on the television series, with a release scheduled for later in the year. [5] The game was delayed several times and was advertised for more than a year before its eventual release in 1986. [6] [7] [8] [9] [10] Knight Rider was considered a disappointment, and was criticized for its graphics and gameplay.

Gameplay

Knight Rider is based on the series of the same name. Michael Knight and KITT learn about a terrorist plot intended to trigger World War III. The player is given a map of the United States and must choose one of several cities. Most of the game consists of driving levels in which the player travels to the selected city while avoiding enemy fire from oncoming helicopters. During a driving level, the player is given a first-person view in the driver's seat. The player can choose to play as either Knight or KITT. As Knight, the player must fire back at the helicopters, while KITT drives and avoids the enemy fire. Playing as KITT, the player can reach up to 240 miles per hour, which is faster than if KITT drives himself. [1] [2] [11] [12]

After each driving level, the player enters an operations building with a floorplan that is viewed from an overhead perspective. Playing as Knight, the player must navigate the building while avoiding guards who patrol certain areas. At the end of each level, the player finds a clue relating to the terrorist plot. The player then selects another city and repeats the process. [1] [2] [11] [12]

Reception

Reception
Review scores
PublicationScore
Crash 39% (ZX Spectrum) [13]
Sinclair User Star full.svgStar full.svgStar full.svgStar full.svgStar empty.svg (ZX Spectrum) [11]
Your Sinclair 4/10 (ZX Spectrum) [12]
Zzap!64 16% (C64) [2]
Happy Computer18/100 (C64) [14]

Critics considered Knight Rider to be a disappointment that was not worth the wait. [2] [13] [15] [16] Reviewers for Zzap!64 concluded, "Surely after sixteen months Ocean could have come up with something better than this." [2] Tim Metcalfe of Computer and Video Games considered Knight Rider to be "awful", stating that it had no redeeming features. [1] Jim Douglas of Sinclair User stated that the game lacked inspiration, and wrote that it was as "mediocre as the TV series from which it's taken but it doesn't qualify for so-bad-it's-good." [11]

Computer Trade Weekly stated that the game should be avoided, calling it "an absolute waste of time." [17] Phil South of Your Sinclair stated that Knight Rider "would have been a fair effort for a budget game, but for a full price, licensed game from a major software house, it hasn't got a hope!" [12] Metcalfe stated that the game would be criticized even as a budget release. [1]

The gameplay was variously criticized as being tedious, boring, and too easy. [2] [13] [17] South wrote that KITT "is virtually impervious" to damage and thus "you can quite happily play the game (letting KITT drive you to the next location) and do something else. I am 'playing' the game now as I'm writing this, which I guess is a sure enough sign of how involved the gameplay is." [12] The graphics were criticized, especially the driving levels. [1] [2] [13] [11] South stated that the helicopters resembled giant locusts. [12] Metcalfe opined that the graphics had the outdated appearance of an old ZX81 driving game, while writing that the graphics "are extremely basic and uninteresting–as is the game itself." [1]

See also

Related Research Articles

<i>Tornado Low Level</i>

Tornado Low Level is a multidirectional shooter developed by Costa Panayi and published in 1984 by the company he co-founded, Vortex Software. The game was released for the ZX Spectrum in 1984, with ports for the Amstrad CPC and Commodore 64 in 1985.

<i>Spindizzy</i> (video game)

Spindizzy is an isometric computer game released for several 8-bit home computer formats in 1986 by Electric Dreams Software. It combines action and puzzle game elements. Players must navigate a series of screens to explore a landscape suspended in a three-dimensional space. Development was headed by Paul Shirley, who drew inspiration from Ultimate Play the Game games that feature an isometric projection.

<i>Deactivators</i> 1986 action-puzzle video game

Deactivators is a 1986 puzzle video game designed by David Bishop and Chris Palmer, developed by Tigress Marketing and System Software, and published by Ariolasoft's action game imprint Reaktor. The player controls bomb disposal robots known as deactivators and must use them to deactivate bombs planted by terrorists in five research complexes. The concept for the game came from a brainstorming session between Bishop and Palmer; its design and development took five to six months to complete. It was released for the Amstrad CPC 464, Commodore 64, and ZX Spectrum platforms in October 1986.

<i>Beach Head II: The Dictator Strikes Back</i>

Beach Head II: The Dictator Strikes Back is a 1985 video game for the Commodore 64, a sequel to Beach Head, developed and published by Access Software. It was designed by Bruce Carver and his brother, Roger, and was released for the Amstrad CPC, Apple II, Atari 8-bit family, Commodore 64, and ZX Spectrum.

<i>Kong Strikes Back!</i>

Kong Strikes Back! is a 1984 platform video game published by Ocean Software in 1984 for the Amstrad CPC, Commodore 64 and ZX Spectrum. While its predecessor, Kong, is a Donkey Kong clone, Kong Strikes Back! is a clone of Mr. Do's Wild Ride with Donkey Kong-inspired graphics.

<i>Cobra</i> (video game)

Cobra is a 1986 platform game based on the film of the same name. It was developed and published by Ocean Software, and was released in Europe for Amstrad CPC, Commodore 64 (C64), and ZX Spectrum. By 1990, it received a budget re-release.

<i>Highlander</i> (video game)

Highlander is a video game tie-in to the Highlander franchise released in 1986, the same year as the film, published by Ocean Software for the ZX Spectrum, Commodore 64 and Amstrad CPC home computers. Highlander was panned by reviewers.

<i>Miami Vice</i> (video game)

Miami Vice is an action video game developed by Canvas and published by Ocean Software. It was first released in the United Kingdom for the Amstrad CPC, Commodore 64, and ZX Spectrum in 1986. It was later re-released in Germany and Italy for the Commodore 64 in 1989. The game is based on the television series of the same name and follows the two central characters, James "Sonny" Crockett and Ricardo Tubbs, as they attempt to derail a Miami drug ring which is led by series antagonist "Mr J".

<i>Short Circuit</i> (video game)

Short Circuit is a video game based on the 1986 film of the same name. It was developed and published by British company Ocean Software, and was released in Europe in 1987, for Amstrad CPC, Commodore 64 (C64), and ZX Spectrum. It was published again in 1989 as a budget re-release.

<i>Yogis Great Escape</i> (video game)

Yogi's Great Escape is a 1990 platform game based on the 1987 television film of the same name. It was developed by British studio PAL Developments and published by Hi-Tec Software as a budget game. It was released in Europe for Amiga, Amstrad CPC, Atari ST, Commodore 64, and ZX Spectrum.

<i>The Real Ghostbusters</i> (1987 video game)

The Real Ghostbusters is a 1987 shoot 'em up arcade game developed and published by Data East in the United States. It is loosely based on the animated series of the same name. In Japan, Data East released it as a non-Ghostbusters arcade game under the title Meikyuu Hunter G. In 1989, Activision published The Real Ghostbusters for various computer platforms in Europe, including Amiga, Amstrad CPC, Atari ST, Commodore 64, and ZX Spectrum.

<i>Ace</i> (video game)

Ace is a combat flight simulator video game published for the Commodore 64, VIC-20, and Plus/4 in 1985 by Cascade Games. It was ported to the Amstrad CPC, Amstrad PCW, Amiga, and ZX Spectrum.

<i>Top Gun</i> (1986 video game)

Top Gun is a 1986 combat flight simulation game based on the film of the same name. It was developed and published by British company Ocean Software, and was released for several computer platforms. In the United Kingdom, it was released for Amstrad CPC, Commodore 64, and ZX Spectrum in December 1986. The following year, it was released for Atari ST. In the United States, it was published by Thunder Mountain. In 1989, it was published by The Hit Squad as a budget re-release for ZX Spectrum and Commodore 64.

<i>Ghostbusters II</i> (computer video game)

Ghostbusters II is a 1989 action video game based on the film of the same name. It was published by Activision for various computer platforms. British studio Foursfield developed a version for Amiga, Amstrad CPC, Atari ST, Commodore 64, and ZX Spectrum. It features three levels based on scenes from the film. Dynamix developed a separate version for the DOS, also based on the film. The non-DOS versions were praised for the graphics and audio, but criticized for long loading times, disk swapping, and the final level. The Amiga, Commodore 64, PC, and ZX Spectrum versions were the only versions released in the USA.

<i>The Running Man</i> (video game)

The Running Man is a 1989 beat 'em up video game based on the 1987 film of the same name. It was developed by Emerald Software and published by Grandslam Entertainments for Amiga, Amstrad CPC, Atari ST, Commodore 64, and ZX Spectrum.

<i>Terminator 2</i> (computer game)

Terminator 2: Judgment Day is a 1991 action video game developed by Dementia and published by Ocean Software. It is based on the 1991 film of the same name, and was released in Europe for Amiga, Amstrad CPC, Atari ST, Commodore 64, DOS, and ZX Spectrum. The game features several gameplay styles such as driving, fighting, and puzzle-solving.

<i>Judge Dredd</i> (1986 video game)

Judge Dredd is a platform shoot 'em up video game based on the character of the same name. It was developed by Beam Software and published by Melbourne House. It was released in Europe in 1986, for Commodore 64 and ZX Spectrum.

<i>Judge Dredd</i> (1990 video game) 1990 platform shoot em up game

Judge Dredd is a 1990 platform shoot 'em up game based on the character of the same name. It was developed by Random Access and published by Virgin Mastertronic. It was released in Europe in 1990, for the Commodore Amiga, Atari ST, Commodore 64, and Sinclair ZX Spectrum. Judge Dredd was criticized for its gameplay, which was viewed as repetitive.

<i>Red Heat</i> (video game)

Red Heat is a beat 'em up video game based on the 1988 film of the same name. It was developed by British studio Special FX and published by Ocean Software. It was released in Europe in 1989, for Amiga, Amstrad CPC, Atari ST, Commodore 64 (C64), and ZX Spectrum.

<i>Scooby-Doo and Scrappy-Doo</i> (video game)

Scooby-Doo and Scrappy-Doo is a 1991 platform game developed by British studio PAL Developments and published by Hi-Tec. It is part of the Scooby-Doo franchise, and was released in Europe for Amiga, Amstrad CPC, Atari ST, Commodore 64, and ZX Spectrum. The game received praise for its graphics.

References

  1. 1 2 3 4 5 6 7 Metcalfe, Tim (December 1986). "Knight Rider (Amstrad CPC)". Computer and Video Games. United Kingdom. pp. 16, 56.
  2. 1 2 3 4 5 6 7 8 Rignall, Julian; Eddy, Richard; Penn, Gary (October 1986). "Knight Rider". Zzap!64. United Kingdom. pp. 3, 30.
  3. Brandt, Thomas (August 1986). "Ein Hauch von Mad Max: Merkwürdige Mission!". Aktueller Software Markt (in German). Germany. p. 35.
  4. Hybner, Tomas (October 1986). "Knight Rider review". Datormagazin. Sweden. p. 10.
  5. "Software update". Home Computing Weekly. United Kingdom. April 2, 1985. p. 5.
  6. Edgeley, Clare (July 1986). "Software Preview". Sinclair User. United Kingdom. p. 89. Knight Rider should be on the streets at the end of the month [...].
  7. "The longest knight". ZX Computing . United Kingdom. July 1986. p. 6.
  8. "News". Computer and Video Games. United Kingdom. August 1986. p. 10. It "should" be out by the beginning of July, for the Spectrum [...].
  9. "Knight Rider–here at last?". ZX Computing. United Kingdom. October 1986. p. 6. By now you might know whether or not Ocean have managed to get Knight Rider out in time to meet its latest scheduled release date which was the end of August.
  10. "Knight Rider sees daylight". Your Computer . United Kingdom. October 1986. p. 19.
  11. 1 2 3 4 5 Douglas, Jim (December 1986). "Knight Rider". Sinclair User. United Kingdom. p. 92.
  12. 1 2 3 4 5 6 South, Phil (November 1986). "Knight Rider". Your Sinclair. United Kingdom. pp. 27–28.
  13. 1 2 3 4 "Knight Rider". Crash. United Kingdom. October 1986. pp. 116–117.
  14. "Knight Rider". Happy Computer (in German). Germany. November 1986. p. 88.
  15. Connor, Pete; Cooke, Steve (December 1987). "Great Micro Disasters". ACE . United Kingdom. pp. 20–21.
  16. "Licences: Some Hits and Misses". ACE. United Kingdom. July 1988. p. 34.
  17. 1 2 "Rubbished" . The Guardian . September 11, 1986. Retrieved January 7, 2020 via Newspapers.com.