Abbreviation | LA/GS |
---|---|
Formation | 2012 [1] |
Dissolved | 2018 [1] |
Purpose | To explore and expand the potential of videogames as a creative medium [1] |
Location | |
Website | lagamespace.org |
LA Game Space was a nonprofit organization focused on experimental game design, research and education. The crowdfunded project planned to open an exhibition space in Los Angeles, along with a research wing, a space for workshops and support for artists in residence. [2] [3] The organization exceeded its crowdfunding target in 2012, but closed down in 2018 having failed to open a physical venue. [4]
The project originated in November 2009, founded by Adam Robezzoli and Daniel Rehn. The organisation claimed that it spent three years planning and organizing collaborators and events. [1] However, Eric Nakamura of Giant Robot indicated that he had only a single meeting with the group in 2011, after which his name was applied to promotional materials for the project. He was listed as an "advisory board" member without any further involvement. [5]
The organisation launched a Kickstarter in 2012. In an interview with Forbes , Rehn described the organisation: "We're a public nonprofit with more than half of our space dedicated to exhibitions. While our day-to-day existence does have a rotating artist residency at its core, we'll also be having regular exhibitions where anyone can come and play/experience new game experiences." [6] The Kickstarter asked for $250,000 and ultimately received $335,657 of funding. Adventure Time creator Pendleton Ward released a short animation to spread awareness of the project. [7] [8]
Backers received access to Experimental Game Pack 01, a collection of titles that for the most part had been developed for the purpose of promoting the project. 30 games were earmarked for the pack originally, but ultimately only 23 were released. The pack included works by Canabalt creator Adam Saltsman, Katamari creator Keita Takahashi and Kentucky Route Zero developer Tamas Kemenczy. To My Favourite Sinner had originally been released in 2009 but was re-relesased for the pack by Molleindustria. [9] Experimental Game Pack 01 was released on September 7, 2013, with several of the 23 games being added shortly after the main launch. [10] The collection was the only pack of games ever released by the organization. [11] [12]
LA Game Space obtained 501(c)(3) status after the conclusion of the Kickstarter campaign. LA Game Space organized events at external venues during this time, such as the Ace Hotel Los Angeles, which were intended as a taster of the kind of events the organisation would ultimately host once the venue was complete. [13] [14] [4] A warehouse was leased and renovated [1] but never opened for the intended purpose. $150,000 was spent on lease and renovation of the site, around half the total. However, updates to backers ceased in 2014, and external event bookings ceased in 2016. [15] The organization ceased operation entirely in 2018, with Nakamura blaming financial mismanagement and approximately a third of the money being taken as salary by the founders. [16]
The original Kickstarter campaign listed a series of "advisors", though Nakamura has alleged that his name and face were used to promote the Kickstarter as a board member after only a single meeting. [17] The listed individuals were:
All of these were published as part of Experimental Game Pack 01. The pack was originally released on September 7, 2013, though some games were added to the set shortly after that date. [18] While the pack was advertised as containing 30 games, 23 were ultimately released, 21 of which were available for Windows, 19 for Mac and 14 for Linux. Since 2018 the Windows versions [19] have been freely available via the Internet Archive, with the Mac versions joining in 2019. [20] Some of the titles have since seen re-releases. [21]
Name | Developer(s) | Notes |
---|---|---|
A͈L͈P͈H͈A͈B͈E͈T͈ | Keita Takahashi & Adam Saltsman | re-released in 2016 [22] |
CONTROL | Kieran Nolan | |
Coureur des bois | Tamas Kemenczy; soundtrack by Ben Babbitt | |
Depth | Vince Mckelvie | |
Electronic Fortune Teller | Party Time! Hexcellent! | |
gamespaceSpacegame | Noah Sasso | |
Golden Age: Moths | Resn | |
Guilded Youth | Jim Munroe & Matt Hammill | |
Inputting | Steve Swink | |
Irrational Exuberance | Ben Vance | |
IZL△GS | I♡PRESETS | |
LA Death Disk | Beau Blyth, Roger ‘Reckahdam’ Hicks & Robin Arnott | |
micomonocon | Raquel Meyers, Jens Nirme & Goto80 | |
a (MOTH) in RELAY | jonCates & Jake Elliott | |
Pachalafaka | David Calvo | |
Perfect Stride (alpha) | Arcane Kids | |
Piano Basketball | Jeremy Bailey | |
Poocuzzi | Plateau of the Galaxy | |
spiralsky | Brenna Murphy | |
Sunshine | Ian Gouldstone, David Surman & Paul Callaghan | |
To My Favourite Sinner | Molleindustria | re-release; original launch in 2009 [23] |
uu | TR-404 | |
VideoHeroeS (alpha) | Santa Ragione | |
The Wanderer | Nicholas O’Brien |
A further 9 games were in development and earmarked for the game pack but not released. [24]
Name | Developer(s) | Notes |
---|---|---|
Cheque Please | Pendleton Ward & Bennett Foddy | |
A Dive | Bryan Ma | |
I Hate Flying | Andrew Lovett-Barron | |
Tongue Strike II | Chris Collins & Mike Lopez | |
Wake Up | Angie Wang & Adam Robezzoli | |
Untitled | Cactus | |
Untitled | Theodore Darst | |
Untitled | Jeremy Douglass | |
Untitled | Ruth Gibson & Bruno Martelli |
Katamari Damacy is a third-person puzzle-action video game developed and published by Namco for the PlayStation 2. It was released in Japan in March 2004 and later in North America in September. Designer Keita Takahashi struggled to pitch the game to Namco's superiors, eventually seeking student aid from the Namco Digital Hollywood Game Laboratory to develop the project for less than US$ 1 million. As director, Takahashi emphasized concepts of novelty, ease of understanding, and enjoyment.
We Love Katamari is a 2005 third-person puzzle-action video game developed and published by Namco for the PlayStation 2. It is the sequel to the 2004 sleeper hit Katamari Damacy. The player controls a diminutive character named the Prince as he rolls around an adhesive ball called a "katamari" to collect increasingly larger objects, ranging from coins to pencils to buildings, in order to build stars as ordered by his father, the King of All Cosmos.
The King of All Cosmos is a character from the Katamari video game series. Created by video game developer Keita Takahashi, he first appears in the 2004 video game Katamari Damacy and is presented as a colossal-sized, god-like monarch who rules over the cosmos, which encompasses all the stars and planets in the sky. In the Katamari series, the King of All Cosmos instructs the franchise's player character, the Prince, to collect and roll up assortments of objects using a ball called a katamari until they are large enough to become celestial bodies. The character has had recurring appearances in the Katamari video game series as a major supporting character, as well as a number of crossover appearances. The King of All Cosmos is generally well received by critics and players, and is often cited as one of the most memorable or influential characters in the history of the video game industry.
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Katamari Damacy is a third-person puzzle-action video game that was published and developed by Namco for the PlayStation 2 video game console. The success of the game led to the release of six sequels in Japan and other territories: We Love Katamari, Me & My Katamari, Beautiful Katamari, Katamari Damacy Mobile, I Love Katamari, and Katamari Forever. It also inspired a spin-off game, Korogashi Puzzle Katamari Damacy.
Katamari is a Japanese video game franchise created by Keita Takahashi and developed and published by Namco. The series puts players in control of a young character called The Prince as he assists his father, the King of All Cosmos, in the re-creation of stars and planets by using a ball called a katamari to roll up objects. The first title in the series was Katamari Damacy for the PlayStation 2, which became a cult classic and led to several sequels and spin-offs.
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