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Lazy Jones | |
---|---|
Developer(s) | David Whittaker |
Publisher(s) | Terminal Software |
Designer(s) | David Whittaker |
Composer(s) | David Whittaker |
Platform(s) | Commodore 64, ZX Spectrum, MSX, Tatung Einstein |
Release | 1984 |
Genre(s) | Platform |
Mode(s) | Single-player |
Lazy Jones is a platform game for the Commodore 64, ZX Spectrum, MSX and Tatung Einstein. It was written by David Whittaker and released by Terminal Software in 1984. The Spectrum version was ported by Simon Cobb.
Lazy Jones is a collection of fifteen sub-games. The game takes place inside a hotel with three floors, connected by an elevator. The character is a lazy hotel employee who does not much care for his work, but prefers to sneak into the rooms to play video games instead.
The main screen in Lazy Jones is the hotel interior. There, the character can use the elevator to travel freely between the three floors, but he must watch out for enemies: the current hotel manager on the top floor, the ghost of the previous manager on the bottom floor, and a haunted cleaning cart on the middle floor. The enemies only walk around and do not pursue the character, but contact with them is fatal.
Each floor has six rooms, three on each side of the elevator. Each room can be entered once. Inside most rooms is a video game, which the character immediately begins playing. As well as the video games, there is the hotel bar, a bed, a cleaning closet and a toilet. The bar works like a video game, but the other rooms are useless decorations (intentionally added, because Whittaker had run out of ideas for new games).
When all rooms have been visited, the game starts over again, but increasingly faster each time.
The sub-games are generally simplified versions of 1970s and 1980s video games, such as Space Invaders , Frogger , Snake , H.E.R.O. , Breakout or Chuckie Egg . Their plots and gameplay are very simple, and in most of them the player simply must avoid incoming enemies long enough to score many points. In some, the player must shoot enemies to score points.
Each sub-game has a time limit. In some sub-games it is possible to "die", thus ending the sub-game prematurely, while others only end after the time limit expires. But this also depends on the portrayed game version. While a "death" in the Commodore 64 may return the game character to a certain point in the screen, in the MSX version the same death results in the premature end of the sub-game.
The fourteen video games are as follows:
In the MSX and Tatung Einstein versions, Jay Walk is replaced by Wafers II, in which the player uses two controlled spaceships (one vertically and one horizontally) to jointly hit the spinning wafers.
In the hotel bar, Lazy Jones stands in front of the (rather wide) bar. The barman and the only other patron, hopelessly drunk, are both moving back and forth across the bar, at different speeds. Pressing the fire button while standing in front of both a drink and the barman at the same time earns points. The drunk patron bars the player's movement but can be jumped over.
The sub-games where it is possible to "die" prematurely are Eggie Chuck, Jay Walk, Res Q and The Wall.
The sub-games that only end when the time limit runs out are 99 Red Balloons, Laser Jones, Outland, Scoot, Star Dust, The Hills Are Alive, The Reflex, The Turk, Wild Wafers, Wipeout, Wafers II and the hotel bar.
(In the MSX version, sub-games ending exclusively by running out of time limit: Outland, The Reflex, Wild Wafers, Wafers II, Wipeout and the bar).
Whittaker developed each sub-game individually in BASIC first, to make sure they worked, then converted each one of them, almost line by line, into assembly code. [1]
One of the music tracks (subtune from "Star Dust" in C64, the same as "The Wall" in MSX) was sampled by German electro project Zombie Nation for their 1999 single "Kernkraft 400". [2] Florian Senfter ("Splank!") later paid an undisclosed sum to David Whittaker for the use of the melody. [2]
In September 2021, James Rolfe reviewed the game as part of his Angry Video Game Nerd series, giving it a very positive review and calling it "A pretty revolutionary concept for its day" and "The crowning achievement of the Commodore 64" [3]
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