List of Star Trek reference books

Last updated

This is a list of reference books on the subject(s) of Star Trek , which does not include fan-published works. For more details on in-universe technical manuals, please see List of Star Trek technical manuals.

YearTitleAuthorSubject(s)ISBN
1968The Making of Star TrekStephen E. Whitfield, Gene Roddenberry Behind the Scenes ISBN   0-345-31554-5
1968–1976 Star Trek Concordance : First edition Dorothy J. Heydt, Bjo Trimble General ISBN   0-345-25137-7
1980 Star Trek Spaceflight Chronology In-universe ISBN   0-671-79089-7
1975 Star Trek Star Fleet Technical Manual Franz Joseph Technology ISBN   0-345-34074-4
1991 Star Trek: The Next Generation Technical Manual Technology ISBN   0-671-70427-3
1992 The Klingon Dictionary Language ISBN   0-671-74559-X
1993Star Trek CompendiumGeneral ISBN   0-671-79612-7
1994The Making of Star Trek Deep Space NineGarfield and Judith Reeves-StevensBehind the Scenes ISBN   0-671-87430-6
1995 Star Trek Concordance : Second edition Bjo Trimble General ISBN   0-8065-1610-0
1995 The Ferengi Rules of Acquisition Culture ISBN   0-671-52936-6
1996 The Klingon Way: A Warrior's Guide Culture ISBN   0-671-53755-5
1996Star Trek Chronology: The History of the FutureIn-universe ISBN   0-671-53610-9
1997The Art of Star TrekArt and Visuals ISBN   0-671-01776-4
1997The Federation Travel GuideCartography
Culture
ISBN   0-671-00978-8
1997 Klingon for the Galactic Traveller Language ISBN   0-671-00995-8
1997Legends of the FerengiCulture ISBN   0-671-00728-9
1997Star Trek Phase II: The Making of the Lost SeriesEpisode & Series Guides ISBN   0-671-56839-6
1997Star Trek Sketchbook: The Original SeriesArt and Visuals ISBN   0-671-00219-8
1998The Continuing MissionEpisode & Series Guides ISBN   0-671-02559-7
1998 Star Trek: Deep Space Nine Technical Manual Technology ISBN   0-671-01563-X
1998Star Trek: The Next Generation Sketchbook: The Movies Generations and First ContactBehind the Scenes ISBN   0-671-00892-7
1998A Vision of the Future: Star Trek VoyagerArt and Visuals ISBN   0-671-53481-5
1999 The Star Trek Encyclopedia General ISBN   0-671-53609-5
2000 Star Trek: Deep Space Nine Companion Episode & Series Guides ISBN   0-671-50106-2
2001Star Trek Starship SpotterStarships ISBN   0-7434-3725-X
2002Starfleet Survival GuideGeneral ISBN   0-7434-1842-5
2002Star Trek Star Charts: The Complete Atlas of Star TrekCartography ISBN   0-7434-3770-5
2003Star Trek Voyager CompanionEpisode & Series Guides ISBN   0-7434-1751-8
2003Star Trek: The Next Generation CompanionEpisode & Series Guides ISBN   0-7434-5798-6
2006 Voyages of Imagination General ISBN   1-4165-0349-8
2007Ships of the LineStarships ISBN   1-4165-3243-9
2010Star Trek: The Original Series 365General ISBN   978-0-8109-9172-9
2013 These Are The Voyages: TOS, Season One Behind the Scenes ISBN   978-0-9892-3811-3
2014 These Are The Voyages: TOS, Season Two Behind the Scenes ISBN   978-0-9892-3814-4
2015These Are The Voyages: TOS, Season ThreeBehind the Scenes ISBN   978-0-9892-3817-5
2016To Boldly Go: Rare Photos from the TOS Soundstage - Season OneBehind the Scenes ISBN   978-0-6926438-5-3
2016To Boldly Go: Rare Photos from the TOS Soundstage - Season TwoBehind the Scenes ISBN   978-0-6927567-1-3
2017To Boldly Go: Rare Photos from the TOS Soundstage - Season ThreeBehind the Scenes ISBN   978-0-6928654-6-0

Related Research Articles

The fictional technology in Star Trek has borrowed many ideas from the scientific world. Episodes often contain technologies named after or inspired by real-world scientific concepts, such as tachyon beams, baryon sweeps, quantum slipstream drives, and photon torpedoes. Some of the technologies created for the Star Trek universe were done so out of financial necessity. For instance, the transporter was created because the limited budget of Star Trek: The Original Series (TOS) in the 1960s did not allow expensive shots of spaceships landing on planets.

In the Star Trek fictional universe, shields refer to a 23rd and 24th century technology that provides starships, space stations, and entire planets with limited protection against damage. They are sometimes referred to as deflectors, deflector shields, or screens. Types of shields include navigational deflectors.

Transporter (<i>Star Trek</i>) Teleportation device installed on starships in Star Trek

A transporter is a fictional teleportation machine used in the Star Trek science fiction franchise. Transporters allow for teleportation by converting a person or object into an energy pattern, then sending ("beaming") it to a target location or else returning it to the transporter, where it is reconverted into matter ("rematerialization"). Since its introduction in Star Trek: The Original Series in 1966, the name and similar concepts have made their way to other science fiction scenarios, in literature, games (SimEarth), etc.

The Star Trek fictional universe contains a variety of weapons, ranging from missiles to melee. The Star Trek franchise consists mainly of several multi-season television shows and a dozen movies, as well as various video games and inspired merchandise. Many aspects of the Star Trek universe impact modern popular culture, especially its fictitious terminology and the concept of weaponry on spacecraft. The franchise has had a widespread influence on its audiences from the late 20th to early 21st century. Notably, Star Trek's science fiction concepts have been studied by real scientists; NASA described it in relation to the real world as "entertaining combination of real science, imaginary science gathered from lots of earlier stories, and stuff the writers make up week-by-week to give each new episode novelty." For example, NASA noted that the Star Trek "phasers" were a fictional extrapolation of real-life lasers, and compared them to real-life microwave based weapons that have a stunning effect.

<span class="mw-page-title-main">Warp drive</span> Fictional superluminal spacecraft propulsion system

A warp drive or a drive enabling space warp is a fictional superluminal spacecraft propulsion system in many science fiction works, most notably Star Trek, and a subject of ongoing physics research. The general concept of "warp drive" was introduced by John W. Campbell in his 1957 novel Islands of Space and was popularized by the Star Trek series. Its closest real-life equivalent is the Alcubierre drive, a theoretical solution of the field equations of general relativity.

<span class="mw-page-title-main">United Federation of Planets</span> Fictional interplanetary government in the Star Trek franchise

In the fictional universe of Star Trek the United Federation of Planets (UFP) is the interstellar government with which, as part of its space force Starfleet, most of the characters and starships of the franchise are affiliated. Commonly referred to as "the Federation", it was introduced in the original Star Trek television series. The survival, success, and growth of the Federation and its principles of freedom have become some of the Star Trek franchise's central themes.

<span class="mw-page-title-main">LCARS</span> Fictional computer operating system utilized in Star Trek

In the Star Trek fictional universe, LCARS is a computer operating system. Within Star Trek chronology, the term was first used in the Star Trek: The Next Generation series.

<span class="mw-page-title-main">Andorian</span> Extraterrestrial from Star Trek

Andorians are a fictional race of humanoid extraterrestrials in the American science fiction franchise Star Trek. They were created by writer D. C. Fontana. Within the Star Trek narrative, they are native to the blue icy Class M moon, Andoria. Distinctive traits of Andorians include their blue/green skin, a pair of cranial antennae, and white hair.

<i>Mr. Scotts Guide to the Enterprise</i>

Mr. Scott's Guide to the Enterprise, written and illustrated by Lora Johnson, known as Shane Johnson at that time, is a book describing the post-refit USS Enterprise from the Star Trek fictional universe. It is written from the viewpoint of the ship's chief engineer, Montgomery Scott. The manual was first printed and published by Pocket Books in 1987.

<i>Star Trek Star Fleet Technical Manual</i> 1975 fiction reference book by Franz Joseph

The Star Trek Star Fleet Technical Manual is a fiction reference book by Franz Joseph Schnaubelt, about the workings of Starfleet, a military, exploratory, and diplomatic organization featured in the television series Star Trek.

Star Trek: The Magazine was an authorized monthly tabloid-size periodical published in the United States and Canada by Fabbri Publishing (US) devoted to the Star Trek franchise. It ran for 48 issues, from May 1999 through April 2003, covering nearly 5,000 pages. There were three volumes, the first with 24 issues, and the latter two with 12 issues each.

The Star Trek canon is the set of all material taking place within the Star Trek universe that is considered official. The definition and scope of the Star Trek canon has changed over time. Until late 2006, it was mainly composed of the live-action television series and films before becoming a more vague and abstract concept. From 2010 until 2023, the official Star Trek website's site map described their database, which listed both animated and live-action series and films as its sources, as "The Official Star Trek Canon."

<span class="mw-page-title-main">Michael Okuda</span> Graphic designer known for working on Star Trek

Michael Okuda is an American graphic designer best known for his work on Star Trek including designing futuristic computer user interfaces known as "okudagrams".

Richard Michael Sternbach is an illustrator who is best known for his space illustrations and his work on the Star Trek television series.

Franz Joseph was an artist and author loosely associated with the 1960s American television show Star Trek.

<i>Star Trek: The Next Generation Technical Manual</i>

Star Trek: The Next Generation: Technical Manual is a paperback reference guide detailing the inner and other workings of the fictional Federation starship Enterprise-D and other aspects of technology that appeared in the television series Star Trek: The Next Generation.

In the Star Trek fictional universe, dilithium is an invented material which serves as a controlling agent in the matter-antimatter reactors. In the original series, dilithium crystals were rare and could not be replicated, making the search for them a recurring plot element. According to a periodic table shown during a Next Generation episode, it has the atomic number 87, and the chemical symbol Dt.

Star Trek: The Next Generation Interactive Technical Manual is a multimedia application software program published by Simon and Schuster Interactive in 1994. Based on the then-recently ended TV series Star Trek: The Next Generation, it allows users to explore a computer-generated simulation of the spacecraft USS Enterprise NCC-1701-D, the principal setting of the series. The software uses Apple Computer's QuickTime VR, a technology which enables users to view every side of 3D rendered objects, and includes a virtual tour given by Jonathan Frakes. The Interactive Technical Manual was billed as the first CD-ROM title built with QuickTime VR.