This is a list of The Smurfs video games that have been published by developers such as Coleco, Infogrames, and Capcom. The Smurfs (Les Schtroumpfs) are a fictional group of small sky blue creatures who live in a village in the woods. They were designed by Belgian cartoonist Peyo in 1958 and were featured in the Belgian comics magazine Spirou . They are widely known through the 1980s Hanna-Barbera animated television series of the same name. [1]
As a franchise, the Smurfs appeared in many video games throughout the 1980s and 1990s on many consoles. They have been released for the Nintendo Entertainment System, the Super Nintendo Entertainment System, the Game Boy line, the early Atari consoles, Coleco's ColecoVision, most of Sega's consoles, the PlayStation, the PC, iOS, Android, Nintendo DS, Wii, Nintendo Switch, and Nintendo 3DS.
Title | Details |
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De Smurfen Original release date(s):
| Release years by system: 1985—Commodore 64 |
Notes: Smurfen (Dutch for Smurfs) is a homebrew game | |
Original release date(s): [2] [3]
| Release years by system: 1982—Atari 2600, ColecoVision |
Notes: Smurf: Rescue in Gargamel's Castle is a video game in which the player must brave a series of obstacles to rescue Smurfette from Gargamel's castle. An Intellivision version was planned but never developed or released.[ citation needed ] Gargamel has kidnapped Smurfette. As a Smurf, the player has to walk from the Smurf village through a forest and a cave on the way to Gargamel's castle, where Smurfette awaits rescue. The player has an energy bar that slowly depletes over time. Each side-scrolling screen presents various obstacles that the player must precisely jump over (e.g. fences, stalagmites) or land upon (e.g. ledges). Failure to execute any jump results in instant death. Higher difficulty levels introduce flying bats and spiders that the player must also avoid. | |
Smurf Play and Learn Cancellation date:[ citation needed ]
| Proposed system release: 1983—ColecoVision |
Notes: Smurf Play and Learn was an edutainment game originally planned for release for the ColecoVision; it was advertised in their promotional literature, but was never worked on or released.[ citation needed ] | |
The Smurfs Save The Day Original release date(s): [4]
| Release years by system: 1983—Atari 2600 |
Notes: The Smurfs Save the Day is an educational game in The Smurfs franchise designed for children. It is the third title in the Smurfs video-game series, and it was one of only two games designed for use with the KidVid "voice module" system. [5] Released as a bundle with the KidVid system, The game came with three audio cassettes that were required for gameplay. [6] Attached to the cartridge by cables, the three cassettes each provided music and gameplay elements without which the cartridge alone would not boot. [7] The Smurfs Save the Day is based around the concepts of music, color, and shape. Each of the three concepts is explored individually on its own cassette. Thus, musical games can be played on the "Harmony Smurf" cassette, [8] [9] color games are playable on the "Greedy Smurf" cassette, [10] [11] and on the "Handy Smurf" cassette players are presented with games involving shape. [12] [13] | |
Tiger Smurf / Schtroumpf Large Screen 1983 – Handheld electronic game | |
Smurf Paint and Play Workshop Original release date(s): [14]
| Release years by system: 1984—ColecoVision |
Notes: Smurf Paint 'n' Play Workshop is an action game based on Smurf: Rescue in Gargamel's Castle. The game is designed for children from ages four to eight, and it lets children play, paint, and place objects on the screen. In addition, it allowed children to create plays and make animations. Various objects that players can manipulate include shapes, letters, and numbers, depending on the narrative. [15] | |
The Smurfs Original release date(s): [16] [17] [18] [19] [20] [21] | Release years by system:
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Notes: The Smurfs is a platform game based on the popular eponymous series.[ citation needed ] It was originally released by Infogrames for Game Boy in Europe in 1993 and in North America in 1994, the latter of which had Super Game Boy support. It was one of the first games available in more than one language, selectable by the player, it could be played in either English, French, Spanish, German and Italian.[ citation needed ] The Game Boy and Master System versions were the only ones also released outside Europe, the Game Boy one in North America in 1994 and the Master System one in Brazil in 1996. A Game Boy Advance version was released in 2002, under the title "Revenge of The Smurfs"[ citation needed ]. The Game Boy, NES, Game Gear, Master System and Game Boy Advance versions were developed by Bit Managers. | |
The Smurfs Travel The World Original release date(s): [22] [23] [24] [25]
| Release years by system:
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Notes: The Smurfs Travel the World is a platform game based on the popular eponymous series developed by Virtual Studio and released by Infogrames in 1996 for the Game Boy, Master System, Game Gear, [26] [27] Super Nintendo and Mega Drive. The Master System version—titled The Smurfs 2—is notable for being the last commercial release for the console in Europe and also being one of the rarest games available for the console.[ citation needed ] This game picks up right after the events of the TV series, follows Inquisitive Smurf brings Smurfette along to Papa Smurf's laboratory to see the Magic Crystal that allows them to travel to anywhere in the world, but suddenly Smurfette breaks it, and they are gone. Now they must face the challenges in all continents in order to retrieve all shards of the Crystal and return home. (In the Master System and the portable versions of this game, there is also the additional task of cleaning the various regions of the world that the two Smurfs visit of its pollution.) | |
Learn With The Smurfs Original release date(s):
| Release years by system: 1996—Windows |
Original release date(s): [28] | Release years by system: 1999—PlayStation |
Notes: The Smurfs is a 2.5D platform game for the PlayStation, developed by Heliogame Production and released by Infogrames in 1999 in Europe and North America. A Nintendo 64 version (The Smurfs 64) was scheduled for release but was ultimately cancelled. [29] [30] | |
Original release date(s): [31] | Release years by system: Game Boy (Europe only) Game Boy Color |
Notes: The Smurfs' Nightmare (also sub-titled the Smurfs 3) is a 2.d platform game developed by Velez and Dubail (now known as VD-Dev) and Published by Infogrames. This time the evil Gargamel has cast a spell on all sleeping smurfs trapping them in terrible nightmares. You as Brave Smurf has to enter all the Smurfs' houses and rescue them from their nightmare. | |
The Adventures of The Smurfs Original release date(s): December 31, 2000 | Release years by system: Game Boy Color |
Notes: The Adventures of The Smurfs is a top down adventure game on Game Boy Color published by Infogrames. | |
Smurf Racer! / 3, 2, 1, Smurf! My First Racing Game Original release date(s): [32] | Release years by system: 2001—PlayStation, 2000—Windows (Europe only) [33] |
Notes: Smurf Racer! is a racing game released by Infogrames for the PlayStation and Windows. In Europe, it is known as 3, 2, 1, Smurf! My First Racing Game. The Official UK PlayStation Magazine gave the game a score of 1/10. [34] | |
Smurfs' Village Original release date(s): [35] | Release years by system: |
Notes: Smurfs' Village is a social mobile game developed by Flashman Games LLC., formerly Beeline Interactive Inc., a division of Capcom for the iOS platform. In November 2010, it overtook Angry Birds as the top-grossing iPhone game. [36] In September 2011, Smurfs' Village reached 15 million downloads worldwide. The game was ported to the Android platform on September 28, 2011. [37] The game has been installed on up to 10 million Android phones between March and April 2012. [38] As of March 2012, the game has reached 56 million downloads. [39] Other Smurfs games that released in iOS and Android are Smurfs' Grabber and Smurf Life. | |
Original release date(s): [40] [41] | Release years by system: 2011—Nintendo DS |
Notes: The Smurfs is a party game released by Ubisoft for the Nintendo DS. | |
The Smurfs versus Gargamels Original release date(s):
| Release years by system: 2011—iPhone OS |
Original release date(s): | Release years by system: 2011—Wii |
Notes: The Smurfs Dance Party is a music game released by Ubisoft for the Wii. It features Just Dance-style gameplay, serving as a spin-off title. | |
The Smurfs Hide and Seek With Brainy Original release date(s):
| Release years by system: 2012—iPhone OS |
Original release date(s): | Release years by system: 2013—Wii, Wii U, Nintendo DS, PlayStation 3, Xbox 360 |
The Smurfs Original release date(s): [42] | Release years by system: 2015—Nintendo 3DS |
Notes: The Smurfs is a 2015 adventure-party game developed by Magic Pockets and published by Ubisoft. This game mainly consists of a collection of minigames that advance the story, where the player has to rebuild the Smurf Village due to it being destroyed by Gargamel. | |
The Smurfs Epic Run Original release date(s):
| Release years by system: 2015—iPhone OS |
Original release date(s): [43]
| Release years by system: |
Notes: | |
Original release date(s):
| Release years by system: |
Notes: Developed by OSome Studios and published by Microids. | |
The Smurfs Kart Original release date(s): [45]
| Release years by system: |
Notes: Developed by Eden Games and published by Microids. [46] | |
The Smurfs: Village Party Original release date(s): [47]
| Release years by system: |
Notes: Developed by Balio Studio and published by Microids. | |
The Smurfs: Dreams Original release date(s): [48]
| Release years by system: |
Notes: Developed by Ocellus Services and published by Microids. |
Atari is a brand name that has been owned by several entities since its inception in 1972. It is currently owned by French holding company Atari SA. The original Atari, Inc., founded in Sunnyvale, California, United States in 1972 by Nolan Bushnell and Ted Dabney, was a pioneer in arcade games, home video game consoles, and home computers. The company's products, such as Pong and the Atari 2600, helped define the electronic entertainment industry from the 1970s to the mid-1980s.
The Atari 7800 ProSystem, or simply the Atari 7800, is a home video game console officially released by Atari Corporation in 1986 as the successor to both the Atari 2600 and Atari 5200. It can run almost all Atari 2600 cartridges, making it one of the first consoles with backward compatibility. It shipped with a different model of joystick from the 2600-standard CX40 and included Pole Position II as the pack-in game. Most of the announced titles at launch were ports of 1981–1983 arcade video games.
ColecoVision is a second-generation home video-game console developed by Coleco and launched in North America in August 1982. It was released a year later in Europe by CBS Electronics as the CBS ColecoVision.
A platformer is a sub-genre of action video games in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels with uneven terrain and suspended platforms of varying height that require jumping and climbing to traverse. Other acrobatic maneuvers may factor into the gameplay, such as swinging from vines or grappling hooks, jumping off walls, gliding through the air, or bouncing from springboards or trampolines.
The Starpath Supercharger is an expansion peripheral cartridge created by Starpath, for playing cassette-based proprietary games on the Atari 2600 video game console.
Zaxxon is a scrolling shooter developed and released by Sega as an arcade video game in 1982. The player pilots a ship through heavily defended space fortresses. Japanese electronics company Ikegami Tsushinki was also involved in the game's development.
Frogger is a 1981 arcade action game developed by Konami and published by Sega. In North America, it was distributed by Sega/Gremlin. The object of the game is to direct five frogs to their homes by dodging traffic on a busy road, then crossing a river by jumping on floating logs and alligators.
1983 has seen many sequels and prequels in video games, such as Mario Bros. and Pole Position II, along with new titles such as Astron Belt, Champion Baseball, Dragon's Lair, Elevator Action, Spy Hunter and Track & Field. Major events include the video game crash of 1983 in North America, and the third generation of video game consoles beginning with the launch of Nintendo's Family Computer (Famicom) and Sega's SG-1000 in Japan. The year's highest-grossing video game was Namco's arcade game Pole Position, while the year's best-selling home system was Nintendo's Game & Watch for the third time since 1980.
In the history of video games, the third generation of video game consoles, commonly referred to as the 8-bit era, began on July 15, 1983, with the Japanese release of two systems: Nintendo's Family Computer and Sega's SG-1000. When the Famicom was released outside of Japan, it was remodeled and marketed as the Nintendo Entertainment System (NES). This generation marked the end of the video game crash of 1983, and a shift in the dominance of home video game manufacturers from the United States to Japan. Handheld consoles were not a major part of this generation; the Game & Watch line from Nintendo and the Milton Bradley Microvision that were sold at the time are both considered part of the previous generation due to hardware typical of the second generation.
Congo Bongo, also known as Tip Top, is a platform game released as an arcade video game by Sega in 1983. A message in the ROM indicates it was coded at least in part by the company Ikegami Tsushinki. The game is viewed in an isometric perspective, like Sega's earlier Zaxxon (1982), but does not scroll. Numerous home ports followed.
1982 was the peak year for the golden age of arcade video games as well as the second generation of video game consoles. Many games were released that would spawn franchises, or at least sequels, including Dig Dug, Pole Position, Mr. Do!, Zaxxon, Q*bert, Time Pilot and Pitfall! The year's highest-grossing video game was Namco's arcade game Pac-Man, for the third year in a row, while the year's best-selling home system was the Atari 2600. Additional video game consoles added to a crowded market, notably the ColecoVision and Atari 5200. Troubles at Atari late in the year triggered the video game crash of 1983.
Bump 'n' Jump is an overhead-view vehicular combat game developed by Data East and originally released in Japan as Burnin' Rubber. Distributed in North America by Bally Midway, the arcade version was available as both a dedicated board and as part of Data East's DECO Cassette System. The goal is to drive to the end of a course while knocking enemy vehicles into the sides of the track and jumping over large obstacles such as bodies of water.
Smurf: Rescue in Gargamel's Castle is a 1982 video game published and developed by Coleco for the ColecoVision and Atari 2600. The game is based on the television series The Smurfs. In the game, the player must brave a series of obstacles to rescue Smurfette from Gargamel's castle.
A dedicated console is a video game console that is limited to one or more built-in video game or games, and is not equipped for additional games that are distributed via ROM cartridges, discs, downloads or other digital media. Dedicated consoles were popular in the first generation of video game consoles until they were gradually replaced by second-generation video game consoles that use ROM cartridges.
The Atari 2600 hardware was based on the MOS Technology 6507 chip, offering a maximum resolution of 160 x 192 pixels (NTSC), 128 colors, 128 bytes of RAM with 4 KB on cartridges. The design experienced many makeovers and revisions during its 14-year production history, from the original "heavy sixer" to the Atari 2600 Jr. at the end. The system also has many controllers and third-party peripherals.
Bit Corporation was a Taiwanese game developer and console manufacturer.
The 1980s was the second decade in the industry's history. It was a decade of highs and lows for video games. The decade began amidst a boom in the arcade video game business with the golden age of arcade video games, the Atari 2600's dominance of the home console market during the second generation of video game consoles, and the rising influence of home computers. However, an oversatuation of low quality games led to an implosion of the video game market that nearly destroyed the industry in North America. Most investors believed video games to be a fad that had since passed, up until Nintendo's success with its Nintendo Entertainment System revived interest in game consoles and led to a recovery of the home video game industry. In the remaining years of the decade, Sega ignites a console war with Nintendo, developers that had been affected by the crash experimented with PC games, and Nintendo released the Game Boy, which would become the best-selling handheld gaming device for the next two decades. Other consoles released in the decade included the Intellivision, ColecoVision, TurboGrafx-16 and Sega Genesis.
The Smurfs is a Belgian comic franchise centered on a fictional colony of small, blue, humanoid creatures who live in mushroom-shaped houses in the forest. The Smurfs was created and introduced as a series of comic characters by the Belgian comics artist Peyo in 1958, wherein they were known as Les Schtroumpfs.
The Smurfs: Mission Vileaf is a platform video game developed by OSome Studio and published by Microids, released on 26 October 2021. This video game was based on the Belgian animated series The Smurfs.
Teaches your child musical relationships!
Teaches your child color formulation.
Teaches your child to recognize shapes.