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This is a list of level editors for video games. Level editors allow for the customization and modification of levels within games.
id Software LLC is an American video game developer based in Richardson, Texas. It was founded on February 1, 1991, by four members of the computer company Softdisk: programmers John Carmack and John Romero, game designer Tom Hall, and artist Adrian Carmack.
Quake II is a 1997 first-person shooter video game developed by id Software and published by Activision. It is the second installment of the Quake series, following Quake.
Pre-rendering is the process in which video footage is not rendered in real-time by the hardware that is outputting or playing back the video. Instead, the video is a recording of footage that was previously rendered on different equipment. Pre-rendered assets may also be outsourced by the developer to an outside production company. Such assets usually have a level of complexity that is too great for the target platform to render in real-time.
A game engine is a software framework primarily designed for the development of video games and generally includes relevant libraries and support programs such as a level editor. The "engine" terminology is akin to the term "software engine" used more widely in the software industry.
Daikatana is a first-person shooter game developed by Ion Storm. It was published by Eidos Interactive for Windows and Kemco for Nintendo 64. Players control a swordsmaster who travels through various time periods using the eponymous Daikatana, a powerful sword tied to the fate of the world.
Quake is a series of first-person shooter video games, developed by id Software and, as of 2010, published by Bethesda Softworks. The series is composed of Quake and its nonlinear, standalone sequels, which vary in setting and plot.
Nihon Falcom Corporation (日本ファルコム株式会社) is a Japanese video game developer, best known for their Ys, The Legend of Heroes, and Trails series. They are credited with pioneering the action role-playing and Japanese role-playing game genres, as well as popularizing the use of personal computers in Japan.
An action role-playing game is a subgenre of video games that combines core elements from both the action game and role-playing genre.
3D GameStudio or 3DGS is a pan 3D computer game development system which allows the users to create 3D games and other virtual reality applications, and publish them royalty-free. It includes a model/terrain editor, a level editor, a script editor/debugger and comes with a big collection of textures, models and artwork, as well as a game template system that allows the creation of basic shooter games or RPGs without programming. For complex games or other applications, either the integrated programming language named Lite-C or an external development language such as Visual C++ or Borland Delphi can be used.
Rayxanber is a 1990 scrolling shooter video game developed and published by Data West for the FM Towns. It is the first entry in the Rayxanber series, followed by Rayxanber II (1991) and Rayxanber III (1992) for the PC Engine platform. In the game, the player assumes the role of a fighter pilot from Earth controlling the RT-X-32 space craft to fight against the biomechanical Zoul Empire. The title was created by Team 50, a group within Data West. The soundtrack was scored by Yasuhito Saito, who composed for other titles such as Layla and The 4th Unit series. It garnered mixed reception from critics.
Pre-rendering is the process in which video footage is not rendered in real-time by the hardware that is outputting or playing back the video. Instead, the video is a recording of footage that was previously rendered on different equipment. Pre-rendered assets may also be outsourced by the developer to an outside production company. Such assets usually have a level of complexity that is too great for the target platform to render in real-time.
Nasir Gebelli is an Iranian-American programmer and video game designer usually credited in his games as simply Nasir. He became known in the early 1980s for programming action games for Apple II, such as Space Eggs. These were initially published by Sirius Software, then he started his own company, Gebelli Software. Several of the games he wrote for Gebelli Software were 3D space combat simulators for the Apple II.
Ys I: Ancient Ys Vanished, also known as Ys: The Vanished Omens or The Ancient Land of Ys, is a 1987 action role-playing game developed by Nihon Falcom. It is the first installment in the Ys series. Initially developed for the PC-8800 series by Masaya Hashimoto and Tomoyoshi Miyazaki, the game was soon ported to the Sharp X1, PC-98, FM-7, and MSX2 Japanese computer systems.
Athena Co. Ltd. was a Japanese video game developer, founded in July 1987.
Dezaemon 3D is a video game and game editor for Nintendo 64. It was released only in Japan in 1998. It is part of the Dezaemon series that started on the Famicom.
Health is a video game or tabletop game quality that determines the maximum amount of damage or fatigue something takes before leaving the main game. In role-playing games, this typically takes the form of hit points (HP), a numerical attribute representing the health of a character or object. The game character can be a player character, a boss, or a mob. Health can also be attributed to destructible elements of the game environment or inanimate objects such as vehicles and their individual parts. In video games, health is often represented by visual elements such as a numerical fraction, a health bar or a series of small icons, though it may also be represented acoustically, such as through a character's heartbeat.
A first-person shooter (FPS) is a video game centered on gun fighting and other weapon-based combat seen from a first-person perspective, with the player experiencing the action directly through the eyes of the main character. This genre shares multiple common traits with other shooter games, and in turn falls under the action games category. Since the genre's inception, advanced 3D and pseudo-3D graphics have proven fundamental to allow a reasonable level of immersion in the game world, and this type of game helped pushing technology progressively further, challenging hardware developers worldwide to introduce numerous innovations in the field of graphics processing units. Multiplayer gaming has been an integral part of the experience, and became even more prominent with the diffusion of internet connectivity in recent years.
While the early history and distinctive traits of role-playing video games (RPGs) in East Asia have come from Japan, many video games have also arisen in China, developed in South Korea, and Taiwan.
As the Sonic the Hedgehog series of platform games has grown in popularity, its publisher Sega has expanded the franchise into multiple different genres. Among these are several educational video games designed to appeal to young children. The first attempt to create an educational Sonic game was Tiertex Design Studios' Sonic's Edusoft for the Master System in late 1991, which was canceled despite having been nearly finished. When Sega launched the Sega Pico in 1994, it released Sonic the Hedgehog's Gameworld and Tails and the Music Maker for it. Orion Interactive also developed the 1996 Sega PC game Sonic's Schoolhouse, which used a 3D game engine and had an exceptionally large marketing budget. In the mid-2000s, LeapFrog Enterprises released educational Sonic games for its Leapster and LeapFrog Didj.
Takeru, also known as Sur Dé Wave, was a Japanese video game developer.