MUD terminology

Last updated

This is a glossary of terms common in multi-user dungeon (MUD) multiplayer virtual worlds.

Contents

A–Z

bot
Character controlled by a computer program [1]
consider
con
A command to assess an enemy's relative power [2] [3]
dino
A long-standing MUD player [1]
equip
A player's active items [1]
exits
Options for leaving an area [1]
furry
Anthropomorphic animal [1]
god
admin
arch
imp
implementer
The MUD's administrator or owner; see wizard for similar uses [1] [4]
guess-the-verb
Situation in which the player intends to perform an action but does not know the proper syntax to communicate it to the game [5]
IC
Behavior "in-character" for the player's assumed role, as opposed to breaking character (OOC/"out-of-character") [1]
haven
A designated place where players cannot be killed [1]
hit points
Numeric representation of a character's life, i.e., when health is depleted, the character dies [1]
immort

See wizard

inv
The player's carried possessions, or inventory [1]
log
A record of activity in the MUD instance [1]
mana
Numeric representation of a character's magic energy [1]
maving
To interact incorrectly, such as using incorrect commands [1]
mob
mobile
An enemy monster [1]
movement
Numeric representation of how far a character can move at once [1]
mudflation
An online game virtual economy phenomenon in which endgame players become rich in currency and drive down the cost of rare items. [6]
multi-boxing
dual-boxing
To play multiple characters simultaneously [7] [8]
newbie
A new or inexperienced player [1]
OOC
To break character or act "out of character" from the player's assumed role [1]
PK
player killer
To kill another player or be known as someone who has; also used as a verb (PKing or "player killing") [1]
remort
To undo one's immortal status [9]
rent
Virtual currency paid to preserve the player's inventory in-between play sessions in a persistent world [10]
spamming
To post excessive text, scrolling the screen [1]
stats
score
The player's numerical statistics, such as hit points and experience progression [1]
tinysex
Cybersex through MUD commands or text [1]
wiz
To be promoted to wizard status after completing the game [1]
wizard
immort
immortals
Players with special rights, such as rights to create new MUD content; usually either MUD administrators, players who completed the game, or players appointed by an administrator to assist in its operation [1] [9]

See also

Related Research Articles

A multi-user dungeon, also known as a multi-user dimension or multi-user domain, is a multiplayer real-time virtual world, usually text-based or storyboarded. MUDs combine elements of role-playing games, hack and slash, player versus player, interactive fiction, and online chat. Players can read or view descriptions of rooms, objects, other players, and non-player characters, and perform actions in the virtual world that are typically also described. Players typically interact with each other and the world by typing commands that resemble a natural language, as well as using a character typically called an avatar.

In multiplayer online games, a MUSH is a text-based online social medium to which multiple users are connected at the same time. MUSHes are often used for online social intercourse and role-playing games, although the first forms of MUSH do not appear to be coded specifically to implement gaming activity. MUSH software was originally derived from MUDs; today's two major MUSH variants are descended from TinyMUD, which was fundamentally a social game. MUSH has forked over the years and there are now different varieties with different features, although most have strong similarities and one who is fluent in coding one variety can switch to coding for the other with only a little effort. The source code for most widely used MUSH servers is open source and available from its current maintainers.

Elendor is a free online text-based multi-user game that simulates the environment of J. R. R. Tolkien's Middle-earth. Users create characters by determining species, sex, culture, description, history and then role-playing with other users within the setting and atmosphere of Tolkien's world. For the purposes of consistency, the game accepts The Lord of the Rings, The Hobbit and The Silmarillion and to a lesser extent the other works of Tolkien as canonical materials. The time frame is shortly before the onset of the main events of The Lord of the Rings with Bilbo having gone to Rivendell. The game is run on a MUSH server using a variant of PennMUSH.

<i>BatMUD</i> 1990 video game

BatMUD is a medieval fantasy MUD, established in 1990. BatMUD is Finland-based and operated and owned by a non-profit organization, Balanced Alternative Techniques ry, officially registered 1994 in Helsinki, Finland.

DikuMUD is a multiplayer text-based role-playing game, which is a type of multi-user domain (MUD). It was written in 1990 and 1991 by Sebastian Hammer, Tom Madsen, Katja Nyboe, Michael Seifert, and Hans Henrik Stærfeldt at DIKU —the department of computer science at the University of Copenhagen in Copenhagen, Denmark.

<i>Ancient Anguish</i> 1992 video game

Ancient Anguish, abbreviated AA, is a fantasy-themed MUD, a text-based online role-playing game. Founded in 1991 by Balz "Zor" Meierhans and Olivier "Drake" Maquelin, it opened to the public on February 2, 1992. It is free-to-play, but has been supported by player donations since 1994.

<i>Discworld MUD</i> 1991 video game

Discworld MUD is a popular MUD, a text-based online role-playing game, set in the Discworld as depicted in the Discworld series of books by Terry Pratchett.

Player versus player (PvP) is a type of multiplayer interactive conflict within a game between human players. This is often compared to player versus environment (PvE), in which the game itself controls its players' opponents. The terms are most often used in games where both activities exist, particularly MMORPGs, MUDs, and other role-playing video games, to distinguish between gamemodes. PvP can be broadly used to describe any game, or aspect of a game, where players compete against each other. PvP is often controversial when used in role-playing games. In most cases, there are vast differences in abilities between players. PvP can even encourage experienced players to immediately attack and kill inexperienced players. PvP is often referred to as player killing in the cases of games which contain, but do not focus on, such interaction.

LPMud, abbreviated LP, is a family of multi-user dungeon (MUD) server software. Its first instance, the original LPMud game driver, was developed in 1989 by Lars Pensjö. LPMud was innovative in its separation of the MUD infrastructure into a virtual machine and a development framework written in the programming language LPC.

A mob, short for mobile or mobile object, is a computer-controlled non-player character (NPC) in a video game such as an MMORPG or MUD. Depending on context, every and any such character in a game may be considered to be a "mob", or usage of the term may be limited to hostile NPCs and/or NPCs vulnerable to attack.

A MOO is a text-based online virtual reality system to which multiple users (players) are connected at the same time.

<i>TorilMUD</i> 1996 video game

TorilMUD is a MUD, a text-based online role-playing game, and is one of the oldest and largest of its kind.

TinyMUCK or, more broadly, a MUCK, is a type of user-extendable online text-based role-playing game, designed for role playing and social interaction. Backronyms like "Multi-User Chat/Created/Computer/Character/Carnal Kingdom" and "Multi-User Construction Kit" are sometimes cited, but are not the actual origin of the term; "muck" is simply a play on the term MUD.

<i>LegendMUD</i> 1994 video game

LegendMUD is a text-only MUD game founded by a group of friends including virtual world designer Raph Koster. It features historically significant story elements and award-winning gameplay. It opened publicly on February 14, 1994. It has received critical praise for its research and attention to detail in reconstructing past cultures within the game context.

<i>Lost Souls</i> (MUD) 1990 video game

Lost Souls is a MUD, a text-based online role-playing game set in a medieval fantasy world. It has an extensive history of technical innovation in its field and has received critical praise.

DGD, Dworkin's Game Driver, is an LPMud server written by Felix A. "Dworkin" Croes. DGD pioneered important technical innovations in MUDs, particularly disk-based object storage, full world persistence, separation of concerns between driver and mudlib, runtime morphism, automatic garbage collection, lightweight objects and LPC-to-C compilation.

Genocide is a MUD, a text-based online game, focused exclusively on player-killing. Founded in 1992, it was influential as the first such "pure PK" MUD, and has met with positive critical response. Genocide's ideas influenced a number of MUDs that emulated its pure player-versus-player orientation.

<i>Xyllomer</i> 1991 video game

Xyllomer is a MUD, a text-based online role-playing game, founded in 1991 as PaderMUD. It was the first publicly accessible MUD to use Dworkin's Game Driver. It has been hosted in Germany throughout its history.

<i>AVATAR MUD</i> 1991 video game

A.V.A.T.A.R. MUD is a free, online, massively multiplayer, fantasy, text-based role-playing game, set in a real-time virtual environment. It combines elements of role-playing games, hack and slash style computer games, adventure games and social gaming.

References

  1. 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 Maloni, Kelly; Baker, Derek; Wice, Nathaniel (1994). Net Games: Your Guide to the Games People Play on the Electronic Highway. Random House. p.  213. ISBN   978-0-679-75592-0.
  2. Benedikt, Claire Lisette; Ciskowski, Dave (1995). MUDs: Exploring Virtual Worlds on the Internet. BradyGames. p. 208. ISBN   1-56686-246-9. consider, con In combat MUDs, usually a command to gauge the relative strength of a monster against yourself. Often used as a verb. "If you had con'd that mob before attacking it, you'd have known it was suicide."
  3. Shah, Rawn; Romine, James (1995). Playing MUDs on the Internet. John Wiley & Sons, Inc. p. 74. ISBN   0-471-11633-5. You should use the consider command as a good way of guessing whether you should attack a mobile. Usually, it will take into account your current equipment and level, but not your status in general (i.e., hp, mana). Often, consider will only compare your level to your opponents. This command is sometimes buggy, so be prepared to flee if you have not fought the mobile before.
  4. The Internet Complete Reference, p.  559.
  5. Douglass, Jeremy (December 2007). Command Lines: Aesthetics and Technique in Interactive Fiction and New Media (PDF) (Ph.D.). University of California, Santa Barbara. p. 83. ProQuest   304880875.
  6. Chester, Chris (May 5, 2008). "Curing mudflation before it starts". Engadget . Retrieved November 27, 2019.
  7. Kücklich, Julian (2014). "Cheats". In Ryan, Marie-Laure; Emerson, Lori; Robertson, Benjamin J. (eds.). The Johns Hopkins Guide to Digital Media. Baltimore: Johns Hopkins University Press. p.  62. ISBN   978-1-4214-1223-8.
  8. Bainbridge, William Sims (2012). The Warcraft Civilization: Social Science in a Virtual World. MIT Press. p.  218. ISBN   978-0-262-28837-8.
  9. 1 2 Yahoo! Wild Web Rides, p. 166.
  10. Yahoo! Wild Web Rides, p. 157: Some MUDs will allow you to simply type quit to log off. That's it. Will you have your stuff when you come back? That depends on the MUD. On some you'll keep your stuff, on others you'll only return with part of it, and on some really painful ones you won't come back with anything. (You'll return with your money, though, so sell the stuff you have before you leave.) Other MUDs may require that you rent at an inn. This will usually allow you to keep your stuff, but if you're a long way from the nearest hotel you could be in trouble. Some rent is free and some will cost you a certain amount of money per item. This can be a pain, but sometimes it's your only choice when you think the MUD is worth it and you want to keep your stuff.

Bibliography