Mark Herman | |
---|---|
Born | 1954[ citation needed ] |
Nationality | American |
Occupation | Game designer |
Notable work | We the People, For the People, Empire of the Sun, Churchill |
Mark Herman (born 1954[ citation needed ]) is an American game designer known for his contributions to wargames and historical strategy games. With a career spanning more than five decades, Herman is regarded as a pioneer in the genre, particularly for his innovations in card-driven games (CDGs), which blend narrative and strategy through card-based mechanics.
Born in Brooklyn, New York in 1954, he was the first child of businessman Nathaniel Herman and homemaker Joan Herman.[ citation needed ] He graduated with a bachelor's degree in history from Stony Brook University and a master's degree in National Security Studies from Georgetown University. [1] He was a senior partner for Booz Allen. [1] He was an adjunct professor teaching military strategy and analytic methods for Georgetown University, and lectured for the U.S. Naval War College, and the University of Maryland. [1]
Herman began playing wargames at age 12, and at that age started thinking about creating his own games. [2] : 102
Mark Herman started apprenticing for Simulations Publications Inc. (SPI) in 1976 under James F. Dunnigan, [2] : 102 and Redmond A. Simonsen.[ citation needed ] In 1977, he published his first game for SPI, called October War. He went on to design several more games and, after a brief departure, returned to SPI in 1978, during which time SPI was being taken over by TSR, Inc. [3]
Herman was working on a game in 1982 about the Pacific Front of World War II and would read a book each day to immerse himself in that subject, and would use math to do probability calculations for the rival forces, and was also able to get the codebreaking capabilities of the American and British forces integrated into a game he was working on. [4]
In 1982, Eric Dott, owner of Monarch Avalon and Avalon Hill, founded Victory Games, where Herman served as Executive Vice President of publishing as well as a game designer.[ citation needed ] During his time at Victory Games, he designed popular titles such as Gulf Strike [5] [6] , AMBUSH!, NATO: The Next War in Europe, and Pacific War.
Herman states that he created three games to be used by Pentagon planners for officer training on contingencies for combat. [7] Staff members at the United States Central Command headquarters at MacDill Air Force Base bought the game Gulf Strike which Herman designed, and officers played it at the base. [7]
Since 1987, Herman has worked as an independent game designer, publishing his games through Monarch Avalon and GMT Games. During this period, he has created some of his most popular games, including We the People, For the People, Fire in the Lake [8] , The Great Battles of Alexander, Washington’s War, Empire of the Sun, and Churchill. [9]
Herman worked with General William E. DePuy on games at BDM International for the United States Department of Defense. [2] : 102 Ellis Simpson of Games International described Herman in 1988 as "one of the gurus of modern gaming" for whom "the more controversial the topic, the greater his interest". [10] Herman designed a second edition of Gulf Strike that was published in 1988, as well as the 1990 Desert Shield expansion module for the game. [11] [12] [13] [14] [15] [16] [17] Herman continued to work as a defense and military analyst in the early 1990s, and designed the simulation that the Pentagon used for Operation Desert Storm. [18] [19] [20]
Herman was inducted into the Charles S. Roberts Hall of Fame by 1991. [21] : 93
In 1993, Mark Herman and Avalon Hill released We the People [22] [23] , a historical wargame that pioneered the card-driven mechanic. [21] : 93 We The People began a shift with strategic games including ways of incorporating politics into the designs. [21] : 12
The game includes Battle Cards and Strategy Cards, which replaced traditional dice-rolling as the combat system. During battles, players alternate playing Battle Cards, with each player’s hand size determined by their General's rating, the number of strength points, and other factors. The attacker plays a Battle Card, and the defender must respond with a matching card to continue the fight or attempt a counterattack by rolling within their General's battle rating. This back-and-forth continues until one player cannot match the opponent’s Battle Card, resulting in a decisive outcome.
Herman was working on game design in the early 2000s at the management consulting firm Booz Allen Hamilton, working with the United States military. [24] Herman designed the game Empire of the Sun (2005) for GMT Games. [25] Herman designed Churchill: Big Three Struggle For Peace (2015). [21] : 250 Herman wrote the 2024 book Wargames According to Mark: An Historian's View on Wargame Design. [21] : 206
Avalon Hill Games Inc. is a game company that publishes wargames and strategic board games. It has also published miniature wargaming rules, role-playing games and sports simulations. It is a subsidiary of Hasbro, and operates under the company's "Hasbro Gaming" division.
Strategy & Tactics (S&T) is a wargaming magazine now published by Decision Games, notable for publishing a complete new wargame in each issue.
James F. Dunnigan is an author, military-political analyst, Defense and State Department consultant, and wargame designer currently living in New York City.
Simulations Publications, Inc. (SPI) was an American publisher of board wargames and related magazines, particularly its flagship Strategy & Tactics, in the 1970s and early 1980s. It produced an enormous number of games and introduced innovative practices, changing the course of the wargaming hobby in its bid to take control of the hobby away from then-dominant Avalon Hill. SPI ran out of cash in early 1982 when TSR called in a loan secured by SPI's assets. TSR began selling SPI's inventory in 1982, but later acquired the company's trademarks and copyrights in 1983 and continued a form of the operation until 1987.
1914 is a board wargame published by Avalon Hill in 1968 that simulates the first few months of World War I on the Western Front.
The Charles S. Roberts Awards is an annual award for excellence in manual, tabletop games, with a focus on "conflict simulations", which includes simulations of non-military as well as military conflicts, as well as simulations of related historical topics. From its founding in 1975 through 2021, the award was almost exclusively focused on historical wargaming, changing to a broader "conflict simulations" in award year 2022.
PanzerArmee Afrika, subtitled "Rommel in the Desert, April 1941 - November 1942", is a board wargame published by Simulations Publications, Inc. (SPI) in 1973 that simulates the World War II North African Campaign that pitted the Axis forces commanded by Erwin Rommel against Allied forces. The game was revised and republished in 1984 by Avalon Hill.
Blitzkrieg is a strategic-level wargame published by Avalon Hill in 1965 that simulates a non-historical attack by one major power against another using the blitzkrieg strategy. It was the first commercial wargame that did not simulate an actual historical battle, and with almost 400 counters, it was a precursor to the "monster" wargames of the 1970s featuring more than a thousand counters.
Battle of the Bulge is a board wargame published by Avalon Hill (AH) in 1965 that simulates the World War II battle of the same name. General Anthony McAuliffe (ret.), who had been commanding officer at Bastogne during the Battle of the Bulge, was a consultant during the game's development. The game proved popular and sold more than 120,000 copies, but was dogged by criticisms of historical inaccuracies, and was finally replaced by a completely new edition in 1981. A third edition in 1991 was released as part of the Smithsonian American History Series.
Tactical wargames are a type of wargame that models military conflict at a tactical level, i.e. units range from individual vehicles and squads to platoons or companies. These units are rated based on types and ranges of individual weaponry. The first tactical wargames were played as miniatures, extended to board games, and they are now also enjoyed as video games.
Richard Harvey Berg was a prolific American wargame designer. He was inducted into the Charles Roberts Awards Hall of Fame in 1987.
Redmond Aksel Simonsen was an American graphic artist and game designer best known for his work at the board wargame company Simulations Publications, Inc. (SPI) in the 1970s and early 1980s. Simonsen was considered an innovator in game information graphics, and is credited with creating the term "game designer".
Twilight Struggle: The Cold War, 1945–1989 is a board game for two players, published by GMT Games in 2005. Players are the United States and Soviet Union contesting each other's influence on the world map by using cards that correspond to historical events. The first game designed by Ananda Gupta and Jason Matthews, they intended it to be a quick-playing alternative to more complex card-driven wargames.
A board wargame is a wargame with a set playing surface or board, as opposed to being played on a computer or in a more free-form playing area as in miniatures games. The modern, commercial wargaming hobby developed in 1954 following the publication and commercial success of Tactics. The board wargaming hobby continues to enjoy a sizeable following, with a number of game publishers and gaming conventions dedicated to the hobby both in the English-speaking world and further afield.
The Game of France, 1940: German Blitzkrieg in the West, originally titled "The Battle for France, 1940", is a board wargame originally published by Simulations Publications Inc. (SPI) in 1971 that was subsequently re-issued by Avalon Hill in 1972. Both editions simulate the World War II Battle of France in 1940, when the German blitzkrieg offensive overwhelmed French and British defenses in northern France.
Leipzig: The Battle of Nations, subtitled "Napoleon vs. Europe", is a board wargame published by Simulations Publications Inc. (SPI) in 1969 that simulates the 1813 campaign of Napoleon in central Europe, including the Battle of Leipzig. The game was one of the first Napoleonic board wargames, and a number of innovative rules such as the effect of individual leaders on combat were adopted by other wargame publishers.
Lost Battles: Operational Combat in Russia is a board wargame published by Simulations Publications Inc. (SPI) in 1971 that simulates hypothetical combat situations set in the Soviet Union during World War II.
Napoleon at Waterloo is a board wargame published by Simulations Publications Inc. (SPI) in 1971 that simulates the Battle of Waterloo. The game, which features simple rules, was designed as an introduction to board wargaming, and was given as a free gift with each subscription to SPI's Strategy & Tactics magazine.
Tannenberg is a board wargame published by Simulations Publications Inc. (SPI) in 1969 that simulates the Battle of Tannenberg on World War I's Eastern Front. The game was created by game designer Jim Dunnigan as a companion piece for Avalon Hill's Western Front wargame 1914, also designed by Dunnigan. Although Tannenberg could be played as a standalone game, rules were included to combine it and 1914 into a two-front wargame. Nine years later, Tannenberg was completely revised and republished as a free pull-out game in SPI's house magazine Strategy & Tactics to promote SPI's upcoming release of The Great War in the East. The second edition was also sold as a standalone game.
Normandy: The Invasion of Europe 1944 is a board wargame published by Simulations Publications Inc. (SPI) in 1969 that simulates the D-Day landings on the beaches of Normandy, and the six days that followed as the German forces tried to prevent an Allied break-out. A second revised edition was published in 1971