Mark Napier (artist)

Last updated

Mark Napier is an early adopter of the web and a pioneer of digital and Internet art (net.art) in the United States, known for creating interactive online artwork that challenges traditional definitions of art. He uses code as an expressive form, and the Internet as his exhibition space and laboratory. Napier developed his first web-based applications for financial data in 1996. He is the author of his own website, potatoland.org, his online studio where many of his net artworks can be found, such as Shredder 1.0, net.flag, Riot, etc.

Contents

Personal life

Mark Napier was born in 1961 in Springfield, New Jersey. Napier lives and works in New York city. Currently, he is a consultant for a new personal finance company.

Education

Mark Napier graduated in 1984 with a bachelor's degree in Fine Arts from Syracuse University.

Life and work

Trained as a painter, Napier worked as a self-taught programmer in New York's financial markets until 1995, when a friend introduced him to the web. With Levi Asher, Napier collaborated on his first website ("Chicken Wire Mother") and began several experiments with hypertext in which he explored juxtaposing meanings and pop culture symbols. In The Distorted Barbie site, Napier created a family of Photoshopped Barbie also-rans that riffed on the "sacred cash-cow" status of the capitalist icon. Mattel was not amused and threatened Napier with a cease-and-desist letter, which prompted a wholesale copying of the site by enraged fans.

In 1997, shortly after the Distorted Barbie episode, Napier opened potatoland.org, an online studio for interactive work where he explored software as an art medium with such pieces as Digital Landfill and Internet shredder 1.0 (1998). Both pieces were included in the seminal "net_condition" show at ZKM in Karlsruhe and attracted critical attention: Shredder was shown at Ars Electronica and Digital Landfill was written up in the Village Voice. Over the next five years Napier explored the networked software environment, creating work that challenged the definition of the art object. The salient features of these pieces: 1) The artwork can be altered by the viewer/visitor, 2) it responds to actions from the viewer/visitor and 3) typically relies on viewer/visitor actions to enact the work. The work can change, possibly unpredictably, over time, and often appropriates other network property to use as raw material, e.g., websites, flags, images. The art is "massively public": it is accessible to and can be altered by anybody with access to the network.

These pieces exist in part as performances, in part as places that a viewer visits, in part as compositions, like music, that unfold differently when played under different circumstances. The overriding experience is that the art object is disembodied, existing in many places at once, with many authors contributing to the piece, with many appearances, over time, with no clear end point. The artwork is in the algorithm, the process, which manifests itself in an unending series of appearances on the screen.

During this time Napier produced Riot, an alternative browser shown in the 2002 Whitney Biennial, Feed, commissioned by SFMOMA and shown in the "010101" show at SFMOMA (2001), and net.flag , commissioned by the Guggenheim Museum. In 2002 net.flag and John Simon's Unfolding Object became the first network-based artworks to be acquired by a major museum.

These pieces turn the structure of the software/network environment inside out, hacking the inner workings of virtual space, and often collide physical metaphors with the insolidity of the net environment, i.e. shredding (Shredder), decaying (Digital Landfill), breaking down neighborhoods (Riot), creating a flag ( net.flag ). By hacking the http protocol he turns the web into an abstract expressionist painting or a meditative color field. Matt Mirapaul writing in the New York Times described Feed as "a digital action painting, albeit with actual action." Napier has said, he is influenced by Jackson Pollock, he admires how he used the material, the way "he explored paint in its most raw form, without disguising it." In Shredder he wanted to use the web as raw material, so the code, HTML, text, images, and colors, would become a visual aesthetic in their own right. Cy Twombly has also influenced him as well, for the "chaotic, accidental, seemingly unplanned quality of his work."

This repurposing of the matter of the web continues in Black and White (2003), a transitional piece in which Napier reads the text of the Old Testament, New Testament and Koran, as a stream of zeroes and ones, then treats the stream of binary data as two forces that drive a black and white line on the screen. The lines are propelled by the 0 and 1 values from the data, and are mutually attracted to one another, creating a swirling, orbiting dance as the black and white points seek equilibrium. The Black and White algorithm translates writing from a form that is meaningful to human beings into a form that is equally precise, but that can only be understood as a gestalt: a moment of insight that points to experiences that cannot be transcribed into text.

In the period following 2003, Napier explored a more private side of software, making meditative pieces and drawing on the history of painting for inspiration. In three solo shows at bitforms gallery in Manhattan, Napier leaves the browser and moves towards a more tactile interactivity, showing work that is graphically rich and minimally interactive. Still addressing the expression of power in the global network, Napier turns to the Empire State Building as a symbol of nationalism, military and economic might. By transliterating the monument into software, Napier creates a contradiction: a soft, malleable, bouncing skyscraper. Flexible where the original is rigid, small where the original is huge, at once delicate and unbreakable, Napier's skyscraper collides the worlds of steel with the world of software, and reveals the anxiety of transitional time.

These pieces, with names like KingKong, Cyclops Birth and Smoke, deal with the expression of power in the age of information. The seeming permanence of steel, the formative material of the Industrial Revolution, appears almost quaint as we navigate an environment that is increasingly made of electricity, magnetism and light.

As they comment on the condition of human media in transition, these pieces also upset the conventions of visual art, long dominated by permanent unique objects. By creating virtual "objects" Napier's work exists in a space that is visible, yet forever just out of reach. These objects teeter on the edge of solidity and tempt the viewer to freeze them, hold them, to return them to the familiar and comfortably solid world.

In 2013 Napier created an android app(Kaarme Scholarship Search) that allowed individuals to search for both college and scholarships. This app gives high-school students a LinkedIn like site where they can network with colleges, counselors and find the resources they need to get into college. This project was the company's first step into mobile apps, a critical technology for the high-school demographic.

A recipient of grants from Creative Capital, NYFA, and the Greenwall Foundation, Napier has also been commissioned to create artwork for SFMOMA, the Whitney Museum, and the Guggenheim. Napier.s work has also been exhibited at the Centre Pompidou, PS1, the Walker Arts Center, Ars Electronica, The Kitchen, Kunstlerhaus Vienna, Transmediale, Bard College, the Princeton Art Museum, ASCII Digital Festival, bitforms gallery in Seoul, and la Villette in Paris among many others.

Notable projects

Awards and honors

Related Research Articles

<span class="mw-page-title-main">Digital art</span> Collective term for art that is generated digitally with a computer

Digital art refers to any artistic work or practice that uses digital technology as part of the creative or presentation process. It can also refer to computational art that uses and engages with digital media.

<span class="mw-page-title-main">Interactive art</span> Creative works that involve viewer input

Interactive art is a form of art that involves the spectator in a way that allows the art to achieve its purpose. Some interactive art installations achieve this by letting the observer walk through, over or around them; others ask the artist or the spectators to become part of the artwork in some way.

Software art is a work of art where the creation of software, or concepts from software, play an important role; for example software applications which were created by artists and which were intended as artworks. As an artistic discipline software art has attained growing attention since the late 1990s. It is closely related to Internet art since it often relies on the Internet, most notably the World Wide Web, for dissemination and critical discussion of the works. Art festivals such as FILE Electronic Language International Festival, Transmediale (Berlin), Prix Ars Electronica (Linz) and readme have devoted considerable attention to the medium and through this have helped to bring software art to a wider audience of theorists and academics.

<span class="mw-page-title-main">Rafael Lozano-Hemmer</span> Mexican-Canadian electronic artist (born 1967)

Rafael Lozano-Hemmer is a Mexican-Canadian electronic artist who works with ideas from architecture, technological theater and performance. Lozano-Hemmer lives and works in Montreal and Madrid.

<span class="mw-page-title-main">Eduardo Kac</span> Brazilian artist

Eduardo Kac is a Brazilian and American contemporary artist whose portfolio encompasses various forms of art including performance art, poetry, holography, interactive art, digital and online art, and BioArt. Recognized for his space art and transgenic works, Kac works with biotechnology to create organisms with new genetic attributes. His interdisciplinary approach has seen the use of diverse mediums, from fax and photocopying to fractals, RFID implants, virtual reality, networks, robotics, satellites, telerobotics, virtual reality and DNA synthesis.

The conservation and restoration of new media art is the study and practice of techniques for sustaining new media art created using from materials such as digital, biological, performative, and other variable media.

Matthew Ritchie is a British artist who currently lives and works in New York City. He attended the Camberwell School of Art from 1983 to 1986. He describes himself as "classically trained" but also points to a minimalist influence. His art revolves around a personal mythology drawn from creation myths, particle physics, thermodynamics, and games of chance, among other elements.

<span class="mw-page-title-main">Casey Reas</span>

Casey Edwin Barker Reas, also known as C. E. B. Reas or Casey Reas, is an American artist whose conceptual, procedural and minimal artworks explore ideas through the contemporary lens of software. Reas is perhaps best known for having created, with Ben Fry, the Processing programming language.

<span class="mw-page-title-main">Golan Levin</span> American artist

Golan Levin is an American new media artist, composer, performer and engineer interested in developing artifacts and events which explore supple new modes of reactive expression.

Jon Thomson and Alison Craighead are London-based visual artists, who work with video, sound and the internet.

Rhizome is an American not-for-profit arts organization that supports and provides a platform for new media art.

Shredder 1.0 is a work of Net Art created by Mark Napier. The Shredder 1.0 interface takes preexisting websites and deconstructs their code to create original abstract compositions.

<span class="mw-page-title-main">Internet art</span> Form of art distributed on the Internet

Internet art is a form of new media art distributed via the Internet. This form of art circumvents the traditional dominance of the physical gallery and museum system. In many cases, the viewer is drawn into some kind of interaction with the work of art. Artists working in this manner are sometimes referred to as net artists.

Lia is an Austrian software artist. Born in Graz, she is now based in Vienna. Her work includes the early Net Art sites re-move.org and turux.at. In 2003 she co-curated the Abstraction Now exhibition at the Künstlerhaus Wien in Vienna, Austria. In 2003 Lia received an Award of Distinction in the Net Vision/Net Excellence Category for re-move.org.

<i>Erased de Kooning Drawing</i> Conceptual artwork by Robert Rauschenberg

Erased de Kooning Drawing (1953) is an early work of American artist Robert Rauschenberg. This conceptual work presents an almost blank piece of paper in a gilded frame. It was created in 1953 when Rauschenberg erased a drawing he obtained from the abstract expressionist and American artist Willem de Kooning. Rauschenberg's friend and fellow artist Jasper Johns later framed it in a gilded frame and added a written caption to mimic the framing style of the Royal Academy and monogramming found on Renaissance drawings and prints. The caption reads: "Erased de Kooning Drawing, Robert Rauschenberg, 1953". It has been in the collection of the San Francisco Museum of Modern Art (SFMOMA) since 1998. SFMOMA describes the work as a "drawing [with] traces of drawing media on paper with a label and gilded frame."

<span class="mw-page-title-main">Pae White</span> American artist

Pae White is an American multimedia visual artist known for her unique portrayal of nature and mundane objects through her creations of suspended mobiles. She currently lives and works between Sonoma County and Los Angeles, California.

The conservation and restoration of performance art is the process of documenting, collecting, and prolonging the life of Performance Art. Performance Art often features a live presentation initially documented by an artist, cultural institution, or host location. This genre of art can take place in a wide range of mediums, and is usually based on four core elements: Time, Space, the Performer's body, and the relationship between viewers and performer. These variables determine how it can be collected and conserved within museums or cultural institutions.

Craig Kalpakjian is an American artist working in New York, known for his computer-generated, photo-realistic renderings of anonymous, institutional spaces. He is considered one of the first artists of his generation to make digital images depicting entirely artificial spaces in a fine art context.

Siebren Versteeg is an American artist known for his painting and video works created through digital processes. His multivalent practice responds to the technology of our time and the way we consume and deploy those technologies.

Prema Murthy is an American, multi-disciplinary artist based in New York. Employing aesthetics, gesture, geometry and algorithmic processes, Murthy's work explores the boundaries between embodiment and abstraction, while engaging in issues of culture and politics. Her work has been exhibited nationally and internationally at MoMA PS1, the Whitney Museum of American Art, the New Museum of Contemporary Art, the Reina Sofia Museum, the Generali Foundation in Vienna, and the India Habitat Center-New Delhi.

References