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Mechanical toys are toys powered by mechanical energy. Depending on the mechanism used they can perform a range of motions, from simple to very complex.
The types of mechanical energy used to power mechanical toys include rubber bands, springs, and flywheels.
Mechanical toys use 4 types of different movements, rotary (going around in a circle), linear (moving in a straight line then stopping), reciprocating (moving backwards and forwards continuously in a straight line) and oscillating (moving backwards and forwards in a curve).
Mechanical toys use several types of mechanisms, because Cam toys are powered by a very large cam and even bigger cam follower which transfers the cam rotation to the working area of the toy. The cam is unevenly rotated by placing the rotator out of the ideal center. This transforms the circular motion into motion that moves up and powers the toy.
Crank toys are internally based on cams too but allow more complicated motions. Single rotation of the crank leads to single action in the working area of the toy, and moving the crank forward and backward can result in reversed motion.
Some toys have cameras in them which makes them very expensive.
Gear toys use gear wheels to transfer the power in the toy, to change the speed and direction of motion. They can be powered by hand (with a cram or cam and cam follower) or by wind-up mechanism. The different number of teeth in the gear wheels determine the speed transition from wheel to wheel. By chaining and distributing number of gear wheels this type of mechanical toys allows very complex motions.
Lever toys are mechanical toys that use the mechanical advantage of a lever to transmit and transform movement. Lever toys can use cranks and cams too.
Pulley toys. Pulleys are very similar to gear wheels but two elements are connected by a metal chain or belt from elastic strong material (for example rubber.) Pulleys allow transferring power on distance much easier and with less losses that using number of gear wheels. Using pulleys in mechanical toys also allows to change the angle, the speed and the direction of the motion.
Wind-up toys typically are powered by a metal spring that is tightened by turning it. Then gear wheels and pulleys can transfer the power and control the toy motion.
One of the first mechanical toys is the flying pigeon by Archytas of Tarentum created 400-350 BC. In 16th Century Leonardo da Vinci created his mechanical lion as a present for Louis XII. The lion could walk and reveal a cluster of lilies from his chest. In 1738 Jacques de Vaucanson created a mechanical robot duck that was able to drink and eat. Pierre Jaquet-Droz created The Writer, The Draftsman and The Musician - toys that are still present in the museum of Art and History in Switzerland.
The potential educational value of mechanical toys in teaching transversal skills has been recognised by the European Union education project Clockwork objects, enhanced learning: Automata Toys Construction (CLOHE). [1] Also they play a valid part in teaching young children motor skills and are used in some schools to do this
Mechanical toys were the subject of the Academy Award-winning 1972 short Dutch documentary, This Tiny World .
A clutch is a mechanical device that allows the output shaft to be disconnected from the rotating input shaft. The clutch's input shaft is typically attached to a motor, while the clutch's output shaft is connected to the mechanism that does the work.
Mechanical advantage is a measure of the force amplification achieved by using a tool, mechanical device or machine system. The device trades off input forces against movement to obtain a desired amplification in the output force. The model for this is the law of the lever. Machine components designed to manage forces and movement in this way are called mechanisms. An ideal mechanism transmits power without adding to or subtracting from it. This means the ideal machine does not include a power source, is frictionless, and is constructed from rigid bodies that do not deflect or wear. The performance of a real system relative to this ideal is expressed in terms of efficiency factors that take into account departures from the ideal.
A simple machine is a mechanical device that changes the direction or magnitude of a force. In general, they can be defined as the simplest mechanisms that use mechanical advantage to multiply force. Usually the term refers to the six classical simple machines that were defined by Renaissance scientists:
A cam is a rotating or sliding piece in a mechanical linkage used especially in transforming rotary motion into linear motion. It is often a part of a rotating wheel or shaft that strikes a lever at one or more points on its circular path. The cam can be a simple tooth, as is used to deliver pulses of power to a steam hammer, for example, or an eccentric disc or other shape that produces a smooth reciprocating motion in the follower, which is a lever making contact with the cam. A cam timer is similar, and were widely used for electric machine control before the advent of inexpensive electronics, microcontrollers, integrated circuits, programmable logic controllers and digital control.
A machine is a physical system that uses power to apply forces and control movement to perform an action. The term is commonly applied to artificial devices, such as those employing engines or motors, but also to natural biological macromolecules, such as molecular machines. Machines can be driven by animals and people, by natural forces such as wind and water, and by chemical, thermal, or electrical power, and include a system of mechanisms that shape the actuator input to achieve a specific application of output forces and movement. They can also include computers and sensors that monitor performance and plan movement, often called mechanical systems.
A drill is a tool used for making round holes or driving fasteners. It is fitted with a bit, either a drill or driver chuck. Hand-operated types are dramatically decreasing in popularity and cordless battery-powered ones proliferating due to increased efficiency and ease of use.
In machining, a shaper is a type of machine tool that uses linear relative motion between the workpiece and a single-point cutting tool to machine a linear toolpath. Its cut is analogous to that of a lathe, except that it is (archetypally) linear instead of helical.
The valve gear of a steam engine is the mechanism that operates the inlet and exhaust valves to admit steam into the cylinder and allow exhaust steam to escape, respectively, at the correct points in the cycle. It can also serve as a reversing gear. It is sometimes referred to as the "motion".
A continuously variable transmission (CVT) is an automated transmission that can change through a continuous range of gear ratios. This contrasts with other transmissions that provide a limited number of gear ratios in fixed steps. The flexibility of a CVT with suitable control may allow the engine to operate at a constant angular velocity while the vehicle moves at varying speeds.
In horology, a movement, also known as a caliber or calibre, is the mechanism of a watch or timepiece, as opposed to the case, which encloses and protects the movement, and the face, which displays the time. The term originated with mechanical timepieces, whose clockwork movements are made of many moving parts. The movement of a digital watch is more commonly known as a module.
Chain drive is a way of transmitting mechanical power from one place to another. It is often used to convey power to the wheels of a vehicle, particularly bicycles and motorcycles. It is also used in a wide variety of machines besides vehicles.
A toothed belt; timing belt; cogged belt; cog belt; or synchronous belt is a flexible belt with teeth moulded onto its inner surface. Toothed belts are usually designed to run over matching toothed pulleys or sprockets. Toothed belts are used in a wide array of mechanical devices where high power transmission is desired.
A rowbike is an example of a rowing cycle, hybrid fitness/transport machine that combines a bicycle, and a rowing machine. "Rowbike" is a trademark of the Rowbike company. The Rowbike was invented by Scott Olson, the creator of Rollerblade inline skates. "Rowling" is a combination of rowing and rolling, and is sometimes used in place of rowing when describing a Rowbike.
An idler-wheel is a wheel which serves only to transmit rotation from one shaft to another, in applications where it is undesirable to connect them directly. For example, connecting a motor to the platter of a phonograph, or the crankshaft-to-camshaft gear train of an automobile.
In horology, a wheel train is the gear train of a mechanical watch or clock. Although the term is used for other types of gear trains, the long history of mechanical timepieces has created a traditional terminology for their gear trains which is not used in other applications of gears.
In engineering, a mechanism is a device that transforms input forces and movement into a desired set of output forces and movement. Mechanisms generally consist of moving components which may include:
Bicycle drivetrain systems are used to transmit power on bicycles, tricycles, quadracycles, unicycles, or other human-powered vehicles from the riders to the drive wheels. Most also include some type of a mechanism to convert speed and torque via gear ratios.
A quick release skewer is a mechanism for attaching a wheel to a bicycle. It consists of a rod threaded on one end and with a lever operated cam assembly on the other. The rod is inserted into the hollow axle of the wheel, a special nut is threaded on, and the lever is closed to tighten the cam and secure the wheel to the fork. Wheels equipped with quick release mechanisms can be removed from the bicycle frame and replaced without using tools by opening and closing the cam lever, thus more quickly than wheels with solid axles and nuts. On the negative side, a quick-release hub renders a wheel more vulnerable to theft and care must be taken to ensure that the mechanism is properly tightened.
An equation clock is a mechanical clock which includes a mechanism that simulates the equation of time, so that the user can read or calculate solar time, as would be shown by a sundial. The first accurate clocks, controlled by pendulums, were patented by Christiaan Huyghens in 1657. For the next few decades, people were still accustomed to using sundials, and wanted to be able to use clocks to find solar time. Equation clocks were invented to fill this need.