Toy advertising

Last updated

Toy advertising is the promotion of toys through a variety of media. Advertising campaigns for toys have been criticized for trading on children's naivete and for turning children into premature consumers. Advertising to children is usually regulated to ensure that it meets defined standards of honesty and decency. These rules vary from country to country, with some going as far as banning all advertisements that are directed at children.

Contents

History

Mechanical Tin Toy Locomotive, as pictured in a 1900 wholesale catalog. Mechanical Tin Toy Locomotive, 1900.png
Mechanical Tin Toy Locomotive, as pictured in a 1900 wholesale catalog.

The commercial sale and marketing of children's toys only became popular in the mid-18th century. Before this, children had access to relatively few toys, and of those toys in use, most were hand-made, either by the child or a close relative. [1] Toys that were in common use from at least medieval times were basic items such as hoops, tops, balls, and dolls, which could be turned out by local carpenters or coopers. A scattering of toy shops traded in 17th-century London but were virtually unknown outside the capital. A small number of mechanical toys were imported from France and Germany, but these were expensive and beyond the reach of all but the wealthiest families. [2]

A broader interest in children's toys and games coincided with the emergence of a middle class when fewer children were expected to work. The 18th-century attitude towards toys was that they should be educational. Accordingly, toymakers designed their products to prepare children for adult life. [3] For example, a rocking horse taught children to balance and prepared them for horse riding. A doll prepared girls for motherhood and child-rearing, while toy soldiers taught young boys about the military. From the outset, commercially produced toys were remarkably gendered. [4]

Dinky die-cast truck with a 1937 catalog. Dinky 25a.jpg
Dinky die-cast truck with a 1937 catalog.

By the mid-19th century, technological developments such as the invention of sheet metal stamping machines facilitated the mass production of inexpensive toys, notably tin toys or penny toys. Other technological developments included the advent of paper mache and "India" rubber molding machines, which effectively lowered the costs of manufacturing dolls. To stimulate demand for toys, it was necessary to encourage parents to purchase them for their children. However, to do that, it was necessary to shift attitudes towards toys, to promulgate the idea that children were children rather than 'adults in training' and that toys were developmentally useful. [5]

Toy manufacturers were latecomers to modern marketing and advertising techniques. The earliest commercial toymakers relied on standardized mass-production manufacturing techniques, with an emphasis on achieving economies through long production. Designs and models were rarely changed. Toy design was conservative and always aimed at securing parent approval. Toymakers rarely attended the international exhibitions. [6] Early advertising appeared in wholesale and retail catalogs, where advertisements appeared alongside mousetraps and match holders. Advertising messages were targeted at parents and spoke of the toy's educational value as well as its durability. Toy advertising rarely showed children using the toys. The tenor of toy advertising and marketing was that adults decided what toys were appropriate for children. [7]

Demographic and social changes were beginning to affect attitudes toward toys and children's play throughout the 19th century. The decreasing size of families meant that children had fewer siblings and that toys became an important diversion and source of entertainment. Rising living standards and wages meant that parents had more disposable income. Middle-class children remained in education for longer periods, with the implication that they had less time to make their own toys and were more reliant on commercially manufactured toys. [8] By the late 19th century, parents were beginning to appreciate the special needs of childhood and that toys were more than just preparation for the real world; they could also offer a retreat from mundane realities. [9]

In the 1890s and early 1900s, a toy trade press emerged on both sides of the Atlantic. In England, the Toy Trades Journal first appeared in March 1891; the Sports Trader appeared in 1907; and the short-lived Games, Toys and Amusements journal appeared in 1908. [10] In America, Playthings magazine was launched in 1902. These trade-oriented journals began to publish articles advising toymakers and toy retailers on methods for optimizing sales of children's toys. [11]

By the late 19th century, toymakers were beginning to adopt modern marketing practices. Manufacturers and distributors began using mail-order catalogs to reach consumers directly. Montgomery Ward, for example, produced a catalog listing 23,000 items, including toys. The new department stores began to include toys in window displays in which goods were featured as part of an artistic fantasy. Toymakers began to develop a unique style or personality that could be linked to a company name or brand. Advertising for toys began to appear in consumer magazines. Advertising messages encouraged mothers to take their children shopping with them and to watch how they interacted with toys in order to identify the child's preferences. [12]

By the mid-20th century, the traditional approach of marketing through mothers (also known as the "gatekeeper model") was waning. Children, who by this time were the recipients of pocket money, made individual purchasing decisions as part of their education in the world of consumption. [13] Television broadcasting in the mid-20th century provided toymakers with the ability to reach national children's audiences. [14] In the late 20th century, the merchandising of film and TV characters in the form of dolls or figurines gave toy marketers access to international audiences. [15]

Campaign strategies and intentions

During the post-war period, toys were frequently advertised through comic books and children's magazines. TipTopComicsNo178pp86.jpg
During the post-war period, toys were frequently advertised through comic books and children's magazines.

Toy advertisements are aimed at three target audiences: children, adults (especially close relatives such as parents or grandparents), and toy retailers. Different messages and media strategies are used for each target group. To gain the attention of children, advertising messages might focus on products with brightly colored, fast-moving designs or associations with heroic characters from film, TV, or books. Packaging can enhance the attractiveness of a toy. When advertising toys to adults, the educational benefits to the child are often promoted. When promoting toys to retailers, the ability of a product range to generate store traffic and profits is likely to be mentioned.

Children up to the age of five can find it difficult to distinguish between the main program and commercial breaks. This holds particularly true when a toy range is linked to a television series they are watching. Many children do not understand the intentions of marketing and commercials until the age of eight. [16] Media literacy programs such as Media Smart are being used to help children understand and think critically about advertising. [17]

Children are not easily persuaded to want something. Advertising is only part of the picture. Children's interests in a particular toy are likely to arise from word of mouth and peer pressure. Two-year-olds spend about 10% of their time with other children. This rises to 40% between ages 7 and 11. [18] The term "pester power" refers to children nagging their parents to buy a product. Some children will repeatedly ask them to buy a toy they want, and such insistence often leads to a purchase. There is a regulation [19] in place that bans advertisements from directly exhorting children to buy advertised products or persuade their parents to buy the products. Advertisers sometimes try to stimulate word-of-mouth promotion of products.

Many toys are directed towards one specific sex, and advertising is tailored to meet their particular needs. There are biological as well as social and cultural reasons for boys' and girls' different toy preferences. [20]

Like other consumer products, toys may also be offered as sets. While each one may be affordable, it may be an investment to "collect them all".

Intentions

The natural credulity of young children means that advertising to children is almost always a sensitive issue. The average child is exposed to approximately 40,000 commercials a year. [21] These messages are channeled through television, the internet, billboard campaigns, and print media. Toy marketers are also known for their more direct approaches, targeting schools. [21] Doing so by producing toys that are advertised with educational benefits throughout primary school catalogs and news letters. A study on child advertising conducted in December 2007 examined the relationship between television commercials and children's requests to Father Christmas. Throughout the findings, there was a significant correlation between the items requested and the commercials viewed. Proportionally, a greater number of brands were requested when associated with higher television viewing times. [22] These findings reflect the impact marketers have on children. Through the use of advertising, brands are shaping the opinions and beliefs of young children every day, thus generating an unrelenting appetite for branded merchandise. The intentions of toy manufacturers are to influence children while they are young to gain brand loyalty, generating consumers for the future. Marketing strategies for advertising to children are paid high attention to as the market adds approximately 21 billion dollars to the United States economy each year. [23] This is possible due to the influential amount of purchasing power children have when pressuring their parents, through what marketers refer to as "pester power". [24]

Consequences

Persuasive commercials achieve such proportionate amounts of revenue, as children under the age of 12 have less cognitive ability to recognize the purpose of the advertisement. [25] Brands sell a lifestyle, presenting to children the idea of happiness. Children at a vulnerable age believe that the lifestyle being sold to them is the truth, [26] and by obtaining the products viewed, they will mirror these impressions. The mindset that purchase equals an acquired identity can be dangerous. It can present low self-esteem amongst youth because their reality is compromised by materialism. The Journal of Social and Clinical Psychology conducts a model proving the relationship between materialistic values, compulsive buying tendencies, self-discrepancies, and low self-esteem acts in a spiraling effect. [27] This is due to the fundamentals of human nature, which involve an endless amount of wants which contrast against a disappointing reality. An example of this is Barbie, who is globally advertised as a best friend for young women. In commercials, Barbie comes to life, portraying personality. Marketers use idealistic settings to falsely advertise the lifestyle that comes with Barbie, either on the beach or in a nightclub. Settings are designed to convince children of this idealistic reality and an experience that they too can share with her. Yet, in reality, Barbie's potential relies on a child's imagination. The setting is not included. Mainly, she has no relatable characteristics for children to look up to, establishing the argument of social pressures and self-esteem. For toy companies, however, this is parallel to revenue.[ citation needed ]

Targeting gender

Many companies selling toys also target children based on their gender. This is done in a variety of ways, such as by exclusively showcasing toys in separate aisles depending on the intended gender or placing images of boys or girls on a certain product. [28] Children begin to develop stereotypical, gender-based knowledge during preschool, and by the age of seven, they have strong, established views on toy gender. [29] Research found that when children aged seven to eleven were asked to choose a toy, most selected traditional gender-based occupational toys, reflecting role play. Furthermore, studies have shown that children (boys and girls) between the ages of 3 and 11 held negative evaluations of boys violating gender roles involving physical appearance, with the concept of boys wearing girls’ clothing being equated as being almost as bad as the concept of theft. [30] Overall, many similar gender norm violations by boys are also considered more negative than when girls violate norms, such as wearing clothes intended for boys or having short hair. [30]

Beauty standards

Many toys help produce and reinforce beauty standards, particularly through toys such as dolls and beauty products targeted at girls and young women. Eurocentric beauty standards dominate representation in popular media and toy marketing in many places around the world. [31] Common features emphasized in these images are white people or characters with fair or tanned skin, tall and slender bodies, thin waists, and long blonde hair. [31] Such features are widely associated with beauty, simultaneously creating associations between darker skin and unattractiveness and, in the process, creating and reinforcing existing racial hierarchies within beauty ideals. [32] The impacts of Eurocentric representation and beauty ideals also go even further than children's toys. Research has shown that black influencers on social media platforms typically receive lower salaries and experience greater difficulty arranging or receiving sponsorships and brand deals, as well as widely facing slower rises to popularity on social media compared to white influencers, [33] contributing to the overall lack of representation in beauty-related media.

From digitally editing a model's skin to resemble the plasticity of a doll or promising young girls that they can achieve the perfect, unblemished appearance if they follow a certain makeup routine, the features of toys such as the Barbie doll are idealized and branded in popular culture and media. [31] Advertisements for beauty and makeup-related toys targeting girls often promote products by using phrases such as "get perfect skin", a marketing strategy that instills the belief that those who use these products will achieve a Barbie doll or princess-like appearance that is widely considered ideal. [34] However, many toy companies have made attempts to expand their definitions and representations of beauty by creating dolls and characters from diverse backgrounds. Products such as Bratz and American Girl include dolls of different races and ethnicities, providing more children with characters they can relate to. [35]

Despite their efforts, however, both American Girl and Bratz have faced some criticism since their creations. [35] For instance, the American Girl dolls are only offered in a few ethnicities, and the individualized personal narratives that accompany each doll represent a contrast between the European and non-European dolls. For example, based on their narratives, the Mexican immigrant doll, Josefina, who is deeply tied to her ethnic and cultural roots, would have a harder time adjusting to new environments compared to the Swedish immigrant doll, Kristen. [35] Bratz dolls have also garnered criticism from cultural critics who claim that the over-sexualization of their race and clothing serve to promote and reinforce the otherness of minorities. [35]

Many toy manufacturing companies have also expanded representation beyond able-bodied ideals by creating dolls with disabilities. The British toymaker, Makies, has a line of customized dolls with disabilities, including dolls with hearing and walking aids, as well as guide dogs. [36] The online toy store Lime Tree Kids provided representation of individuals with Down syndrome in its line of "Baby Dolls with Down Syndrome". [36] Taking a similar approach to their popular Barbie brand, Mattel has also created dolls with disabilities, namely the "Share-a-Smile-Becky", who was introduced as Barbie's friend in 1997. [36] Becky was designed to have a pink and purple wheelchair, and in the years following its creation, Becky was transformed into various different characters with a wheelchair, such as a school photographer and Paralympic. [36] Despite the popularity of the doll, it was discontinued due to its inability to fit into Barbie's world, such as in the Barbie DreamHouse, as a result of Becky's wheelchair. [36] In 2019, Mattel launched a new and improved doll that allowed for increased inclusivity compared to Becky with its wheelchair-accommodating dolls of all body types and its own ramp, which granted accessibility in the Barbie DreamHouse. [36]

Product placement

Effective advertising strategies also heavily involve product placement, [21] in which a business pays for its products to be included in a film or television program. [37] A theory suggests that the limited cognitive process that occurs when a child engages in television inflicts a feeling of familiarity to stimulate preference. [38] Toy Story , a famous all-time Disney movie, was produced in association with toy makers. Characters in the movie were based on real-life toys (Mr. Potato Head, Slinky Dog, and Etch A Sketch) whose original sales needed refreshing. After the release of the film in 1995, the sales of the toys featured in the Toy Story movie skyrocketed. In correlation, the Disney movie Frozen is a franchise within itself, generating a net worth of $2.25 billion. [39] Disney has capitalized on the film's wide audience by constructing a profitable franchise supplying Frozen character dolls, teddies, lunch boxes, clothing, duvet covers, and more. According to Dave Hollis, executive vice president for distribution at Walt Disney Studios, Disney had troubling marketing to males. To overcome this, Disney found that boys respond more to humor; therefore, Olaf, the comedic Snowman, was advertised as much as the two female lead characters were. [40] The success of this strategic marketing was reflected in the exit polls, which showed that 43% of the audience during the opening weekend were in fact male. [40] Using this particular advertising strategy, Disney, in theory, doubled their targeted audience.

Celebrity and character endorsement

The influence of famous characters in commercials blurs the lines between programs and advertisements. An example from the journal Children as Consumers explains how celebrity endorsements in commercials have positive effects on a child's response throughout the sales of toy cars. [41] Cross-promotions of businesses heavily involve celebrity and character endorsements. For ten years, Disney worked in collaboration with McDonald's, promoting the latest Disney films throughout the McDonald's Happy Meals. The connection between toys and fast food for young children creates a fun experience. As evident in the American Academy of Pediatrics journal, 20% of fast food restaurant advertisements now mention a complementary toy in their ads. [21] The consequence of this illusion, that fast food is fun, holds businesses accountable for exploiting children and contributing to the global epidemic of child obesity. One in three children are classed as obese throughout New Zealand alone. [42]

Ryan Kaji, the main visual representation of Ryan's World on YouTube, is said to be the highest-paid creator of videos in the year 2019. [43] He uses his big following of 23 million subscribers [44] to advertise and endorse specific toys that appeal to children and parents everywhere. Nearly 90 percent [45] of his videos include at least one paid recommendation of a toy. His method of advertising is to give these toys a good review so people will feel the need to buy them. [46]

Toy premiums, games, and collectibles

Contest and giveaway prizes are effective practices marketers use to entice children and increase sales. Cereal companies are renowned for contest and giveaway prizes directly targeted at children. Similar to fast food, cereal companies generate excitement around their brand through the use of toys and games. Competition-based advertising can increase sales traffic as consumers believe the more they buy, the higher their chances of winning are. This is also effective when the prized toy is a mystery and children have to buy the product to find out what it is. An example of this is the Weetbix All Black campaign, where Weetbix released All Black collector cards. Weetbix was able to engage their targeted audience, young boys, to want to purchase Weetbix so they could get the nationally loved rugby team's trading cards. Collecting and trading the cards also enhances social benefits for young children. By using reward schemes, Weetbix has encouraged children to choose a healthier cereal for breakfast. This is counteractive to competitive sugar-based cereal brands, thus benefiting both Weetbix and children.[ citation needed ]

Exclusive kids only

Marketers have been known to entice children through the use of exclusion. By directly advertising products as 'kids only', it makes the experience feel special. This type of advertising is common throughout food companies, promoting that this drink or snack is just for kids, making it immediately more engaging. Trix, an all-time favorite American cereal, has a slogan that reads, "Silly rabbit, Trix are for kids." Promoting the impression of exclusion and importance.

Packaging

Toys are advertised in shops and on product packaging. The color on the packaging of a children's toy is often carefully selected in order to appeal to a certain demographic. The educational benefits of toys are also explained on the packaging for the benefit of parents. Skills that a child will gain, such as hand–eye coordination, exploration, and problem-solving, are made explicit.[ citation needed ]

Channels of advertising

Common methods of advertising include:

The first televised toy commercial to be shown in the United States was for Hasbro's Mr. Potato Head in 1955. [47] Since then, television has been one of the most important media for marketing toys.

The Internet has created new opportunities for advertisers, and new strategies have been developed to take advantage of the new media technology. Now a significant part of youth culture, new technologies enable marketing campaigns to reach children in a different way. Interactive games are a new medium that can be used to advertise toys to children.

Regulation

In response to the perceived dangers of advertising to children, some countries and districts have highly regulated or even banned these marketing avenues. In Sweden, all advertisements aimed at children under the age of 12 have been banned, and Sweden unsuccessfully lobbied the European Union to do the same. [48] Similarly, Quebec's Consumer Protection Act includes provisions to ban print and broadcast advertising aimed at children under the age of 13. [49]

Advertising impact can be lessened if parents and teachers talk to children about the purpose and nature of advertising. [50]

See also

Related Research Articles

<span class="mw-page-title-main">Advertising</span> Form of communication for marketing, typically paid for

Advertising is the practice and techniques employed to bring attention to a product or service. Advertising aims to put a product or service in the spotlight in hopes of drawing it attention from consumers. It is typically used to promote a specific good or service, but there are wide range of uses, the most common being the commercial advertisement.

<span class="mw-page-title-main">Mattel</span> American multinational toy manufacturing and entertainment company

Mattel, Inc. is an American multinational toy manufacturing and entertainment company founded in Los Angeles by Harold Matson and the husband-and-wife duo of Ruth and Elliot Handler in January 1945 and headquartered in El Segundo, California. Mattel has a presence in 35 countries and territories; its products are sold in more than 150 countries. Mattel consists of three business segments: North America, International and American Girl.

<span class="mw-page-title-main">Toy</span> Entertaining object primarily used by children

A toy or plaything is an object that is used primarily to provide entertainment. Simple examples include toy blocks, board games, and dolls. Toys are often designed for use by children, although many are designed specifically for adults and pets. Toys can provide utilitarian benefits, including physical exercise, cultural awareness, or academic education. Additionally, utilitarian objects, especially those which are no longer needed for their original purpose, can be used as toys. Examples include children building a fort with empty cereal boxes and tissue paper spools, or a toddler playing with a broken TV remote control. The term "toy" can also be used to refer to utilitarian objects purchased for enjoyment rather than need, or for expensive necessities for which a large fraction of the cost represents its ability to provide enjoyment to the owner, such as luxury cars, high-end motorcycles, gaming computers, and flagship smartphones.

<span class="mw-page-title-main">Sex in advertising</span> Use of sex appeal in advertising

Sex appeal in advertising is a common tactic employed to promote products and services. Research indicates that sexually appealing content, including imagery, is often used to shape or alter the consumer's perception of a brand, even if it is not directly related to the product or service being advertised. This approach, known as "sex sells," has become more prevalent among companies, leading to controversies surrounding the use of sexual campaigns in advertising.

A target audience is the intended audience or readership of a publication, advertisement, or other message catered specifically to said intended audience. In marketing and advertising, it is a particular group of consumer within the predetermined target market, identified as the targets or recipients for a particular advertisement or message. Businesses that have a wide target market will focus on a specific target audience for certain messages to send, such as The Body Shops Mother's Day advertisements, which were aimed at the children and spouses of women, rather than the whole market which would have included the women themselves. A target audience is formed from the same factors as a target market, but it is more specific, and is susceptible to influence from other factors. An example of this was the marketing of the USDA's food guide, which was intended to appeal to young people between the ages of 2 and 18.

<span class="mw-page-title-main">Sindy</span> Fashion doll made in the United Kingdom

Sindy is a British fashion doll created by Pedigree Dolls & Toys in 1963. A rival to Barbie, Sindy's look and range of fashions and accessories made her the best-selling toy in the United Kingdom in 1968 and 1970. After Marx Toys' unsuccessful attempt to introduce Sindy in the United States in the late 1970s, Hasbro bought the rights to Sindy and remodelled the doll to look more American. As a result, the doll's popularity declined; in addition Barbie manufacturer Mattel filed a lawsuit for copyright infringement, which was settled when Hasbro agreed to remodel Sindy's face. During the 1990s, Barbie's share of the doll market continued to grow while Sindy's diminished, which led to Sindy being delisted from major retailers in 1997. Hasbro returned the doll's licence to Pedigree, and the doll was relaunched in 1999, manufactured by Vivid Imaginations. Sindy's 40th anniversary in 2003 saw a new manufacturer, New Moons, and another relaunch and redesign. There was a further relaunch in 2023.

<span class="mw-page-title-main">Food marketing</span>

Food marketing brings together the food producer and the consumer through a chain of marketing activities.

"Youth Marketing" is a term used in the marketing and advertising industry to describe activities to communicate with young people, typically in the age range of 11 to 35. More specifically, there is teen marketing, targeting people age 11 to 17, college marketing, targeting college-age consumers, typically ages 18 to 24, and young adult marketing, targeting ages 25 to 34.

Local advertising is used in geomarketing to optimize ad delivery, this platform is applied to customers depending on their location. Making purchasing or service decisions is influenced by local marketing. Marketers and businesses consider local advertising necessary for economic growth. Advertising is usually funded by a sponsor who promotes the advertisement through different types of media, for example, television, newspaper, commercial radio advertisement, magazine mail, etc. Television is one of the most expensive forms of advertisements and also is shown to most people. The expansion of manufactured goods in the 20th century has led to the increase of local advertising. If an advertisement of a product is seen, a consumer is more likely to buy the product. Advertisements are arranged and displayed in a certain way, so consumers are attracted. Using endorsements such as celebrity appearance, increases the buyer potential of the consumer. Celebrities are usually involved in all advertisements now. Advertisements with celebrities can also have downsides depending on what the celebrity has done. Research shows if the consumer has similarities or is the same gender, the chance of the consumer buying the good increases. At the start of the 21st century, social media and mobile advertisements began to be focused by small and large companies. There is a bigger chance the consumer will think about purchasing the product, if it is presented to the consumer right away.

Advertising to children refers to the act of advertising products or services to children as defined by national laws and advertising standards.

<span class="mw-page-title-main">Consumer socialization</span>

Consumer socialization is the process by which young people acquire skills, knowledge and attitudes relevant to their functioning as consumers in the marketplace. It has been argued, however, that consumer socialization occurs in the adult years as well. This field of study is a subdivision of consumer behavior as its main focus is on how childhood and adolescent experiences affect future consumer behavior. It attempts to understand how factors such as peers, mass media, family, gender, race, and culture play an influence in developing customer behavior.

Advertising is a form of selling a product to a certain audience in which communication is intended to persuade an audience to purchase products, ideals or services regardless of whether they want or need them. While advertising can be seen as a way to inform the audience about a certain product or idea it also comes with a cost because the sellers have to find a way to show the seller interest in their product. It is not without social costs. Unsolicited commercial email and other forms of spam have become so prevalent that they are a major nuisance to internet users, as well as being a financial burden on internet service providers. Advertising increasingly invades public spaces, such as schools, which some critics argue is a form of child exploitation. Advertising frequently uses psychological pressure on the intended consumer, which may be harmful. As a result of these criticisms, the advertising industry has seen low approval rates in surveys and negative cultural portrayals.

<span class="mw-page-title-main">Girls' toys and games</span> Subset of toy and games that appeal to female children

Girls' toys and games are toys and games specifically targeted at girls by the toy industry. They may be traditionally associated either exclusively or primarily with girls by adults and used by girls as an expression of identity. One commentator have argued that the market for girl's toys and games is more challenging than that for boys' toys and games.

"Pester power", or "the nag factor", as the phenomenon is known in U.S. literature, is the "tendency of children, who are bombarded with marketers' messages, to unrelentingly request advertised items". The phrase is used to describe the negative connotations of children's influence in their parents' buying habits.

The United States food and beverage industry has increased the amount of advertising that intensively and aggressively targets children through multiple channels. Food marketers know that the youth consumers have equal if not more spending power than adults, they hold purchasing influence, and have the potential to be lifelong consumers. The advertisements for products predominantly high in sugar and fat have increased and have had an effect on the major health epidemic in the US of Childhood obesity, and as such are inconsistent with national dietary recommendations. Food advertisements have moved from the television into the classroom. Marketing companies are exploring new creative techniques to reach their target audience, young children, through promotions, contests, and incentive programs. As a result, the US has progressively been placing regulations on how much advertising is allowed during children's programming.

Advertisements in schools is a controversial issue that is debated in the United States. Naming rights of sports stadiums and fields, sponsorship of sports teams, placement of signage, vending machine product selection and placement, and free products that children can take home or keep at school are all prominent forms of advertisements in schools.

Demographic targeting is a form of behavioral advertising in which advertisers target online advertisements at consumers based on demographic information.

<span class="mw-page-title-main">Creatable World</span> Gender-neutral fashion doll line by Mattel

Creatable World is the first line of gender-neutral dolls produced by Mattel. Creatable World dolls differ in design from other dolls produced by Mattel. The design of the doll is unique and is noticeably different from both Barbie and Ken; there are no curves or broad shoulders present on the dolls. The doll does not have breasts like Barbie does and has other features that do not display an obvious gender. The dolls are designed to be versatile: with wigs to change hairstyles and a variety of clothing options. Research and design for the doll line's development took 18 months. Mattel tested the product with focus groups that included children with a variety of gender identities.

<span class="mw-page-title-main">Campbell's Kids</span>

The Campbell Kids are the advertising cartoon mascot of the Campbell Soup Company. Drawn by Grace Drayton in 1904, the characters became popular almost immediately, leading to the production of dolls, cookbooks, cards, plates, T-shirts, and many other items fashioned in their likeness. The Campbell Kids have spanned many generations and still represent the Campbell Soup Company today.

Rebecca Hains is a communication and media studies scholar and author. She is a frequently quoted expert on the subject of children's media culture and marketing, which she studies from a feminist media studies and critical/cultural studies perspective. Hains is a professor in the Media and Communication Department at Salem State University.

References

  1. Kline, S., Out of the Garden: Toys, TV, and Children's Culture in the Age of Marketing, London, Verso, 1995, p. 145; Brown, K.D., The British Toy Business: A History Since 1700, London, Hambledon Press, 1996, pp 12-14
  2. Brown, K.D., The British Toy Business: A History Since 1700, London, Hambledon Press, 1996, pp 12-14
  3. Cross, G., Kids' Stuff: Toys and the Changing World of American Childhood Harvard University Press, 2009, pp 17-19
  4. Cross, G., Kids' Stuff: Toys and the Changing World of American Childhood Harvard University Press, 2009, p. 52; p.67 and p.80
  5. Cross, G., Kids' Stuff: Toys and the Changing World of American Childhood Harvard University Press, 2009, pp 18-20
  6. Brown, K.D., The British Toy Business: A History Since 1700, London, Hambledon Press, 1996, p. 45
  7. Cross, G., Kids' Stuff: Toys and the Changing World of American Childhood Harvard University Press, 2009, pp 20-23
  8. Brown, K.D., The British Toy Business: A History Since 1700, London, Hambledon Press, 1996, pp 52-53
  9. Cross, G., Kids' Stuff: Toys and the Changing World of American Childhood Harvard University Press, 2009, p.51
  10. Brown, K.D., The British Toy Business: A History Since 1700, London, Hambledon Press, 1996, pp 61-62
  11. Cross, G., Kids' Stuff: Toys and the Changing World of American Childhood, Harvard University Press, 2009, pp 18-20
  12. Cross, G., Kids' Stuff: Toys and the Changing World of American Childhood Harvard University Press, 2009, p.30; Brown, K.D., The British Toy Business: A History Since 1700, London, Hambledon Press, 1996, pp 31-32
  13. Schor, J.B., "The Commodification of Childhood," in Stephen J. Pfohl, Van Wagenen, A., Arend, P., Brooks, A. and Leckenby, D. (eds), Culture, Power And History: Studies in Critical Sociology, Lieden, Brill, 2006, p. 100
  14. Holz, Jo (2017). Kids' TV Grows Up: The Path from Howdy Doody to SpongeBob. Jefferson, NC: McFarland. pp. 51–52, 69–71, 94–95, 133–135. ISBN   978-1-4766-6874-1.
  15. Cross, G. and Smits, G., "Japan, the U.S. and the Globalization of Children's Consumer Culture," Journal of Social History, Vol. 38, No. 4, 2005; Kline, S. “Toy Marketing and the Internationalization of Children’s Television,” in Paul Rutten and Monique Hamers-Regimbal, Internationalization in Mass Communication and Cultural Identity, Holland, Sommatie, 1995
  16. Patti M. Valkenburg & Joanne Cantor. "The Development of a Child into a Consumer. Journal of Marriage and Family Vol. 63, 2001, pp 655–668.
  17. "Home". mediasmartworld.com.
  18. K. A. Updegraff, et al. (2001). Parents' involvement in adolescents' peer relationships: A comparison of mothers' and fathers' roles. Journal of Marriage and Family 63, 655–668.
  19. http://eur-lex.europa.eu/LexUriServ/LexUriServ.do?uri=OJ:L:2005:149:0022:0039:EN:PDF [ bare URL ]
  20. Gerianne M. Alexander, Teresa Wilcox, & Rebecca Woods. (2009). Sex differences in infants’ visual interest in toys. Archives of Sexual Behavior, 38, 427–433.
  21. 1 2 3 4 Donald L. Shifrin, M. C. (2006, Dec). Children, Adolescents, and Advertising. American Academy of Pediatrics, 2563-2569.
  22. Pine, K. J., Wilson, P. B., & Nash, A. S. (2007, December ). The Relationship Between Television Advertising, Children's Viewing and Their Requests to Father Christmas. Journal of Developmental and Behavioral Pediatrics, 28, 456.
  23. Statista. (2015). Statistics and Facts on the Toy Industry. Retrieved from Statista: http://www.statista.com/topics/1108/toy-industry/
  24. McDermott, L., O'Sullivan, T., Stead, M., & Hastings, G. (2006). International food advertising, pester power and its effects. International Journal of Advertising, 513-539.
  25. Rozendaal, E., Opree, S. J., & Buijzen, M. (2016, Jan). Development and Validation of a Survey Instrument to Measure Children's Advertising Literacy. Media Psychology, 72-100.
  26. Lanka, S. (2011, July 7). Ethics in marketing and advertising to children. Colombo.
  27. Dittmar, H., "A NEW LOOK AT "COMPULSIVE BUYING": SELF-DISCREPANCIES AND MATERIALISTIC VALUES AS PREDICTORS OF COMPULSIVE BUYING TENDENCY, Journal of Social and Clinical Psychology, Vol. 24, 2005, pp 832-859.
  28. Fine, Cordelia; Rush, Emma (February 24, 2016). ""Why Does all the Girls have to Buy Pink Stuff?" The Ethics and Science of the Gendered Toy Marketing Debate". Journal of Business Ethics. 149 (4): 769–784. doi:10.1007/s10551-016-3080-3. ISSN   0167-4544. S2CID   147209519.
  29. Perry, L. C., & Sung, H.-y. A. (1993). Developmental Differences in Young Children's Sex-Typing: Automatic versus Reflective Processing. 18.
  30. 1 2 Blakemore, J. E. O. (2003). Children's Beliefs About Violating Gender Norms: Boys Shouldn't Look Like Girls, and Girls Shouldn't Act Like Boys. Sex Roles, 48(9), 411-419.
  31. 1 2 3 Whitney, Jennifer Dawn (2013). "Beauty Made Plastic: Constructions of a Western Feminine Ideal" (PDF). Word and Text: A Journal of Literary Studies and Linguistics. III (2): 119–132.
  32. Marway, Herjeet (2017). "Should We Genetically Selevt for the Beauty Norm of Fair Skin?". Health Care Analysis. 26 (3): 246–268. doi:10.1007/s10728-017-0341-y. PMC   6061025 . PMID   28324196.
  33. Tran, Alison; Rosales, Robert; Copes, Lynn (2020). "Paint a Better Mood? Effects of Makeup Use on YouTube Beauty Influencers' Self-Esteem". SAGE Open. 10 (2). doi: 10.1177/2158244020933591 . S2CID   220928885.
  34. Thyne, M; Robertson, K; Thomas, T; Ingram, M (2016). ""It is amazing how complete is the delusion that beauty is goodness": expectancies associated with tween makeup ownership". International Journal of Consumer Studies. 40 (5): 543–551. doi:10.1111/ijcs.12299.
  35. 1 2 3 4 Seow, J (2019). "Black Girls and Dolls Navigating Race, Class, and Gender in Toronto". Girlhood Studies. 12 (2): 48–64. doi:10.3167/ghs.2019.120205. S2CID   199151196.
  36. 1 2 3 4 5 6 Ahmed, Jashim Uddin; Ananya, Ayesha Tahsin; Mim, Kazi Pushpita; Ahmed, Asma; Iqbal, Sarika (2020). "Barbie in a Wheelchair: Mattel's Respect to Customer Voice". FIIB Business Review. 9 (3): 181–186. doi:10.1177/2319714520914210. ISSN   2319-7145. S2CID   219041300.
  37. Russell, C. A., & Stern, B. B. (2006 ). CONSUMERS, CHARACTERS, AND PRODUCTS: A Balance Model of Sitcom Product Placement Effects. Journal of Advertising, 7-21.
  38. Auty, S., & Lewis, C. (2004). Exploring Children's Choice: The Reminder Effect of Product Placement. Psychology and Marketing , 697-713.
  39. QUARTZ. (2014, August 05). Disney will keep milking "Frozen" for all it is worth. Retrieved from QUARTZ: http://qz.com/245225/disney-will-keep-milking-frozen-for-all-its-worth/
  40. 1 2 Kline, D. B. (2014, May 14). How Disney Will Make 'Frozen' a Billion-Dollar Franchise. Retrieved from The Motely Fool : http://www.fool.com/investing/general/2014/05/14/how-disney-will-make-frozen-a-billion-dollar-franc.aspx
  41. Adrian, F., & Barrie, G. (2008, January ). A Psychological Analysis of the Young People's Market. Children as Consumers, 224.
  42. Ministry of Health. (2015, December 10). Annual Update of Key Results 2014/15: New Zealand Health Survey. Wellington, New Zealand.
  43. Noor, Poppy (December 20, 2019). "The highest YouTube earner this year? An eight-year-old". The Guardian. ISSN   0261-3077 . Retrieved February 20, 2020.
  44. Berg, Madeline. "The Highest-Paid YouTube Stars of 2019: The Kids Are Killing It". Forbes. Retrieved March 2, 2020.
  45. Hsu, Tiffany (September 4, 2019). "Popular YouTube Toy Review Channel Accused of Blurring Lines for Ads". The New York Times. ISSN   0362-4331 . Retrieved February 20, 2020.
  46. Spangler, Todd (December 18, 2019). "YouTube Kid Channel Ryan's World Pulled in Estimated $26 Million in 2019, Double PewDiePie's Haul". Variety. Retrieved February 20, 2020.
  47. BusinessWeek . January 29, 2007. "Hardly Babes In Toyland". Accessed August 22, 2007.
  48. Lembke, Judi (February 5, 2018). "Why Sweden Bans Advertising Targeted at Children". Culture Trip. Retrieved December 22, 2021.
  49. See sections 248 and 249 of the Quebec Consumer Protection Act
  50. Moniek Buijzen. (2009). The effectiveness of parental communication in modifying the relation between food advertising and children's consumption behaviour. British Journal of Developmental Psychology, 27, 105–121.

Further reading