Midwinter (video game)

Last updated
Midwinter
Midwinter cover.jpg
Developer(s) Maelstrom Games
Publisher(s) Microplay Software
Designer(s) Mike Singleton
Programmer(s) George Williamson (Amiga)
Dave Gautrey (Atari ST)
David Ollman (PC)
Artist(s) Andrew Elkerton
Platform(s) Atari ST, MS-DOS, Amiga
Release1989 (Atari ST, PC)
1990 (Amiga)
Genre(s) Action role-playing game, simulation video game, strategy game
Mode(s) Single-player

Midwinter is a post-apocalyptic first-person action role-playing game with strategy and survival elements for the Atari ST, Amiga and PC. It was designed by Mike Singleton and released in 1989 by Microplay Software. The game was critically acclaimed and commercially successful enough to get a sequel titled Flames of Freedom in 1991.

Contents

Plot

The game is set in 2099 when the entire world is covered in snow and ice in a post-apocalyptic scenario, on the 160,000-square-mile (410,000 km2) isle of Midwinter. The game package includes an extensive manual narrating its backstory in a short novella. It describes a cataclysmic meteorite strike in Burma around 2040 which caused an impact winter. The ensuing diamond dust covering the Earth brought about global cooling and consequently major economical, political and military tumult. The northern population died of glaciation and famine whereas the more temperate zones became overcrowded due to migration. As the glaciers advanced, the sea level dropped, providing more habitable space.

Midwinter island formed following massive volcanic activity in the Azores island group; Pico Island, Sao Jorge Island and Terceira Island became its mountains. The manual describes how the island was settled between 2060 and 2081 by waves of survivors and refugees from the mainland, and the formation of the local militia called Free Villages Peace Force (FVPF). At the start of the game, the despotic General Masters is attempting to take over the island by force.

The player takes control as the protagonist, FVPF commander John Stark, is ambushed by one of General Masters' units of missile-armed snowmobiles. Stark, initially armed only with a handful of grenades, a sniper rifle and a pair of skis, must make his escape, alert the rest of islanders, and resist the invasion. This is done by travelling around Midwinter, recruiting civilians and other available members of the FVPF, and mounting a guerrilla warfare campaign to stem the tide of Masters' troops and ultimately stop him by destroying his headquarters in Shining Hollow, in the extreme south-east of the island, before his forces capture all of the major settlements on the island.

Gameplay

Atari ST ski gameplay screenshot Midwinter in-game screen.png
Atari ST ski gameplay screenshot

The game uses a timer system to simulate the simultaneous operation of the recruits. The player has two hours of game-time to play as each of his characters, and once that recruit's timer runs out, the player starts controlling the next one in line. Only after the player has spent the two hours with all of his characters does the game's clock move forward, and a new series of turns begins.

Midwinter is covered in snow, and has some nigh-impassable mountainous regions as well as some flat rolling plains. There are many different variables to take into account (characters' skills, terrain, etc.) when deciding how to move around. The entire island is rendered with shaded 3D polygons.

Characters can move around in several ways. Skiing is always available provided the character isn't badly injured, but is the slowest method of travel. Characters can find or salvage snowmobiles which are substantially quicker and usually armed, but have trouble with rough terrain and are lost when wrecked. Cable cars provide fixed transport routes into mountainous regions, where hang gliders can be found allowing characters to fly limited distances.

Each of the 32 recruits has a history of their own, which decides their allegiances and various skills. This history provides clues on whether or not the current player character will be able to recruit any other given recruit. For example, Stark can recruit Nurse Maddocks, as they are engaged; however, Stark cannot recruit Grazzini, as he is jealous of Stark's relationship with Maddocks. Some of the more useful recruits are only recruitable by a couple of other characters, and a successful strategy involves recruiting these people as swiftly as possible. For example, Prof Kristiansen (an excellent saboteur and the only character with the special ability to break through the enemy's radio jamming) can only be recruited by his grandson, Davy Hart, or Adams, Hart's girlfriend, who in turn, are only recruitable by a handful of other characters. Some characters are held prisoner by the enemy, and must be freed by destroying the building they're in with explosives.

During the game, recruits can pick up injuries (but not be killed). Injuries can be either slight or severe, and can be sustained on different body areas. Injuries heal over time (accelerated by first aid and sleep), but different injuries affect a character in different ways; for example, an injured arm reduces sniping accuracy, whereas an injured leg reduces skiing top speed, stamina and increases the likelihood of a crash. Head and torso injuries affect all activities. If a character is severely injured they will not be able to perform activities such as skiing and driving, in which case they will be immobilized and must use a distress flare, whereupon they will be rescued and transported to the nearest building (which may be enemy-controlled, in which case the character is captured).

Enemy forces consist of a variety of missile-armed snowbuggies and unarmed supply vehicles. The average unit consists of around 50 vehicles, and four units make up one squadron. Individual vehicles can be destroyed by rifle fire, grenades or missiles. Units can be eliminated by killing the unit/squadron commander, or by destroying a certain proportion of the unit's vehicles, effectively routing the unit. The difficulty level of the game is modified by enabling the enemy to use mortars fire (guided by spotter planes) and/or attack aircraft.

Reception

Midwinter was very well received at the time of release. The game was given usually very positive reviews and won many editor's choice awards, including 97% / Zzap Gold Medal by Zzap 64 (Amiga version), [2] 96% / CU Super Star by CU Amiga , [3] 96% / Amiga Computing Supreme by Amiga Computing , [4] 94% / Star Player by The Games Machine for both Amiga [5] and Atari ST versions, [6] 94% and Zero Hour by Zero (DOS version), [7] and 92% / Amiga Format Gold by Amiga Format . [8] A 1994 Computer Gaming World survey of strategic space games set in the year 2000 and later gave the game three stars out of five, stating that "the strategist will enjoy the variety of ways to get at the enemy". [1]

Midwinter was covered by Eurogamer's Dan Whitehead in a retrospective article, which praised the mix of genres the game contained, calling it "a unique creature; a priceless transitional specimen in the fossil record of gaming." [9] In their 2009 retrospective article, Edge staff wrote: "Playing it felt like time travel – a sneak peak[sic] at the blueprint that showed how games were going to be. It was then, and is now, an enormous accomplishment." [10] GameSpot featured Midwinter in its feature article "Unsung Heroes" about the 10 games most deserving "more recognition than they received" and should be "remembered for their contributions to their respective genres and to gaming as a whole." [11]

Further reading

Legacy

An indirect sequel titled Flames of Freedom , also known as Midwinter II: Flames of Freedom or Midwinter 2, was developed by Maelstrom Games and published by MicroProse for the same platforms in 1991. In 2014, Chilli Hugger Software announced a Midwinter remake project; [13] [14] originally planned for a 2015 release, the remake has been indefinitely delayed and possibly abandoned. [15]

See also

Related Research Articles

<i>Rick Dangerous</i> 1989 video game

Rick Dangerous is a platform game developed by Core Design for the Acorn Archimedes, Amiga, Atari ST, Amstrad CPC, ZX Spectrum, Commodore 64, and MS-DOS. The game was released in 1989 and published by MicroProse on the Firebird Software label in the UK, and on the MicroPlay label in America. It was also published in Spain by Erbe Software. Later, it was released with two other games, Stunt Car Racer and MicroProse Soccer, on the Commodore 64 Powerplay 64 cartridge. The game was followed by a sequel, Rick Dangerous 2, in 1990. Loosely based on the Indiana Jones film franchise, the game received mixed reviews from critics.

<i>Bombuzal</i> 1988 video game

Bombuzal is a puzzle video game designed by Antony Crowther and David Bishop for Image Works. The game was released in 1988 for the Amiga, Atari ST and Commodore 64. It was also released in 1989 for MS-DOS and in December 1990 in Japan for the Super Famicom, with the North American version released in August 1992 renamed as Ka-Blooey.

<i>Cannon Fodder</i> Video game series

Cannon Fodder is a series of war themed action games developed by Sensible Software, initially released as Cannon Fodder for the Commodore Amiga. Only two games in the series were created by Sensible, but were converted to most active systems at the time of release. A sequel, Cannon Fodder 2, was released in 1994 for Amiga and DOS. A third game, Cannon Fodder 3, was made by a Russian developer and released in English in 2012.

<i>Mercenary</i> (video game) 1985 video game

Mercenary is a 3D action-adventure game written for the Atari 8-bit computers and published by Novagen Software in 1985. It was converted to the Commodore 64, ZX Spectrum, Amstrad CPC, Atari ST, Amiga, and Commodore 16/116/Plus/4. The game uses vector graphics renderings of vast, sparse environments and has various methods of completing the game. It was also released as Mercenary: Escape from Targ and Mercenary: A Flight Simulator Adventure.

<i>Laser Squad</i> 1988 video game

Laser Squad is a turn-based tactics video game, originally released for the ZX Spectrum and later for the Commodore 64, Amstrad CPC, MSX, Amiga, Sharp MZ-800 and Atari ST and PC computers between 1988 and 1992. It was designed by Julian Gollop and his team at Target Games and published by Blade Software, expanding on the ideas applied in their earlier Rebelstar series. Laser Squad originally came with five mission scenarios, with an expansion pack released for the 8-bit versions, containing a further two scenarios.

<i>Blood Money</i> (video game) 1989 video game

Blood Money is a 1989 side-scrolling shooter video game developed by DMA Design and published by Psygnosis. It was released for the Amiga, Atari ST, and MS-DOS in 1989, and for the Commodore 64 in 1990. The game is set in four different locations on a planet, where the player must fight off enemies and bosses.

<i>Rick Dangerous 2</i> 1990 video game

Rick Dangerous 2 is a platform game developed by Core Design for the Amiga, Atari ST, Amstrad CPC, ZX Spectrum, Commodore 64, and MS-DOS. It was released in 1990 and published by Micro Style as a sequel to Rick Dangerous.

<i>Zombi</i> (1986 video game) 1986 video game

Zombi is an icon-driven action-adventure video game. It was Ubisoft's first publication, released in 1986. It was programmed by Yannick Cadin and S. L. Coemelck, with graphics by Patrick Daher and music by Philippe Marchiset.

<i>Sanxion</i> 1986 video game

Sanxion is a horizontally scrolling shooter developed by Stavros Fasoulas for the Commodore 64 and published in 1986 by Thalamus Ltd. It was the first game released by Thalamus. A ZX Spectrum port followed in 1989. Fasoulas also wrote Delta and Quedex.

<i>Flames of Freedom</i> 1991 video game

Flames of Freedom is a first-person shooter role-playing video game with simulation elements developed by Maelstrom Games and published by MicroProse for MS-DOS, Amiga, and Atari ST in 1991. It is a sequel to the 1989 game Midwinter and its working title was Wildfire. The Amiga version was re-released by Kixx XL in 1993.

<i>F/A-18 Interceptor</i> 1988 video game

F/A-18 Interceptor is a combat flight simulator developed by Intellisoft and published by Electronic Arts for the Amiga in 1988. The player mainly flies the F/A-18 Hornet, but the F-16 Fighting Falcon is also available for aerobatics, free flight and the first mission. Contrary to the title of the game, the real F/A-18 is not a true interceptor aircraft, having been designed instead as a multirole anti-ship strike fighter.

<i>Speedball 2: Brutal Deluxe</i> 1990 video game

Speedball 2: Brutal Deluxe is a 1990 video game based on a violent futuristic sport that draws on elements of handball and ice hockey, and rewards violent play as well as goals. The concept of the game is reminiscent of the 1975 film Rollerball. The original game was developed by Bitmap Brothers, with various remakes for many platforms since being published. It is a sequel to the 1988 game Speedball.

<i>Hostages</i> (video game) 1988 video game

Hostages is a 1988 tactical shooter video game developed and published by Infogrames for the Acorn Electron, Archimedes, Atari ST, Amiga, Apple IIGS, Amstrad CPC, BBC Micro, Commodore 64, MS-DOS, MSX, Nintendo Entertainment System, and ZX Spectrum. The game depicts a terrorist attack and hostage crisis at an embassy in Paris, with the player controlling a six-man GIGN counterterrorist team as they are deployed to defeat the terrorists and free their hostages.

<i>Archipelagos</i> (video game) 1989 video game

Archipelagos is a 1989 first person action and strategy video game developed by Astral Software and playable on Amiga, Atari ST, and MS-DOS.

<i>Saboteur II: Avenging Angel</i> 1987 video game

Saboteur II: Avenging Angel, also known as Saboteur 2, is an action-adventure game created by Clive Townsend and released by Durell Software in 1987 for the ZX Spectrum, Amstrad CPC, Commodore 64, and MS-DOS compatible operating systems. A sequel to 1985's Saboteur, the player controls a sister of Ninja from the first game on a mission to avenge his death. Saboteur II was one of the first action-adventure games with a female protagonist and was well received by critics.

<i>Line of Fire</i> (video game) 1989 video game

Line of Fire / Line of Fire: Bakudan Yarou is a first-person light gun shooter game developed by Sega and released for arcades in 1989. It was released with two arcade cabinet versions, a standard upright and a sit-down cockpit, both featuring two positional guns. The cockpit design allows the player(s) to sit down while playing the game, while having two-handed machine guns, controlled by a potentiometer-controlled gun alignment software system. The game follows a two-man commando unit as they try to escape from a terrorist facility after seizing a prototype weapon.

<i>Ashes of Empire</i> 1992 video game

Ashes of Empire was a 1992 strategy video game developed by Mirage, released for the Amiga and MS-DOS compatible operating systems. It was a follow-on, although not a sequel, to the earlier games Midwinter and Flames of Freedom.

<i>Cannon Fodder</i> (video game) 1993 video game

Cannon Fodder is a shoot 'em up developed by Sensible Software and published by Virgin Interactive Entertainment for the Amiga in 1993. Virgin ported the game to MS-DOS, the Atari ST and the Acorn Archimedes, as well as the Atari Jaguar, Mega Drive, SNES and 3DO. The game is military-themed and based on shooting action with squad-based tactics. The player directs troops through numerous missions, battling enemy infantry, vehicles and installations.

<i>Sonic Boom</i> (1987 video game) 1987 video game

Sonic Boom is a vertical scrolling shooter developed by Sega and released in the arcades in 1987. Home computer versions for the Amiga, Atari ST, Amstrad CPC, Commodore 64 and ZX Spectrum were released in 1990 by Activision. The original arcade version was released on the Sega Astro City Mini console in 2021.

<i>Judge Dredd</i> (1991 video game) 1991 video game

Judge Dredd is a 1991 platform shoot 'em up video game based on the character of the same name. It was developed by Random Access and published by Virgin Mastertronic. It was released in Europe in 1991, for the Amiga, Atari ST, Commodore 64, and ZX Spectrum. Critics found the gameplay repetitive.

References

  1. 1 2 Brooks, M. Evan (May 1994). "Never Trust A Gazfluvian Flingschnogger!". Computer Gaming World. pp. 42–58.
  2. Zzap64 60 (April 1990)
  3. CU Amiga (May 1990)
  4. Amiga Computing Vol 3 No 3 (August 1990)
  5. The Games Machine 32 (July 1990)
  6. The Games Machine 30 (May 1990)
  7. Zero 5 (March 1990)
  8. Amiga Format 12 (July 1990)
  9. Whitehead, Dan (2010-12-19). "Retrospective: Midwinter Article - Retro - Page 1". Eurogamer.net. Retrieved 2013-11-16.
  10. "Time Extend: Midwinter". Next-gen.biz. Archived from the original on 2012-05-18. Retrieved 2013-11-16.
  11. Baker, T. Byrl, Unsung Heroes: Ground Breaking Games – Midwinter, GameSpot, archived from the original on 2010-07-07, retrieved 2014-10-30
  12. "Jeux & stratégie NF 7". May 1990.
  13. Matulef, Jeffrey (9 January 2014). "Wintry survival sim Midwinter is getting a remake in 2015". Eurogamer . Gamer Network. Retrieved 9 January 2014.
  14. Wild, Chris (9 January 2014). "Chilli Hugger Software to remake Mike Singleton's Midwinter 16-bit classic will be updated for PC and consoles". The Midwinter Report. Archived from the original on 9 January 2014. Retrieved 9 January 2014.
  15. "The 2015 Release of the Midwinter Remake is a Tad on the Late Side". 29 May 2016. Archived from the original on May 30, 2016.