Millennium 2.2

Last updated
Millennium 2.2
Millennium 2.2 cover.jpg
Developer(s) Ian Bird
Publisher(s) Electric Dreams
Designer(s) Ian Bird
Platform(s) Amiga, Atari ST, MS-DOS
Release1989
Genre(s) Strategy
Mode(s) Single player

Millennium 2.2 is a resource management computer game by Ian Bird, released in 1989 for Atari ST, Amiga and MS-DOS. The MS-DOS version of the game was released as Millennium: Return to Earth. It is the forerunner to Bird's Deuteros , which is in a similar resource management game but many times larger and more difficult.

Contents

Gameplay

Title screen Millennium 2.2 Title screenshot.png
Title screen

In the game, humanity has colonized the Moon and Mars. However, a 20 trillion ton asteroid has collided with Earth, making it uninhabitable. All that is left of humanity is a small, self-sufficient colony on the surface of the Moon, and a race of mutant humans on Mars. As the commander of Moonbase, it is your job to ensure the survival of mankind by exploring the Solar System for other habitable planets and moons, and ultimately re-establish life on Earth. However, the Martian mutants consider themselves the superior race and want Earth for themselves, meaning a war is inevitable.

The core of the game is spent in resource management and researching new technologies for space ships and base improvements. At first it is possible only to mine asteroids before a suitable planetary colony can be discovered and established. A typical game involves manufacturing probes, maintain defenses to fend off the Martian attacks, managing each colony's solar power energy generation, mining for resources on various planets and their moons and control the traffic to and from the Moon. Out of fifteen ingame resources, only silver, uranium, and chromium cannot be obtained by mining the Moon or Asteroid Belt.

The only break from the resource management simulation comes when the player is under attack by Martians. Combat is represented with a space ship fighting mini-game with basic 3D graphics. Initially the game is a race against time as each attack is heavier than the previous. The player eventually must find the necessary technology to attack Mars to make the attacks cease, establish a base there, and while there discover the terraforming technology.

The player needs to balance manufacturing output with the available solar power, and many minerals are only available from certain planets or asteroids. Depending on planetary orbits, colony ships and probes can take longer to reach their destinations. As time progresses, colonists will adapt to different atmospheres, and after Earth is terraformed, secede from the player's control (this event will also strand any of player's ships that may be docked on those planets).

In the PC version, resources are largely randomized for different planets, as is atmosphere determining if mutations occur, with notable exceptions of Earth, Mars and Moon.

Reception

In the July 1989 edition of Zzap! , Robin Hogg called this "an exceptionally compelling game." He did think the game could be completed relatively easily in about 20 hours, but nevertheless found it addictive. He concluded, "A little slow to start with, Millennium quickly becomes engrossing with interesting problems all the way and is easily the best looking strategy cum adventure game for a long while." [1]

In the September–October 1989 edition of Games International (Issue #9), Kevin Warne called this "an incredibly addictive game." He gave both the game and its graphics above average ratings of 4 out of 5, saying, "It remains, after Dungeon Master , the best game I've purchased in a long stretch, and I thoroughly recommend it." [2]

Alan Emrich reviewed the game for Computer Gaming World , and stated that "Of course, some people also find golf to be a boring sport, because the same thing must be done by an individual over and over again. Still, like golf, this reviewer went back for several "rounds" of play in an effort to improve his score (read: efficiency). Call me a cad(dy), but when Alan Shepard hit the first golf ball on the moon, he was prescient in forecasting the game of Millennium. Fore!" [3]

Related Research Articles

<span class="mw-page-title-main">Space colonization</span> Concept of permanent human habitation outside of Earth

Space colonization is the use of outer space or celestial bodies other than Earth for permanent habitation or as extraterrestrial territory.

<span class="mw-page-title-main">Deimos (moon)</span> Smallest and outermost moon of Mars

Deimos is the smaller and outermost of the two natural satellites of Mars, the other being Phobos. Deimos has a mean radius of 6.2 km (3.9 mi) and takes 30.3 hours to orbit Mars. Deimos is 23,460 km (14,580 mi) from Mars, much farther than Mars' other moon, Phobos. It is named after Deimos, the Ancient Greek god and personification of dread and terror.

<i>Master of Orion</i> 1993 video game

Master of Orion is a turn-based, 4X science fiction strategy game in which the player leads one of ten races to dominate the galaxy through a combination of diplomacy and conquest while developing technology, exploring and colonizing star systems.

<i>Space: 1889</i> Steampunk tabletop role-playing game

Space: 1889 is a tabletop role-playing game of Victorian-era space-faring, created by Frank Chadwick and originally published by Game Designers' Workshop (GDW) from 1989 to 1990. It was the first roleplaying game to feature space colonization using steam technology in the style of Jules Verne, H.G. Wells, and Arthur Conan Doyle in what would later be called steampunk. The setting of Space: 1889 has not only produced roleplaying games, but boardgames, books, miniatures and a computer game.

<i>Deuteros</i> 1991 video game

Deuteros: The Next Millennium is the sequel to the sci-fi strategy video game Millennium 2.2, published by Activision for the Amiga and Atari ST. Ian Bird designed and wrote the game, with graphics by Jai Redman and music by Matt Bates.

<i>Triplanetary</i> (board game) 1973 Science fiction board game

Triplanetary is a science fiction board wargame originally published by Game Designers' Workshop in 1973. The game is a simulation of space ship travel and combat within the Solar System in the early 21st Century.

<span class="mw-page-title-main">Colonization of Mars</span> Proposed concepts for human settlements on Mars

Colonization or settlement of Mars is the theoretical human migration and long-term human establishment of Mars. The prospect has garnered interest from public space agencies and private corporations and has been extensively explored in science fiction writing, film, and art.

<span class="mw-page-title-main">Buck Rogers XXVC</span> Science fiction tabletop role-playing game

Buck Rogers XXVC is a game setting created by TSR, Inc. in the late 1980s. Products based on this setting include novels, graphic novels, a role-playing game (RPG), board game, and video games. The setting was active from 1988 until 1995.

<i>Outpost 2: Divided Destiny</i> 1997 video game

Outpost 2: Divided Destiny is a real-time strategy computer game developed by Dynamix, released in 1997 by Sierra Entertainment. It reuses and refines some of the concepts from the original Outpost, but there is no direct continuity between the storylines or the gameplay.

<i>Buck Rogers: Countdown to Doomsday</i> 1990 video game

Buck Rogers: Countdown to Doomsday is a role-playing video game set in the Buck Rogers XXVC universe. It was published in 1990 by Strategic Simulations for MS-DOS, Commodore 64, and Amiga. A Sega Genesis version was released in 1991. Buck Rogers: Matrix Cubed is the 1992 sequel.

<span class="mw-page-title-main">In situ resource utilization</span> Astronautical use of materials harvested in outer space

In space exploration, in situ resource utilization (ISRU) is the practice of collection, processing, storing and use of materials found or manufactured on other astronomical objects that replace materials that would otherwise be brought from Earth.

<i>Haegemonia: Legions of Iron</i> 2002 video game

Haegemonia: Legions of Iron, or Hegemonia: Legions of Iron, is a 3D real-time strategy game developed by Digital Reality for Microsoft Windows, and by Microïds for OS X, iOS, and Android.

The fictional portrayal of the Solar System has often included planets, moons, and other celestial objects which do not actually exist in reality. Some of these objects were, at one time, seriously considered as hypothetical planets which were either thought to have been observed, or were hypothesized to be orbiting the Sun in order to explain certain celestial phenomena. Often such objects continued to be used in literature long after the hypotheses upon which they were based had been abandoned.

<span class="mw-page-title-main">Stars and planetary systems in fiction</span>

The planetary systems of stars other than the Sun and the Solar System are a staple element in many works of the science fiction genre.

<i>UFO: Afterlight</i> 2007 video game

UFO: Afterlight is a 2007 real-time tactics/turn-based strategy video game and the third in Altar Games' UFO series. Like its predecessors UFO: Aftermath and UFO: Aftershock, it combines squad-level tactical combat with overlying strategic elements inspired by the 1994 classic X-COM: UFO Defense.

<i>Mines of Titan</i> 1989 video game

Mines of Titan is a single-player role-playing video game, developed by Westwood Associates, and released by Infocom in 1989 for Apple II, Commodore 64 and MS-DOS.

The Planetary series of stories by Stanley G. Weinbaum is a series of short stories, published in Wonder Stories and Astounding Stories in the 1930s, which are set upon various planets and moons of the Solar System.

<i>Alien Legacy</i> 1994 video game

Alien Legacy is a sci-fi strategy game developed by Ybarra Productions and published by Sierra On-Line in 1994 for MS-DOS.

<i>Nemesis Games</i> 2015 novel by James S. A. Corey

Nemesis Games is a 2015 science fiction novel by James S. A. Corey, the pen name of Daniel Abraham and Ty Franck, and the fifth book in their The Expanse series. It is the sequel to Cibola Burn. The cover art is by Daniel Dociu. Nemesis Games received has positive reviews. The novel has been referred to as "Corey’s 'Empire Strikes Back'".

<i>Terrorpods</i> 1987 video game

Terrorpods is a 1987 shooting game with simple business simulation by Psygnosis. Originally developed for the Amiga and Atari ST, it was later ported to the Commodore 64, ZX Spectrum, Amstrad CPC and MSX.

References

  1. 1 2 Millennium 2.2 in Zzap! issue 51, July 1989, p. 71, ISSN 0954-867X here
  2. Warne, Kevin (August 1989). "Computer Games". Games International . No. 9. p. 52.
  3. Emrich, Alan (April 1992). "Give or Take a Thousand Years: A Review of Millennium". Computer Gaming World. Vol. 1, no. 93. pp. 64, 66.