Miner Wars 2081 | |
---|---|
Developer(s) | Keen Software House |
Platform(s) | Microsoft Windows [1] |
Release | 28 November 2012 [2] [3] |
Genre(s) | First-person shooter, survival |
Mode(s) | Single-player, multiplayer |
Miner Wars 2081 is a six degrees of freedom action-survival space-shooter simulation game produced by Keen Software House. The gameplay offers a choice of single player, co-op, and deathmatch multi-player. The game is set in the year 2081, 11 years after the destruction of all planetary objects in the Solar System. The story introduces the player to many types of missions: rescue, exploration, revenge, base defense, theft, transportation, stealth, search and destroy, pure harvesting or racing. A multiplayer spin-off game, Miner Wars Arena , was also released in 2012.
The player controls a mining ship on a trek adventure across the inner Solar System. Miner Wars 2081 is an action-oriented game, set in a fully destructible and open-world environment, which remains persistent as players complete missions or play online with others. Realism and survival is the key aspect of gameplay. Inventory and the way players use resources such as fuel, ammunition, oxygen, ore, and weapons is important when surrounded by dozens of warring factions. [4] The game features both competitive and co-operative multiplayer. Players are able to complete the entire story campaign with multiple online allies.
The game is set in the year 2081, 11 years after the destruction of Earth. Being so early in space technology and colonization, the people of Earth are ill-equipped to survive in space indefinitely. Mining colonies previously established in space allowed some 120,000 people to live in space and continue the species. [4]
Development on Miner Wars began in 2002 as a side project by Marek Rosa, the founder and CEO of Keen Software House. [5] In 2009, the project began full-time work and a production team was formed. Originally planned for release in 2011, the production team continued to grow in 2010, and there are currently around 10 core developers both working internally at their headquarters in Prague, and externally in America. The website has undergone several changes, and collects regular feedback from gamers through the forums.
Miner Wars 2081 is running on the VRAGE Voxel game engine built and tailored specifically for the title. [4] The company is also working on the development of VRAGE 2.0, [6] the newest version of the engine and as it has been announced [7] it will be used for the development of their project called Space Engineers .
In October 2010, the pre-alpha version of Miner Wars 2081 was released to the public, with a free demo version and discounted pre-order version. Miner Wars 2081 is available for Microsoft Windows, and was later released on Xbox Live Arcade. [8]
In October 2012, it was approved for distribution by Valve's Steam Greenlight program. [9]
As of January 17, 2013, the Steam version was patched so that no internet connection is required for single player, but still required for multiplayer and to access the editor. [10] Non-Steam versions however, still require an active internet connection during installation and game play. [11] Valid keys from other vendors can be registered on minerwars.com where a Steam key can then be generated at no extra cost . [12]
In March 2013, the game's source code has been released for easier modding purposes only. [13] Content and assets are still proprietary and commercially sold. [14]
The game received mixed reviews from critics. [15] [16] The most negative review was published by Eurogamer which gave 3/10. Eurogamer criticised Keen Software House that they didn't keep promises to players. Another point of criticism was technical processing and story. [17]
The most positive review was published by Gamesite.Sk, which gave the game 77%. It praised the story, world, engine and co-op mode of the game. On the other hand it criticised that the engine wasn't used fully, there were bugs and that the game is sometimes stereotypical. [18]
Quake III Arena is a 1999 multiplayer-focused first-person shooter developed by id Software. The third installment of the Quake series, Arena differs from previous games by excluding a story-based single-player mode and focusing primarily on multiplayer gameplay. The single-player mode is played against computer-controlled bots. It features music composed by Sonic Mayhem and Front Line Assembly founder Bill Leeb.
Quake II is a 1997 first-person shooter video game developed by id Software and published by Activision. It is the second installment of the Quake series, following Quake. The game's storyline is continued in its expansions and Quake 4.
Quake is a first-person shooter game developed by id Software and published by GT Interactive. The first game in the Quake series, it was originally released for MS-DOS, Microsoft Windows and Linux in 1996, followed by Mac OS and Sega Saturn in 1997 and Nintendo 64 in 1998. In the game, players must find their way through various maze-like, medieval environments while battling monsters using an array of weaponry. Quake takes inspiration from gothic fiction and the works of H. P. Lovecraft.
Star Wars Jedi Knight II: Jedi Outcast is a 2002 first- and third-person shooter video game. The Microsoft Windows and Mac versions were developed by Raven Software, and the Xbox and GameCube versions by Vicarious Visions; most versions were published by LucasArts, with only the Mac version published by Aspyr. The game is a sequel to 1997's Star Wars Jedi Knight: Dark Forces II, and the third main installment in the Star Wars: Jedi Knight series. The single-player campaign, set in the fictional Star Wars expanded universe two years after the Mysteries of the Sith expansion for Dark Forces II, follows returning protagonist Kyle Katarn, a mercenary working for the New Republic and former Jedi who cut his connection to the Force. Katarn must return to his Jedi ways to stop a branch of the Imperial Remnant led by the Dark Jedi Desann from empowering their army with the Force.
Halo: Combat Evolved is a 2001 first-person shooter video game developed by Bungie and published by Microsoft Game Studios for the Xbox. It was released as a launch game for Microsoft's Xbox video game console on November 15, 2001. The game was ported to Microsoft Windows and Mac OS X in 2003. It was later released as a downloadable Xbox Original for the Xbox 360. Halo is set in the twenty-sixth century, with the player assuming the role of the Master Chief, a cybernetically enhanced supersoldier. The Chief is accompanied by Cortana, an artificial intelligence. Players battle aliens as they attempt to uncover the secrets of the eponymous Halo, a ring-shaped artificial world.
Doom 3 is a 2004 survival horror first-person shooter video game developed by id Software and published by Activision. Doom 3 was originally released for Microsoft Windows on August 3, 2004, adapted for Linux later that year, and ported by Aspyr Media for Mac OS X in 2005. Developer Vicarious Visions ported the game to the Xbox, releasing it on April 3, 2005.
Star Wars Jedi Knight: Jedi Academy is a first-and third-person shooter video game developed by Raven Software and published by LucasArts for Microsoft Windows, OS X and Xbox in 2003. Vicarious Visions was responsible for the development of the Xbox version. The game is a sequel to 2002's Star Wars Jedi Knight II: Jedi Outcast and the fourth and final installment in the Star Wars: Jedi Knight series. The single-player story, set in the fictional Star Wars expanded universe two years after Jedi Outcast, follows Jaden Korr, a new student at Luke Skywalker's Jedi Academy under the tutelage of the previous games' protagonist, Kyle Katarn. As Jaden, players are tasked with investigating a Dark Jedi cult called the Disciples of Ragnos, while slowly learning the ways of the Force and committing themselves to either the light side or the dark side.
Quake 4 is a 2005 military science fiction first-person shooter video game developed by Raven Software and published by Activision. It is the fourth title in the Quake series, after the multiplayer Quake III Arena, and a sequel to Quake II. Raven Software collaborated with id Software, who supervised the development of the game as well as provided the id Tech 4 engine upon which it was built. The game has an increased emphasis on single-player gameplay compared to previous installments; its multiplayer mode does not support playable bots.
TimeShift is a first-person shooter developed by Saber Interactive and published by Vivendi Games for Microsoft Windows, Xbox 360, and PlayStation 3 in late 2007. It was developed using the Saber3D Engine.
Star Wars: Battlefront II is a 2005 first-person shooter and third-person shooter video game based on the Star Wars film franchise. Developed by Pandemic Studios and published by LucasArts, it is a sequel to 2004's Star Wars: Battlefront and the second game in the Star Wars: Battlefront series. The game was released in PAL regions on October 28, 2005, on the PlayStation 2, PlayStation Portable (PSP), Microsoft Windows, and Xbox platforms, and in North America on November 1 of the same year. It was released on the PlayStation Store on October 20, 2009, for download on the PSP. The PSP version was developed by Savage Entertainment.
Spelunky is a 2008 source-available 2D platform game created by independent developer Derek Yu and released as freeware for Microsoft Windows. It was remade for the Xbox 360 in 2012, with ports of the new version following for various platforms, including back to Microsoft Windows. The player controls a spelunker who explores a series of caves while collecting treasure, saving damsels, fighting enemies, and dodging traps. The caves are procedurally generated, making each run-through of the game unique.
Doom is an American media franchise created by John Carmack, John Romero, Adrian Carmack, Kevin Cloud, and Tom Hall. The series usually focuses on the exploits of an unnamed space marine operating under the auspices of the Union Aerospace Corporation (UAC), who fights hordes of demons and the undead in order to save Earth from an apocalyptic invasion.
Aqua is an arcade-action shooter with tactical elements, driven by a steampunk story in which the vast majority of the world is covered with water. Aqua was developed by Games Distillery on their own proprietary engine and published by Microsoft Game Studios. It was released for the Xbox 360 via Xbox Live Arcade on May 19, 2010. The game is set in an alternate reality where most of the Earth is covered with water and factions war for the remaining pieces of land.
Tomb Raider is a 2013 action-adventure video game developed by Crystal Dynamics and published by Square Enix's European branch. It is the tenth main game in the Tomb Raider franchise and a reboot of the series, acting as the first instalment in the Survivor trilogy that reconstructs the origins of Lara Croft. Tomb Raider was released on 5 March 2013 for Microsoft Windows, PlayStation 3 and Xbox 360. Gameplay focus is on survival, with exploration when traversing the island and visiting various optional tombs. It is the first game in the main series to have multiplayer and the first game in the series to be published by Square Enix after the latter's acquisition of Eidos Interactive in 2009.
Dungeon Defenders is a hybrid multiplayer video game developed by Trendy Entertainment that combines the genres of tower defense and action role-playing game. It is based on a showcase of Unreal Engine 3 named Dungeon Defense. The game takes place in a fantasy setting where players control the young apprentices of wizards and warriors and defend against hordes of monsters. A sequel titled Dungeon Defenders II was released in 2015.
Flotilla is a 2010 turn-based strategy space combat video game developed by Brendon Chung's studio, Blendo Games. The game was released in March 2010 on Steam for Microsoft Windows and on Xbox Live Indie Games for the Xbox 360. Flotilla was designed with Microsoft's XNA tools, and its development was influenced by animals as well as board games such as Axis and Allies and Arkham Horror. The game takes the player in an adventure through a randomly generated galaxy.
Call of Duty: Ghosts is a 2013 first-person shooter video game developed by Infinity Ward and published by Activision. It is the tenth major installment in the Call of Duty series and the sixth developed by Infinity Ward. It was released for PlayStation 3, Wii U, Windows, and Xbox 360, on November 5, 2013. The game was released with the launch of the PlayStation 4 and Xbox One.
Dark Souls II is a 2014 action role-playing game developed by FromSoftware. The second installment of the Dark Souls series, it was released for Windows, PlayStation 3 and Xbox 360 by FromSoftware in Japan and Bandai Namco Games internationally. Taking place in the kingdom of Drangleic, the game features both player versus environment (PvE) and player versus player (PvP) gameplay. Dark Souls II was released in March 2014 after some initial delays, with the Windows version being released the following month.
Keen Software House is an independent video game developing company based in Prague, Czech Republic. The company was founded by Marek Rosa in 2010.
Space Engineers is a voxel-based sandbox game, developed and published by Czech independent developer Keen Software House. In 2013, the initial developmental release of the game joined the Steam early access program. During the following years of active development, Space Engineers sold over one million units. In total as of 2019 the game has sold over 3.5 million copies In May 2015, for approximately a year and a half, the game's source code was officially available and maintained by KSH to assist the modding community. On December 15, 2016, the game entered Beta and was later officially released on February 28, 2019.