| Moonlighter 2: The Endless Vault | |
|---|---|
| | |
| Developer | Digital Sun |
| Publisher | 11 Bit Studios |
| Director | Victor Ribera |
| Designer | Luis Pérez |
| Platforms | |
| Release | November 19, 2025 (early access) |
| Genres | Action role-playing, roguelike |
| Mode | Single-player |
Moonlighter 2: The Endless Vault is an upcoming action role-playing roguelike video game developed by Digital Sun and published by 11 Bit Studios. As a sequel to Moonlighter (2018), it is planned to be released for Windows, PlayStation 5 and Xbox Series X and Series S. It was launched as an early access game in November 2025.
The game is an action role-playing game in which the player takes control of Will, a shopkeeper by day and a dungeon explorer by night. Unlike its predecessor, which is a 2D title played from a top-down perspective, Moonlighter 2 is a fully 3D game viewed from an isometric angle. [1]
In the game, the player ventures into diverse biomes in search of ancient relics while battling enemies with an arsenal of weapons. Each relic discovered in different biomes grants unique combat bonuses and modifiers. Players also need to actively manage Will's backpack, as certain relics will synergize with each other, triggering additional effects. [2] Upon returning to the village, players can sell these relics at Will’s shop. The earnings can then be spent on potions, new weapons, and armor to further enhance his combat prowess. The shop can be further customized with decor and display stands which further increase the value of each relic. [3] To sell a relic, Will must first set its price, check buyer's reaction, and adjust it accordingly. [4] As players progress, new merchants will set up their shops in the village, unlocking new customization options and upgrades.
Following the events of the original game, Will and the townspeople of Rynoka are suddenly banished by an interdimensional entity known as Moloch to a remote, unfamiliar village called Tresna. Stranded and stripped of their wealth, Will resumes his familiar double life: running a shop by day and delving into dangerous dungeons by night. [5]
Moonlighter 2 is currently being developed by Spanish studio Digital Sun. Since Moonlighter was the studio's debut game, the team wanted to explore ways to expand on that foundation with new features, deeper gameplay, and overhauled combat. The team's experience working on The Mageseeker helped the team create combat systems that are more complex, while their work on Cataclismo paved the foundation for the game's transition from 2D to 3D using the Unity engine. [6] Its design was heavily inspired by Hades , with the team describing the game as a "shopkeeping roguelike. [7] The team also compared the game to The Legend of Zelda: The Wind Waker and Risk of Rain 2 . [8]
Digital Sun and 11 Bit Studios announced the game in December 2024. [9] While the team initially aimed to launch the game as an early access title on October 23, 2025, it was delayed to November 19 as the original release window were crowded by the release of multiple high-profile games. [10] The early access version was launched with three biomes, 120 relics, and four weapons. [11]