In gridiron football, motion refers to the movement of an offensive player at the time of the snap.
While there are different rules regarding motion, most mandate that no more than one player may be in motion at the time of the snap, [1] and the player must not be an offensive lineman (typically, the player in motion is a wide receiver or running back). [2] Additionally, the NFL (professional), NCAA (college), and NFHSAA (high school) require that they be moving laterally or backwards; they are not allowed to be moving towards the line of scrimmage when the ball is snapped. [3] The Canadian Football League allows for motion towards the line of scrimmage at the time of the snap, [4] as did the Arena Football League. [5] The Indoor Football League allows two offensive players to engage in forward motion. [6]
There is a distinction drawn between a shift and motion in football. Motion occurs when a player is moving at the time of the snap. A shift occurs when one or more players changes their position on the offensive side of the ball before the snap, causing a change in formation.
The National Football League defines all motion and shift penalties as "illegal motion", [7] while both the NCAA and NFHSAA make a distinction between an "illegal shift" and "illegal motion"; an illegal shift refers to players shifting and not coming to a complete stop before the snap, while illegal motion refers to a player who is in motion towards the line of scrimmage, or a player who is not a "back" in motion. [8] In both leagues, however, the penalty for illegal motion/illegal shift is five yards from the previous spot and replay the down.
Additionally, the offensive team may be charged with the penalty of a "false start" if a player on the offense jumps or moves abruptly, simulating the start of the play. This movement is not normally considered a subset of the "motion" or "shift" rules, as the player is not judged to be moving into a new pre-snap position; he is merely starting the play too soon. This is also a five-yard penalty.
In the earliest days of American football, offenses were allowed to shift and assemble themselves as much as they wanted as defenses are still allowed to do. The Minnesota shift and the Notre Dame Box were offensive systems of the early 20th century which relied heavily on shifting into new formations right before the play so that key players were already moving at the snap. However, rule changes were eventually implemented that banned wholesale formation shifts after the offensive team has lined up and required players to remain in that formation for at least one second before a snap or motion can occur.
One purpose for putting players in motion in the modern game is to gain clues about the defensive play call, particularly whether the defense is in "zone" or "man-to-man" coverage, as a defender assigned to cover a motioning offensive player will usually follow him across the formation. If the offensive team believes it knows the defense's cover scheme, it might audible to a play that is better suited to defeating the defense's strategy. Players in motion might also confuse a defense that does not communicate well, potentially leaving a pass receiver uncovered. The motion might also be used to allow an offensive player to start the play while already running at top speed parallel to the line of scrimmage such as in a flanker sweep play. In leagues that allow forward motion, receivers can begin the play already sprinting down the field, potentially allowing them to run past defenders.
In all forms of football, only players in the backfield and not on the line of scrimmage may be in motion at the time of the snap. Prior to starting the motion, all players on the offensive side must be in a set formation for a minimum of one second.
In most versions of American football, only one player may be in motion at one time, and the player must not move toward the line of scrimmage in his motion (in other words, he can only move laterally or backward). In no situation may the moving player begin on the line of scrimmage when he moves (in other words, offensive linemen are prohibited from motion prior to the snap). Any player who shifts from a lineman position to a back position must set in position at least five yards behind the line of scrimmage before going into motion.
Exceptions are as follows:
In leagues that allow forward motion, the moving player(s) cannot cross the line of scrimmage, otherwise a false start penalty is called.
In gridiron football, not all players on offense are entitled to receive a forward pass: only an eligible pass receiver may legally catch a forward pass, and only an eligible receiver may advance beyond the neutral zone if a forward pass crosses into the neutral zone. If the pass is received by a non-eligible receiver, it is "illegal touching". If an ineligible receiver is beyond the neutral zone when a forward pass crossing the neutral zone is thrown, a foul of "ineligible receiver downfield" is called. Each league has slightly different rules regarding who is considered an eligible receiver.
A snap is the backward passing of the ball in gridiron football at the start of play from scrimmage.
In gridiron football, a line of scrimmage is an invisible transverse line beyond which a team cannot cross until the next play has begun. Its location is based on the spot where the ball is placed after the end of the most recent play and following the assessment of any penalty yards.
The quarterback (QB) is a position in gridiron football who are members of the offensive side of the ball and mostly line up directly behind the offensive line. In modern American football, the quarterback is usually considered the leader of the offense, and is often responsible for calling the play in the huddle. The quarterback also touches the ball on almost every offensive play, and is almost always the offensive player that throws forward passes. When the QB is tackled behind the line of scrimmage, it is called a sack. The position is also colloquially known as the "signal caller" and "field general".
A cornerback (CB) is a member of the defensive backfield or secondary in gridiron football. Cornerbacks cover receivers most of the time, but also blitz and defend against such offensive running plays as sweeps and reverses. They create turnovers through hard tackles, interceptions, and deflecting forward passes.
A wide receiver (WR), also referred to as a wideout, and historically known as a split end (SE) or flanker (FL), is an eligible receiver in gridiron football. A key skill position of the offense, WR gets its name from the player being split out "wide", farthest away from the rest of the offensive formation.
This is a glossary of terms used in Canadian football. The Glossary of American football article also covers many terms that are also used in the Canadian version of the game.
American and Canadian football are gridiron codes of football that are very similar; both have their origins partly in rugby football, but some key differences exist between the two codes.
In American and Canadian football, pass interference (PI) is a foul that occurs when a player interferes with an eligible receiver's ability to make a fair attempt to catch a forward pass. Pass interference may include tripping, pushing, pulling, or cutting in front of the receiver, covering the receiver's face, or pulling on the receiver's hands or arms. It does not include catching or batting the ball before it reaches the receiver. Once the ball touches any defensive player or eligible offensive receiver, the above rules no longer apply and the defender may tackle the receiver or attempt to prevent them from gaining control of the ball. Once a forward pass is in the air it is a loose ball and thus any eligible receiver – all defensive players are eligible receivers – may try to catch it. When a defensive player catches a forward pass it is an interception and their team gains possession of the ball. Some actions that are defined as pass interference may be overlooked if the defender is attempting to catch or bat the ball rather than focusing on the receiver.
Gameplay in American football consists of a series of downs, individual plays of short duration, outside of which the ball is or is not in play. These can be plays from scrimmage – passes, runs, punts or field goal attempts – or free kicks such as kickoffs and fair catch kicks. Substitutions can be made between downs, which allows for a great deal of specialization as coaches choose the players best suited for each particular situation. During a play, each team should have no more than 11 players on the field, and each of them has specific tasks assigned for that specific play.
A formation in American football refers to the position players line up in before the start of a down. There are both offensive and defensive formations and there are many formations in both categories. Sometimes, formations are referred to as packages.
Center or centre (C) is a position in American football. The center is the innermost lineman of the offensive line on a football team's offense who passes the ball between his legs to the quarterback at the start of each play.
A trick play, also known as a gadget play, gimmick play or trickeration, is a play in gridiron football that uses deception and unorthodox tactics to fool the opposing team. A trick play is often risky, offering the potential for a large gain or a touchdown if it is successful, but with the chance of a significant loss of yards or a turnover if not. Trick plays are rarely used not only because of the riskiness, but also to maintain the element of surprise for when they are used.
Slotback, also called S-back or A-back, is a position in gridiron football. The "slot" is the area between the offensive tackle and the wide receiver. A player who lines up between those two players and behind the line of scrimmage fills that "slot".
The A-11 offense is an offensive scheme that has been used in some levels of amateur American football. In this offense, a loophole in the rules governing kicking formations is used to disguise which offensive players would be eligible to receive a pass for any given play. It was designed by Kurt Bryan and Steve Humphries of Piedmont High School in California.
The following terms are used in American football, both conventional and indoor. Some of these terms are also in use in Canadian football; for a list of terms unique to that code, see Glossary of Canadian football.
In gridiron football, an ineligible receiver downfield, or an ineligible man downfield, is a penalty called against the offensive team when a forward pass is thrown while a player who is ineligible to receive a pass is beyond the line of scrimmage without blocking an opponent at the time of the pass. A player is determined ineligible based on his position at the time of the snap. When the ball is snapped, the offense is required to have no more than eleven players on the field, out of whom only six are eligible. On most plays, the eligible receivers include the quarterback, running backs, fullbacks, tight ends, and wide receivers, while the ineligible receivers are offensive linemen, including the center, offensive guards, and offensive tackles. However, in the National Football League, a quarterback is an ineligible receiver if he is directly under the center when he receives the snap.
In gridiron football, a shift refers to the movement of an offensive player prior to the snap.