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Mysterious Journey II: Chameleon (Schizm II: Chameleon) | |
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Developer(s) | Detalion |
Publisher(s) | The Adventure Company [1] |
Writer(s) | Terry Dowling |
Series | Schizm |
Engine | Lithtech Jupiter (heavily modified) |
Platform(s) | Microsoft Windows |
Release | |
Genre(s) | Adventure |
Mode(s) | Single player |
Mysterious Journey II, also known as Schizm II: Chameleon (Polish : Schizm II: Kameleon), is an adventure game developed by Detalion, published by The Adventure Company, powered by Lithtech: Jupiter, and the sequel to Schizm: Mysterious Journey . Like the earlier game, the plotline was authored by acclaimed Australian science fiction writer Terry Dowling. [3] While Schizm utilized 360 degree panoramas, Mysterious Journey II uses a first-person shooter interface.
The game begins on a derelict space station. Sen Geder, whom the player controls, awakens from a cryogenic stasis pod, and is interrogated by a pre-recorded holo-message of a mysterious man named Tensa, 214 years after Sen was placed in stasis. Tensa explains that there is no escape, as all non-essential machinery is destroyed, every door and bulkhead is sealed, and the station will fall from its decaying orbit in 16 days. The hologram device is accidentally blown up by a sentient machine named Talen. From there on, Talen helps Sen fly a shuttle down to the planet, where the people below have formed two tribes: The technological Transai, and nature-loving Ansala. From there Sen must solve a myriad of complex puzzles to uncover the truth behind his crime and find out what really happened on Saarpedon.
Publication | Score |
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Computer Games Magazine | ![]() ![]() ![]() ![]() ![]() |
Computer Gaming World | ![]() ![]() ![]() ![]() ![]() |
PC Gamer (US) | 36% [6] |
In June 2004, Christian Streil of DreamCatcher Interactive's European branch said that "Schizm II has definitely met our expectations" commercially, and that it reassured the company that real-time 3D graphics were "the right track". [7]