Mythos (video game)

Last updated

Mythos
Developer(s) Flagship Studios
Publisher(s)
Designer(s) Travis Baldree
Platform(s) Microsoft Windows
ReleaseIn open beta as of 2 February 2012
Genre(s) Action RPG, MMORPG
Mode(s) Multiplayer

Mythos was a multiplayer role-playing video game that was originally under development by Flagship Studios Seattle, a subdivision of Flagship Studios, a video game company composed largely of ex-Blizzard North employees who were lead producers of the Diablo series. Due to financial issues at Flagship Studios, Flagship Seattle was subsequently dissolved, leaving the intellectual property rights in the hands of the Korean game company HanbitSoft. [1] HanbitSoft's corporate partners will continue to develop Mythos for a planned release in South Korea and North America. [2]

Contents

Mythos is similar in style to Diablo, utilizing a similar interface and perspective, extensive map and item randomization, and a high fantasy setting. Its development was led by Travis Baldree, creator of the action RPG FATE , now a co-founder of Runic Games.

Development history

Flagship Studios (2006-mid-2008)

Originally codenamed "Project Tugboat," the game started as a networking technology test for Flagship Studios' multiplayer game Hellgate: London . [3] By late 2006, the test project had grown into an independent game scheduled for a separate release. Its development was led by Travis Baldree and a newly formed Seattle offshoot of Flagship which remained largely separate from the development of Hellgate. [4] [5] Mythos was built upon the same core engine and technology that Hellgate: London used. [6]

Starting in 2007, the game had been in an ongoing closed beta testing stage, with an open beta expected in mid-2008. [7] However, on 19 July 2008 it was announced that due to continuing financial hardships at Flagship Studios, Mythos would be going on hiatus, and the beta closed shortly thereafter. The company laid off most of its employees, and the development of Mythos was suspended. Almost immediately after Flagship's closing, the entire Flagship Seattle team responsible for Mythos (consisting of 14 people including lead designer Travis Baldree and executive producer Max Schaefer) formed Runic Games and began development of a new game named Torchlight . [1]

Hanbitsoft (mid-2008-2014)

The intellectual property and game assets of Mythos moved into the ownership of South Korean MMO publisher HanbitSoft. In May 2009, Hanbitsoft released a statement on its Korean-language website revealing that parent company T3 Entertainment and T3's subsidiary Redbana are continuing development of Mythos. Included on the site is a message from a designer identified as "Alboos" who states that they are restructuring Mythos to make it "more suited as an online game." [8] In August 2009, Redbana/T3 launched an English-language Mythos website with a closed beta registration form. On 1 December 2009, Redbana began occasional daily updates via the Mythos "teaser" website. [9] On 1 April 2011, Mythos began sending out closed beta keys, on 12 April 2011, Mythos began the open beta. While the planned release date is 28 April 2011, those who purchased the box version will get a 2-day head-start which will start 26 April 2011.

On 19 October 2011, Frogster announced they would discontinue the game in Europe. Those servers officially closed 27 October 2011.

On 2 February 2012, T3 launched the open beta test for Mythos Global. Mythos Global was operated for less than two years; the servers were shut down 22 January 2014. [10]

Related Research Articles

<span class="mw-page-title-main">Blizzard Entertainment</span> American video game publisher and developer

Blizzard Entertainment, Inc. is an American video game developer and publisher based in Irvine, California. A subsidiary of Activision Blizzard, the company was founded on February 8, 1991, under the name Silicon & Synapse, Inc. by three graduates of the University of California, Los Angeles: Michael Morhaime, Frank Pearce and Allen Adham. The company originally concentrated on the creation of game ports for other studios' games before beginning development of their own software in 1993 with games like Rock n' Roll Racing and The Lost Vikings. In 1993, the company became Chaos Studios, Inc., and eventually Blizzard Entertainment after being acquired by distributor Davidson & Associates. Shortly thereafter, Blizzard released Warcraft: Orcs & Humans.

<span class="mw-page-title-main">Flagship Studios</span> Former american game development studio

Flagship Studios was a computer game company founded by Bill Roper along with Max Schaefer, Erich Schaefer, and David Brevik, former high level Blizzard North executives. The core personnel of Flagship Studios had been collaborating as a team since 1993 when they founded Condor Studios and in addition to creating the Diablo franchise many were key high level executives in the development of Warcraft, StarCraft and World of Warcraft games. Flagship Studios was formed following the resignation en masse of Blizzard North management following a dispute with Blizzard Entertainment parent company Vivendi regarding the potential fate of the company, development team, and titles, which were in doubt at that time. Flagship Studio's primary target platform for their games was the PC.

Jagex Limited is a British video game developer and publisher based at the Cambridge Science Park in Cambridge, England. It is best known for RuneScape and Old School RuneScape, both free-to-play massively multiplayer online role-playing games. The company's name is derived from the company's original slogan, "Java Gaming Experts".

<i>Hellgate: London</i> 2007 video game

Hellgate: London is a dark fantasy themed action role-playing game originally developed by Flagship Studios, released on October 31, 2007. It was developed by a team led by former Blizzard Entertainment employees, some of whom had overseen the creation of the Diablo series. The original release of the game was co-published by Namco Bandai Games and Electronic Arts.

<span class="mw-page-title-main">HanbitSoft</span> Video game company

HanbitSoft is a Korean computer game publishing and development company. It is best known internationally as the Korean distributor for the successful computer game StarCraft.

<span class="mw-page-title-main">Bill Roper (video game producer)</span>

Bill Roper is an American video game designer and producer. He is a co-founder and the current Chief Creative Officer at AuthorDigital / Arcadia Games. Previously, he was Chief Creative Officer at Improbable. Roper was Vice President/GM at Disney Interactive Studios from 2011–2016, and headed video game studios and creative and development departments for two decades, including divisions at Blizzard Entertainment, Flagship Studios, and Cryptic Studios. He is also an accomplished musician, and a founding member of the folk band The Poxy Boggards.

<i>Fate</i> (video game) 2005 video game

Fate is a 2005 single-player action role-playing game originally released for the PC by WildTangent. Fate was released for the PC Steam client on December 12, 2013. Three sequels—titled Fate: Undiscovered Realms, Fate: The Traitor Soul and Fate: The Cursed King—were released in 2008, 2009 and 2011 respectively.

<span class="mw-page-title-main">Matt Uelmen</span> Musical artist

Matt Uelmen is an American video game music composer and sound designer. He is best known for his work in Blizzard Entertainment's Diablo series, which was recognized with the inaugural Excellence in Audio award by the IGDA in 2001. He also worked as a sound designer for the real-time strategy game StarCraft, and worked on World of Warcraft's expansion The Burning Crusade in 2007. From 2009 until the studio's closure in 2017, Matt Uelmen worked as a member of the Runic Games team, as a composer and sound designer for the Torchlight games.

<i>Audition Online</i> 2004 video game

Audition Online, also known as X-BEAT in Japan and popularly called AyoDance in Indonesia, is a free-to-play multiplayer online casual rhythm game produced by T3 Entertainment. It was originally released in South Korea in 2004 and has been localized by various publishers around the world. Audition Online is free to play, but earns revenue by selling virtual items such as clothes for the player's avatar.

<i>Torchlight</i> 2009 video game

Torchlight is an action role-playing hack and slash dungeon crawler video game developed by Runic Games and published by Perfect World, released for Windows in October 2009. The fantasy-themed game is set in the fictional town of Torchlight and the expansive caverns and dungeons nearby, which adventurers explore to collect valuable loot and battle hordes of monsters. Following the October 2009 digital distribution release, a Windows retail box version was released in the U.S. in January 2010 by Encore, Inc, and JoWooD Entertainment published a retail box in Europe in April 2010. A port for OS X was developed by World Domination Industries and released through Steam on May 12, 2010. Runic Games and World Domination Industries developed a port for Xbox Live Arcade which was released on March 9, 2011. A Linux port was released as part of the game's inclusion in the Humble Indie Bundle 6.

<i>Combat Arms</i> 2008 multiplayer first-person shooter game

Combat Arms: Reloaded & Combat Arms: Classic is a free-to-play multiplayer first-person shooter game developed by Nexon. It later published by VALOFE for global server. The game uses the LithTech game engine to produce its graphics. In July 2012, Combat Arms was also released on Steam.

<span class="mw-page-title-main">David Brevik</span>

David Brevik is an American video game designer, producer and programmer who served as the co-founder and president of Blizzard North. He is best known for the critically acclaimed Diablo franchise. Currently he serves as game designer and founder of his independent studio, Graybeard Games.

<i>Survival Project</i> 2001 video game

Survival Project: Search for the Legendary Orb was a 2D fantasy massively multiplayer online action role-playing game with emphasis on real-time combat and PvP. It was the first game HanbitSoft commercialized and was released in 2003. The International version was also released in 2003 for the 2003 WCG Survival Project Tournament as a Korean Government sponsored game. The international servers were later closed on October 31, 2004 after the partners of the game built up their own localized sites. E-Games Malaysia hosted the English servers from then on, providing many feature updates to the original game. However the Malaysian servers also closed down on March 31, 2007. Lastly, the Korean Server closed down on February 24, 2013.

<span class="mw-page-title-main">Runic Games</span> Defunct video game studio

Runic Games was a Seattle-based American computer game company formed by Travis Baldree, Max Schaefer and Erich Schaefer, Peter Hu, and the Flagship Studios Seattle team responsible for Mythos. It was a subsidiary of Perfect World. In 2009, the company released Torchlight, a single-player action role-playing game. They released a sequel, Torchlight II, in 2012. It was at this time the developers revealed they were no longer pursuing plans to create an MMO in the Torchlight universe.

<span class="mw-page-title-main">Redbana Corporation</span> Online video game company

Redbana Corporation is a publisher of online games and MMORPGs.

<i>Torchlight II</i> 2012 video game

Torchlight II is an action role-playing dungeon crawler video game developed by Runic Games, released for Microsoft Windows on September 20, 2012. It is the sequel to Torchlight, and features peer-to-peer multiplayer support and extended modding capabilities. The game was released for OS X on February 2, 2015, and for Linux on March 4, 2015. Ports for Nintendo Switch, PlayStation 4, and Xbox One were released September 3, 2019 and were developed by Panic Button.

<i>Luna Online</i> 2007 massively multiplayer online video game

Luna Online is a free-to-play massively multiplayer online role-playing video game developed by South Korean studio EYA Interactive. After a three-year development phase, starting in 2004, the game was initially launched in South Korea in 2007, but first became successful with its launch in Taiwan in October 2008.

<i>CardMon Hero</i> 2011 video game

CardMon Hero is an anime-inspired free-to-play massively multiplayer online role-playing game (MMORPG) developed by Redbana and published by HanbitSoft. The game is unique in that players are able to command their primary avatar along with various mercenaries summoned via magical cards. Also, unlike most MMORPGs players, are not given classes to choose from but instead weapons which can be changed at any time and depending on which weapon is equipped decides what cards can be used. The game was released worldwide into open beta on January 19, 2011, and a full release has yet to be announced.

<i>Torchlight III</i> 2020 video game

Torchlight III is an action role-playing game and the third game in the Torchlight series. It is developed by American studio Echtra Games and published by Perfect World Entertainment for Microsoft Windows, PlayStation 4, Xbox One, and Nintendo Switch in October 2020.

<i>Magic: Legends</i> 2021 video game

Magic: Legends was an action role-playing video game based on the Magic: The Gathering collectible card game. It was developed by Cryptic Studios and published by Perfect World Entertainment. The game began an open beta for Microsoft Windows in March 2021, with plans for open release later that year as a free-to-play title on Windows, PlayStation 4, and Xbox One. On June 29, 2021, it was announced that development would cease. The servers were shut down on October 31, 2021.

References

  1. 1 2 Suzie Ford (11 August 2008). "WarCry Interviews Runic Games' Travis Baldree". WarCry Network. Archived from the original on 15 March 2013. Retrieved 6 April 2009.
  2. "Redbana HanbitSoft Announcement". Redbana. 17 April 2009. Archived from the original on 22 March 2009. Retrieved 17 April 2009.
  3. Jason Beck (15 September 2008). "From the Ashes of Mythos: The Art of Torchlight". Gamasutra . Retrieved 11 September 2009.
  4. Sinclair, Brendan (14 December 2006). "Flagship establishes Seattle satellite studio". GameSpot. Retrieved 15 September 2009.
  5. Callaham, John (21 March 2007). "Mythos Interview". FiringSquad.com. Retrieved 15 September 2009.
  6. Gabe Graziani (2 July 2007). "Previews: Mythos". GameSpy . Retrieved 24 June 2009.
  7. Charles Onyett (15 April 2008). "Mythos First Look". IGN. Archived from the original on 20 April 2008. Retrieved 24 June 2009.
  8. Alexander, Leigh (7 May 2009). "HanbitSoft Reboots Flagship's Mythos". Gamasutra . Retrieved 24 June 2009.
  9. Leigh Alexander (1 December 2009). "Redbana Reveals Progress On Mythos Reboot". Gamasutra . Retrieved 23 December 2009.
  10. "Mythos Global Server Close". T3Fun. 22 January 2014. Retrieved 6 June 2015.