Fate (video game)

Last updated
Fate
Fate Coverart.png
Developer(s) WildStudios, WildTangent
Publisher(s) WildTangent
Encore Software
Designer(s) Travis Baldree
SeriesFate
Platform(s) Microsoft Windows, Mac OS X
Release
  • NA: May 18, 2005
Genre(s) Action role-playing
Mode(s) Single-player

Fate is a 2005 single-player action role-playing game originally released for the PC by WildTangent. Fate was released for the PC Steam client on December 12, 2013. Three sequels — titled Fate: Undiscovered Realms , Fate: The Traitor Soul and Fate: The Cursed King — were released in 2008, 2009 and 2011 respectively.

2005 saw the release of many sequels and prequels in video games, such as Brothers in Arms: Road to Hill 30, Mario Kart DS, and Mario & Luigi: Partners in Time, alongside several prominent new releases including F.E.A.R., Forza Motorsport, God of War, Guitar Hero and Sniper Elite.

Action role-playing video games are a subgenre of role-playing video games. The games emphasize real-time combat where the player has direct control over the characters as opposed to turn or menu-based combat. These games often use action game combat systems similar to hack and slash or shooter games. Action role-playing games may also incorporate action-adventure games, which include a mission system and RPG mechanics, or massively multiplayer online role-playing games (MMORPGs) with real-time combat systems.

WildTangent is a Redmond, Washington based game network, privately held in the United States that powers game services for several PC manufacturers including Dell and HP. Collectively, WildTangent’s owned and operated service reaches over 20 million monthly players in the United States and Europe with a catalog of more than 1000 games from nearly 100 developers.

Contents

Gameplay

Fate is a fantasy action role-playing game. This type of game is also known as a dungeon crawler, in which the player takes his/her character through progressively difficult levels of a dungeon, fighting monsters, completing quests, collecting valuable items and gold, and improving the character's attributes and skills along the way. The dungeon in Fate has a randomized layout for each level; treasures found within each level are randomized, as are the number and type of monsters. Fate is rendered fully in 3D, allowing the player to zoom in and out of the action as necessary; however, the camera cannot be rotated. In The Traitor Soul and The Cursed King (but not Undiscovered Realms) you can simultaneously press CTRL+SHIFT+U to unlock the camera. Holding arrow left/right allows you to peer around corners.

Dungeon crawl video game genre

A dungeon crawl is a type of scenario in fantasy role-playing games in which heroes navigate a labyrinthine environment, battling various monsters, and looting any treasure they may find. Because of its simplicity, a dungeon crawl can be easier for a gamemaster to run than more complex adventures, and the "hack and slash" style of play is appreciated by players who focus on action and combat. However dungeon crawl often lack meaningful plot or logical consistency.

3D computer graphics graphics that use a three-dimensional representation of geometric data

3D computer graphics or three-dimensional computer graphics, are graphics that use a three-dimensional representation of geometric data that is stored in the computer for the purposes of performing calculations and rendering 2D images. Such images may be stored for viewing later or displayed in real-time.

Levels

There appears to be an effectively indefinite number of levels to the dungeon. However, using the games internal console - while on the adventure screen (where you move your character and etc.) press Ctrl, Shift, and ~. Then a '?' should appear on the left side of the screen - you can input the command "descend 2,147,483,647". The coding of the game supports up to level 2,147,483,647. Beyond this the calculations breakdown, so level 2,147,483,648 crashes the game. [1]

Pets and fishing

The player is accompanied by a pet, which can initially be chosen as a puppy or kitten. This pet fights on behalf of the player, can carry items, and can be sent back to town in order to sell unwanted findings (though it cannot collect rewards for fetch quests). If the pet's Health Points are driven down to zero (due to blows or damaging spells from enemies) it does not die, but merely flees the fight. Hence, the game's introduction describes the pet as invincible since it cannot be killed. It will still follow the character, but it won't fight until it regains some health. To fully heal their pet, the player can send it back to town, feed it healing potions or charms, or make it drink from a health fountain. The player can also transform the pet into various (and more powerful) creatures by feeding it fish, which can be caught in fishing holes found throughout the game or purchased from vendors. The time of the transformation depends on the 'size' of the fish, but a flawless fish makes the transformation permanent until the pet is fed a different fish. A "Dogfish" will make the pet return to its original form.

It is also possible to get rare items from fish. A patient player who takes time to fish can make their character very wealthy and obtain top-notch gear. The Player's Manual says, "Finding or purchasing a fishing pole is one of the best investments you can make in the game." There is a fishing hole in the town; by selling fish that the player catches, the player can get money for purchasing better gear before braving the dungeon. The deeper the character is in the dungeon, the better items and more powerful pet transformations they can find while angling.

Screenshot showing spell effects in Fate Fate Screenshot.jpg
Screenshot showing spell effects in Fate

Player characters

When the character gains enough experience points, they are promoted to the next character level and given five Attribute points as well as two Skill points. Increasing the four attributes (Strength, Dexterity, Vitality and Magic) allow the character to wield stronger weapons, armor and magical spells, while Skills denote proficiency at certain things (Sword Skill, Charm Magic Skill, Critical Strike Skill, etc.—there are a total of 15 different Skills). There are no set character classes in Fate, allowing maximum customization. Additionally, the player is rewarded with Fame points for completing side-quests and defeating enemy bosses, which contribute to the gaining of Fame levels. Four Skill Points are awarded for gaining a Fame level. Elite and Legendary items cannot be used until the player is at a certain Fame level. Certain items (i.e., weapons, armor, and jewelry) contain sockets, into which the player can put special gems in order to customize the item. Having sockets does not create higher requirements for using an item, although they make the item more valuable. Finally, a denizen of Grove, specifically a minstrel, can be paid to increase the character's Fame, "allowing savvy players to buy Skill points."

In role-playing games (RPG), a character class is a job or profession commonly used to differentiate the abilities of different game characters. A character class aggregates several abilities and aptitudes, and may also detail aspects of background and social standing, or impose behavior restrictions. Classes may be considered to represent archetypes, or specific careers. RPG systems that employ character classes often subdivide them into levels of accomplishment, to be attained by players during the course of the game. It is common for a character to remain in the same class for its lifetime; although some games allow characters to change class, or attain multiple classes. Some systems eschew the use of classes and levels entirely; others hybridise them with skill-based systems or emulate them with character templates.

A minstrel was a medieval European entertainer. Originally describing any type of entertainer such as a musician, juggler, acrobat, singer or fool, the term later, from the sixteenth century, came to mean a specialist entertainer who sang songs and played musical instruments.

Non-player characters and quests

Several townspeople of Grove offer randomized side-quests to the player. These are sometimes called fetch quests (retrieving a valuable item from the dungeon), though they often require the player to kill off all enemies of a certain type on a certain level of the dungeon or dispatch an enemy boss. Upon completion of a side-quest, the player can return to the townsperson who gave it to them, and receive a reward of Fame Points, Experience Points and gold.

Sometimes a valuable item is also given as part of the reward for completing a side-quest. In the case of a fetch quest, players can always decide if they want to keep the item they were sent to retrieve or if the potential rewards for turning it in to the quest giver are more important. To keep an item from a fetch quest, the player must cancel the quest in the quest book.

Other non-player townspeople include vendors, who sell arms, armor, potions, etc.

In addition to the various vendors and quest givers in the town, there is also a Healer, who will bring the character's and his/her pet's Health Points up to full capacity free of charge, and an Enchanter who, for a fee, will try (sometimes unsuccessfully) to add an enchantment or a socket to an item of the player's choosing. However, once in a while, he will accidentally delete all of the item's enchantments or even put a curse on the item, reducing its usefulness.

Sometimes a vendor will appear in the dungeon. Vendors have neutral status in the game, so enemies won't attack them. The player's character cannot be attacked by enemies while engaged in buying or selling with a vendor. Vendors who appear in the dungeon are Pikko the Fisherman (who will sell fish and fishing poles) and Getts the Traveler (who will sell miscellaneous items).

Death

If at any point in the game the character dies (Health Points driven down to zero) the death is not permanent. The personification of Fate appears, who resembles the Grim Reaper. Fate offers the player three choices: first, the character can be brought back to life at the spot where they fell, in exchange for a portion of their Experience Points and Fame Points. Second, they can be brought back to life and transported to a nearby level (one or two levels up or down) in exchange for a portion of the character's gold. This new place may be safer or more dangerous than the one where the character died. Third, the character can be brought back to life and transported three levels up in exchange for leaving all of their gold where they fell. This new location is usually safer than where the death occurred. (If the character died on level 1, 2, or 3 of the dungeon they will be taken back to town.) If the player chooses this third option and can make it back to the exact spot where his/her character fell before the dungeon level regenerates, his/her gold will be waiting in a pile for them to pick up. (If the character stays out of a previously visited dungeon level for 20 minutes on the game clock, the level will be automatically refreshed with all new monsters and treasure, although the dungeon layout stays the same. Therefore, if the character died on that level and doesn't make it back within 20 minutes, any gold they left there when they died will be gone permanently. The 20-minute rule does not apply if the character has a portal to that level, since one end of the portal is constantly occupying the level. However, if the character has died and been transported three levels up, there will be no portal.) If none of these three options is to the player's liking, they may choose Quit and the character is effectively transported back in time to the last occasion the game loaded. However, the death is still recorded in the character's journal.

Death (personification) personification of death

Death, due to its prominent place in human culture, is frequently imagined as a personified force, also known as the Grim Reaper. In some mythologies, the Grim Reaper causes the victim's death by coming to collect that person. In turn, people in some stories try to hold on to life by avoiding Death's visit, or by fending Death off with bribery or tricks. Other beliefs hold that the Spectre of Death is only a psychopomp, serving to sever the last ties between the soul and the body, and to guide the deceased to the afterlife, without having any control over when or how the victim dies. Death is most often personified in male form, although in certain cultures Death is perceived as female.

Retirement

If the player completes the main quest they received at the beginning of the game, they are given the option to retire the current character and start play over again with a descendant of the first character. The descendant gets various perks and bonuses, including one item that is handed down from its ancestor. If this family heirloom has any magical enchantments on it, they will be augmented by 25% every time the item is passed down. If a weapon or piece of armor is passed down, its damage done or defensive capabilities will be increased as well. If a player chooses not to retire, they can advance their characters and go as deep into the dungeon as they like.

Plot

The game starts in the town of Grove, where on the outskirts of town the ancient Dungeon Gate leads would-be adventurers to multiple levels of fame, fortune, and death. The player assumes the role of one of these adventurers, and is assigned a randomized quest at the beginning of the game that will take them to approximately the 45th-50th level of the dungeon. Along the way, randomized side-quests are made available to the player by the townspeople of Grove. Eventually, the player completes the primary quest by defeating the randomized boss monster.

Mods

Like many other games in its class, Fate has an active modding community[ citation needed ]. The developers have released tools to aid in the creation of mods and over 100 mods exist in a community database. Mods for Fate range from simple potions and weapons to new spells and town make-overs. The community has created tutorials for creating new weapons, armor, spells, monsters, and other such items. One pitfall of these activities is the stability of the game; for this reason, it is recommended that the original game files be backed up prior to the installation of any third-party changes.

Development

Designer and programmer Travis Baldree intended Fate to combine elements from games like Diablo and NetHack and make them accessible to a casual gaming audience, while also maintaining a level of appeal to hardcore gamers. [2] He eschewed a grim and gritty style, in favor of a more inviting atmosphere. Although Baldree had considered the idea for several years, production of the game began in October 2004, with a total development time of about five months. [3]

Fate offers no multiplayer elements. Multiplayer was considered, but the developers could not add it because of the game's extremely short development time. [2]

Based on his work on Fate, Baldree was hired by Flagship Studios. [4] By 2006 he headed a Seattle-based offshoot of the studio, developing Mythos , an online action RPG, with a group that included several members of the Fate team. [5]

Music

The score uses Western classical guitar and Middle Eastern influences much as the Diablo series does. There is also a noted Celtic influence, as one of the main themes is "Captain O'Kane" by Turlough O'Carolan. Other notable tracks within the game with a Celtic influence are "The Clergy's Lamentation", "Good Morning to Your Nightcap" and "Behind the Haystack" which serve as themes of the Town of Grove. "Captain O'Kane" and "The Clergy's Lamentation" are recordings by Ensemble Galilei available on the album Music in the Great Hall: Instrumental Music from the Ancient Celtic Lands, [6] [7] another version of "The Clergy's Lamentation" is performed by harpist Sue Richards taken from the album Grey Eyed Morn [8] [9] , "Good Morning to Your Nightcap" and "Behind the Haystack" are from Karen Ashbrook's album Hills of Erin. [10]

Reception

Reception
Aggregate scores
AggregatorScore
GameRankings 86.13% (8 reviews) [11]
Metacritic 84% (8 reviews) [12]
Review scores
PublicationScore
GameSpot 7.9/10 [13]
GameSpy Star full.svgStar full.svgStar full.svgStar full.svgStar half.svg [14]

Fate was positively received by critics, garnering an average review score of 86.25% at GameRankings [11] and a score of 82% at Metacritic. [12]

Greg Kasavin of GameSpot called it "a high-quality game that delivers well on a concept that isn't ambitious but is well known for being fun and addictive," while pointing out its strong resemblance to Blizzard Entertainment's Diablo . [13] Writing for GameSpy, William Abner praised the game as "elegantly designed" and singled out the charm and personality of the game's graphics and pet animations. [14] Both reviewers cited Fate's low price as a selling point but criticized its lack of multiplayer features.

The editors of Computer Games Magazine presented Fate with their 2005 "Best Role-Playing Game" award. It was a runner-up for their list of the year's top 10 computer games. [15] Fate was also a finalist for PC Gamer US 's "Best Roleplaying Game 2005" and "Best Value 2005" awards, which ultimately went to Dungeon Siege II and Guild Wars , respectively. [16]

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References

  1. https://www.gamespot.com/fate/cheats/
  2. 1 2 James 'Prophet' Fudge (2005-05-18). "Fate Interview". GameShark. Archived from the original on 2009-01-08. Retrieved 2009-09-14.
  3. Aihoshi, Richard (2005-05-02). "Fate Interview". IGN. Archived from the original on 2009-02-09. Retrieved 2009-09-14.
  4. Sinclair, Brendan (2006-12-14). "Flagship establishes Seattle satellite studio". GameSpot. Retrieved 2009-09-15.
  5. Callaham, John (2007-03-21). "Mythos Interview". FiringSquad.com. Retrieved 2009-09-15.
  6. https://www.youtube.com/watch?v=ot4oDu74Kko
  7. https://www.amazon.com/Music-Great-Hall-Instrumental-Ancient/dp/B000003JLK
  8. http://www.maggiesmusic.com/products/mm201.html
  9. https://www.youtube.com/watch?v=u7lbN2eaJ8A
  10. https://www.karenashbrook.com/store/hills.html
  11. 1 2 "Fate for PC". GameRankings . Retrieved 2009-09-14.
  12. 1 2 "Fate (pc) Reviews". Metacritic . Retrieved 2009-09-14.
  13. 1 2 Kasavin, Greg (2005-06-20). "Fate Review for PC". GameSpot . Retrieved 2009-09-14.
  14. 1 2 Abner, William (2005-10-11). "Fate Review". GameSpy . Retrieved 2009-09-14.
  15. Staff (March 2006). "The Best (and Worst) of 2005; The 15th Annual Computer Games Awards". Computer Games Magazine (184): 42–47.
  16. Staff (March 2006). "The Twelfth Annual PC Gamer Awards". PC Gamer US . 13 (3): 33–36, 38, 40–42, 44.